You have encountered a Smiling Swamp Parent!
Mini-Boss Rules:
Mini-Boss Rules:
Only trolls whose rolls contributed to 'summoning' this mini-boss may fight it.
This is a mini-boss! Unlike regular boss battles, the mule will not be posting new rounds, and players can simply post as fast and often as they want, taking turns to attack one at a time.
Players who have trinkets or abilities may also post to use one directly after posting their attack, giving them a maximum of two turns for that round.
When each troll in the fight has had a turn to attack the mini-boss once and use one power/trinket, a new round begins.
At each new round roll the standard 2d6 and use the table below to see what damage you've taken.
As always, the first number is what you should check for your damage, and the second is the amount done to the mini-boss.
Once the mini-boss or all players fighting it reach 0hp, this can be counted by all trolls participating as a battle rp for growth. If you have any questions, please PM the mule!
This is a mini-boss! Unlike regular boss battles, the mule will not be posting new rounds, and players can simply post as fast and often as they want, taking turns to attack one at a time.
Players who have trinkets or abilities may also post to use one directly after posting their attack, giving them a maximum of two turns for that round.
When each troll in the fight has had a turn to attack the mini-boss once and use one power/trinket, a new round begins.
At each new round roll the standard 2d6 and use the table below to see what damage you've taken.
As always, the first number is what you should check for your damage, and the second is the amount done to the mini-boss.
Once the mini-boss or all players fighting it reach 0hp, this can be counted by all trolls participating as a battle rp for growth. If you have any questions, please PM the mule!

PARENT STARTING HP: 175
The Dark Swamp has sent you through many challenges, but none quite this toothy. As you step on a particularly enormous (and oddly pale) white log, something doesn't feel quite right. It requires the reflexes of an acrobat not to tip over and fall into the water as a watery groan sounds from the depths... And soon, you realize that the swamp's muddy paths and perilous crossings pale in comparison to the enormous white monster that lunges from the water right in front of your sniffnode! The ferocious beast is looking for a troll-sized snack to bring back to her clutch, and you're on the menu tonight. She wastes no time. She snarls and sets upon your group with a smile.
If you rolled a 1, your limb is tragically caught in the enormous jaws of the Smiling Swamp Parent. If you have paid attention to Alternian Nature Reality Programming, you know what's coming next: a Death Roll. The creature twists her full body around in a barrel-roll powerful enough to cause an immense wave to come crashing down on your companions and bring you (hopefully with limbs intact) with her. Take 4 dmg and deal no damage.
If you rolled a 2, a thick whip from the Swamp Parent's huge tail sends you straight into the swampy waters. The wind is knocked out of you and your vision swims before you realize that you're actually underwater. She plants herself on top of you with her mighty girth before you're barely able to escape. Take 3 dmg.
If you rolled a 3, thrashing and splashing makes everything incredibly difficult to see. You are caught in the jaws of the Swamp Parent and struggle to escape. Climbing out of her teeth is a deadly event, and you end up more carved up after the fact than when she first chomped you. Take 2 dmg.
If you rolled a 4, your attempts to find solid ground are in vain as ground is knocked loose and mud is slung all around you with the flailing of the creature. A piece of debris knocks you into the water and you find yourself pierced by a sharp set of claws that meet you there. Take 1 dmg.
If you rolled a 5, the Swamp Parent delivers a love-bite and is then distracted by one of your other party members. It's a simple nibble, of course... But it's also a nibble coming from a predator with a troll-sized maw full of razor teeth. Take 1 dmg.
If you rolled a 6, you manage to find higher ground and position yourself on a low-hanging branch. It's a good place to strike, even though it's risky. With your adrenaline boosted, you launch onto the blindspot of the beast and land a solid hit! Take no dmg.
When the mini-boss or all trolls have reached 0hp, please look in the spoiler below.
Mini-Boss at 0
The beast begins to thrash about with even more abandon! Are you doomed to a toothy grave? It seems not, as after a final wild splashing, she blinks once or twice, smiles at you again, then with a ripple and a splash, turns and lowers herself back into the deep water, vanishing below the surface. As she swims away, you notice a jumble of moss-covered bones surrounding you. It seems this was her lair, and you were the uninvited guest.
Do not continue to roll 2d4s in the ORP - you may only win against each boss once. Each player can now roll 1d100 in their next post.
If you get a multiple of 3, your troll notices the glimmer of a 3 use novice trinket, hanging from the ragged clothes of a waterlogged skeleton.
If you get a multiple of 5, your troll notices the glimmer of a 3 use adept trinket, hanging from the ragged clothes of a waterlogged skeleton.
If you get a 'double number' 11, 22 etc, your troll notices the glimmer of a 3 use expert trinket, hanging from the ragged clothes of a waterlogged skeleton.
The 'double number' overrides multiples of 5 or 3, and the multiple of 5 overrides the multiple of 3. Always take the larger prize.
Do not continue to roll 2d4s in the ORP - you may only win against each boss once. Each player can now roll 1d100 in their next post.
If you get a multiple of 3, your troll notices the glimmer of a 3 use novice trinket, hanging from the ragged clothes of a waterlogged skeleton.
If you get a multiple of 5, your troll notices the glimmer of a 3 use adept trinket, hanging from the ragged clothes of a waterlogged skeleton.
If you get a 'double number' 11, 22 etc, your troll notices the glimmer of a 3 use expert trinket, hanging from the ragged clothes of a waterlogged skeleton.
The 'double number' overrides multiples of 5 or 3, and the multiple of 5 overrides the multiple of 3. Always take the larger prize.
Players at 0
You can understand now exactly why no sane troll lives here. As you turn tail and run through the sucking, clawing muddy water, you can hear the smiling swampbeast swimming easily along behind you. You're not sure if turning to look would be the dumbest, or second dumbest thing you'd ever do at this point. As you run, blindly hurrying away from the danger, your foot comes down heavily on a second enormous white log. Whoops. The new smiling swampbeast rears up in the water, sending you flying far forward into the bushes, and as luck would have it, on to some solid ground. Behind you, by the sound of it, your original assailant has been interrupted by the arrival of a second of her species. You thank your lucky stars, and leave them both behind in your dust.
If you want to have another go at this fight, you can continue to roll 2d4s in the ORP. You may re-try this mini-boss a total of three times if you loose each time. However, you may only commence another fight against this boss once all posts in this thread have been filled in with rp.
If you want to have another go at this fight, you can continue to roll 2d4s in the ORP. You may re-try this mini-boss a total of three times if you loose each time. However, you may only commence another fight against this boss once all posts in this thread have been filled in with rp.