
ACROBATICS = Physical attack formula/2. If the user isn't holding an held object it's attack formula x2
It lightly attacks the opponent. The damage is larger when the user isn't holding a held item.
AERIAL ACE = Con. type Cool = ((attack - defense))
An extremely speedy and unavoidable attack
AEROBLAST = Con. type Cool = Sp attack formula. Roll 20 x 2 dmg
Launches a vacuumed blast. This attack has an high critical hit ratio, and if the user rolls a 20 on their attack turn, this move instead of raising the attack accuracy by 1 hits with x2 the damage
AIR CUTTER = Con. type Cool = Sp Attack formula. Roll 20 x 2 dmg
Hacks with razorlike wind. This attack has an high critical hit ratio, and if the user rolls a 20 on their attack turn, this move does x2 damage instead of raising the user's accuracy by one that turn. Also, Air cutter is a move that hits more than one opponent, and is quite valuable in a double team battle
AIR SLASH = Con. type Cool = Sp attack formula (if +6, flinch)
The user actually uses wind pressure to create blades of wind that slice into an opponent
BOUNCE = Con. type Cute = Physical Attack formula (if +5, Paralyze)
Bounce is an unusual attack. As the user actually managed to avoid all attack the first term, and jumps high into the air, and on the second turn come down for an attack. With this attack, the damage is figured on the second attack turn when the user comes down to hit with the attack.
BRAVE BIRD = Con. type Cute = Physical Attack formula +5/5 = user damage
Bravebird is an attack where the user puts themselves at risk as they drive at their opponent to try and hit and get a powerful hit. It takes a truly brave bird to utilize this attack.
CHATTER = Con. type Smart = Sp attack formula - 4 (Confusion chance)
Chatter is a move where the user tries to confuse their opponent with mindless chatter. This is an weak sp attack, that relies more heavily on it's side effect then on the actual damage that it can do.
DEFOG = Con. type Beauty = -1 def. accuracy of foe & +1 attack accuracy of user.
This attack move lowers the foe's ability to dodge by clearing away the cloud in the eyes of the user, and decreasing the ability of the foe to escape.
DRAGON ASCENT = Con. Type Beautiful = Physical attack formula + 10. User’s Sp. Attack and Sp. Def lowers by 1.
A magnificent soaring attack that blazes up the sky.
DRILL PECK = Con. type Cool = Physical Attack formula + 3 dmg
A corkscrewing attack with the beak acting as a drill
FEATHERDANCE = Con. type Beauty = -2 opponent's physical Attack
Envelops the foe with down to sharply reduce attack
FLY =Con. type Smart = Physical Attack formula
Flies up on the first turn, and then strikes on the next turn. The user of this move will avoid most attacks on the first turn by flying up, and out of reach & on the second turn attack. It is on the second attack turn that the user will formula damage.
GUST =Con. type Smart = Sp attack formula
Strikes the foe with a gust of wind whipped up by wings. Even if an opponent tries to fly away ..this attack will hit as it uses tornado like wind to attack one's foe.
HURRICANE = Sp. attack formula +5 dmg [Confusion chance]
It surrounds it's opponent with a monstrous wind. It may confusion.
MIRROR MOVE = Con. type Smart = same attack as user ((dice roll stilled used))
Counters the foe's attack with the same move. It doesn't matter what attack the opponent used the last term ..this move will copy, and do the exact same dmg/infliction of status to the opponent.
OBLIVION WING = Con. Type Cool = Special Attack Formula +3. User heals for ¾ damage.
A smashing swing of a powerful wing that drains life force.
PECK = Con. type Cool = physical attack formula
Attacks the foe with a jabbing beak, etc.
PLUCK = Con. type Cute = physical attack formula [x2 attack if the opponent is holding a berry]
If the user is holding a berry they literally seemed to pluck up as they feel a huge sense of confidences in their attacks, while they hold something that can help them if things go out of control in their claws, beak, flippers, etc.
ROOST = Con. type Cool = restore's half of max Hp
They say that you should beware when a bird comes home to roost, but in this case ...if you are the user you have nothing to fear as this defensive attack if successful will restore exactly half of the Max Hp of the user. User looses Flying-typing for one attack/defense turn.
SKY ATTACK = Con. type Cool = Physical attack formula + 5 (if +6, flinching)
This attack actually charges up for one turn as the user won't attack until their second attack turn. This attack when uses takes over two attack turns, and has the ability to cause flinching. The attack though must be successful accuracy wise for two turns in order to successfully be used as an attack.
SKY DROP = physical attack formula
It attacks by raising the opponent skywards on the first attack turn, and then dropping them on the second. The opponent that has been raised can't move, and thus loses it's attack turn. This dmg for this attack isn't figured out until the second attack turn when the user crashes back to earth, and can not be counter attacked on that second attack turn.
TAILWIND = Con. type Smart = raises team speed by 2 for 5 turns.
By literally putting the wind to one's back, the pokemon & it's party can move with an extra boost of speed as it moves quickly.
WING ATTACK = Con. type Cool = Physical Attack formula
Strikes the foe with wings spread wide