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[Doomed Tournament II] Tor "Wins"

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Tacitus
Captain

Codger

PostPosted: Mon Mar 20, 2006 5:58 pm


As you are teleported to this arena you will notice upon arrival that the entire landscape for miles around is nothing but hard terra, rock, hills, and high mountains. The sun beams down on certain locations, making the silhouette of the taller mountains perfect camouflage for those of shadow nature. There are many hiding locations to ambush, and many environmental hazards such as the sharp rocks upon the mountains edges, and the dreaded eight ft rock creatures that live within caves. (use your imagination)

((The above was from the tournament. Yes, the majority of this was copy and pasted, standard entrance procedure. XD))

Torment appears in the middle of the vast expanse of rock and earth, his presense commands all to bid him welcome, raw power flowing from his form. Ashen gray locks fall across his flaming eyes of vibrant violet, hiding two small wings in a mess of hair. About his head a light blue sheen can be seen, a material of some sort of clear crystal with a faceted appearance, an ornate vestment of silken blue threads covering his loose grey dress shirt, but the depiction of a weaping phoenix upon the back is clear as day. A strand of azure crystal beads 'round his neck cannot even be seen.

Two violet wings wreathed in blue flame extend from his back, complimenting the blue chain that is wrapped around his right arm. Arcs of blue lightning spark between his fingertips and the shards of metal that surround his hands like a pair of fractured gauntlets. An orb of crimson flecked with emerald surges around him in a steady unrelenting pace. His midnight blue cargo pants bulge near the bottom as two boots of a similar color wrapping around his feet.

His two fingers of mithral construction twitched and moved of their own accord, seperate from the rest of his hand as he stood in the middle of the vast expanse of rock and earth. Streams of mana flowed around him, passing through his form and through the chain around his arm. Already he had begun, already he had seen the demise of his opponent.

Statistics
Incarnum Radiance: Four times per day Torment can produce one of four Auras. The effect lasts 4 rounds. I will clarify that only one aura may be active at a time.
Silver: Aura of Deflection
Ashen Gray: Aura of Destruction
Blood Red: Aura of Accuracy
Emerald: Aura of Speed
Reshape: Torment can take a single post three times per day to reshape a Soulmeld into another Soulmeld, unbinding it in the process. This does not include the start of day shaping.
Rebind: Torment may take an entire post once per day to bind a Soulmeld to a Power Center. This does not include the start of day rebinding.
Perfect Meldshaper: Once Per Day Torment can flood each of his Soulmelds with a single Essentia Point without actually expending that point.
Soulmelds Avilable: 9
Power Center Binds Available: 5
Essentia Pool: 20


Soulmelds
Crown Power Center: Crystal Helm
This helm is formed from the soul, pure light in a pale blue form that enhances the mind and extends the body. This soulmeld enhances the mental fortitude of the wearer and refracts his form, letting him deflect attacks easier. The Meldshaper can use a point of Essentia to force himself out of the way of an attack or to nullify an attempt to manipulate his mind, if he is aware. Binding this Soulmeld allows the Meldshaper's weapon to affect incorporeal creatures and those usualy not affected by physical weapons.
Feet Power Center: Impulse Boots
These boots grant the ability to avoid surprise attacks, acting on magically aided impulses. When attacked from behind the meldshaper is given a knowledge and an attempt to dodge. Expending an Essentia Point allows the meldshaper to literally leap out of the way of an attack. When bound this Soulmeld gives the ability to dodge traps and spells with greater ability.
Hand Power Center: Lightning Gauntlets
When worn these gauntlets allow the meldshaper to touch a subject and deliver a devestating shock to them. Expending an Essentia Point enhances the effect and adds a stunning quality to the attack. When bound the effects of the Soulmeld may be transfered through a weapon.
Arm Power Center: Phoenix Feather-Bound
This Soulmeld manifests as a long chain with a blade on one end and a weight on the other that only Torment can shape. It is nearly infinite to his will and with the expenditure of an Essentia Point can make a very effective assault weapon. When Bound it constantly aids Torment in channeling mana.
Brow Power Center: Planar Chausible
This Soulmeld gives the Meldshaper a slight resistance based on a single plain to which he is most aligned. Torment is aligned to Elysium, a good aligned plane, thus he is granted a resistance to cold. Expending an Essentia Point makes this an immunity for 3 posts. When Bound to the Brow this Soulmeld enhances the Incarnum Radiance of the Meldshaper. When bound to the Soul a Gate may be opened by expending three Essentia Points.
Shoulders Power Center: Wings of Flame-Bound
This soulmeld allows Torment to form to great wings of blue and violet flame from his back. These wings grant flight but with fatigue. Expending an Essentia Point allows him to use the Wing Shards attack, firing off wisps of flaming incarnum to attack the enemy. When Bound flight is possible without fatigue and the Wing Shards become more powerful.
Throat Power Center: Arcane Focus-Bound
This manifests as a necklace of blue crystals that wraps around the Meldshaper's neck, glowing with light whenever a damaging spell is cast. This Soulmeld gives offensive spells a little kick, but not much. Expending a point of Essentia speeds up spell completion. When bound this Soulmeld gives damaging spells the ability to stun a single target for one round of posting. This does nothing for spells that affect more than one target.
Heart Power Center: The Inferno Within-Bound
This is the embodiment of the link Torment has with his wife. This is not an actual Soulmeld, but it takes up a slot simply because it is that important to him. This fuels the Soul Forge and if Kalie is in danger will warn him of such. The Visage of the Phoenix can react with this "Soulmeld." It manifests as a ring upon his finger and a flame in his eyes.
Soul Power Center: Soulspark Familiar Variant-Bound
This...is Shar. This Soulmeld has no purpose in combat, but it cannot be unshaped. Binding is possible for Torment, but not for Shar. Neither Brother can have their souls drained while this Soulmeld is shaped, and they can give off light (blue or red/green) depending on wich one is flesh and which is a Soulmeld. Torment helps maintain concentration and dispel distractions, allowing Shar to focus on his opponent, while Shar gives Torment on tips with fighting without magic.
PostPosted: Tue Mar 21, 2006 2:51 pm


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xX Kill Strike Xx


Tacitus
Captain

Codger

PostPosted: Tue Mar 21, 2006 4:29 pm


Light blazed around Torment as mana channeled through him, a surge of Essentia flaring through the Arcane Focus. As the light faded, so did he. As yet this Perception Null acted as merely a simple invisibility spell, but as the effect continued it would grow stronger as more of his mana channeling capacity for the day was fueled through it. Once he passed from sight he thrust up into the air, a rush of unseen flame rippling in his wake. Already his focus was set to shaping the streams of mana that passed thropugh him into another effect. He would give this man no quarter, aside from a tacit agreement that his spells, though not Soulmeld based abilities, would not kill him. When physical wounds and perceived wounds through his spells amounted to enough to kill him the most that would happen would be unconsciousness. For all intents and purposes K would perceive these wounds as real, even if a limb should be severed, but no real harm would befall him from any 'spell.'

Statistics
Incarnum Radiance: 4
Reshape: 3
Rebind: 1
Perfect Meldshaper: 1
Essentia Pool: 19
Perception Null ||||


((Each line for Perception Null represents one of four perceptions. Sight, Sounds, Smells, Aura/Influence. After the first, this post, he passes from sight. After the second he makes no sound, etc, etc. The bit about the perceived wounds is just my way of not killing anybody. Like I said, all effects will act real, but unless K has a really weak willpower and decides he wants to die, nothing permanent should befall him.))
PostPosted: Wed Mar 22, 2006 4:56 pm


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xX Kill Strike Xx


Tacitus
Captain

Codger

PostPosted: Wed Mar 22, 2006 10:39 pm


His aura would seem odd to the man looking upon it, as if it were many times larger than it should be, and -against all logic- seemed to have grown wings of its own. This, of course, would easily be deducted that the wings were an extension of his soul, blazing with a flame held within. The first shot would strike these very wings and halt altogether, creating a reflex action which pulled the wings around him in a cocoon of protection.

The air seemed to scream around him and then all vibration around him seemed to cease, not only disrupting sounds but blocking major signs of his passing. Streams of unseen mana contonued to flow through him as his wings burst open, sending a flurry of very visible and very deadly Wing Shards towards his opponent. [Essentia Point Used] For a moment a silver glow filled the air, outlining his form, but this too faded from sight. [Incarnum Radiance Activated]

As the sharpened feathers of soulstuff darted at the opponent Torment began to soar ever higher, his wings hardly moving. The chain began to unravel from its neat packing around his arm, slowly spiralling about him and floating upon the air. Energy began to crackle through it quite loudly...or not seeing as sounds had been quashed as it began to flood with power, allowing it to not only channel mana, but be rather useful in combat as well. [Essentia Point Used] Still connected to him by a few links around the wrist it darted down to strike out at K, unseen and unheard by the effects of Perception Null. It bent to Tor's will, extending to near infinite lengths effortlessly, the small feather on the end growing and sharpening to a rather nasty looking point, almost like a scythe, the edges jagged and, should he strike true, able to jut out and latch on like a barb.

Statistics
Incarnum Radiance: 3
Reshape: 3
Rebind: 1
Perfect Meldshaper: 1
Essentia Pool: 17
Perception Null ||||
AURA
CHAIN
PostPosted: Fri Mar 24, 2006 11:58 am


As far as K could tell, his opponent was quite far from him as the saw the outline of kinetic energy about his opponent the action before. Jumping up would prove fatal, and especially if he could not see his opponent actions at all. K, did indeed see the flurry of feathery like spikes be hurled at him though, giving off another tip of where his opponent was located within the sky. Maybe if he was lucky his opponent would get tired of the cat and mouse game and actually come down and fight, visibly.

K moved quickly though, not just a normal human, but far greater, his speed was blurred as nothing could be seen except for a dark blur as each and every individual feather would be left in its position of striking hitting the ground where only his footsteps would be. After the feathers would be depleted of action he would not just stop, but keep running and then jump. His single bound sent him soaring high into the sky yet still low to the ground moving quite fast in the direction he was in. He landed in a roll and with boths guns out and ready.

He turned around, more than a hundred yards away from his last position, when he got attacked by the feathers. (Assuming that the chain would follow) His sensitive skin felt the brush of kinetic energy again, not seeing his opponent would only mean that something was coming for him. But, as long as his body could feel the movement of this unkown weapon, or opponent he would be able to dodge quite nicely.

xX Kill Strike Xx


Tacitus
Captain

Codger

PostPosted: Fri Mar 24, 2006 2:27 pm


Though it meant little at the current time, all smells coming from Torment and the items he currently wore simply ceased. The Wing Shards were all dodged effectively, and this was not exactly a surprising sight to Torment. He didn't exactly expect to strike, but at least create some form of counterattack and keep the opponent busy. The chain swooped down upon his original location like the singer of a scorpion, but instead of lodging itself in the rock it seemed to hit an invisible barrier and richochet.

Along with the mana channeling to fuel the Perception Null mana began to flow through the self proclaimed archmage as a reaction was acheived and catalyzed. As yet the force to come was a minor one, a rippling of the earth that seemed to center on K as if light was bending at the surface to no real effect. The Arcane Focus would flare and K might feel heat and pressure, but as yet the effects were negligable, aside from the accelleration of the beginnign of the spell. [Essentia Point Used]

The chain's path was not taking it back towards K directly, but out and around to encircle him. This wouldn't be very close, but he'd know the chain was surrounding him if it accomplished such a feat. The outer perimeter was set to be established at around fifty feet from K from where he was standing now. Should he try and run over the chain the section he'd attempt to leap over would make an attempt to move and strike at him.

Statistics
Incarnum Radiance: 3
Reshape: 3
Rebind: 1
Perfect Meldshaper: 1
Essentia Pool: 16
Perception Null ||||
AURA
CHAIN
PostPosted: Mon Mar 27, 2006 5:59 pm


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xX Kill Strike Xx


Tacitus
Captain

Codger

PostPosted: Mon Mar 27, 2006 6:44 pm


((~Locked by Tac~))
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