Please only post when the title states a class is open. You may enter only four Nightmare's per stage at a time! Look below to see which activity is available for your character, and pick the appropriate activity for your Nightmares stage. Do not claim growth points for your Nightmare until the class is over and Yushika has quoted you stating you have passed. Should you do the assignment incorrectly they you will be quoted stating you did not place the class. When your character turns in their homework assignment you should write a small in-character RP response of them handing the homework to Sirius. Any length can do.
Posted: Tue Oct 13, 2015 6:04 pm
Class Activities
You may enter four characters per stage! Please remember to always keep responses in-character for this class! Should you fail the class you may immediately try again once new activities are open!
Feel free to have your characters RP in this thread as if they're in class! Please don't quote Yushika when you are turning your homework in. Use the form placed under each prompt to enter for class participation/points.
Opens: September 11th, 2016 Closes: End of the month
Juniors:
Homework: There's a test! RNG 1-50. If you get above 30, you passed! You can keep rolling until you pass.
[b]Username:[/b] [b]Nightmare:[/b]
[b]Prompt Answer:[/b] [Keep in mind what you rolled!]
Seniors:
Homework: Sirius has sent each student home with a flitterat. For every day of the week, the student is expected to write a brief summary of what happened with the flitterat. Be sure to include if the flitterat learned any tricks!
[b]Username:[/b] [b]Nightmare:[/b]
[b]Prompt Answer:[/b] Monday:
Tuesday:
Wednesday:
Thursday:
Friday:
Saturday:
Sunday:
NymiiNym
Shy Wife
Offline
NymiiNym
Shy Wife
Offline
Posted: Tue Oct 13, 2015 6:07 pm
Open!
Nasaiki rolled 1 20-sided dice:
1Total: 1 (1-20)
Posted: Tue Oct 13, 2015 10:27 pm
Username: Nasaiki Nightmare: Yue
Prompt Answer: Yue hid a groan behind her hand and looked over at the impossible bird. It was why she liked Nezubats. Nezubats where fun and easy to train, well at least they were for her. Even her wisp was easier to train than the creature she was staring at. She had tried to teach it some commands but ever attempt was met with an evil screech. Alright it was a normal screech but seriously. The professor secretly had to hate them. Why couldn’t she be a freshling again?
Prompt Answer: Three days later and the bird still weren’t listening to anything she said. Perhaps she should go way simpler. The only problem was that sit, stay, and beg weren’t working. In fact all she was getting was the damn squawking. Ugh she had mentioned that she wished the assignment had been teach a nezubat something. Then again maybe that would be too easy. With a sigh she leaned back in her chair and stared at the evil creature in front of her.….
“if you make me fail bird…..”
Nasaiki rolled 1 20-sided dice:
8Total: 8 (1-20)
Posted: Tue Oct 13, 2015 10:53 pm
Username: Nasaiki Nightmare: Yue
Prompt Answer: Maybe dealing with familiars wasn’t for her. She couldn’t get it to do anything and the week was almost over. Would she be able to take another class if she failed this one to graduate? All of her friends had graduated and she didn’t want to get held back because of one “why won’t you listen to me. Ugh I hate these birds soo much, who saw a gryftoo and thought ‘This would make a nice pet’… I need to cause them to utterly regret that decision. In fact I hope the first gryftoo pooped on their shoes”
Prompt Answer: By the last day the gryftoo seemed to have decided that it wanted to take pity on Yue, that or it didn’t want to become chicken dinner. Thus somehow in some morbid way Yue was able to teach it how to play dead as her command. Hmm maybe gryftoos weren’t completely worthless, but nezubats where totally better.
In the class the next day when the assignment was due, yue walked up to the front of the class with her gryftoo and got it to play dead for the class. She patted the creature on the head before getting ready to go to her next class. “Try to not send your next student into a graduation fail panic” Yue told it. It of course just squawked.
Yushika
Posted: Tue Oct 13, 2015 11:26 pm
Username: Magician Arcana Nightmare: Cyota
Entry:
Cyota bound towards the desk, a broad smile across their face. "Hey! This here is Nuisance. Now, I didn't name Nuisance Nuisance. See I traded for him and he already had his name." Nuisance wiggled its nose at Sirius.
"Nuisance is really cool. He likes to nibble on my ears. His favorite treat is crispy crackers. Oh, and if I give him one he does this cute little flip." To demonstrate, Cyota removed a cracker from their pocket and presented it to the flitterrat. After a few nibbles, Nuisance did a flip/twist in the air proudly. "Isn't he the most adorable?"
Prompt Answer: Teach a gryftoo a trick. Groaning a little on the inside, Ashlynn had trotted out tot he stables obediently and selected one of the poor, derpy critters to take home and train. And either she'd picked one of the relatively more intelligent ones (ha!) or it was a simple fluke of luck that had it learn how to balance the treat almost perfecly. Almost. The silly thing would keep snapping it's head to eat the treat before she'd given it the command.
Prompt Answer: Okay, she'd definitely lucked out and picked out a gryftoo that wasn't as hopelessly stupid as most of it's species. Patting the silly thing on the head affectionately, she snapped her fingers to get it's attention and carefully balanced a treat on it's upturned snout.
"Good," she murmured soothingly. "Very good. Now hold it. Holllld it..."
She could see it going cross-eyed as it tried to hold still, but still see the treat. She'd meant to have it hold still for upwards of two or three minutes, but she took pity on the beast after only one and snapped her fingers again, letting it know it could devour the treat now. Which it did.
Really, the speed it had eaten the bit of jerky was impressive. The trick itself wasn't. But really, Ashlynn thought with some amusement, this was a gryftoo. She was lucky that it had held so still for even a minute.
(Since my first roll neither above or below 10, I figured I better try again to be on the safe side.)
Prompt Answer: Madla stared at the gryfatoo. The gryfatoo stared off somewhere slightly left of her shoulder. "Listen here, bird-brain. I need to pass this class. I promise to give you this treat..." The gryfatoo looked vaguely excited and looked around. Madla sighed. "No, stupid. This treat here." she waved it under its beak, gaining its blank eyed stare again. "All you have to do...is sit."
At first the familiar did nothing. Madla repeated the command, lifting the treat past the gryfatoo's beak and up into the air. The gryfatoo, beyond any expectation, sat. Maybe she'd gotten an already trained one? Or maybe the thing was just lazy. Either way, she repeated the trick for the teacher, gave the dumb thing a couple treats and left, pumping the air with her fist. Quick and easy, just like she liked it.
Prompt Answer: Oh Nine. Ikki watched the Gryftoo disobediently do a completely different trick than the simple one Ikki had attempted to teach it. Maybe he wasn't cut out for this particular type of thing, but he was still willing to try again.
Prompt Answer: Thank the Nine that his second attempt went a lot better. The Gryftoo was listening now, at least. And it seemed to decide it liked Ikki enough to throw the Geist a metaphorical bone and perform the trick. Ikki was relieved that he managed to succeed, but this did indeed tell him that working with magical creatures and other animals would not likely be in his skill set. He was okay with that.
Prompt Answer:Don't be a smartass, huh? Maybe if he used a positive teaching method, coupling the command with food, he'd have decent luck. Worked with the flitterats all the time.
Stopping by the stables, he picked up the least drool-covered of the feathered idiots, glad he wasn't the owner of one himself. Now to find out what the little guy liked to eat...
---
It didn't take long to associate the snack with a ribbon. Go near the ribbon, get a treat. Touch it, get a treat. Then Draven tied the ribbon to a ball. Repeat. Tied it to a plush, and repeated again. Every time the gryftoo touched the ribbon, he got a treat. Then a bigger one when he lifted the object it was tied to. More food if he carried it towards him.
It took much longer than Drav wanted to think about, but with patience he was able to get the fluff of feathers to fetch the ball, or anything he tied the ribbon to, and bring it back to him on command. The gryftoo was also much fatter than he'd been, but hopefully the professor wouldn't mind that little cliff note.
Roserain
Crew
Much Wolf
Offline
Random Nobody 13 rolled 1 20-sided dice:
18Total: 18 (1-20)
Prompt Answer: Ares could not believe his luck. Of course the teacher would decide to make them teach gryftoos as soon as the imp opted to take the course. He had figured it would be a cinch and signed up for it. Now he had to pick out one of the most infuriating familiar to try and teach. Ugh.
No, no. He couldn't think like that. Ares took a deep breath and went to the stables to pick one out. He could do this! Surely it wouldn't be that hard? Taking one of the critters at random, he brought it back to the dorms. After the familiar knocked over several of his boxes full of equipment, he decided that was a horrid idea and took it out to the courtyard. He hadn't the faintest clue what to teach it, but he would figure something out.
Some freshlings jumping rope over on the other side of the courtyard gave him a wonderful idea and it didn't take long for him to get some rope and treats and start training the thing. It took a lot of patience and most of the week the teacher had given them, but Ares had the brightest grin on his face as his gryftoo jumped rope for the class. Sure it couldn't do it for very long, but he'd managed to teach the thing a trick!