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13's gonna be a lucky number now, with the Annual Ball! 

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TheMainCharacter1

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PostPosted: Wed Aug 05, 2015 3:34 pm


Opening Summary

There was once a place in time long ago, when the world of Gaia was roamed supremely by humans. Creatures of other natures, especially those of the supernatural, lived in their own realms where they had their own rulers, kingdoms, laws, and traditions.

Each realm was separated by an ancient door that would lead through space, time, and existence directly to a sacred area of Gaia. In this area the Rulers and Advisers from each realm would come through every so often to meet with one another. During their meetings they would discuss alignments, truces, contracts, wars, information, records, and teachings that they brought into their own realms. When they were done, they would step back into their realms through their unique doors until the next time that they would need to meet. For generations, only twelve meetings had occurred until a major problem had arisen...

As time went on, mentalities changed and new ideas were born. Many of the creatures and beings decided that they enjoyed Gaia and preferred it over their own home realms. The idea of diversity, humans, the world of Gaia itself and their own personal reasons greatly influence them to stay within Gaia. Unfortunately, not all were open-minded about their own kind staying among humans. And strife began to crawl across the realms. Faye against Faye, Witch against Witch. Civil war spilled blood among the realms cause many casualties. One grave day, the ruling councils decided that the doors shall close - cutting off communication with one another wishing to stop the violence. And with that the Closed Door policy went into full effect. Those who wanted to stay in their own realms and those who wanted to stay in Gaia were separated for many many centuries.

Centuries later, the new leader of the Underworld stepped forward and summoned the current leaders of other realms. She had a plan to rid the realms of the Closed Door policy that had been enforced for countless years, and the yearning to heal old wounds upon everyone. It took many pleas and persuasion to convince the ring of Leaders who were wary of the idea until finally, they agreed that change was needed. So the leaders planned their thirteenth meeting except this time it would be a party. A jovial get-together to make merry, mend broken ties, update information, and make new truces.

As news spread about their plan some were interested while others frowned upon it. Among those who frown upon it was a wise oracle who had a vision. She forewarned that a dark shadow would be cast over their event and pleaded for them to reconsider. However, even though some were a little disconcerting, dissuading magical creatures from the promise of a fun time is difficult, so they carry on with their plans for the event, ignoring the Oracles pleas and warnings.

"Thou naughty, foolish, naive beings! I warn'd thou all but thou ign'r'd me. This thirteenth meeting shall definitely be thy lasteth! Prepareth. . . the shadow. . . it's coming. "

Will the party go uneventful? Are the Oracles warnings true? What is this shadow? Can the six realms work out their differences with those on Gaia, and allow the six doors to remain open? All remains to be seen, but please come join the party to see first hand all that shall go on. What are you waiting for?
PostPosted: Wed Aug 05, 2015 3:35 pm


Longer Version

Long ago supernatural creatures lived in separate realms and humans lived primarily in Gaia. To keep close ties with one another, they used doors in a sacred area to travel to Gaia and hold meetings where they discuss important issues and agreements with one another. As this went on though, many creatures prefer to stay in the world of Gaia more than their own homes which caused tension among the creatures. Those who stayed within their realms and those who chose to remain at Gaia began to fight with one another that it led to the ultimate decision for the doors to close for many years thus ceasing all communication.

It wasn't till one day the leader of the underworld gathered the other leaders with a plan to rid of the closed door/portal policy and to resolve old wounds among their people by opening the doors once more. With much persuasion the leaders concurred that it was time for a change and spread the word of their thirteenth meeting being a party for everyone to join. Although, while preparing they were told by a wise oracle that if they continued with this party a shadow shall be cast over their event. Even though they were a little disconcert they continued on with the event ignoring the oracle’s warning.

The 6 doors/portals at the sacred grounds were opened and everyone began to cross over in each realm. The guests and realm's inhabits exchange information about each realm, their heritage, and life on Gaia. While the beginning of the party was going fine, just as they were told, a series of minor and serious misfortune began to happen in each realm that the majority of them didn't have a logical explanation. Those who still had issues with those who prefer the realms than Gaia and vice versa grew restless not knowing if either side are the caused of these prankish incidents. The leaders had feared that it was the oracle’s warning coming true or just the case of really bad luck.

As it grew worse in each realm and everyone feeling more tired than normal trying to fix everything, the leaders began to lose hope that their goal shall never be accomplished. Wanting to take a breather and have one last discussion about everything that happen all the leaders left the party and wandered outside the doors. Detecting something off about the location of the doors, they further investigated and acknowledged that some of the eroded rocks surrounding the area were not ordinary rocks but Iron Meteorites. It was known that iron was considered good luck among humans, but it caused disturbances towards magic and the supernatural with the longer you're around it the more it affects you negatively. Those who live primarily in the realms were not use to the element had their powers all out of wack and each realm became unstable. After alerting everyone their discovery, those from Gaia who were used to the element and were not affected by it, worked together with the realm dwellers to get rid of the meteorites. Once they were done, they resumed their partying.

With no interference, everyone began to have a good time and work out their differences. With this the leaders concluded that the doors were safe to remain open and hoped that their future together will be brighter and filled with good luck.
________________________________________________________________

Day One: The doors/portals are opened on Gaia. Guests start arriving and hosts make their allegiances known. The Supernatural Realm creatures are quite wary of the Gaian creatures and vice verse. In the meantime, some minor things start to go wrong in each of the rooms. (ex: decorations are wrong, missing supplies, menus are unreadable, incidents that can pertain only in your rooms, etc.)

Day Two: The two factions (Pro-Gaia/Anti-Gaia Relations) are blaming each other about the incidents that are happening. Things keep getting worse in the rooms. Realized that the oracle's prediction is coming true. (ex: chairs collapsing on their own, water fountains spraying guest, room decro falling, missing guests, incidents that can pertain only in your rooms, etc.)

Day Three: Some major sabotage stuff happens. Major room plots incidents and Crossovers. Crossovers. Crossovers. Leaders try to remain hopeful.(ex: near deaths, storms, fires, earthquakes, tornado, hurricanes, incidents that can pertain only in your rooms, etc)

Day Four: Nothing gets better the hosts lose all hope. They all leave their realms to discuss their final decisions. It was then they figured out something is wrong about the doors location. Realizing what is causing the bad luck they work together to try to make things right. Once that is settled, the party continues. They realize it's safe to stay and leave the doors/portals open.

TheMainCharacter1

Unleashed Humorist

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