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[TTW] Were тrυe тalenтѕ are ғoυnd . 

Tags: Wrestling, Talent, RolePlaying, Entertainment 

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-LegendKiIIer-Orton-

PostPosted: Wed Jul 29, 2015 7:09 am


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MATCHES
Matches are obviously a big part of the guild. They should be fun to do, and entertaining to watch. It's not all about winning, but when it comes to wanting to end a match, there are certain times you can go for that final move. On Page 2, you are are allowed to begin going for Signature maneuvers. On Page 3, you may begin to start going for Submission moves, unless it's a finisher. On Page 3 you may go for Finishing maneuvers and pinfalls, to end the match. This does not mean however your time is constrained to only 3 pages. A match can be longer. We recommended most matches to be 5 or 6 pages. Title matches should be 6 or 7 pages, for mid card titles, and recommended 8 pages for the main title. Once again, this is just a recommendation, you can have your match be as long (or short) as you wish, as long as it is at least 3 pages. You also cannot reverse finishers into another finisher directly. You can set it up, but not directly do it.

PROMOS
Promos & interviews are also very important to the guild. You should take time and effort in these, and give it your best shot. Promos should be used to build your character, and it should be fairly clear whether the character is heel or face. If your character is a face, he shouldn't be talking about how he hates the crowd, for example. Promos shouldn't be used to make things between yourself and any other member personal. They are strictly in characters works. Promos will be booked on shows, but you can go ahead and post one in the PROMO subforum.

DICE
We do things different here than other roleplaying guilds. We use the Gaia DICE to determine whether or not a high impact move hits. This includes Finisher moves, signature moves, submissions, pins falls, ect. When trying to hit one of these moves, you will have to roll one 10 sided die. Your opponent will then post their way of reversing your attempt, and will also roll one 10 sided die. Whomever gets the higher number connects. If you're confused by this, feel free to PM anyone on the crew list and ask.

CHEATING / GODMODDING
In our matches, we have to try our best to make it fun, but at the same time, try to make it a great experience for the roleplayers who are posting. Look, no one likes to lose, and you can’t say you don’t like winning, because of course, everybody wants to win, but, if you’re at the point where you go from trying so hard to do everything to the point where you’re not even realistic within your roleplaying, we don’t really tolerate to your unacceptable roleplaying, because all in the end, we’re just trying to have fun and have the best experience as a wrestler. What we try to do as a group and a wrestling guild, is that we try to step into a wrestler’s boots and try to act like as if they would actually act in real life in that situation at the time. So please, don’t try to overpower someone when you’re badly hurt or something like that. Just try to be as realistic as you can. You can make mistakes, we’re not all perfect within our roleplaying, but what we’re basically trying to say is that just to try your best not to cheat or godmod. With the dice rules, there’s always a possibility you may continue getting the upperhand, kicking out and what not. You have to understand that in reality, if someone is hit with a lot of high impact moves, you won't kick out. Therefore, after a certain amount of finishers, you should have to accept the loss and willingly get pinned. Its up to you and your opponent to decide when this moment may be. If there are any difficulties deciding, contact a member of the crew.  
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