~:'þɹɐƃʎᴎ ɯðþµʎM':~
Name:
Wyndom Nygard
Age:
28
Race/Species:
Part human, part (Ritter)Demonion
Gender:
Male
Allegiance:
Heaven
Appearance:
Wyndom stands at 6 feet after he underwent his Ritter transformation, which also forced his body to expand to contain his extra organs and wings which he holds tightly furled inside of his body. He has crimson colored, almond shaped eyes. He wears a black shirt, which might not seem like much, but overall it is quite strong, acting like armor. He also has a belt that has energy crystals to store his electricity. He wears black pants which are much like his shirt, but with both he can move freely. He also wears black leather boots, and in his right boot he has a dagger hidden.

Armor
Shirt: Wyndom's basic armor provided by his shirt might be considered strong, but all in all it was somewhat easy to surpass. Wyndom has constructed and altered his original attire to better suit his preferences. There are three layers to his shirt now, the first, and outside layer, is simply cloth like a normal shirt. The second layer however, is made up of many small circlets much like chain-mail, however the materiel they are made of is much lighter, and almost as strong. The final layer, is a well worn leather, providing more minor protection, but mainly it is for comfort, keeping Wyndom well insulated.
Pants: His pants are made with the same concept, giving Wyndom some protection against smaller attacks, as well as being very light, allowing Wyndom to retain his free reign of motion.
Special: Wyndom has added a special effect to this armor now, creating a much more effective defense. Whereas previously his energy belt had contained his electricity inside of itself, allowing Wyndom to call upon it and manipulate it, now Wyndom can create electricity himself. The belt still contains electricity for extra boosts, but more importantly, it now channels electricity through the middle layer of the armor, acting as a barrier. If something attempted to pierce through his clothing, it would hit an electric wall and be electrocuted or stopped. The energy is sent through each individual circle, covering their openings. (Imagine the thing you blow bubbles out of.) It is a continuous circuit, and the little bit of electricity which might be lost is easily replenished each time it goes through the belt again. There is no energy drain on Wyndom at all for this, as when the energy belt loses energy, it automatically seeks out more juice from nature, recharging itself. This can be done with friction, static electricity, or just slowly drawing energy in from the outside.
Boots: Wyndom wears your basic black, leather boots. There is not anything extremely special about these aside from the dagger hidden in the right one. They are well worn, and so they offer Wyndom more mobility then a new pair would.
Gloves: These black gloves offer Wyndom added grip when holding onto his weapon, and prove to make grasping them much for effective, even in rainy or otherwise poor conditions.
Unapparent Appearances
Wings: Due to his Ritter transformation, Wyndom has gained many odd qualities - his wings being one of many. His wings are made up of black feathers with blood running through the feather stems of each and every feather, causing an eerily beautiful display of dark crimson streaking along the dark feathers.
Tail: A five foot demonic looking tail that Wyndom generally wraps around his leg to keep it hidden, while still having the option of it being easily accessible. When in use, the tip gets hardened like a rock by chemicals released by Wyndom's body - the end result being a tool or weapon which is also able to cut or simply stab into flesh, but his tail is weak to other sharp weapons. A fine slice could easily cleave it, but this won't kill Wyndom as it would rapidly form a scab before much blood is lost, and a numbing agent would be produced - like with any other wound - and then a replacement tail would begin it's reproduction in order to replace the missing limb.
Claws: On both Wyndom's hands, his finger nails can become hard like the tip of his tail, and grow out slightly in order for him to slash or stab opponents with them, of course in Ritter culture clawing attacks are simply diversions for their tail to make a killing blow - or a quick attack with his fangs in order to administer poison.
Fangs: Ritter fangs are rather long, large, and usually only serve the purpose of injecting venom into opponents. Due to the venom inside said people, Wyndom will gain rapid immunities to unknown poisons and venom, and then these are added into his volatile mixture of venom. This mixture of venom becomes powerful as they are transformed inside the venom sacks, which then make the venom and poison one powerful brew able to kill anything, but mainly focused on actually being able to eat a fallen prey; mainly by causing break down of systems, muscles, and even bones of prey. Within a matter of minutes the prey would be completely paralyzed as their nervous system, muscles, organs, and bones would begin to break down in an easy meal. Wyndom isn't a huge fan of biting people though, so you needn't worry about it too much.
Weapon(s)
Tenbatsu: Tenbatsu is around a 4 foot katana, from tip of the blade to the back of the hilt. The hilt is a nice black, but the blade is crimson. Wyndom knows very little of Tenbatsu, but he knows there's more to unlock and learn about this mysterious weapon... Wyndom received Tenbatsu from his old master, who passed away before Wyndom left to explore the rest of the world. Wyndom was once under the impression that Tenbatsu is what gave him his special powers, but now knows that it is his Ritter side which does so. Tenbatsu heightens these abilities and makes them more powerful, as well as being used as a channel or focus point to conduct his attacks, making them all the more potent.
Second sword: ---
Dagger: This is the dagger Wyndom keeps hidden inside of his right boot, and which can be used as a very helpful tool. Wyndom slips his fingers into the brass knuckle section of the hilt, so the dagger becomes either a cutting weapon or a blunt, punching weapon. One each flat side of the blade is a needle hidden in a tiny slot. Wyndom can press a button on the bottom of the hilt, firing these needles simultaneously at his opponent. It only remains accurate up to 10 feet, however if you are hit point blank the needles will easily pierce through most armors at that velocity. Make sure to watch out, because these needles are also poisoned with Wyndom's own venom!
Stakes: Newly invented to take the place of his kunai, Wyndom now carried several stakes with him to active the triangle portion of Snúa af Fate. These have angelic runes carved into the stake to allow for a stronger and sturdier technique. Resistant to most magics now, attacking the stake will most likely wind up in your attack being sucked into the stake, and intensifying its output. At the very least it will discharge the energy in the ground should it attempt to disrupt the stake or prove too powerful to convert.
Shuriken: On Wyndom's right leg the shuriken in the slots are held in pairs, each pair connected with a thin line of wire about 3 feet long. Wyndom uses these shuriken to throw at the legs of an assailant and trip them up (Similar to Batman wink ) and cut into his foes legs to maximize damage.
On Wyndom's left leg the shuriken in the slots are simply normal.
The pouch: ---
Power(s)
Electricity: His lightning abilities are incredibly strong due to the fact that he doesn't have to create it himself. Wyndom gets the electricity from the energy jewels in his belt and bracelet. As Wyndom uses the electricity from the energy jewels, his electricity tends to get weaker until he exhausts the energy within the jewels. After that, he needs to recharge them by taking energy from the environment and recharging it. After his Ritter transformation, Wyndom is capable of producing electricity himself, which has made him a more deadly foe. Wyndom is able to shoot lightning out of his body, and manipulate lightning in general. He can also continuously recharge the energy jewels during a fight by using it to absorb charged energy, however, if the jewels absorb too much energy they'll discharge, which means electricity would be forced through Wyndom's body into the ground. Thankfully, the jewels will only absorb energies by Wyndom's command. The jewels are still used by Wyndom as the means of a extra power boost to his own electricity, and allows him to perform stronger attacks that don't tax his own strength as much as they normally would without them.
Wind: After his Ritter transformation, Wyndom's air abilities are on par with his lightning abilities, and better yet, since there's air everywhere, he can't run out of it! Wyndom can do many things with his air, even boost his speed or fly. Wyndom can use the wind to force him to go even faster, each step making much larger lengths as the wind 'pushes' him along. He can also create strong, and yet very controlled, wind. Using this, he can actually fly. For example, he could force the wind to make a platform in which he could stand and actually fly around with. Wyndom can do many other things with his air abilities, perhaps you'll get to see...?
Healing: Due to his Ritter genes natural ability to heal themselves, if Wyndom gets cut or is otherwise injured, a numbing agent is immediately released to stop the pain and sterilize the wound, so that the body can better patch itself up.
Shadow Teleportation: Due to unforeseen problems, Wyndom doesn't use his shadow teleportation anymore, but instead relies on his companion to transport him from place to place. See below.
Eye Ability: After his transformation, Wyndom attained an eye ability like most Ritter. His, to be put simply, can reflect others eye abilities. At times their own ability is sent right back at them, or even a comrade. Their 'attack' will simply reflect off of Wyndom and bounce somewhere else.
Special Attack(s):
Snúa af Fate (Twisting of Fate): Some of you may remember Wyndom's original electrical treadmill, and in turn, his kunai triangle attachment to it. Well, Wyndom has now completely revolutionized it, and has yet to discover its full potential, but it is definitely much more powerful then ever before!
First off, Wyndom uses his powers to channel electricity into the ground around him in all directions, forming a 360 degree circle just beneath the surface of the ground. This is either slowly (Or rapidly) expanded until it reaches out as far as Wyndom needs it to. This can be either to encompass the entire room Wyndom is in, or what he feels is a large enough radius to cover the battlefield he is engaged on. Once complete, the electricity comes back to Wyndom, much like a treadmill. It does so insanely fast, bringing with it electrical signals which tell Wyndom where everything touching the treadmill is. Once fully extended, the circle does not move with Wyndom, but stays intact as long as Wyndom is within it's radius to supply the means to recharge/resupply the energy.
Second, Wyndom places three special stakes just outside the edges of the electrical treadmill, and once all three of them are inserted, a thin, visible beam of red light connects them all, before sinking below the ground itself. The result?:

Once this technique is completed, Wyndom can use it for a wide variety of purposes. These include but are not limited too: Gravity manipulation, strong electrical attacks, barriers, shadow control, and has even hinted at time distortion? He is still not sure of the extents himself, but he is constantly learning about it.
One might notice that small circles now encompass the stakes, as well as the circle design has changed to a star in the middle, instead of nothing. Various symbols and markings litter this new set-up, and not even Wyndom understands it all.
Clouds: Over the course of time, Wyndom normally creates clouds overhead of himself, allies, and opponents during a battle. During the first stages, they are white and rather small, but can still serve a very useful purpose. These clouds allow Wyndom instant access to whoever is beneath them, regardless of distance. Should an attack be directed at a friend, Wyndom could intervene via the cloud, intercepting it like he was actually there. However, using the clouds like this requires some focus, and takes more energy then normal, so Wyndom doesn't use this aspect all the time.
Eventually, all the clouds become darker and darker, and combine to form one giant cloud. Wyndom uses this for a myriad of attacks, and since it is directly above him and all connected, it doesn't require the same amount of energy as previously listed. Some of Wyndom's most powerful finishers come from this cloud, so be wary.
Past:
Wyndom could remember nothing of his past until his master found him unconscious in the desert at 15 years of age. Until...
""It's time for you to know the truth."
With that simple phrase, some entity with overwhelming force entered inside of Wyndom's head, and suddenly memories started swarming around. Flashbacks...a Ritter father and a human mother...their child. The toddler growing up a normal, human life. The changes taking place inside of the child due to the Ritter's dominate genes. Endless nights of suffering as a lad while his body was undergoing preparation to become a Ritter. Then, he was a teenager, his father was murdered for being a Ritter, and his mother placed a seal inside of the boy to protect his life, at the cost of her own. His body shook, and his unfinished wings and tail retracted into his body, sealed away to allow him to live a simple, normal life, with the only feature remaining to tell of his past where his crimson eyes. The youth, crying over his mothers corpse until all strength left him, and then blackness.....Awakened in a small cave, by his teacher, where the life of Wyndom began.
The memories all happened so fast, that Wyndom was unable to grasp them all at once, but as the moments went on, he began piecing together the bits. Obviously he was the child, born to a human mother, and a Ritter father, which made him 1/2 Ritter. His father was killed due to his race in a wild rampage of the villagers one night, so his mother had fled to the desert far away from the town to try and escape them. They followed her though, but before they overtook her, she blocked off his Ritter genes from taking over his human ones, to give him the hope of a human life. However, the cost of sealing the genes was her life, but there seemed to be no other choice for her at the time. She watched as her spell took effect, her son shrieking as the various Ritter traits where undone, and sucked back inside of his body. It had worked, and Wyndom had a few precious moments left with his mother before she passed away, and between the pain, grief, and seal, Wyndom fainted and remembered no more. The villagers caught up, drug away her dead body, and left the unconscious boy to die. Fate had other plans for him though, as a man found him, and took him on as his apprentice. The sealing explained his amnesia, and why he couldn't remember the first 15 years of his life before his master had found him abandoned in the outskirts of the village..."
That is the story of Wyndom, and now that he has undergone his Ritter transformation, and accepted that he is a Ritter, how will his past come into play? Will he seek out revenge on those who murdered his family, or will he continue to live out the life his Master laid before him?
Pet(s)
Name: Ome
Species: Phantom
Appearance: Ome stands at 7 feet 3 inches, towering over Wyndom. He weighs roughly 295 pounds, and you might notice that he is surrounded by those bearing the same symbol as the Snúa af Fate. Coincidence? Doubt it.

Abilities(s)
Ome's Dimension: Ome can open up a black portal laced with red electricity that leads into his own dimension which he grants Wyndom access too. Time is very different inside of here, and this allows Wyndom to either train more effectively, or get from place to place with ease. He can also store various items inside and use them as he wishes.
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