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AGILITY = Con. Type Cool = + 2 Speed

Relaxes the body to sharply boost Speed.

ALLY SWITCH = Con type. Clever = movement effect

Allows the user to take the place of one of their allies, taking an attack. Can be used when an opponent is countering.

AMNESIA = Con. Type Cute = forgets the last move for 3 turns & + 2 Sp. Def

A move that trades ability for defense as the user forgets one move, and sharply raises it's Sp Defense. This defense last for 3 attack phase, and at the end, the pokemon returns to normal.

BARRIER = Con. Type Cool = + 2 def

This move creates a barrier that temporary adds to the user's defense & to the defense of any pokemon that might take their place behind the user. This defense last for 3 attack phases.

CALM MIND = Con. Type Smart = + 1 Sp Attack & Sp Def.

The user calms their mind of all thoughts and distraction to call forth a greater power from within.

CONFUSION = Con. Type Smart = Sp. Attack Formula + Confusion chance

A psychic attack that may cause confusion.

COSMIC POWER = Con. type Cool = + 1 defense & Sp def.

Calling upon a mysterious power, the pokemon will raise it's defense to try and match the coming danger.

DREAM EATER = Con. Type Smart = dmg equal to Sp attack stats + 1/2 dmg recovers user

EXTRASENSORY = Con. type Cool = Sp attack formula + flinching chance

An attack that uses a peculiar power that may also cause the pokemon to flinch.

FUTURE SIGHT = Con. type Smart = Sp Attack formula

Future sight heightens inner power to strike 2 turns later. Future sight dmg will not take place until the user's next attack turn.

GRAVITY = Con. type Beauty = Disable moves that fly or levitate for 5 turns.

Gravity is a move that brings all pokemon back to earth, and makes it possible for ground type moves to work on flying/ floating types. It works on all pokemon that are present on the battlefield, including the user.

GUARD SPLIT = Users Sp. defense and defense is made equal to the target

The user employ its psychic power to average its defense and sp. defense with that of its target.

GUARD SWAP = Con. type Cute = Swaps Def. & Sp. Def with target

The user does a trade in which they will swap their defense and special defense with that of the opponent. Thus, effectively, making the opponent's defense strength thier own for the remainder of the battle.

HEAL BLOCK = Con. type Cute = unable to restore Hp for 5 turns

Foe is unable to heal or restore Hp for 5 turns, and this includes held and trainer items during that term.

HEAL PULSE = target’s hp restored by 1/2 max hp.

The user emits a healing pulse which restore half of the target's hp by up to half of it's max Hp.

HEALING WISH = Con. type Cute = recover next pokemon's Hp & Status

If user faints, this moves recovers the Hp and removes the status effect of the next pokemon.

HEART STAMP = Attack formula [+6 =flinching]

The user unleashes a vicious blow after it makes its opponent less wary with a cute act.

HEART SWAP = Con. type Cool = swaps altered stats with foe

This move swaps the user and the foe's heart for a moment as the alter stats are switched for example if the opponent's accuracy goes up by two, and this move is used ..then the user's accuracy will be up by +2. It last only until the end of the match.

HYPNOSIS = Con. type Smart = Sleep

A hypnotizing move that may put a pokemon to sleep.

IMPRISON = Con. type Smart = prevents foes moves known by user

Prevents the foe from using moves that are known by the user, and thus ...the opponent can not use moves that the user knows.

INSTRUCT = Con. Type Unknown = forces target to use their last move again.

Abusing their sage wisdom, this move allows the Pokemon to compel their opponent into repeating their last move.

KINESIS = Con. type Smart = - 1 accuracy

This move distracts the foe to lower their accuracy.

LIGHT SCREEN = Con. type Beauty = 1/2 Sp. dmg against user

This moves creates a wall of light that lowers all Sp. attack damage against the user, or any pokemon on that side of the wall for 5 turns. All Sp. attacks are effectively cut in half by this move.

LUNAR DANCE = Con. type Beauty = full Hp recover for next pokemon

the User faints, and this move will completely heal the next released pokemon. This move is a Cresselis exclusive move, and can not be used by any other pokemon.

LUSTER PURGE = Con. type Smart = Sp attack + 5 Sp. defense goes up by 1

THe user attacks with a burst of light that may always lower the Sp. Defense of the opponent. This move is a Latios exclusive move, and can not be used by any other pokemon.

MAGIC COAT = Con. type Beauty = Reflects Status moves.

A barrier reflects back to the target moves like Leech Seed and moves that cause a status effect. Lasts 3 turns.

MAGIC ROOM = held items negated for five turns.

The user creates a bizarre room where the pokemon's held item loses effect for five turns.

MEDITATE = Con. type Beauty = + 1 attack

A pokemon meditates in a peaceful fashion to awaken the battle spirit within. This moves raises attack by 1

MIRACLE EYE = Con. type Cute = reset all defensive acc gains, and removes dark type's psychic immunities.

Miracle Eye is a move that removes dark type's psychic immunity and resets foe's evasiveness.

MIRROR COAT = Con. type Beauty = x 2 sp. attack dmg of foe used as a counter attack only.

Mirror coat counters the foe's special attack with double the power. The user takes dmg from the foe's attack, and the next turn, simply put double the power into the attack. The user must out roll the opponent on that attack turn in order for the move to work.

MIST BALL = Con. type Smart = Sp Attack formula + 5 lowers opponent Sp att. by 1

The user attacks with a flurry of solid mist.

POWER SPLIT =averaged attack and Sp. attack with target

The user employs its psychic power to average out it's attack and sp. attack with those of the target.

POWER SWAP = Con. type Beauty = swaps attack and Sp. att. with foe

When one wants to gain power ...you simply take it from your opponent with this move as you change out your power for theirs.

POWER TRICK = Con. type Cool = swaps user's own attack and defense

When a pokemon wants to gain more power from within, they use this little trick to turn thier defensive force into an destructive offensive one.

PRISMATIC LASER = Con. Type Unknown = Physical attack formula +10, user must rest next attack turn.

An ancient laser beam powered by a prism and millennia of hate. Such a devastating attack forces the to calm down and hold back the turn after using it.

PSYBEAM = Con. type Beauty = Sp attack formula + confusion chance

Psybeam fires a peculiar ray that may confuse the foe.

PSYCHIC = Con. type Smart = Sp. attack formula +3 dmg, if +5 lowers Sp. defense by 1

The foe is hit by a strong telekinetic force. It may also reduce an opponent's Sp. Defense

PSYCHIC FANGS = Con Type Unknown = Physical Attack formula, destroys Reflect and Light Screen.

Imbued with psychic energy, the user bites down brutally on their opponent, rending them and their protections

PSYCHIC TERRAIN = Con Type Unknown = protects Pokémon on the ground from counter-attacks and powers up Psychic-type moves for 5 turns

The user summons a terrain that envelops the field in a glowing, strange aura. While this terrain stands, grounded Pokemon cannot be counter-attacked. All Psychic type moves get +2 to attack while this terrain is up.

PSYCHO BOOST = Con. type Smart = Sp Attack Formula + 10 dmg & - 2 Sp attack of user.

Psycho boost allows a full power attack, but it's a short lived move. Every time it's use it drops the user's Sp attack by 2. This is a Deoxys exclusive move.

PSYCHO CUT = Con. type Cool = Attack formula + a roll of 10 - 12 equal critical hit.

Psycho cut is a move that slashes through the pokemon's psychic aura, and can cause massive damage if a person is very unlucky. The dmg for this pokemon attacks doubles if the pokemon manages to roll one of the three critical numbers, 10, 11, & 12.

PSYCHO SHIFT = Con. type Cool = Shift status effect to target

This move literally follows the phrase "do unto others as you wish them to do upon you" as the user shifts any drops in status or any additions to the target of their own choosing including party members on the field.

PSYSHOCK = [User Acc. roll - Foe's acc. roll + Sp. attack - defense = dmg]

The user materializes an odd psychic wave to attack it's target. This attack does physical damage.

PSYSTRIKE = [User Acc. roll - Foe's acc. roll + Sp. attack - defense = dmg]

The user materializes an odd psychic wave to attack it's target. This attack does physical damage.

PSYWAVE = Con. type Smart = Dmg equal to 2x user's lvl if the roll is + 7 or higher, and if lower than + 7 it does same amount of dmg as user's lvl.

Psywave attacks with a psychic wave of varying intensity.

REFLECT = Con. type Smart = 1/2 all attacks for 5 user attack terms.

Creates a wall of light that weakens physical attacks.

REST = Con. type Cute = Full health & status restored, user sleeps for two attack turns.

This move might seem like a mistake, but with it's bonus of restoring all injuries ...it can make a fight tough.

ROLE PLAY = Con. type Cute = Copies target's ability

Mimics the target, and copies its special ability.

SKILL SWAP = Con. type Smart = special ability swaps

The user swaps special abilities with the target.

SPEED SWAP = Con Type Unknown = Switches speed with opponent

This user swaps out their opponent's speed for their own, and vice versa.

STORED POWER = Sp. attack formula

The user attacks its foe with stored power. The more the user's stats are raised the higher the damage. Stored power will gain plus 1 for each stats that has been raised or affected.

SYNCHRONOISE = Sp. attack - Sp defense =dmg

Uses an odd shock wave, the user inflicts damage on any pokemon of the same type in the area around it. This move hits all pokemon in the area including allies, and hits without the need of a dice roll.

TELEKINESIS = Con. Type Clever = Makes the opponent immune to Ground-type moves/Spikes and lowers their evasion by 3

The Pokemon lifts their opponent with their psychic ability and keeps them pinned in the air. Only lasts three turns.

TELEPORT = Con. type Cool = Switch users[trainer battles]/Flee from battles [wild]

Teleport is one of the unique abilities that work outside of battle as well as in. It's a psychic move that was developed simply for fleeing from battle in an instant, and was later thought up by humans to be a great way of transportation.

TRICK = Con. type Smart = trade held items

It's a move that tricks the foe into trading held items as one hopes to go from a useless item to a more useful one.

TRICK ROOM = Con. type Cute = slower pokemon attacks for 5 turns consecutively.

Trick room is a very confusing attack ...as the user destroy the normal order of battle with this psychic room of horrors. The user gains the ability to attack for five turns, and put its opponent on defense only until these five turns are done. Though the opponent may still counter attack ..any status effects like burn, freeze, poison, etc. will not take any hp during these five turns or be inflicted if such a move is used.

WONDER ROOM =Switches defenses for 5 terms

The pokemon creates a strange room where the pokemon's defense and Sp. defense are switched for five turns. This afflict all pokemon in the area.

ZEN HEADBUTT = Con. type Beauty = physical attack formula + flinching chance

A powerful head attack that can easily cause flinching. Though, it would seem that this is a fighter's move ...it actually uses as psychic pulse to cause damage making it psychic move.