Before his time in the Abyss, Oni was a bit bi-polar. He would swing back and forth between a calm, level headed, and sane leader into a sadistic, bloodthirsty lunatic. But after being trapped in the infinite blackness that is the Abyss left with no one other than himself to keep him company. Oni actually came out under control of his own emotions. Some might even call him, sane.
Zodiak Summon:Spirit - Spirit is the only one of Oni's spirits that he can merge with. While merged with Spirit Oni gains the ability to control every element, including chaos energy. As well as gaining a three times boost to all of his physical attributes.
[Special Abilities:]
After breaking the contract with his Spirits Oni was branded a traitor to the spirits. The markings that now adorn his body are the proof that he can no longer use his summons. But it seems as if the markings on Oni's body are also imbued with the feelings of his summons who still wish him well. The markings on his body are imbued with seven different abilities, gifts from the summons he once used to rely on so much. So far Oni has only unlocked one of these Gifts, not knowing that the markings even harbor such wonderful things.
[Ability Information:]
Planeswalking:
The first ability that Oni unlocked, was the ability to Planeswalk. Planeswalking is what allowed him to exit the Abyss of his own desire, and now that he is free from the Abyss he can use this ability to transverse the realms as he sees fit. Of course it takes time for him to build up enough energy to open a portal to use and could never have any application in battle.
Enhanced Regeneration:
The second ability unlocked from the marking on his body. The ex-summoners body heals from all wounds received automatically. It doesn't matter how severe the wound is so long as it doesn't kill him. This ability can even regrow severed limbs in the matter of minutes.
Burst:
In summation, Burst is the ability to manipulate the world around one's own self. In essence, a person is able to channel and manipulate energy or matter in the surrounding environment. Burst has a number of forms it can take, ranging from the ability to move objects with only your mind, the power to command fire or lightning or even the ability to manifest as solid objects. Powerful Burst users are capable of unleashing absolute devastation, destroying or altering the world around them at their will. As if to counteract this, Burst puts a tremendous strain on the user, proportional to the power of their ability. In addition, breaking or even damaging the Burst, can lead to a breakdown of the mind or body or both.
Being new to using PSI energy and PSI powers, the extent of Oni's [Burst] is limited to only minor telekinesis at the moment.
Trance:
At its most basic form, it is the ability to manipulate the minds of others. So far, it has been used to read minds, "dive" into memories and force the target to see illusions. However, the possibilities for Trance go far beyond just what has been displayed so far, for instance, it is theoretically possible to completely control a target. However, there are less dangerous uses of Trance, such as being able to locate the enhanced minds of others using PSI or communicate with another PSI user/users, however unlike [Burst] waves, [Trance] thought waves are directly affected by the outside atmosphere and can be blocked by any defense in battles. In PSI combat, [Trance] is the way to counter [Burst].
Being new to using PSI energy and PSI powers, the extent of Oni's [Trance] is limited to only minor telepathy at the moment.
Rise:
Rise is used to manipulate any of the user's senses. [Rise] can be further subdivided into three types: Sense, Strength and Healing.
◾Sense-type Rise: This type increases either any one of the 5 senses or all of the 5 senses of the user (sight, hearing, taste, smell and touch) to extraordinary levels and also increases the user's reflexes.
◾Strength-type Rise: This type focuses on the user's physical body, increasing the body's physical strength, speed and endurance. It can simply be referred to as Super Human Strength.
◾Healing-type Rise: This type ties into Strength-type but focuses more towards the body's endurance. When trained properly, the user can reduce the amount of damage being taken and how long it will take for their body to recover from damage such as a large cut or bruise. There are also other types of people who can "share their rise to another person and heal their body instead of their own".
Although new to PSI energy and PSI powers, Oni has already shown great promise in using [Rise]. Specifically [Strength-Type Rise] using it in small bursts to increase only one of the three main points of [Strength-Type Rise] at a time. Strength, Speed, or Endurance. Trying to enhance more than one aspect at a time or for prolonged periods quickly expends Oni's PSI energy and puts a large strain on his mind.
[Weapons:]
His only weapons are his hands, feet, and on occasion his tail.
[Weapon Information:]
While not too dangerous in his human form, once shifted into his tiger or dragon forms, his claws pose a serious threat to any unarmored opponent.
[Armor:]
The only time Oni has any armor is when he is partially, or fully, shifted into his dragon form. Then he has his own dragon scales as armor.
[Armor Information:]
Brown dragon scales wherever he is shifted into a dragon. Highly resistant to fire and most basic forms of weaponry.
[Equipment:]
N/A
[History:]
Oni Ukia is the elder brother of Negi Ukia. Oni served Hell as an assassin that no one knew of for a long time. His orders came directly from Kikyo the leader of Hell, or from Inferno when he took over for Kikyo. He was sent on a mission with his brother but he never returned to Hell after that. Many years passed and Oni finally returned to Hell after waking up from the sealing that his brother put on him. Negi hadn't like the path that Oni had been on or the way he used his power, so Oni returned to kill his brother but upon returning to Hell he discovered that Inferno and Kikyo were both dead and that Inferno's son, Roy, was now in control of Hell.
Oni knew Roy from his time in Hell, and knew that the boy was not fit to lead. Oni fought Roy for the leadership of Hell and took control for the upcoming war with Cruxis. After a brief stint in Heaven working alongside Lucas, Oni returned to Hell where he fortified his warriors and prepared them for the war. After defeating Cruxis the warriors of Hell disappeared leaving Oni alone.
Five years had passed since the defeat of Cruxis, yet another threat rose to take their place. Someone had freed the Seven Deadly Sins, for an unknown purpose. Once again Heaven and Hell were forced to fight alongside each other to avert a sure disaster. Oni and Lucas swapped a few warriors as a show of good faith, and as a way to keep an eye on the other before setting out to recover the Virtues.
The Virtues were artifacts created to help defeat the Sins. For each Sin existed an opposing Virtue. After gathering the first Virtue and returning to Hell with it's guardian in tow as a new ally Oni sent Janus, Kira, and Roy to retrieve the second Virtue while he attended to some personal business. While Janus and the others were away Oni convened with all of his Summons, before breaking his bonds with them and being branded a traitor.
Upon the return of Janus' group Oni was found wallowing in his own sorrow, which entailed slaughtering countless potential recruits, before his brother Negi appeared before him. Negi knew what his brother had done and Oni had decided to let Negi be the one to punish him for what he had done, having all but lost his will to go on without the Summons he had called family for so long.
While his brother did beat him, he did not kill Oni but left him alive so that he would have to live with the regret of what he had done. It was clear that Janus and the others needed to speak with him about the previous mission but Oni was covered in blood, and told them to wait for him at Mjollnir while he went home to clean up. On his way to meet up with Janus and the others Oni was sent to the Abyss by Moirae just after two large explosions happened.
It was unknown to him how long he had been gone, but it didn't matter to him. Oni had returned to the realms, but for some unknown reason he appeared Kira Skyra's room in Heaven. Although and unexpected place to resurface, Oni was ready to hear about all that happened in his absence.
[Other:] Oni can no longer summon his spirits. He broke his contract with them, and his body was marked to show that he betrayed his summons. Even though he broke his bond with his summons, they understood why he did so and imbued the markings on his body with seven different gifts.
Devil-Steel Vice Captain
Demonic Sex Symbol
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Devil-Steel Vice Captain
Demonic Sex Symbol
Offline
Posted: Tue Aug 11, 2015 2:58 am
[Character Name:]
Arcturus Amor
[Personality:]
Arc is a very serious person while fighting. He keeps his wits about him no matter how bad the situation is. He remains calm at all points while in battle, which is what allows him to keep his wits about him. While not in battle Arc is very laid back and calm, making friends easily. Arc is the type of person that is willing to sacrifice his own life to save the life of one of his friends.
Forgotten over the years. He appears to be in his thirties.
[Allegiance:]
Neutral
[Powers:]
Gokin and Lightning.
[Powers Information:]
Arc is able to summon a special material known as Gokin. This Gokin is an extension of his soul, thus Arc is capable of manipulating it on a molecular level with nothing more than a simple thought. Gokin has an innate ability allowing it to assimilate inorganic material upon contact. If the Kinzoku Demon is willing to spend a bit more energy he can speed up the assimilation rate. Arc's blood also has trace amounts of Gokin within it as both an internal defense measure and an external countermeasure after being injured.
Arc's Gokin has a silver color to it, and is non-magnetic. It can also be a conductor or insulator as Arc deems necessary. This Gokin is a highly durable material that some even refer to as being indestructible, although that is not the case.
Although he is a Kinzoku Demon Arc also has the ability to create and command lightning. A powerful element, although he has yet to devote the proper amount of time to using it.
[Spells:]
Demon's Baptism and Demon's Fire.
[Spell Information:]
Arc can also use ritual spells such as Demon's Baptism and Demon's Fire. These are only a few of the ritual spells that he knows, but these are his most used during battle.
Demon’s Baptism:
After the incantation is spoken a seal appears on the palm of each of Arc's hands. Each seal stores a chaos beam that can be fired off at a moment’s notice. Since Arc is usually seen wearing gloves, the first two seals cannot be seen.
Demon's Fire:
Arc's best defensive measure. A sphere of Chaos Energy appears two feet away from the Kinzoku Demon and expands outwards destroying all that it comes in contact with. Not only does this protect him from multi-direction attacks, but since the sphere is composed of Chaos Energy it can still be used semi-offensively if his opponent is close enough to him when used.
[Special Abilities:]
An Enchantment placed upon his soul.
[Ability Information:]
Due to a recent enchantment placed upon his soul his Gokin has received a few new properties as well.
Magic Absorption:
Arc's Gokin can now absorb magical based attacks. The amount of attacks that can be stored varies depending on the power of the attack stored. The most he can store at once is three attacks.. Once absorbed Arc can do one of three things with the stored attacks.
Recast:
The most basic thing Arc can do with a stored attack is recast it. By spending a small amount of energy he can released the stored attack from anywhere on his Gokin to send the attack back at its caster and his allies.
Energy Absorb:
He can convert the stored attack into pure energy to restore his own energy supply. He can only receive half the energy spent to cast the attack as his own energy.
Energy Expulsion:
Arc has a second way to release stored attacks. This involves converted the stored attack into raw energy and then releasing the raw energy from the Gokin as a powerful explosion.
[Weapons:]
Arc creates all of his weapons from his Gokin.
[Armor:]
Arc's usual attire is a long black cloak that covers a long sleeve black shirt, black pants, combat boots, and black gloves.
[Armor Information:]
Each piece of Arc's attire is made up solely of Gokin.
[Equipment:]
N/A
[History:]
Arc has been around for a very long time, and is the last surviving member of the Kinzoku Demon race. He knew nothing of his family and has never once tried to find out more information. He grew up alone, perfecting the use of his power. One day he decided he was done hiding in the shadows and joined Kikyo's army. It didn't take long for him to rise through the ranks of an ever weakening army, and before long Lady Kikyo sent him on a mission.
Arc had been tasked with infiltrating the group known as Cruxis. He was to gain information on all the members of Cruxis and feed that information back to Hell. While in Cruxis he saw things that infuriated him, and on more than one occasion he had to keep himself from attacking the other members. He didn't know how long he had been in Cruxis, but he had yet to learn anything of interest. Finally he found out that another member of Cruxis, An, felt that the things being done by its leader Sera were disgusting.
The demon had found an ally within the organization. Someone who felt the same as he did. They had planned on taking the organization down together and reported to the leaders of Heaven and Hell to get them to rise against Sera and Dom, the other two members of Cruxis. Upon his return to Hell Arc learned that Lady Kikyo had died, and that his old friend Oni had become the new ruler of Hell.
After conveying his information to Oni, Arc once again left Hell to meet up with An. An never showed up and Arc disappeared as well in an attempt to find out what became of him. While Arc was gone Lucas and Oni sealed away the angel Raphael, Sera, and the fire demon Inferno, Dom. After that all became quiet and Arc spend five thousand years assuming that the angel David, An, had been killed by Inferno and Raphael. Arc couldn't live knowing that the only other good member of Cruxis was gone and devoted himself to bringing his comrade back.
After five thousand years Arc decided to release the Seven Sins from their confinement in Hell and use them as a sacrifice to revive David. But before he could complete the ritual he came face to face with his old ally. Now with David back and the Sins free, Arc must do all that he can to remove the evil he freed from existence. Even if it kills him.
[Other:]
Arc has a seal burned into the center of his back that can never be healed. It is the price he paid with Abbadon to be able to use his ritual spells.
Arc has had an enchantment placed upon his very soul by his comrade David. Although this enchantment would normally be useless on his soul, it has a very useful effect on his Gokin. The effect of the enchantment is passed onto all Gokin that he summons.
Posted: Tue Aug 11, 2015 2:59 am
[Character Name:]
Kaldari Amor
[Personality:]
Kal is extremely intelligent and makes calculated decisions in the heat of battle at a moments notice. The vampire tends to catch most small details and keep them in mind when he makes an attack, counter-attack, or even a dodge against his opponent to decrease the chances of his opponent gaining the upper hand against him. While not in battle Kal always seems to be studying each and every person he meets for some reason or another that only he knows. It seems almost impossible to figure out the methods behind his madness or the reasoning behind his actions.
Never kept track of and is thus unknown, appears to be in his late twenties to his early thirties.
[Allegiance:]
Neutral Information Source in Hell
[Powers:]
Kaldari's powers all stem from the same origin, his rare race. As an Energy Vampire, Kal has mastered energy in it's rawest form. Be it the energy contained within his own body, or the natural energies of the world including spiritual energy. Of course his control over energy isn't limited to his own, and the free flowing energies of the world. Being an Energy Vampire grants him the unique ability to steal energy from those around him by force. Although he is stealing the energy from those around him it is a very simple thing for him to do. He can take the energy from someone with nothing more than a simple touch.
After years of training Kaldari has learned that his energy holds the same energy stealing properties as his touch. With this knowledge Kaldari became a nearly unstoppable fighting entity. By using his own energy he is capable of stealing the energy right from his enemies attacks. Any and all energy that he steals is added back to his own, seemingly unlimited, energy supply. He can also use his energy as a poison that once it is within his opponents body forces their energy from their body at a very rapid rate. With all of these different energy stealing techniques being used at once even multiple opponents find winning very difficult as one single cut can be the deciding factor in a fight against Kal.
[Powers Information:]
Narsonia Field
This is Kal's most basic, and deadly defense. He expands his energy outwards in all directions. Any hostile entity, be it an attack or living being, that enters into this field has its energy stolen. This field effectively renders most attacks useless since the limited energy contained within them is forcefully removed upon entering the field. As for living beings within the field, they will feel their energy being sucked from them from the moment they enter the field. They will also find that focusing energy and casting spells is significantly harder than outside of the field.
Narsonia Channeling
Having the ability to store far more energy than more beings Kal is capable of channeling his energy into different parts of his body for different effects. He can increase his strength, speed, reflexes, and even his vision. The amount his characteristics are increased are directly determined by the amount of energy he uses.
Narsonia Poison
Kal also laces his weapons with his energy so that after a single cut he knows that the fight is already won. Once his energy has entered his opponents body it prevents their body from being able to contain their own energy. From the moment they are cut, their energy begins to leave their body and they have no control over it. Once the energy has left their body they can no longer utilize it, and are put on a timer. Each attack they make shortens this timer. The only hope they have of surviving it to concede to Kal and hope that he removes his energy from their body before it expels their last drop of energy killing them.
[Special Abilities:]
Kaldari's special abilities include his innate energy vampirism, and the ability to create and access pocket dimensions.
[Ability Information:]
Energy Vampirism
Upon touching an opponent Kal’s body acts like a black hole rapidly absorbing energy from his opponent as long as he is touching them. While this was once an innate ability that he had no control over, Kal has since mastered it and can choose when he steals energy from people with a touch.
Pocket Dimensions
Kal can create self sustaining pocket dimensions that he can access whenever he needs to. While most pocket dimensions he creates are only short term, he currently has one pocket dimension that he sustains for weapon storage.
[Weapons:]
Kal has a wide array of weapons that he has stored in a pocket dimension. The weapons range from partisans to double swords, but he is only allowed one type of weapon out at a time. This means that he must take the time to return his current weapon before switching to a new one.
[Weapon Information:]
The edge of all weapons is coated with Kal's Narsonia and have no other special effects, unless otherwise stated.
[Armor:]
N/A
[Equipment:]
N/A
[History:]
Kal grew up surrounded by intellectuals; mages, sages, summoners, alchemists and the like. Most of them were cold, and calculated and of course it only makes sense that Kal turned out the same way after being surrounded by them for so many years. After he left his home Kal managed to become far stronger by facing many different types of opponents that used very different tactics than those he was used to seeing back home. After years of training and ‘studying’ outside his home he returned home to challenge his old friends and allies to a training match. With his new abilities he conquered those in his home with ease and set out once again to find even more challenges than he already had before. On his travels Kal has met Holy and Unholy creatures alike. But his closest of comrades would be a pair of summoning brothers and a Kinzoku demon. Although he hasn't spoken to two of them in a long time, he now has a business relationship with the other.
Janus took quite a few of his traits from his father. He can be rather serious at times, never one to stand idly by and watch a person bully someone weaker than them. Though he didn't get all of his personality traits from his father, in the presence of a beautiful women he can turn into quite a flirt.
Gokin: Janus is capable of summoning a strange, metallic substance known as Gokin. This substance is an extension of his soul allowing Janus to control it on a molecular level. Gokin has the unique ability to assimilate inorganic material to replicate itself so long as Janus is willing to spend the energy on the replication process.Trace amounts of Gokin can be found within Janus' blood, acting as an internal defense system against poisons and other threats that might make their way inside of his body.
With molecular control over his Gokin Janus is able to manipulate many aspects of the substance. This ranges from its color, if it is magnetic, whether or not it is a conductor or insulator, its flexibility, how solid it is, and even its durability.
Elemental Control: Janus is also able to exert his control over the elements of water, ice, lightning, and wind. While his control over these elements aren't as powerful, or precise as his control over his Gokin it is still impressive.
[Spells:]
Deep Freeze, Flash Flood
[Spell Information:]
Deep Freeze: To cast this spell Janus must first concentrate for a few seconds before placing his hands on a flat surface and speak a release command. After speaking the release command a sigil will appear underneath Janus' hands on whatever surface he touched. For the first few seconds after the sigil appears the the temperature in the surrounding area will rapidly decrease, while pulling all nearby moisture closer to the ground and walls, before a moderate layer of ice (3-5 inches) forms on the surface of all surrounding objects in the nearby area (20 meter diameter).
Flash Flood: To cast this spell Janus must first concentrate for a few seconds before placing his hands on a flat surface and speak a release command. After speaking the release command a sigil will appear underneath Janus' hands on whatever surface he touched. Almost instantly after the sigil has fully formed fresh, clear water will start gushing forth from the sigil. The sigil will produce roughly 10,000 gallons of water over the course of one minute. (This is roughly the amount of water in a 20.6 foot diameter, 4 foot deep swimming pool.)
[Special Abilities:]
Weather Manipulation, Flash Freeze
[Ability Information:]
Weather Manipulation: Using his elemental control Janus can summon storms and cause them to dissipate as well. These can be rainstorms, thunderstorms, hailstorms, or even blizzards. If close enough to the sea Janus could even summon a tsunami if he wished to.
Flash Freeze: By combining his Gokin and ice powers Janus is capable of creating a a substance capable of flash freezing an area and leaving it coated in a thick layer of ice. By taking the Gokins power of assimilation and instead using it to spread large amount of ice quickly while used in conjunction with ice.
[Weapons:]
Janus doesn't carry any weapons due to his unique powers. Any weapons he needs he makes on the fly out of Gokin.
[Armor:]
Janus doesn't wear armor in the traditional sense of the word. While his clothing may look mundane, it is actually made out of Gokin granting extra defense, and even a few chances at surprising offense.
[Equipment:]
Canteen: Janus carries a simple canteen on his hip filled with water for those moments where he only needs a small amount. While he could just take water from nearby plants or from the moisture in the air, the canteen provides he with a ready supply for less effort.
[History:]
[Other:]
Being half ice demon Janus is granted immunity to freezing temperatures.
Posted: Tue Aug 11, 2015 3:01 am
[Character Name:]
Sanosuke Higarashi
[Personality:]
Sanosuke is a kind man to his fellow humans. Always making time to help those around him with everyday chores. Knowing the little people helped drive him to train to fight the monstrosities that were hiding in the world. Once he has come across an attack on humans by supernatural creatures Sanosuke becomes a violent, bloodthirsty killer. The only thing on his mind after witnessing the mindless slaughter of his kind is revenge on those that caused it.
Of course he isn't always on a revenge mission. Under normal circumstances Sano finds himself a simple traveler that makes sure to keep an ear to the ground for anything supernatural so that he can either capture it or eliminate it before it can cause harm to any human settlements nearby.
Being born a human, Sanosuke had no special powers. Once the nanites were introduced into his body he gained increased vision, hearing, speed, strength, endurance, damage resistance, mental acuity, and regeneration.
[Powers Information:]
Enhanced Vision: While most underestimate humans the moment they spot them Sanosuke is not like every other human. The nanites in his body have amplified his vision to remarkable heights. Not only can he see clearly at further distances, but he can also switch between different vision modes, in his right eye only, as the situation demands. Over the years Sano's right eye was changed from organic to cybernetic by the nanites and is now capable of night vision for low/no light situations. Thermal vision allows him to see though thin surfaces, smoke screens, some cloaking abilities, and even illusions. When thermal fails him he switches to sonar mode, during which his eye sends out low frequency pulses that reveal objects though much thicker surfaces, illusions, and even foils the best cloaking attempts.
Enhanced Hearing: A human's ears are nothing special, only being capable of picking up a limited range of frequencies. The nanites have powered up Sanosuke's hearing so that he can now hear much more subtle sounds much further away. Of course since he regularly faces off against supernatural beings his hearing isn't always amplified. He only amplifies his hearing when needing to locate something from further away.
Enhanced Strength: While only human the nanites in Sanosuke's body have increased his physical strength five times that of a normal human. This has only helped him in facing down the stronger and tougher creatures that hide in the dark.
Enhanced Speed: Again, Sano may only be a human but thanks to the nanites in his body he is five times faster than a normal human. As with his increased strength, this has helped him face down even stronger beings.
Enhanced Endurance: As with his speed and strength, Sanosuke's endurance has also been greatly enhanced by the nanites. Not only can he now fight longer and harder than ever before. This even extended itself to how much pain he could endure before succumbing and falling unconscious.
Enhanced Damage Resistance: The nanites in Sanosuke's body has made him five times more resilient to damage than a normal human. That doesn't mean a sword slash won't cut him, it only means that it won't cut as deeply. Being more damage resistant has helped him survive encounters that otherwise would have killed him.
Enhanced Mental Acuity: The nanites have streamlined Sano's brains ability to process information. This allows him to predict attack trajectories, explosion radiuses, and potential damage to himself among other things. Paired with his enhanced speed allows him to react much faster, and accurately than any normal human.
Enhanced Regeneration: Small cuts, and bruises heal at blindingly fast speeds thanks to the nanites. Even larger wounds no longer prove fatal thanks to the miraculous machines that are in his body. While they do heal faster, they do not usually heal during the fight in which they are received. Instead the nanites focus on stopping the bleeding of larger wounds so that Sano won't bleed to death. The nanites also dull the pain of the wounds so that he can keep fighting or retreat if needed. As far as severed limbs are concerned the nanites treat them like other larger wounds, stopping the bleeding and dulling the pain, but given enough time resting even a severed limb will return.
[Spells:]
While not a mage at birth, Sanosuke has still picked up a few spells during his extended life.
[Spell Information:]
Trans dimensional Portals: While a rather basic spell, it is one of Sanosuke's most used spells. It allows him to open a portal to anywhere he desires to go, giving him a quick means of transportation between cities and even the realms themselves. These portals are special in that they reflect the target destination so that those going through them know what to expect once they emerge.
Flight: Another basic spell that Sano learned after having fought against creatures capable of flight, either though magic or wings, and being sick of not being able to chase them down once they took to the skies. The feeling of being a sitting duck on the ground while a predator circled above annoyed him. Of course not all creatures that took to the skies did so in an attempt to overpower him, but rather to escape from him. Another reason that he learned to fly was so that he could give chase to such creatures.
Tracking: A basic utility spell for any hunter of non-human creatures. It highlights tracks and broken branches of a beast rapidly fleeing along the ground, even uncovering tracks that had been hidden in an attempt to prevent non-magical tracking. If the target has fled by way of a flight spell through the air, the tracking spell with cause the residual energy of their spell to glow allowing them to be easily followed.
Location: A basic locator spell that requires something belonging to the one that you want to find. This can be something as simple as an article of clothing, or even a shred of an article of clothing. The more personal the object the easier it is for the spell to work, this means that the blood of the target is best thing to use. Of course the spell also requires use of a globe, or local area map if you know the general location of that person. The spell will fail if the target isn't on Earth.
Cloaking: While most cloaking spells are rather basic, the one that Sanosuke knows is an advanced one. Not only does it make him invisible to the naked eye, but it also cloaks his energy signature, his scent and the sound of his footsteps. Used in combination with his tracking spell this allows Sano to find his target while sneaking up on them.
[Special Abilities:]
While not so much a special ability Sanosuke has nanites flowing through his body.
[Ability Information:]
Nanites: One of the first things that the Illuminati did to Sanosuke upon joining was inject a healthy amount of nanites into his body. The first thing the nanites did to Sano was stop his aging, giving him an immortal body.
The nanites are also magically enchanted to be resistant to fire, lightning, and ice. This way the machines won't stop functioning if Sano is shocked, burned, or even frozen.
Aside from being enchanted to resist certain types of magic, the nanites also store the enchantments for Sanosuke's weapons and armor. This way as the nanites rebuild the weapons or armor during a fight their enchantments won't weaken or disappear during a fight.
[Weapons:]
Being a Samurai, Sanosuke wields a traditional daisho set, as well as two tantos on his lower back. Of course these aren't just your basic blades, each of which are a fusion of the highest levels of technology and magic.
[Weapon Information:]
Damascus Uchigatana: This blade has been enchanted so that it can dispel some non-physical attacks. The blade cuts apart the very magic that holds the attacks together. This weapon builds up charges over time allowing it to release offensive or defensive attacks. The sword can only hold a total of ten charges before it stops generating charges.
Damascus Uchigatana Charge Attacks
Energy Edge: Cost 1 Charge. Last for 2 posts. Coats the edge of the wakizashi with compressed energy making the weapons already sharp blade even sharper.
Energy Blade: Cost 2 Charges. Sano Swings his sword and a blade of energy flies forth from the blade to slice through anything in it's way. Similar to a wind blade.
Energy Barrier: Cost 3 Charges. By consuming three charges on his sword Sanosuke creates a dome of energy around himself. This technique is mainly used to protect himself from multiple attacks.
Energy Barrage Meteor Storm: Cost 4 Charges. A barrage of 10 projectiles is released from the tip of the blade. Each of these projectiles are around the size of a golf ball. These projectiles fly into the air before raining down around their target. Each of the projectiles explode on impact dealing area damage. The base explosive force is equal to that of a hand grenade.
((All abilities have the minimum charge required listed. Each ability can optionally consume extra charges for a stronger effect. Energy Edge could last longer, the Energy Blade could travel quicker or cover a wider area, the Energy Barrier could be stronger than usual to block stronger attacks or cover a wider area to defend more people or it could be a mixture of the two if enough charges are spent. Of course these are only a few of the upgrades that the abilities could go through when further empowered.))
Damascus Wakizashi: This blade holds the same enchantment as it's partner. Capable of dispelling some non-physical attacks. Able to cut apart the very magic that holds the attacks together. This weapon builds up charges over time allowing it to release offensive or defensive attacks. The sword can only hold a total of ten charges before it stops generating charges.
Damascus Wakizashi Charge Attacks
Energy Edge: Cost 1 Charge. Last for 2 posts. Coats the edge of the wakizashi with compressed energy making the weapons already sharp blade even sharper.
Energy Beam: Cost 2 Charges. Fires a beam of concentrated energy from the tip of the blade. This is used in place of the Energy Blade in instances where the sword cannot be swung to fire off a blade.
Energy Barrier: Cost 3 Charges. By consuming three charges on his sword Sano creates a dome of energy around himself. This technique is mainly used to protect himself from multiple attacks.
Energy Barrage Hound: Cost 4 Charges. A barrage of 20 projectiles is released from the tip of the blade. Each of these projectiles are around the size of a large caliber bullet. These projectiles will seek out their target, and even redirect themselves until they are destroyed.
((All abilities have the minimum charge required listed. Each ability can optionally consume extra charges for a stronger effect. Energy Edge could last longer, the Energy Beam could be more condensed for extra piercing power, the Energy Barrier could be stronger than usual to block stronger attacks or cover a wider area to defend more people or it could be a mixture of the two if enough charges are spent. Of course these are only a few of the upgrades that the abilities could go through when further empowered.))
Tanto: Suzuran (x2): This tanto has been enchanted with two different effects that work together in harmony to make a very lethal weapon when it connects. The first is a local area paralysis effect caused by even the smallest scratch. The second enchantment is often considered the stronger of the two, and with good cause. This enchantment allows Suzuran to easily pierce even the strongest of defenses with ease. Pairing the two together allows of cutting through body armor and landing a paralyzing strike with far greater ease.
Tanto: Suzuran Extra Information
The local area paralysis is just that. It does not include an anesthetic effect in the same area. The paralysis caused by even the smallest of scratches carry with it the full duration of the paralysis effect which is 3 posts. The enchantment itself is placed upon the barrier created by the anti-defense enchantment.
The anti-defense enchantment's effect is brought about by placing a barrier over the blade. This barrier is harder than the metal that makes up the blade, and has an impossibly sharp edge, both of which are harder to achieve with metal. This enchantment cuts though non-magical defenses easier than defensive magic.
[Armor:]
Traditional samurai great armor.
[Armor Information:]
The strongest enchantment that Sanosuke utilizes is the one placed upon his armor. This enchantment neutralizes extreme temperatures directly around Sanosuke's body protecting him from even the hottest and coldest of temperatures. Even while covered in a stream of flames Sano wouldn't feel the slightest increase in temperature, although it doesn't protect him from being burned.
As a human fighting against creatures capable of controlling elements such as fire and ice, Sano had often found himself forced to retreat against intense heat and cold. This was a problem that had to be remedied, and that was the cause of the birth of such a wondrous enchantment. Now Sano, or any other Illuminati agent with this enchantment on their armor, can delve into the harshest environments without fear of the temperature.
Moreover, the enchantment on his armor is similar in nature to that of his dagger. The barrier type enchantment deflects ambient heat around the wearer, while simultaneously preventing heat from escaping from within the armor. This protects the user and allows them remain active in environments that would otherwise disable them.
[Equipment:]
Sanosuke can craft any manner of object on the fly using his nanites. The speed at which an item is made is determined by the item itself, but more importantly if it has an enchantment placed upon it. The nanites know how to make millions of items ranging from average everyday things such as canteens and globes, to not so ordinary items. The unique items that his nanites can make also tend to have some sort of enchantment upon them as well.
[Equipment Information:]
Currently Sanosuke doesn't have any unique items he can make.
[History:]
Born in a time before Cruxis brainwashed the masses into no longer believing in the supernatural, Sanosuke was raised as a warrior to fight these supernatural beings. Never once did he question his purpose having seen firsthand the carnage a single Vampire, Werewolf, Demon, or Angel could cause. The damage was enormous in most cases, worse if it happened to be a fight between two opposing supernatural forces. Of course there were a few cases where there was no damage. No dead bodies. Nothing out of the ordinary aside from a few missing people. Those were some of the most gruesome cases that Sano ever had to work. The bodies, if found, were beyond mangled. The damage done to them was unspeakable. It only drove him to become stronger. To strive to wipe each and every supernatural being from the face of the Earth. To create a safe haven for humanity to live and thrive in. As his reputation grew, more and more supernatural creatures came calling. Slowly the group he fought with was killed off one by one by the stronger and stronger creatures that came for him until only he was left. It was then that they came to him. Promising him the power to protect those important to him. The power to never lose someone close to him again. That group was the Illuminati. On the surface they were just another tech company that worked in both the medical field and the military field. The day that Sanosuke joined them was the day he stopped being human and became something stronger.
Devil-Steel Vice Captain
Demonic Sex Symbol
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Devil-Steel Vice Captain
Demonic Sex Symbol
Offline
Posted: Tue Aug 11, 2015 3:02 am
[Character Name:]
Yob Tsaeb
[Personality:]
Over the years Yob's personality has changed quite a few times. From the happy child, to the obedient soldier, to the rebellious punk. His current personality could be described somewhere between the obedient soldier and the rebellious punk. He has a bad attitude and a problem with most authority figures. If he doesn't like what someone says to him he will typically try to pick a fight and teach them a lesson. Having been raised by the Illuminati Yob has grown to hate anything that isn't human. After all it made his job of hunting down and capturing, killing if there was no other choice, these creatures so much easier. He never hesitated against them. There was no need. He sees them as only monsters that need to be eliminated to protect other humans. If only he remembered what had been done to him by the humans he fought so hard to protect he might change his outlook on things.
While Yob was a normal human upon birth, the countless experiments and surgeries that he has undergone have left lasting effects on his body. Even without activating the special genes within his body Yob is still many times stronger than a basic human.
[Powers Information:]
Enhanced Vision: While most underestimate humans the moment they spot them Yob is not like every other human. The extra DNA in his body have amplified his vision to remarkable heights. His eyes have also been modified to show him the current amount of his medication remaining and transformation time remaining.
Enhanced Strength: While only human the experiments on Yobs body have increased his physical strength three times that of a normal human. This has only helped him in facing down the stronger and tougher creatures that hide in the dark.
Enhanced Speed: Again, Yob may only be a human but thanks to the experiments on his body he is five three faster than a normal human. As with his increased strength, this has helped him face down even stronger beings.
Enhanced Endurance: As with his speed and strength, Yobs endurance has also been greatly enhanced by the extra DNA. Not only can he now fight longer and harder than ever before. This has even extended itself to how much pain he could endure before succumbing and falling unconscious.
Enhanced Damage Resistance: The extra DNA in Yobs body has made him three times more resilient to damage than a normal human. That doesn't mean a sword slash won't cut him, it only means that it won't cut as deeply. Being more damage resistant has helped him survive encounters that otherwise would have killed him.
Enhanced Mental Acuity: The extra DNA has served to streamline Yobs brain's ability to process information. This allows him to predict attack trajectories, explosion radiuses, and potential damage to himself among other things. Paired with his enhanced speed allows him to react much faster, and accurately than any normal human.
Enhanced Regeneration: While Yob can heal faster than a normal human is capable of, his healing abilities are still rather limited. Small cuts and bruises no longer take weeks to heal, but rather heal in the course of a day or two. Broken bones and large gashes will heal over the course of a few weeks. Fatal wounds can, and will, still prove to be fatal in most circumstances though.
[Spells:]
While not a mage at birth, Yob was instructed in the use of a basic spell or two.
[Spell Information:]
Trans dimensional Portals: While a rather basic spell, it is one of Yobs most used spells. It allows him to open a portal to anywhere he desires to go, giving him a quick means of transportation between cities and even the realms themselves. These portals are special in that they reflect the target destination so that those going through them know what to expect once they emerge.
Flight: Another basic spell that Yob learned so that he wouldn't have to waste a dose of medicine in order to travel at high speeds regardless of the terrain.
[Special Abilities:]
After countless experiments and surgeries Yob has gained the ability to embody different animals. Through the use of specialized medication that activates the animal genes that have been implanted in him. Once his medication has taken effect Yobs body will morph to reflect the genes that have been activated. Yob can activate one gene type from each of the five basic subsets that he has. Birds, Bugs, Beasts, Fish, and Plant. At most Yob can have one gene of each type activated, though he usually doesn't activate more than two types at once.
[Ability Information:]
Bug:
Bullet Ant: While the genes of the Bullet Ant are active Yob gains the strength of an ant and becomes able to lift up to 100x his own body weight. In addition to his enhanced strength, Yob also gains clawed hands, which are used to deliver his new venom. Aside from being capable of using his claws to sting he can also spit out his venom.
Giant Hornet: While the genes of the Giant Hornet are active Yob gains not only enhanced strength and twin poisonous stingers on each of his hands, but also the ferocity of the Hornet. In addition to to this Yob is capable of firing off his stingers as a short range, armor piercing projectile. Given time the stinger will grow back.
Bagworm Moth: While the genes of the Bagworm Moth are active Yob can produce very thin but incredibly strong flexible threads that are hard to be seen and even harder to be broken. He is also very skilled in the use of these various threads to create things such a bulletproof vest.
Huntsman Spider: While the genes of the Huntsman Spider are active Yob gains nearly unsurpassed speed. Moreover, his body covered by tiny hairs that detect change in the air pressure around him allowing him to react to threats from any direction.
Deathstalker Scorpion: While the genes of the Deathstalker Scorpion are active Yob grows a scorpion tail from his tailbone. Aside from the scorpion tail he is also able to produce a highly toxic venom.
Bombardier Beetle: While the genes of the Bombardier Beetle are active Yob allows him to mix hydrogen peroxide and hydroquinone just like the bug itself. Combining these two substances, he can then release a spray of extremely hot benzoquinone from his palms, creating a huge explosion not unlike a flame-thrower.
Desert Locust: While the genes of the Desert Locust are active Yob gains incredibly developed legs that allow him to jump over a 9 story building with ease. Of course jumping isn't the only thing such developed legs are good for also granting him high speed and strong kicking power.
Rainbow Stag Beetle: While the genes of the Rainbow Stag Beetle are active Yob gains an iridescent coating along his entire body that reflect light and creates a camouflaging effect.
Bird:
Harpy Eagle: While the genes of the Harpy Eagle are active Yob gains wings which allows him to fly and makes his eyesight eight times stronger than humans and his upper-body muscles incredibly strong. Thanks to his great gripping strength and strengthened chest muscles Yob is able to throw things so fast that their impact on the target is like a bullet and thanks to his great eyesight he can throw things from impossible distances so that the enemy don't even see them coming. In combat Yob also uses some multi-gadgets balls that can be bladed-balls or simply explosive-balls that make him perfect for ranged attacks.
Beast:
Pit Viper: While the genes of the Pit Viper are active Yob gains small fang like points all along the palms of his hands that can deliver his highly toxic venom. Moreover, he gains the reflexes of a snake as well.
Short Beaked Echidna: While the genes of the Echidna are active Yob he gains claws that allows him to easily dig into the ground. Aside from his claws he is able to grow needles from his body to pierce his enemies. These needles can also be fired from his body to great effect.
Fish:
Electric Eel: While the genes of the Electric Eel are active Yob is able to generate incredibly powerful electric shocks from his muscles.
Greater Blue Ringed Octopus: While the genes of the Blue Ringed Octopus are active Yob is capable of minor regeneration and is able to grow tentacles as well as produce a poison from the tentacles.
Tasmanian Giant Crab: While the genes of the Giant Crab are active Yob gains crustacean-esque armor over most of his body. This armor makes him highly durable and is capable of absorbing a large amount of damage. Moreover, he is able to eventually regenerate any lost limbs after few minutes with little effort.
Peacock Mantis Shrimp: While the genes of the Mantis Shrimp are active Yob gains incredible punching strength. Yobs fists become equivalent to .22 caliber pistols, able to punch 340 pounds of force per strike. His fists become similar to club of extremely dense hydroxyapatite, layered in a manner which is highly resistant to fracturing. In addition to their powerful blows the mantis shrimp also possesses the most advanced eyes in the animal kingdom, enabling Yob to see clearly in pitch-darkness.
Killer Whale: While the genes of the Killer Whale are active Yob gains the ability to use echolocation by sending out ultrasonic waves and through the reflection of these waves he is able to accurately locate and identify enemies even if they are underground or not visible.
Scaly Foot Gastropod: While the genes of the Scaly Foot Gastropod are active Yob gains a hard shell composed of mainly of iron. While these gene don't give anything other than defense, when combined with other genes it can give less durable forms some much needed defense.
Plant:
Devils Snare: While the genes of the Devil's Snare are active Yob is able to produce a poison that can cause any number of effects. These effects include fever, hallucinations, breathing dysfunction and even heart failure. Yob tends to use these genes alongside other naturally poisonous genes to exchange the poison from one form to this poison.
[Weapons:]
Due to his ability to transform his body and gain innate weapons Yob only carries a pair of daggers on the small of his back.
[Weapon Information:]
The daggers are made out of a highly durable, non magnetic type of alloy that is capable of repairing itself through the use of nanites.
[Armor:]
Yob wears an environmental suit under his clothing that has a few special properties to it.
[Armor Information:]
Yob's environmental suit is made out of a highly durable fabric that is capable of repairing itself through the use of nanites. This suit also has an enchantment on it that neutralizes extreme temperature differences around Yob. Those features aside, the environmental suit is also capable of stretching to accommodate Yob's transformations.
[Equipment:]
Yob carries around several pouches that each contain multiple baseball sized orbs.
[Equipment Information:]
Multi-Purpose Orb: A rather complex orb that has a handful of different settings. The settings are as follows: Bladed, Cracker, Timer, Remote, Implosion, Homing, Blazing Gas, Devil's Snare Gas, and Barrier. Each setting has to be chose
Multi-Purpose Orb Settings Information
Bladed Orb: This orb will sprout razor sharp blades after being thrown. These orbs can easily rip through even the strongest of defenses. This is the first of three settings that can allow the orb to be used a second time as a second type. It is also the only setting that can be activated, deactivated, and reactivated endlessly.
Cracker Type: The most basic setting the explosive orb has is the cracker type which explodes on impact.
Timer Type: The timer setting is exactly what it sounds like. This orbs timer can be set anywhere from a single second up to thirty seconds.
Remote Type: The remote setting is best used for ambushes. Drop it, throw it, or bury it. It doesn't matter since he can choose when to detonate this orb.
Homing Type: To use the homing type, Yob must first hold it up and lock onto his opponent before throwing it. Once thrown this orb sprouts a helicopter-esque propeller that allows the orb to track the locked on enemy until it hits them or is blown up in the air.
Implosion Type: The implosion setting sucks in the surrounding environment before imploding. It is used mainly for destroying large thick objects.
Blazing Gas Type: The blazing gas setting causes the orb to release a highly corrosive gas cloud as it flies through the air. This corrosive gas is extremely dangerous to use as it is affected by the wind and can be potentially blown back at Yob.
Devil's Snare Gas Orb: The next setting is a variation on the blazing gas type that comes packed with different doses of his plant genes poison. These orbs release a gas cloud that can cause any of the following: fever, hallucination, vomiting, breathing dysfunction, or even heart failure. The Devil's Snare setting is the second of three settings that allow for the reuse of the orb with a different setting as the poison doesn't damage the orb.
Barrier Type: The final variation these grenade have is the barrier type. This is his only setting that is capable of protecting Yob or others, but it is also the third of three settings that can be used before reusing the same orb for an attack as the barrier setting doesn't damage the orb on use.
[History:]
Yob Tsaeb was born to a poor family that would have never been able to give him everything that he wanted. His parents would barely have been capable of making sure he had enough food to eat every night. Not wanting for their son to have such a tough upbringing they dropped him off in a neighboring cities hospital. Unbeknownst to his parents this hospital was run by the Illuminati. Instead of throwing yet another child into the foster care system the Illuminati erased all evidence of Yob's existence.
Instead of growing up with a family that would have loved him, no matter how hard their life would have gotten, he instead grew up as something more akin to cattle. You see he wasn't the only child in his predicament. No there were plenty of other discarded children with him. They weren't given told their names growing up, instead they had numbers. Yob grew up being called 83457-80Y. It wasn't until the genetic experiments on him succeeded that he was given back his name. From the moment his first gene implant surgery was a success his life completely changed.
He was only a fourteen year old boy when he survived the surgery that had killed so many others. From that moment on he was no longer surrounded by the other nameless children. No from that moment on he was moved into a dormitory full of other boys his age. Some were experiments similar to himself, while others were the normal children of Illuminati Agents. The boys that had grown up like cattle and been experimented on had their memories altered so that they wouldn't, couldn't, raise any suspicion. From that moment on they grew up just like every other child their age, just with some special qualities.
From this point on Yob, and the other boys, lived mainly normal lives. There was nothing out of the ordinary aside from the combat training. Though Yob and the other experiments also had separate training to hone each of their own individual 'gifts'. Each of these children were raised believing that their gifts were their own.
Time went on and the children graduated and became adults. The normal children were moved into research positions or agent support positions. While the special children, the experiments, were moved into field training camps. It was here that they underwent final preparations for being sent out on missions. During this time it was discovered that Yob's current method for inducing his metamorphosis' was ill-suited for battle situations. This lead to the modifications to his nanites to allow them to create, store, and release the different types of medications needed for each different metamorphosis. These modifications to the nanites removed their physical enhancing capabilities and just barely left their ability to stop aging intact. It was after this that Yob's natural physical capabilities came to light.
With the changes to how his medication was administered Yob was easily able to sail through his graduation exam and become a full-fledged agent. From here on out Yob's life became full of danger and excitement and he loved every minute of it. As the years went by Yob grew tired of doing the same thing day in and day out and started to rebel. The higher ups decided it was for the best to give Yob some time off to get it out of his system. Though he did have a few ground rules to abide by, such as not staying in one place for too long, Yob was for all intents and purposes free. Since then Yob has lived his life however he has wanted, still doing the occasional odd job for the Illuminati to make money to live off of.
[ Other: ]
Yob, as with other Illuminati Agents, has nanites flowing through his body. While they have stopped his aging much like other agents, their main purpose in his body is to administer his medication to activate the genes within his body.
Posted: Fri May 04, 2018 8:46 pm
[Character Name:]
Deo Sebastian Calix Tokori
[Personality:]
Deo is almost the spitting image of his father when it comes to his personality. He has extremely violent tendencies, coupled with a short temper and stubborn streak. Where most people would at least attempt to come to an understanding, Deo is happy just gutting them and moving on.
Five Foot, Eleven Inches ( 5' 11" ) in Human Form Six Foot, One Inch ( 6' 1" ) in Tiger Form Six Foot, Three Inches ( 6' 3" ) in Dragon Form Six Foot, Two Inches ( 6' 2" ) in Hybrid Form
[Weight:]
One Hundred and Sixty Three Pounds (163 lbs)
[Race:]
One Fourth Weretiger, One Fourth Weredragon, and One Half Sorcerer
[Age:]
Appears to be in his mid to late 20s
[Allegiance:]
His only allegiance is to himself and his family
[Powers:]
As with so much of what he has, Deo has also inherited his fathers PSI abilities.
[Powers Information:]
Burst:
In summation, [Burst] is the ability to manipulate the world around one's own self. In essence, a person is able to channel and manipulate energy or matter in the surrounding environment. [Burst] has a number of forms it can take, ranging from the ability to move objects with only your mind, the power to command fire or lightning or even the ability to manifest as solid objects. Powerful [Burst] users are capable of unleashing absolute devastation, destroying or altering the world around them at their will. As if to counteract this, [Burst] puts a tremendous strain on the user, proportional to the power of their ability. In addition, breaking or even damaging the [Burst], can lead to a breakdown of the mind or body or both.
◾Telekinesis: Telekinesis is in essence the ability to move an object with your mind, but under the control of someone with an extraordinary amount of power and skill there is no limit to what they can manipulate. Through an impressive use of telekinesis Deo has been seen controlling a numerous amount of objects at one time.
◾Material High: Deo's [Burst] 'Material High' lets him create nearly invisible solid material by super compressing the air to makes shapes such as circles, cubes and cylinders. Kora is always nagging Deo to use his head in a fight. He uses this power but Deo has said and proved that it not his style to set trap and wait around and likes to fight up-close and personal with [Rise] and uses 'Material High' to create wire like blades around to slice his opponent or mostly to form cubes or prism's to use as jumping blocks or as shields. The shapes he makes can be hollow, solid, or a combination between them where it is hollow in the center, but solid through the rest of the shape. He uses the last for shields and cages to hold enemies.
◾Full Arm: Deo creates multiple pryamids with the strongest density to from a multiple layer barrier with the strength to hold off all brute force attacks, but it's weakness is in cutting attacks.
◾Requiem: Deo is capable of concentrating a large quantity of [Burst] energy into various spheres which he conceals about his person. When released, these spheres expand dramatically in size. Imbuing these spheres in this fashion serves to greatly enhance their destructive potential to the extent that they can easily destroy concrete structures, subsequently obliterating the impaled object with a substantial resultant explosion and if needed increase the number of spheres to make more explosions. Deo has also been seen coating himself with the "Requiem" energy alone, increasing his strength and speed.
◾Ashura Kai: By generating and subsequently storing a collective entity of PSI, comprised from an innumerable quantity of minute vibrating particles, Deo is capable of containing an immense amount of friction between his two hands in a distinctive visible aura. Projecting this resultant atmosphere both forward and outward with a swift swing of his arms, the intense heat produced by the violent vibrations disperses in almost explosive manner, instantaneously incinerating the majority of objects in the immediate vicinity of the attack's trajectory.
◾God Blade: Compacting the absolute extent of his capabilities in this area into an excessively dense yet abnormally fragile form, enables him to materialize various constructs reminiscent of extant swords, possessing an incomprehensibly sharp edge around the entirety of their exterior contours. The exact dimensions of the resultant blades conform to what Deo believes the present circumstances necessitate, meaning that the fabricated weapon can even extend to obscene lengths if so required, seemingly without consequence to the ease at which they can be manipulated due to their composition literally acting as an extension of Deo himself. However, despite whatever incarnation the blade (or potentially blades) ultimately adopts, its indivertibly razor-sharp edge means that it is capable of slicing through the majority of materials effortlessly. Initially Deo required an appropriate medium with which to conduct his ability through, ranging from small knives to a larger katana but eventually this was deemed unnecessary as his powers had progressed to such an extent that he could simply generate the articles in question from the palms of his hands. In spite of the tremendous offensive capabilities of this respective technique, the swords remain relatively delicate and can be shattered almost instantaneously if struck unexpectedly.
◾Chakram: Deo is able to compact the full extent of his abilities in this area into a excessively dense and two-dimensional circular form, possessing an incomprehensibly sharp edge around the entirety of its circumference. The substantial size and curvature of this resultant shape makes it more suitable for longer distances rather than for utilization in close quarter combat, so Deo typically throws it at tremendous velocities, achieved by violently slashing the air with his arms. This aerodynamic shape is not easily deflected by environmental or other external forces, slicing through any obstructions along its trajectory with such relative ease that Deo even refers to it as an "unstoppable attack".
Trance:
At its most basic form, it is the ability to manipulate the minds of others. So far, it has been used to read minds, "dive" into memories and force the target to see illusions. However, the possibilities for [Trance] go far beyond just what has been displayed so far, for instance, it is theoretically possible to completely control a target. However, there are less dangerous uses of [Trance], such as being able to locate the enhanced minds of others using PSI or communicate with another PSI user/users, however unlike [Burst] waves, [Trance] thought waves are directly affected by the outside atmosphere and can be blocked by any defense in battles. In PSI combat, [Trance] is the way to counter [Burst].
◾Telepathy: Seemingly a limited and basic form of [Trance] that allows him to communicate with both enemies and allies alike, over relatively large distances.
Rise:
[Rise] is used to manipulate any of the user's senses. [Rise] powers can be further subdivided into three types: Sense, Strength and Healing.
◾[Sense-type Rise]: This type increases either any one of the 5 senses or all of the 5 senses of the user (sight, hearing, taste, smell and touch) to extraordinary levels and also increases the user's reflexes.
◾[Strength-type Rise]: This type focuses on the user's physical body, increasing the body's physical strength, speed and endurance. It can simply be referred to as Super Human Strength.
◾[Healing-type Rise]: This type ties into Strength-type but focuses more towards the body's endurance. When trained properly, the user can reduce the amount of damage being taken and how long it will take for their body to recover from damage such as a large cut or bruise. There are also other types of people who can "share their rise to another person and heal their body instead of their own".
Hybrid Variants:
Deo's hybrid variants are the most shrouded in mystery. The how and why he developed the original ability, Cure, is a total mystery as it doesn't fit his personality at all. Whether or not the development was accidental or not, Deo not only further developed the ability, but even came up with variants that better fit his personality.
◾Cure: A highly specialized hybrid variant of PSI, fabricated from the consecutive utilization and simultaneous combination of two derivatives of PSI's three basic forms, explicitly [Burst] and [Rise]. The process to initiate this particular technique involves employing a [Rise] which specifically heightens the body's own natural healing properties but unlike other forms, which are typically manipulated to strengthen only one's self, under this circumstance the regenerative capabilities are instead projected outwards through the application of [Burst]. However, due to the intricate nature of the ability in question, the user is incapable of exploiting it in order to repair their physical wounds. Deo is able to do this by holding his hands toward another person, he creates a healing sphere over the wounded area.
◾Cure Zone: Deo has been able to expand the range of his cure into a dome-like shape that can heal anyone within the dome.
◾Regeneration: Along with healing multiple people, he progressed far enough to regrow lost limbs. Deo is at a level where he can regenerate body parts and organs, of others, except for the heart and brain.
◾Cell Wall Destruction: Deo has demonstrated the ability to rapidly disintegrate the entirety of a living being, by simply engaging in direct physical contact with their exterior, with the only remnants being its skeletal structure. This technique is a further extension of his Cure capabilities, focusing on the process of regeneration that sees the damaged cells firstly being destroyed and removed, before the unaffected surrounding tissue is allowed to replicate itself to occupy the resulting absence. However; in this exception Deo neglects the latter part of this complex process, instead concentrating entirely upon the utter destruction of the cell walls of an organism, leading to the observed result.
◾Harmonious: A technique that was born out of the pure desperation and conviction to sustain his own life after suffering an inevitably fatal wound, which allows Deo to integrate foreign material into his own physical composition, subsequently altering the component elements into a pleasing or appropriate combination according to Deo's own whims. The fundamental process involved with this respective ability requires the successful completion of two distinct phases; the first of these is the destruction of the cellular walls of the intended organism by establishing direct physical contact, followed immediately by the secondary absorption of the desirable matter and the manipulation of its form.
[Spells:]
Enchantment
[Spell Information:]
Enchantment: While not the only spell Deo knows how to cast, it is the only spell that he truly uses on a regular basis. It is with this spell that Deo creates his magic bullets for his gun blade. This one spell allows the young Sorcerer to enchant his bullets with a vast array of different magics to suit his needs.
Enhanced Healing: While Deo's enhanced healing isn't as strong as his fathers it is more than powerful enough to keep him in the thick of action without the need to spend weeks or months in bed after a fight.
Dragon's Breath: While most may think that Deo is only able to breath fire while in his dragon form, they would be wrong. Deo is proficient enough with his shape shifting to retain the glands that allow him to breathe down flames on his enemies regardless of what form his is in.
Shape Shifting: At will Deo can shift into a few different forms. The first two forms are his anthropomorphic tiger and dragon forms. While those are his primary transformations Deo is just as skilled in his transformations as his father allowing him to do only partial transformations to gain claws or wings as wanted or even combine his tiger and dragon forms into a much stronger hybrid form.
Espen Summon: Like his siblings Deo also has a tattoo that allows him to summon his familiar to his side. Unlike his siblings, or his mother, his familiar is by far the most useful in the heat of battle. While not toxic like Giggles or Sauda, Espen is a dire bear with an anthropomorphic werebear form allowing him to fight alongside Deo on almost equal ground.
Being a dire bear Espen has very thick fur that provides some protection from slashing type attacks. While in his animal form Espen stands at five foot ( 5' 0" ) tall. While in his anthromorphic form he stands at seven foot eight inches ( 7' 8" ) talls. Regardless of which form he is in Espen typically fulfills one of three primary purposes. A pack mule to carry an injured Deo, to spar with Deo, or to fight alongside Deo.
[Weapons:]
Kindness: Deos gunblade, seen in his dragon form image, does not have a barrel with which to fire rounds at opponents, but rather to inject magic into the blade itself. Once the blade has been enchanted the magic that has been injected into the blade is released on impact whether that impact is with the ground, a wall, or even an opponents weapon.
[Equipment:]
Magic Bullets: These are the bullets created by Deos enchantment spell. The magic that has been enchanted into the bullet will alter its color to reflect the stored magic.
Types of Magic Bullets
Fire: The red rounds imbue Deos weapon with fire magic. Small flames can be seen flickering from the blade while it is imbued this way. Upon impact a large wave of flames is released in whatever direction the blade was last moving, or in the direction of the tip of the blade in the case of hitting a wall or the ground. While this releases more flames at one time than Deos dragon breath, the flames are not as hot.
Ice: The dark blue rounds imbue Deos weapon with ice magic. Frost can be seen rolling off of the blade while it is imbued this way. While enchanted the moisture in the air is quickly drawn towards the blade. Upon impact the moisture that has been drawn towards the blade is rapidly frozen leaving a fair sized sheet of ice covering whatever was struck. If used to strike a body of water such as a lake or river the enchatment is capable of freezing a much larger area.
Lightning: The white rounds imbue Deos weapon with lightning magic. Lightning can be seen arcing along the length of the blade while it is imbued this way. Upon impact lightning surges from the blade to shock whoever, or whatever is in its path.
Wind: The green rounds imbue Deos weapon with wind magic giving the blade a small air current flowing around it. This is the only enchantment that merely requires just a swing of the weapon at which point a strong gust of air is released capable of knocking most people off their feet, and blowing most projectiles off course or out of the air completely.
Water: The cyan rounds imbue Deos weapon with water magic causing the moisture in the air to form as condensation on the blade. Upon impact a geyser of water errupts forth with enough force to knock down even some of the strongest people.
Earth: The brown rounds imbue Deos weapon with earth magic which darkens the color of the blade. Unlike the other rounds this is the only one that doesn't have an effect upon impact with an enemies weapon. It is also the only enchantment that has multiple effects. The first effect causes a crevice to form upon impact, or in the case of a wall causes it to crumble. The second effect occurs when the blade is stabbed into the ground or into a wall causing a wall to spring forth.
[History:]
The eldest child of Oni Ukia and Kora Stern who changed their name to Tokori at marriage. He is the older brother of his fraternal twin Xio and younger sister Atia.
It was clear from a young age that Deo took after his father, and from the moment he learned to walk he would stay close to his father. While Xio and Atia would spend time reading books, Deo would push his physical limitations further. While he would occasionally have his younger sisters company while training, he never knew which days that would be.
While most people think that Deo has never studied any forms of magic, that isn't the case. You can't grow up with Kora Stern as a mother and not learn magic. When compared to his siblings Deos magical prowess may seem lacking, but if you were to ask Deo it is only because his siblings are nerds.