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Posted: Fri Sep 04, 2015 12:25 am
Upgrade quest for Niall Croft! (Look at that fantastically complete journal, I am such a winner.)
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Posted: Fri Sep 04, 2015 12:31 am
Knight Title: Kirkwall Page of Saturn
Challenge: "Kneel or fall."
Uniform:
CC! I am open to whatever really~
Weapon --
Page: An apple. Magic: Nope
Squire: An applewood staff Magic: Kirkwall brings his staff down, touching the top to the ground. In doing so, he appears to "rip" a hole in the air, and ghosts pour out of the tear with a howling shriek. They fill out to an eight foot radius, and bring with them a pervasive feeling of impending doom. To those within the radius, the ghosts appear to be those they feel they have lost, betrayed, or failed, or if no one in the character's life or backstory fits that description, they are nondescript shades. After the initial "casting", Kirkwall can move and fight with his weapon, and can continue channeling as long as he maintains contact with his weapon. At this stage, he can channel for a maximum of 40 seconds.
Knight: An applewood scythe, the "blade" rendered in delicate filigreed metal Magic: Kirkwall brings his scythe down, touching the tip of the blade to the ground. In doing so, he appears to "rip" a hole in the air, and ghosts pour out of the tear with a howling shriek. They fill out to a ten foot radius, and bring with them a pervasive feeling of impending doom and a cold chill, dropping the temperature in the area to "cold enough to see your breath" levels, or colder if the temperature is already that cold. To those within the radius, the ghosts appear to be those they feel they have lost, betrayed, or failed, or if no one in the character's life or backstory fits that description, they are nondescript shades. After the initial "casting", Kirkwall can move and fight with his weapon, and can continue channeling as long as he maintains contact with his weapon. At this stage, he can channel for a maximum of 50 seconds.
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Posted: Sun Sep 13, 2015 3:47 pm
Hello Song! Let's see what you've got here. Everything looks good, though I think that maybe the channeling lengths on the magic might be a tad too long. I would suggest 35 seconds for Squire and 50 seconds for Knight. Quote me when you've made changes or if you have any quibbles!
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Posted: Sun Sep 13, 2015 4:10 pm
Made tweaks (and whomped the name back to Jericho because ******** it, I will have my wrecking ball joke). I set his Squire at forty seconds since it's not damaging at all and really just creepy, so I feel like a slightly longer channelling time is fair?
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Posted: Sun Sep 13, 2015 4:16 pm
Noir Songbird Made tweaks (and whomped the name back to Jericho because ******** it, I will have my wrecking ball joke). I set his Squire at forty seconds since it's not damaging at all and really just creepy, so I feel like a slightly longer channelling time is fair? I can jive with that. Here's your stamp!
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Posted: Tue Sep 15, 2015 1:46 pm
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