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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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Phantom_Knight_x_
Vice Captain

Tipsy Noob

PostPosted: Mon Aug 03, 2015 7:32 pm


[Character Name:] Kain

[Appearance:User Image

[Height:] 5'7"

[Weight:] 160lbs

[Race:] Shade (Human Ghost)

[Age:] 16(Before he died)

[Allegiance:] Hell

[Powers:] Renzoken Manipulation

[Powers Information:] Discovered by the Center of War and Disease at Iatus, Renzoken was discovered to be a crystal that could absorb energies and even grow based on the amount of energy absorbed. It can consume many forms of energy, even those such as “spiritual” energies no matter their origin. Unfortunately the growth of the Renzoken is largely uncontrollable except by casts/molds, but Kain on the other hand is able to directly manipulate Renzoken by his will alone by which means have not yet established. Once absorbed the energy is no longer accessible by the creator and/or the user of said energy. Should the Renzoken be introduced to too much energy or too rapidly it can and will explode, resulting in numerous fragments and shards being expelled in all directions. In its uncondensed, ‘unrefined’ state Renzoken crystal can be broken quite easily, which can result in the every being released (depending on how it was broken). On the other hand, Kain’s weapons have been designed by him with this ‘refined’ Renzoken, making them extremely difficult to destroy and unable to absorb energy any further yet very resilient to magical and energy based attacks.

[Weapons:] Crystalline Pillar, Crystalline Knuckles, Crystalline Chain, Karambits, Crystalline wire.

[Weapon Information:]

Crystalline Pillar: Kain uses refined Renzoken to create a ‘pillar’ for his main means of defense and offense. The weapon has numerous grappling points for Kain to grab onto during combat which assists in Kain’s style of using the sheer weight of the pillar. The pillar is nearly the height of Kain, while its width is exactly his width from shoulder to shoulder in order to act as a shield when necessary.

Crystalline Knuckles: Unlike the rest of Kain’s weapon line up, the knuckles are not refined Renzoken. Kain will lace his gloves with Renzoken granules which will develop into ridged crystals across the back of his hand and across his knuckles. Due to its unrefined state it can break easily when it comes into contact with another object – such as the enemy. Upon contact the crystal can shatter and coat the adversary with shards, granules or even Renzoken dust which will feed off of any energy source in order to grow. (Note that shards will also be sharp in nature)

Crystalline Chain: This weapon is an aluminum-alloy chain that is covered in a rather thin layer of Renzoken (similar to a coat or two of paint) which Kain is able to use for various purposes. Each end of the chain also has latches attached so that he can hook it onto a grapple point on his pillar.

Karambits: Kain carries with him a pair of Karambits that he can use in case of CQB that the pillar is no good for. The weapon is made up strictly of refined Renzoken crystal and are as sharp as obsidian scalpels.

Crystalline Wire: Similar to how the chain is made, Kain has a metallic wire coated in jagged and sharp unrefined Renzoken. It is not intended for combat, but rather for silent takedowns where he can get it around someone’s throat and use it to choke them out, all the while the Renzoken not only tearing through but growing inside of the wound as it feeds off the energy available.

[Armor:] Kain, shortly after becoming a leader in Hell’s army, requested armor and weapons to be made for him and Avery by a legendary Hellion armorer and weapon-smith. Kain provided Renzoken, and the smith has been adapting it to armor over time.

[Armor Information:] Kain’s armor is made up of a series of hexagon shaped Renzoken crystals that are interconnected to each-other. This all lies under his clothes, and is attached to a skin tight suit that has a gelatin layer between itself and the Renzoken armor.

[Equipment:] Inactive

[Equipment Information:] Inactive

[History:] In real life Kain was your average teen, but when the city he lived in was attacked by creatures from another world, Kain was killed in the ensuing massacre that crippled the city. Becoming a Shade in Hell, Kain was consistently pushed around by the demons who roamed the deepest depths of Hell, but then one day Kain ran into Avery. With a link into eachother's minds established, Kain and Avery went on to fight their way through the depths of Hell before finally reaching the previous leader of Hell: Oni - receiving status, both Avery and Kain were warriors for Hell, but after a recent mission they got separated. Now, Kain is alone - wandering about the streets of a city in Heaven he doesn't know.

(Update 6/27/15)
PostPosted: Mon Aug 03, 2015 7:34 pm


[Under-construction]


[Character Name:] Avery Okoth Haben Naiser Zoan

[Personality:] Avery considers himself a hunter and warrior for his people whom are nomads where he comes from. He thinks a lot, but would be slow to speak if he could. This makes him seem like a quiet individual, possibly cold, maybe even arrogant, but in reality he is like any average individual. Well, that is, any average individual who has to kill to survive.

[Appearance:]

Avery(Casual)

Avery(Combat)


[Height:] 5'11


[Weight:] 172


[Race:] Noumenon Phantasma


[Age:] Sempiternal


[Allegiance:] Hell

[Powers:]Ectoplasm, Summoning, Abysmal Excise

[Powers Information:]
Ectoplasm: Avery is not particularly alive, but instead has a substance called "Ectoplasm" which runs throughout his body and gives him life; per say. This is because it animates his lifeless body, and basically it's his very essence. Thus, when it gets on other lifeless inanimate objects, some come to life and others simply come under his control. Things with life are not effected - unless of course swallowed in which case it'll make you deathly ill. Meanwhile, a consequence of this is that Avery still only has the average amount that a Human has in blood, and wounds rarely close up quickly and on their own, and generally need to be closed by Avery or another person, and thus he risks losing too much Ectoplasm and becoming inanimate until a sufficient amount of Ectoplasm is gained in order to re-animate him.

Summoning: Using an ancient and supposedly "forbidden" technique in a mixture of magic and alchemy, Avery is able to summon creatures of the like never seen before - as they are either long extinct or didn't even exist by most standards. Nevertheless~

Abysmal Excise: (The attack is shown in Avery's "casual" picture.) One of Avery's most used and basic techniques. [Working on it].


[Spells:] Summons: Enmity, Nidhogg, Pygmy, Papoose, Kthulhut

[Spell Information:]

Enmity: A lesser summoning, the Enmity for the most part uses it's strains of "hair" to move about. As it moves along, it leaves behind some in it's wake, which then make the ground, or whatever they rest on, their home. It's two greatest weaknesses are low or high temperatures. If an Enmity happens to pierces flesh with it's "hair", two things will happen. One being the first step, where the "hair" secretes a substance that causes the strain or more to be superglued to the wound. Following that it secretes an enzyme that penetrates deep into the wound to break down tissues. The Enmities are very slow and non-agile creatures; because they move their entire form via generally short strains of "hair", and at the same time lack reaction time of any kind. Though it's hairs aren't strong, and can be easily cut/torn/ripped, once 'superglued' to an individual they're practically impossible to remove, whatever else touches the strands of hair become glued to it as well. When Enmities bite down on victims, the pressure presses down on their gums, which then causes venom sacks to release a potent venom which will introduce itself into the wound and cause numbness and paralyses in the victim, but only after some time. Should the victim reach a state of being entirely paralyzed it's ultimate goal would be to get inside the victim and eat him from the inside out. Once that process is completed it uses the 'shell' of the victim until it eventually rots.

Nidhogg: The Nidhogg are another lesser summon, but are much stronger than the Enmity. For the most part, the Nidhogg are large, slimy, sticky, hard, blind, and always-reproducing, worms.. On the surface the Nidhogg are stranded, but underground they can move rapidly. They have absolutely no eyes, and rely on vibrations, sounds, smells, and taste to determine victims, threats, and other such things. Vibrations, sounds, smells, and some tastes are picked up by the hairs across their entire exoskeleton. The Nidhogg are impervious to all types of cold and heat, and can barrow to the deepest sections of the planet and through almost any kind of substance. Their jaws are able to widen to swallow a grown man's torso whole, and have enough left over for some dessert. Their jaws can bite down hard enough to make steel seem like dough. They are also able to bite down and lock their jaws so that, even if killed, their jaws won't release. Their saliva is a composition of bodily fluids and light acids in order to help break down what they eat; such as soften ores in order to eat it at a faster pace. Nidhogg are also very threatening by the fact that, if they aren't completely obliterated, large enough chunks can grow back, or re-attach itself. Another hectic problem, which made them a pestilence before they became extinct. One of their tendencies was to always be giving birth. In a second stomach, a sack grows a mushy egg which then later gets "puked" out, and as it rushes past the teeth of the mother/father, the flesh wrapping the nearly-full-grown Nidhogg tears open and releases the large baby. Nidhogg start at a length of roughly 4 feet, and can reach up to a length of roughly 25 feet fully grown.

Pygmy: The Pygmy are yet another lesser summon, and aren't worth much, either. Overall, the Pygmy seem like more Cannon Fodder than actually useful. The Pygmy are a race of creatures which look like a demented demonic monkey, but are even tinier than a baby chimp. They cannot cause much damage to anything larger than they are, or even bite as their saber-tooth like fangs are for mating fights, and their other teeth are for chewing small amounts of meat, fruit, and veggies. However, when threatened the Pygmy spring into seriously vicious behavior. When in packs, several will lead into an attack on the threat, while one or two will sit back and let loose their traditional war-cry. A screech so loud and powerful that it can be heard up to miles and miles, and so loud when only several feet away that one's eardrums can burst. When by itself, the Pygmy will usually stick to a strategy of attacking, screeching, and retreating; and maybe even taunting.


Papoose: Papoose are a species of Sentient beings. They are small men averaging 3 feet in height, and roughly only 40 pounds. They're knowledgeable beings that rarely speak, and usually stick to traditions such as science or medical physician, but both seem to go hand-in-hand with them. Avery summons one in particular whom fixes his body; one might say a personal physician. Papoose do no harm, and thus generally receive no harm. Of course, with their superior technology, no one dies amongst their people.

Kthulhut(Stage1): Kthulhut is the only one of his kind. He is a powerful summon. Kthulhut comes out in his first stage (seen in pic), where his form more or less still coming into the world. He can do no damage, nor receive any damage. He is simply a "hologram" if you will. However, once he reaches a certain amount of being brought into the world, which is usually [Kthulhut(Stage2)] where his entire upper body is done being "loaded", he can be hurt anywhere on his upper body, but can also attack back. Once he is finished [Kthulhut(FinalStage)] he can be hurt anywhere on him, but he's also much more powerful and fast moving.


[Special Abilities:]Strength, Flexibility, stamina.

[Ability Information:]
Strength, Flexibility, Stamina: Due to the fact that ectoplasm flows through out the host's body, Avery can come off extremely strong, flexible, and have unlimited stamina. Unlike most creatures who use muscles to control their body, Avery's host body is controlled entirely through a similar system to that of hydraulics. The higher the pressure of ectoplasm, the more force is applied which results in the appearance of super human strength. This technique can also be applied to his legs, which results in more force to propel himself forward and his legs being able to move faster the result would be larger gaps traversed in comparison to your average person, and with faster movement speed he is able to quickly shift from leg to leg which increases his speed even further. Due to the body being ran by ectoplasm in this fashion he has unlimited stamina, but his major weakness is his wounds don't heal up by themselves, and as he bleeds out ectoplasm he will lose all attributes before eventually losing control all together.

[Weapons:] Colada, Gae Bulg

[Weapon Information:]

Colada(Urumi): Colada is a specially designed and forged sword. It's blade is made out of Rainbow Obsidian, which is also enchanted somehow via his alchemy/magic techniques in order to become super heated as wind rushes past the blade, and so that the sword never dulls. The Obsidian is made so exceedingly sharp that, if used correctly, can cleave off limbs.

Gae Bulg(Halberd): An almost indestructible Halberd like design made from a beast's bone slayed from the world Avery hails from. Though this weapon's design is similar to that of a Halberd, it is more so called one as for reference instead of being an outright version. Gae Bulg is about 16 feet in length, with the ability to detach part of it in order to make it 10 feet in length. It has a leaf-blade tip, sporting two hooks, and just a few inches down below the tip and it's hooks lies a large crescent axe blade. On the reverse side of that, is the blunt weapon side where there's a mixture of studs and spikes. Though made out of bone, this weapon as a whole is as sharp as steel.


[Armor:] [Working on it]

[Armor Information:]

[Equipment:] [Working on it]

[Equipment Information:]

[History:]Avery was part of a nomad society - a species whom traveled from one end of the planet to the next. During a raid of an enemy species, Avery was sucked into an enemy vortex and brought into the realm of Heaven and Hell - Hell being where he wound up. Shortly after arriving, Avery ran into a ghost child, Kain, and seeing as he was the only being who could actually hear his telepathy, Avery and Kain became friends making their way through the depths of Hell before finally becoming a general under the previous leader of Hell: Oni.

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Phantom_Knight_x_
Vice Captain

Tipsy Noob


Phantom_Knight_x_
Vice Captain

Tipsy Noob

PostPosted: Mon Aug 03, 2015 7:38 pm



[Character Name:] Antholon (Gladiator of the Gods)

[Appearance:] User Image

[Height:] Working on it

[Weight:] Working on it

[Race:] Male Einrye

[Age:] Working on it

[Allegiance:] Hell

[Powers:] Manipulation of magnetism

[Powers Information:] Antholon has the ability to manipulate magnetism (including electromagnetism) to certain degrees.

[Abilities:] Runes, Praise, Tattoos

[Ability Information:] Working on it

[Weapons:] Cestus, Shield, Sword, Runes

[Weapon Information:] Working on it

[Armor:] Vambrace, Shield, Lower body armor, Helm,

[Armor Information:] Working on it

[History:] Antholon was created and deemed by the Gods to be the mightiest Einrye in existence. Through extensive training eventually Antholon eventually reached a demi-god status and was deemed the Gladiator of the Gods. After putting their realms into order, it is now time for Antholon to come to the realms of Heaven and Hell


Post color
PostPosted: Thu Aug 13, 2015 3:27 pm


Profile under construction




Єภøςђ
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tђє คℓקђค



------------

[Character Name:] Enoch the Alpha

[Appearance:] Working on it

[Height:] 6'5.

[Weight:] 230 Lbs.

[Race:] Einrye

[Age:] 30

[Allegiance:] Neutral

[Powers:] Kinetic Energy Manipulation

[Powers Information:] Enoch does not have the ability to manipulate

[Spells:] Phantom Art
Enoch is trained in the ways of the Einri martial arts and 'spell' casting. Each potent individually, but deadly when mixed with other techniques. Now, along the lines of Phantom Art spells. Phantom Art range from anything along the lines of magic, to alchemy, to even curses. Some are simplistic, some are intense, and some simply seem to do nothing and take nothing. (I will be adding a section in order to list Phantom Arts)


[Spell Information:]

[Abilities:] Eye Ability
To put it simply; it dispels any other eye ability.


[Ability Information:]

[Weapons:] Gorta Mór

[Weapon Information:] A weapon made out of pure Fusion energy that has been battered until it became solidified into this weapon. The effect of this being that the weapon has multiple effects upon foes. First being the basic effect from Enoch's spiritual energy, that is it attacks the 'soul' of any foe, and thus attacks the spiritual form of an opponent rather than doing physical damage, but still causing the foe possibly twice as much damage than a normal physical attack would. The second basic being that the physical energy solidified with the spiritual makes the blade able to actually cause physical harm, but not just that but followed by electrical surges of Ruby Lightning that can go through an opponent and cause spiritual and physical paralyze effects. Ultimately, kinetic energy can allow the weapon to move faster, and upon contact energy be surged into the blade and spiritual 'barbs', or Fusion energy barbs, can bombard the opponent's spiritual being effectively killing them, or in the case of Fusion energy both physical and spiritual being. Gorta Mor is roughly a 5 foot sword, nearly 7 inches in width, razor thin, and light as the wind due to it's composition.

[Armor:] Cloak, Skin,

[Armor Information:]

[Equipment:]

[Equipment Information:]

[History:]



~~~~Pet(s)~~~~~

Name
Gunnvarr

Race/Species
None.

Gender
Male

Appearance
Stage 1 Finale

Length
42 feet (in finale stage)

Weight
Roughly 5,000 pounds (in finale stage)

Power(s)
Gunnvarr is made up of a form of spiritual energy combined with plasma, or ionized, gasses which make up his ethereal form and appearance. Over time in this form he can begin to use surroundings to supplement a more solid form.


Goldenrod: Speech
Deepskyblue: Action

Phantom_Knight_x_
Vice Captain

Tipsy Noob


Phantom_Knight_x_
Vice Captain

Tipsy Noob

PostPosted: Thu Aug 13, 2015 3:47 pm


Profile under construction


[Character Name:] Belen

[Appearance:] User Image

[Height:] ..........

[Weight:] ...........

[Race:] Valkyrie

[Age:] ........

[Allegiance:] Heaven

[Powers:] Concussive Force

[Powers Information:] After recent battles Belen no longer needs her sword to act as her focal point for concussive force attacks and now has the power to produce and then manipulate concussive forces that can have varying effects.

[Weapons:] ........

[Weapon Information:] ............

[Armor:] ............

[Armor Information:] ............

[Equipment:] .........

[Equipment Information:] ............

[History:]
PostPosted: Thu Aug 13, 2015 4:18 pm


Profile under construction




[Character Name:] Gwendolyn "Red" Coel

[Appearance:] User Image

[Height:] 5'2"

[Weight:] 130

[Race:] Human

[Age:] 22

[Allegiance:] Rebel

[Powers:]

[Powers Information:]

[Spells:]

[Spell Information:]

[Special Abilities:]

[Ability Information:]

[Weapons:]

[Weapon Information:]

[Armor:]

[Armor Information:]

[Equipment:]

[Equipment Information:]

[History:] (Required - Does not have to be long or detailed. If your character is suffering from amnesia you must still give a history of what or who they were before they had their amnesia - regardless of whether or not the character remembers any of it. This includes any kind of mental health status.)

Phantom_Knight_x_
Vice Captain

Tipsy Noob

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History of HvH

 
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