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The Semblance of Unity

Predestined Victim

PostPosted: Fri Jul 31, 2015 11:52 am


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Cartography Mission 1F
Location:
Shanghai Tunnels - Portland, Oregon
Images: x, x, x, x
General debriefing: Recently, there have been reports of people going missing in the Shanghai Tunnels which, incidentally, may have been their original purpose. However, the tunnels are poorly mapped, with only some portions regularly toured and used. Your goal is to explore, map, and assess potential FEAR causes for the disappearances. Due to tourist activity, your mission will occur after 11:30pm. Head-lamps are required for this mission. If you do not have one, one will provided to you. These must be returned to the quartermaster upon mission debriefing.
* D class difficulty level (a hunter may attempt this solo, but must be at least an intermediate hunter. Recommendation is that this mission be done in teams of two or more, max four - teams must contain at least one intermediate hunter. At least one hunter must possess a SPECTRE watch).

Mechanics
MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to CARTOGRAPHY: MISSION 1F. Your goal is use your SPECTRE watch to map out as much of the location as possible without detection. You are advised not to engage with FEAR creatures, if present (unless unavoidable). This is reconnaissance, not extermination.

OUTER TUNNELS: The outer tunnels are those accessible to tourists and tour guides. Blueprints for these have already been downloaded to your SPECTRE watch. You must discover the entrance to the unmapped sections. On the blueprints, several locations have been marked as possible entrances.

Roll 1d8. Keep rolling until you or a teammate rolls #3 or #8.

1. Your SPECTRE watch (or your teammate's) indicates a possible entrance here. But when you venture around the corner, all you see is a dead end. .

2. This room has what appears to be the moldering remains of barrels. There is no entrance.

3. Caution tape is stretched across what looks like the a door, although it has no handle. Should you press on it, the door will slowly creak open, revealing a dark tunnel. Move on to the next portion of this mission.

4. Although your watch says an entrance might be here, there is nothing but graffiti in a foreign language. Niebezpieczeństwo. Ugh, Portland hipsters.

5. This door opens easily, but a small wave of rats runs over your feet; a few attempt to climb your pants. But in seconds they are gone except for a faint speaking.

6. Someone stops you. "Um, how do I get out?" Luckily, it appears as though they think you are a tour guide.

7. Chains stretch across this door. If you choose to cut the chains, inside you will find only what appears to be an ordinary room. Strange.

8. A portion of the wall looks... different. Should you inspect it further, you will find one of the bricks pushes in. A section of wall swing noiselessly inward and your headlamps light up a passage. Move on to the next portion.

----------------------

The First Bend:
As you enter the unmapped portion of the tunnels, all light vanishes. Electricity has not been routed this far. Abruptly, the tunnel branches out into three. Choose one person to roll 1d4 -or- have each teammate roll and rp out a discussion. If each teammate rolls, the majority wins.

1: This tunnel smells kind of like cheese.

2: There's a strange breeze coming from this tunnel.

3: In the distance, you hear a faint dripping noise.

4: Wildcard. Feel free to choose from the above options.

----------------------

The Dripping Tunnel: The tunnel broadens as you travel down it, there's a kind of ambient light coming from strangely bio-luminescent plants. You notice that overall, the entrances to door stand open, door worn away or simply gone, the tops of the entrances rounded... The tunnel itself feels more organic than before. The dripping noise persists.

For this next section, your hunter may choose to summon their weapon or refrain. If they choose to summon, they gain a bonus to preparedness (should they meet a mob, that hunter will be allowed one strike with no auto-damage). However, the glow from the weapons is quite distinctive. For each hunter who summons before a fight has been triggered, add one detection point. During the mission, if the team collectively exceeds 3 detection points, you have failed the detection portion of the mission and alerted whatever lurks here to your presence. Portal out and go home - mission failed.

Roll until you reach 10 search points per party member (this can be cumulative. For example: George rolls 13 search points and Hennessy rolls 7 - they have still passed this section because their cumulative was equal to or greater than the number of hunters in the mission x 10) or until one party member rolls a 20.

1: A small cloud of dust puffs out when you cross the threshold of this cave. While it is not very large, it seems to hold shelf upon shelf of bottled insects. They are not labeled, but you may choose to take one if you wish. +7 search points.

2: You open a door to reveal a small, empty room. There is a set of shelves, but they contain nothing of note. +0 search points

3-4: The tunnel branches off. Through whatever means, you choose the side to traverse. It keeps going; looks like you were correct! +5 search points.

5: A small side opening surprisingly hides a large cavern, riddled with the openings to rooms and connecting tunnels. Neat! +10 search points

6: What the ******** is that? A segmented hand... thing lands on your shoulder. Plus 1 detection point, +3 search points.
Bug Mob: Bigger than your average bug, they still look kind of like ants or maybe bees. Fun.
HP: 30
Auto-Damage: 3
Special: If you miss twice in a row, you feel something crawl inside of you. Once you return to Deus, the infirmary will be able to remove the hive that has begun within you, possibly leaving you with a honey-comb shaped scar.

7-8: Stepping through a side door, you follow the short hallway down to... nothing. Oh well, you tried. +2 search points.

9-10: When you peek into this small room, your skin begins to itch - just in one spot. Looking at the spot, you see something crawling under your skin. Roll 1d6. Odds you cut the bug out and it lands on the floor with a wet plop before scurrying away. Evens you fail and only excise half of a bug. While it no longer is crawling, there is still part of the creature lodged under your skin. Failure results in a high fever and immediate admittance to the infirmary upon return. Your fever makes it hard to concentrate; your damage modifier in battle is now -7. +2 search points.

11-12: You nearly trip over something. Looking more closely, you see it is the severed limb of an insect. A very large insect. Feel free to take this back as a sample for the Life division. +4 search points.

13-14: Something that chitters softly moves past you. Roll 1d20. 7+ means you have managed to avoid detection. If you roll less than 7, you've been seen! The creature runs past you into the dark. Even if you try to follow, you cannot find it. Plus 2 detection points.

15-16:As you walk, you place your hand against the wall. It comes away wet... but you also feel the grooves and strange ridges of the wall. What could have made those? +3 search points.

17-18: Looking down, you see an odd set of footprints in the hard-packed dirt at your feet. It looks as if many, many feet passed through here. +3 search points.

19-20: The hallway leads out into a circular area. It looks as though it could have once been a part of a large sewer system. As you enter, something splashes in the stagnant water. With a noise like hundreds of cicadas, a large insect rises from the pool, mandibles clacking together.
Insect Boss
HP: 678
Auto Damage: 8
You can choose to fight or to simply portal out. Regardless of your choice, you most definitely have been noticed. Plus 3 detection points.

----------------

COMPLETION:
Less than 3 detection points:
Looking down at your watch, you suddenly realize exactly how much ground you've covered. It's quite enough for one day. You portal out, knowing you've done a reasonably alright job.
More than 3 detection points:
You have failed and most likely have needed to portal out before reaching your exploratory goal. Now everyone must wait for the creatures to calm before sending anyone else in. Great.


PostPosted: Fri Jul 31, 2015 11:55 am


Horace loitered around the tunnels' entrance like a woe-begotten specter. With a SPECTRE watch. He wouldn't chuckled at the stupid joke, but he just didn't feel like chuckling. At least this time, Thierry had been able to tell him who would be joining him on this mission. Firstly, he thought three people on this type of mission was wrong; they would likely get detected, if there was anything to be detected by. Secondly, the people... His protests had been answered with shrugs and 'I didn't assign them'.

So now, he waited and he hoped that this would be the quickest mission of his (admittedly short) time as a hunter. Horace almost wished he smoked.


baneful

toshihiko two

The Semblance of Unity

Predestined Victim


Toshihiko Two

Sugary Marshmallow

PostPosted: Tue Aug 04, 2015 6:45 pm


Rodney was nervous, because he had done a lot of reading. But he was also excited, because....he had done a lot of reading.

They wouldn't be shadows any more. He'd see them, really see them, live, up close, and in person. Seven had acted tough about it, but honestly neither of them had much of an idea what they were getting into or what they might need. Rodney dressed lightly, and brought his camera and a water bottle. The camera had not worked at all on-island, but he had very high hopes for it once they moved off.

The portal was, as usual, breath-taking, a crackling mixture of magic and forbidden technology, but stepping through it and into the dark stone tunnel felt almost mundane. Rodney was sure things would be alright, as long as they stuck together. The other operatives- hunters were more experienced than him. He'd do what he could to help.

He tucked his hair behind his ear and offered Horace a hand. If Horace took it, Rodney's palms were rough, but his grip was barely there at all.

"Nice to meet you," he said softly.
PostPosted: Wed Aug 05, 2015 12:40 pm




Even though the mission notice had taken him away from the slim sliver of normality and near-monotony he had managed to carve out and involved dealing with problematic individuals Lawrence arrived at the tunnels with a smile. It was a smile he didn't feel, after all it was going to be difficult to juggle the personality inclinations from both Rodney and Horace without offending one or both of them and setting himself back a great deal.

The most he could hope for was that somehow, with professionalism and most of all quiet, he could get through it with minimal hassle.

"Howdy pardners." he drawled, but it was with a hint of self-mockery inherent, aware that both were aware of his less exaggerated accent. "What a fun little motley crew we have here."

Baneful
Crew

Dramatic Hunter


The Semblance of Unity

Predestined Victim

PostPosted: Sat Aug 08, 2015 1:23 pm


To say Rodney's handshake was weak would be an understatement. It was like holding hands with a ghost. Still, Horace smiled back - this one not forced. He didn't know much about Rodney, but the guy seemed nice. A little too timid by far, but nice.

"I'm Horace, in case the briefing didn't say. Pleased to have ya along, Rodney - death too, right? I, uh, hope you like tunnels." He grimaced and gestured around them. A kitschy sign hung on a nearby wall, something hung by the tour guides. It tried to be ominous and failed miserably. Horace had taken a picture of it, before Rodney and Jan arrived, because even if he wasn't a tourist, sometimes he could pretend. Speaking of Jan.... Horace swallowed heavily. A 'fun crew' was not something he would describe this as. Out of all the missions he'd been on Jan with, he would have the say the majority had been awkward. He wondered if this was the work of some bored tech. Horace hastily tied up his hair. The lilting accent was ignored, in fact, he decided ignoring Jan for now would be best. Jan would like it best too, he thought bitterly.

"So," he began in low tones, "-we find the entrance and basically just cover as much ground as possible. No engaging possible enemies." Horace assumed they had been briefed, but nevertheless, it bore repeating. With a 'ready?' he stepped further into the tunnels, glancing at his watch. They'd have blueprints up until they found the entrance to the unmapped sections, of course.


baneful
if you wish
Toshihiko Two rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun Aug 09, 2015 6:16 pm


"Yes, death. Hi Jan," Rodney added shyly, not sure what about them was motley. Maybe he meant Rodney's inexperience.

He nodded, eager to please, at the order for no engagement.

Aw, no fighting, what'd we come down here for? Seven complained.

I don't think I could, anyway, Rodney reminded Seven silently.

Oh, you don't know yet. You haven't been under the pressure. I think once you're on the street, adrenaline running...
Seven paused at the steady buzz of fear coming from Rodney at even the mention of it. Don't start that shaking like a damn rabbit. We haven't even started yet, Seven complained, although they softened up a little. I'm here if you need me.

Rodney took a deep breath as they started down the old tunnel. He had done some urban exploration. He hoped that they were able to find whoever had gotten lost down here. Even if they hadn't survived, he would do what he could to ensure they got back to their loved ones. They deserved to know. They deserved to come home again.

"The watches are recording our path?" Rodney asked, stopping before a door. He put his hand on the knob, testing it, and was surprised to find that the knob turned.

There's scratching, Seven warned, a gravelly growl at the back of his head.

"I think there's...something behind here," Rodney said, stopping short of opening the door. "Should I...?"


Quote:

5. This door opens easily, but a small wave of rats runs over your feet; a few attempt to climb your pants. But in seconds they are gone except for a faint speaking.

Toshihiko Two

Sugary Marshmallow

Baneful rolled 1 8-sided dice: 8 Total: 8 (1-8)

Baneful
Crew

Dramatic Hunter

PostPosted: Fri Oct 09, 2015 1:08 pm




Lawr didn't seem to care much about the scratching and Rodney's hesitance in some psychological way bothered him, either you opened the door or you did not, you did not ask for permission to do so. He stepped forward to open it himself without asking permission.

"We won't know until we do."

When the rats flooded out of the door, he leapt nimbly back and Rodney got the brunt of it all.

In the room beyond the wall was unusual, but he did not head in until making sure the rats had dispersed along the hallway and that Rodney was all right.



Quote:
A portion of the wall looks... different. Should you inspect it further, you will find one of the bricks pushes in. A section of wall swing noiselessly inward and your headlamps light up a passage. Move on to the next portion.
PostPosted: Sat Oct 10, 2015 8:36 pm


Quote:
The First Bend:
As you enter the unmapped portion of the tunnels, all light vanishes. Electricity has not been routed this far. Abruptly, the tunnel branches out into three. Choose one person to roll 1d4 -or- have each teammate roll and rp out a discussion. If each teammate rolls, the majority wins.

1: This tunnel smells kind of like cheese.

2: There's a strange breeze coming from this tunnel.

3: In the distance, you hear a faint dripping noise.

4: Wildcard. Feel free to choose from the above options.

The Semblance of Unity

Predestined Victim


The Semblance of Unity

Predestined Victim

PostPosted: Wed Oct 14, 2015 10:27 am


"Doors are made to go through, and apparently walls are made to go through as well." Horace frowned and brought up the holomap on his watch, tapping a few keys to make a note about the hidden entrance. "And yes, the watch maps it for us, we just have to walk the route and it auto-fills." Horace rather thought he was doing a good job not being nervous and Jan and Jan seemed perfectly pleased to pay attention to Rodney. He almost ran his hands through his hair before remembering he'd tied it up.

He headed into the darkness, flipping on his flashlight. It was as dark as sin, or oil, or really moldy cheese in the tunnel and he felt a chill. A lack of light could either be god (uninhabited) or bad (unable to see what inhabits). It was a toss-up. Quickly enough, they came to a set of tunnels and he frowned, trying to shine his light down each one in turn.

"Which one? Doesn't matter, really. Eventually, someone has to go down them all."

toshihiko two
baneful
Toshihiko Two rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Fri Oct 16, 2015 9:08 am


Rodney covered his face, which was maybe not the best survival instinct.

Good reflexes, Sorrow said.

He seemed ultimately relieved that it was only rats. He stayed still, not wanting to hurt any as they scurried past.

Okay, look. Why don't you summon me, and then let me do all the thinking from now on?

"Ummm~" Rodney swallowed, looking down the corridor. Something down there sounded...wet. "Sorrow thinks I should summon them, is that a good idea? It's...my first time, so-" On a mission, that is.

Who are you going to believe, them or me?


Baneful

The Semblance of Unity

Toshihiko Two

Sugary Marshmallow


Baneful
Crew

Dramatic Hunter

PostPosted: Fri Oct 16, 2015 11:10 am




Lawrence didn't seem too perturbed by the darkness, treating it much the same as the light, simply with more meticulous care, if there was something to be said for the man's cold and shallow emotional range it deprived him of the flights of panicked fancy the human mind typically took when trapped in dark places.

"I have no preference." he said regarding the tunnels themselves. "As long as no one scoots off on their own and then makes a rather large stink about it later hahah."

As far as summoning, he shrugged. "Summon if you wish, as long as you don't go causing havoc with your weapon I cannot think why." Though he made no move to summon his own weapon.
The Semblance of Unity rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sun Oct 25, 2015 9:16 am


"I wouldn't," Horace said. "We're here to map, to observe, and not to be seen. But it's up to you." He wondered why they'd stuck him with two people. This was so much easier alone. Stupidly enough, another fork yawned open in front of them and Horace picked one at random.

"Down here." Of course Jan had not summoned, Horace thought.


Quote:
The tunnel branches off. Through whatever means, you choose the side to traverse. It keeps going; looks like you were correct! +5 search points.


SEARCH TALLY: 5/30

baneful

toshihiko two

The Semblance of Unity

Predestined Victim

Toshihiko Two rolled 1 20-sided dice: 17 Total: 17 (1-20)

Toshihiko Two

Sugary Marshmallow

PostPosted: Sun Oct 25, 2015 10:00 am


"A...alright. If...you don't think so."

What! Come on! Let me in on it!

"They've done this before," Rodney whispered.

"I knew we weren't the first people here, but- did...a group get lost?"


Quote:
17-18: Looking down, you see an odd set of footprints in the hard-packed dirt at your feet. It looks as if many, many feet passed through here. +3 search points.

Baneful


8/30 Search points
Baneful rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Mon Nov 09, 2015 1:22 pm




Lawr followed along behind Horace, closer to the other man than he had been in some time and still impressed with the vague air of surliness which managed to surround him since the big argument. At least, Lawrence assumed it was surliness, he wasn't entirely certain when it came to emotions.

As Rodney pointed out the floor, he raised a brow. "It would not surprise me at all frankly. Perhaps they might even be alive still."

Toshihiko Two

The Semblance of Unity

Baneful
Crew

Dramatic Hunter

The Semblance of Unity rolled 1 20-sided dice: 12 Total: 12 (1-20)

The Semblance of Unity

Predestined Victim

PostPosted: Sun Nov 22, 2015 12:16 pm


Quote:
You nearly trip over something. Looking more closely, you see it is the severed limb of an insect. A very large insect. Feel free to take this back as a sample for the Life division. +4 search points.


"They've been having me do a lot of these type of missions, mostly alone," he said to Rodney. "It's easier alone until you're caught." He frowned and scuffed at the marks Rodney has found. Hard-packed dirt.... the footsteps were made when the ground was softer and who knew when that was.

"Depends on how long ago these prints were made. These tunnels were used for mass kidnappings during the great depression - that's what stories say, at least." He resisted the urge to waggle his fingers in a spooky manner. Horace moved along, swallowing uncomfortably at Jan's proximity. If he put his arm back, he could touch the other man. Then he stumbled and did an odd like hop skip to catch his balance, flinging his arms out. Horace's fingertips just brushed against Jan before his other hand found the wall.

With a huff of disgust at losing his own footing, he turned to see what had tripped him. In the dim light, it was hard to see what exactly it was, beyond a large piece of an insect. "Oh gross, bug. Big." He gingerly picked it up and, folding its segments carefully, stuffed it into a large clear bag. Something for Life. "Got any idea what kind this looks like?" he said, proffering the bag to Rodney



Search Points: 15/30
toshihiko two
I'm sorry i took so long

baneful
Reply
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