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BOLT STRIKE = attack formula + 5 dmg [+5 =paralysis]

It covers itself in an extensive amount of electricity and charges it's opponent. It may cause paralysis

CHARGE = Con. type Smart = Boost 2x dmg for Electric attacks, raises Sp. Def by one

Charge boost power to the electric move used next. This is a move that makes the most out of an electric type attack, and can be quite devastating if used correctly.

CHARGE BEAM = Con. type Beauty = Sp att , raises Sp. Att by 1 if +5

An electric attack that is fired like a beam to hit one's opponent. This attack has a very high chance of raising the user's SP. att.

DISCHARGE = Con. type Cool = Sp att + 2, paralyze chance

This attack discharges electricity recklessly into the air as it risk hitting everyone in the area, and that includes friend and foe

EERIE IMPULSE = Con. Type Clever = Lowers opponent's Sp. Attack by 2

This Pokemon generates an unsettling energy that creeps their target out so much their special attack drops out of fear.

ELECTRIC TERRAIN = Con. Type. Clever = nullifies status effects for five turns

This Pokemon summons a field of electricity that nullifies all Pokemon’s ability to inflict status effects. f Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. While Electric Terrain is in effect, the power of Electric moves is doubled.

ELECTRIFY = Con. Type Clever = Changes move’s type.

This Pokemon takes a deep breath and attempts to imbue their attacks with electricity. If a Pokemon uses this on one turn, their move in the next attack turn will be electric type for one turn.

ELECTRO BALL = Con. Type Cool = (User's speed - Opponent's speed) + (Attack roll - defense roll) = dmg

It slams its opponent with an electric cluster. The faster it is than the opponent, the greater the damage

ELECTROWEB = Con. Type Beautiful = special attack formula [+5 = -1 to speed]

It attacks by catching the opponent in an electric net that occasionally trips up their target.

FUSION BOLT = Physical attack formula + 5 dmg

It strikes with a huge thunder bolt. The base power of Fusion Bolt will double if another Pokémon uses Fusion Flare or Blue Flare immediately before the Pokémon using Fusion Bolt, but only during that use. Likewise, it will double the power of Fusion Flare if Fusion Bolt is used immediately before the Pokémon using Fusion Flare, during that us

ION DELUGE = Con. Type Beautiful = Turns Normal-type moves into Electric-type moves.

This Pokemon deluges everything with ions, which turns the Normal-type moves used in the next turn into Electric-type moves."

MAGNET RISE = Con. type Cute = Levitate the user

This is one of the best defensive a electric type pokemon can have towards ground attacks, as the pokemon starts to float off the ground to avoid all ground Sp. Attacks

MAGNETIC FLUX = Con. Type Clever = Defense and Sp. Def. raised by 1 if Minus or Plus.

The user manipulates magnetic fields somehow. Possibly magic. Raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

NUZZLE = Con. Type Cute = ((Physical attack - 5) - Opponent’s Defense) + (Attack roll - defense roll)

A deliberately weak and cute attack that always paralyzes their opponents.

PARABOLIC CHARGE = Con. Type Clever = Special attack formula, heal for half the damage

A wild and powerful rushing attack that can hit multiple opponents on the battlefield. Is capable of healing the user somewhat.

SHOCKWAVE = Con. type Cool = [Sp attack - Sp defense =dmg]

Shockwave is a fast and unavoidable electric attack. This attack never misses no matter what happens.

SPARK = Con. type Cool = Physical Attack formula, Paralyze chance

It's an electrified tackle that may paralyze the foe. A powerful move that throws a new spin to an everyday tackle attack.

THUNDER = Con. type Cool= Sp Att. formula + 4, paralyze chance

Thunder is a lightning attack that can cause paralysis, and is the most powerful of the electric attack when it comes electric attacks. This move also does double damage on a pokemon if they they are using fly, during this attack

THUNDER FANG = Con. type Smart = Physical Attack Formula, Paralyze and Flinch chance

By charging electricity into one's fangs a pokemon can inflict two types of injuries in one as it shocks & bite deeply into its opponent at the same time.

THUNDER PUNCH = Con. type Cool = Sp att. formula, Paralyze chance

An electrified punch that may paralyze the foe

THUNDER WAVE = Con. type Cool = Paralyze

A weak jolt of electricity that paralyzes the foe

THUNDERBOLT = Con. type Cool = Sp att. formula + 2, paralyze chance

A strong electrical attack that may paralyzes the foe.

THUNDER SHOCK = Con. type Cool = Sp att. formula, Paralyze

An electric attack that may paralyze the foe

VOLT SWITCH = Con. Type Cool = Sp attack formula

After it has attacked the opponent, it switches places with a waiting pokemon

VOLT TACKLE = Con. type Cool = Physical Att formula + 5 = dmg/ 4 = recoil dmg

Volt tackle is a life-risking tackle that slightly hurts the user. It's a move that show the heart and determination of the electric type.

WILD CHARGE = Con. Type Tough = Physical Attack formula + 3 dmg [/5 = recoil damage]

It covers itself in electricity and charges into its opponents. It also takes a little damage.

ZAP CANNON = Con. type Cool = -2 accuracy + Sp attack formula + 4dmg + Paralysis

Powerful and sure to cause paralysis, but inaccurate.

ZING ZAP = Con. Type. Unknown = Physical Attack Formula, Flinch chance

The user blasts their opponent with a powerful electric charge. May cause flinching.