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Posted: Sun Jul 26, 2015 9:38 pm
Name: Sera Alexander
Nickname: N/A
Age: 18
Birthday: September 25
Sign: Libra
Gemstone: Sapphire
Blood Type: A+
Fav. Food: Carbs….Yeast Rolls for the win!
Hated Food: Anything Spicy
School: DCU Freshman - Major: Mathematics ; Minor: Comparative Literature
Hobbies: Volleyball: Sera has been playing since she was 8. This started out as another one of the ‘Mommy, I want to because all my friends are’ and ended up as with Sera on a nationally ranked team as one of the top setters. At 5’5’’, she is rather short by comparison to her team mates but Sera makes up for that in speed and ability. Parents of her team mates say she comes out of no where and the only thing that has stopped her from going after a ball is a wall. Volleyball is something that requires seven day a week dedication between practice on the court, time working out in the gym, and basic footwork drills at home.
Travel: One of the things Sera adores is world travel. From just going to a near by state to flying across the world to Japan, the young lady is slowly crossing locations off her list. At first it was just family vacations. A week in Grand Cayman. Fourteen days exploring parts of Japan. Then, it became school trips. A Spring break to England. A class project in Vancouver. Any excuse to see the ends of the world. Now going into college, her father has given her permission to travel on her own. Nothing too costly and keep the GPS on at all times but he supports his daughter broadening her horizons and experiences.
Cooking: Sera loves to create in the kitchen. From small meals to a feast. From Chicken to Fish. This woman loves taking a recipe and making it her own. After all, recipes are just a starting point. One of her favorite things to make is Country Fried Steak paired with mashed potatoes, green beans, and bread. So messy but the end is worth it! Though be warned. She cannot make a gravy.
Virtues: Logical: Brain before the Heart. Sera follows logic and fact long before she allows emotion to drive her choices and decisions. This has made her a great person for friends to come through that cannot look past their rose tinted glasses. Though not too heartless to turn away a crying friend, she will work at showing the logical outcome and the best steps to reach said out come. She is also is quick to be able to analyse a situation and create the best possible solution. Her ultimate goal is not just to protect herself but everyone around her. Social Butterfly: It’s hard to walk in a room and not find someone who doesn’t know Sera. Strangers quickly become acquaintances and many go on to become friends. Sera believes in the power of networking and that unless you go on to insult her, everyone is worth at least a pleasant smile. Driven: Sera knows what she wants and she’ll go after it with everything she’s got. Not afraid of failure, she is willing to step outside of the box and come up with ways to get things done. Sera has ambitious dreams and goals for her life. She knows that they won’t be handed to her on a silver platter. Self motivated and hard working. Many times people have to remind her to slow down.
Flaws: Sarcastic: With science coming out to say that sarcasm is good for one's brain, one could say this is a good trait! However, others will still disagree as she puts a little tone into her words and rolls her eyes. Sera’s natural reaction to anything she finds ‘idiotic’ is a sarcastic comment of some sort. Short Fuse: Even behind that polite smile, Sera could be plotting your slow, painful death. She has a short fuse for excuses, uneducated arguments, and laziness. Deadlines are one of her pet peeves. If something is supposed to be done by a certain date and two weeks later, you are still making excuses, expect something to be said in a manner where you aren’t sure if she is about to bake cake or slice your throat. Sera would rather do everything herself than rely on others if possible. Workaholic: As driven as she is, it has caused Sera to become a workaholic. As a student, it is mostly her school work that ties her up but she is always doing something. Many times she forgets to have fun or relax working into the late hours of the night until an assignment is to her liking. In her summer jobs, she’s the same way. Though rarely the first to arrive (girl is not a morning person) she is normally the last to leave. And just because she is at home does not mean she’s goofing off. Several times friends have told her they would stage an intervention. Many times they try to drag her out. Every time she ends up coming home to work.
PHYSICAL DESCRIPTION - Reference
Eyes: Large and Blue (#6F8FA4). They are large enough that every time she goes to a new doctor they think something is wrong with her thyroid. (thanks Mom! - true story-)
Hair: Long Blonde hair that comes just past her shoulder blades. Bangs are cut to feather around her chin and face. Color: Light Ash Blonde
Face:Narrow towards the chin and high cheek bones
Clothes: Business Casual. Slacks or dark jeans with a good blouse and black pumps. She likes to look her best even when dressing down because she believes it allows her to have better focus and accomplish more.
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Posted: Sun Jul 26, 2015 9:44 pm
Senshi: Sailor Demeter, Senshi of Landscape Demeter Asteroid
Challenge: Less is More!
Fuku Colour: Main Color: Emerald Green Secondary Color: Sapphire Blue
Fuku: I am horrible at trying to put this all to words so images to use as references! Though it should be noted I do not know any of this art so nothing can be used 100%. I will be more than happy to work with an artist on look. Love input. Outfit on the Left. Top part and accessories Another Idea
Attacks: General Information Softscape: elements of a landscape that comprise live, horticultural elements Hardscape: the non-living or man-made fixtures of a planned outdoor area. Mature Tree is normally defined by it's ability to produce viable fruit
Sailor Scout Attack: Remove! A small green light forms at the tips of Sailor Demeter’s fingers. She points towards a softscape item in the landscape and the light forms around it. Directing it with her hand in both location and speed with how she moves her hand, Demeter can send the softscape item anywhere within 10ft of her. It will drop out of her control after striking something, when she closes her hand, or after 30 seconds.She can only move softscape items that weigh under 50lbs. This attack can be avoided by moving out of her ranging or if someone grabbed her hand before she could give the item its new location. The target item would then drop where it is at. Used: 3x per battle
Note: Whatever she moves does not return to its home after the battle. When she rearranges the landscape, it stays dropped in said place.
Super Sailor Scout Attack: Remodel! Like above only this time, both hands start to glow. Demeter is able to reach out to a 20ft radius lift softscape items of up to 100lbs, sending them elsewhere in a circle around her as if an extension of her hands. She can either do one large object or two smaller items. This attack can be avoided by moving out of her ranging or if someone grabbed her hand before she could give the item its new location. Used: 3x per battle
Note: Whatever she moves does not return to its home after the battle. When she rearranges the landscape, it stays.
Eternal Sailor Attack: Redesign! Forming a ball of green light in her hands, Demeter drops to her knees and sends the energy into the ground at her feet. The light begins to glow under her before spanning out in a 20ft radius. The entire landscape within that radius is forcefully re-arranged. Hardscape and Softscape objects lift from the ground and begin to spin as if caught in a tornado coming to find new homes elsewhere within the circle. Demeter has no control over where they will land and everyone but her at the circle stands a chance of being struck by landscape items. This results in being knocked back, bruising, pain, or anything the character’s player would like. She is not able to move mature trees. After 30 seconds, the items stop moving and fall wherever they happen to be. The attack can be avoided if one is able to get out of the range or get to the ‘eye of the storm’. If Demeter is struck at the center, the attack ends and everything falls. Used: 1x per battle
Note: Whatever she moves does not return to its home after the battle. When she rearranges the landscape, it stays.
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