
CLANGING SCALES = Con. Type Unknown = Physical Attack formula + 3, reduces user's defense by 1
The user smashes their scales together, making a hideously loud nose which damages their opponent and reduces their defensive abilities.
CORE ENFORCER = Con. Type Unknown = Special Attack Formula + 3; removes target's ability if target hit user in the previous turn.
A strange and powerful blast. If the user was attacked by their opponent in the previous turn, Core Enforcer will remove the opponent's ability.
DRACO METEOR = Con. type Smart = Sp attack + 5, and after every use it lowers Sp's attack by 2
Draco Meteor is a very powerful dragon attack that uses a lot of energy from the user. Each time, this attack gets weaker and weaker, and thus it's advised to use this move in moderation.
DRAGON BREATH = Con. type Cool = Sp attack (if +5, Paralyze )
Dragonbreath strikes the foe with an incredible blast of breath, and gives a whole new meaning to the phrase "bad breath"
DRAGON CLAW = Con type. Cool = Physical attack formula
Dragon Claw slashes the foe with sharp claws. It is a dragon's natural defense to strike out with claws ...if they have it.
DRAGON DANCE = Con. type. Cool = + 1 Attack & Speed
A mystical dance that when done in the midst of battle will ups both Attack and Speed as the pokemon seemed to gain strength from an unknown source.
DRAGON HAMMER = Con. Type Unknown = Physical attack + 2
The user assaults their opponent, throwing their whole body like a crushing hammer. Nothing special, just power.
DRAGON PULSE = Con. type Smart = Sp attack
Sound is said to be quite a powerful thing, and with dragon pulse the Pokemon actually uses a low pitch sound to drop its opponents to its knees.
DRAGON RAGE = Con. type Cool = 1 X lvl = Dmg
Dragon Rage is a move in which the amount of Hp it takes off is constant. It will not change by normal means, and raises only with the level of the pokemon, becoming stronger with the pokemon. This attack might seem like a joke at first, but as times goes on, it slowly becomes a dangerous attack.
The normal method of including accuracy roll in the dmg for this attack is omitted.
DRAGON RUSH = Con type Cool = Physical attack (if +5, Flinch)
A quick rush design to put the power and strength of a dragon to good use ..as it has the ability to collide so powerfully against an foe that it will cause the them to flinch. Thus, giving another chances to try and finish the task that one has started.
DRAGON TAIL = Physical attack formula + switches the attacked Pokemonout with another.
It sends an opponent flying and causes the opponent to switch out. In a wild battle, it would immediately end it after sending the pokemon flying.
DUAL CHOP = Attack formula/2 = dmg
It strikes the opponent with the hard part of it's body. It gives damage by striking twice in succession. This attack hits for both the defensive and attack phases, and can not be countered ...only dodged.
OUTRAGE = Con. type Cool = Physical attack + 5 (after 2-3 turns, user confused)
Outrage is a rampage attack that will continue for 2 to 3 turns after it had been used, and that runs the risk of afterwards confusing the user
ROAR OF TIME = Con. type Cool = Special attack + 10, user is unable to attack the next turn
The most devious of dragon type moves ..this attack is so powerful that it literally rips through time freezing it's foe and preventing them from attacking. This move is said to be the trademark of one of the rarest and greatest pokemon in existence ..though there is an even bigger rumor that it is not the only pokemon that can utilize this move
SPACIAL REND = Con. type Tough = Sp. attack + 6
If the user of Spacial render manages to roll a even number this attack's dmg will double. A very powerful attack that actually slashes through space to attack an opponent in a way that not even the most alert of pokemon can be prepared for.
TWISTER = Con. type Cool = Sp attack + Flinch
An dragon attack that whips up a vicious twister to tear at the foe. If an opponent is up in the air ...it will actually double in strength as the force of wind pound one's foe horribly.