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Layla Natas Duskhill "The Necromancer"

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Blood Born Angel

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PostPosted: Wed Jul 22, 2015 1:03 am


Layla Natas Duskhill

Nickname(s):
"Dusky"
Alias/Titles:
"The Necromancer"
"Lady Duskhill"
"Lady Death"

Race:
Elven

Age:
20

Occupation:
Dentist
 
PostPosted: Wed Jul 22, 2015 1:04 am


User Image


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[size=18][color=darkblue]Blades Combat Teacher[/color][/size]
[size=9]"[color=darkgreen]The Necromancer[/color]"[/size][/align]
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[size=9][b]Active Shroud:[/b] ----
[b]Mood:[/b] ----
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Blood Born Angel

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PostPosted: Wed Jul 22, 2015 1:15 am


Personality:
Layla is a high spirited individual. She loves her work more than anything and despite her young age is a mastermind with the arcane arts. She is aggressive and pushy with everyone, especially people she likes, and has the attention span of a four year old. She is hyper-vigilant to details, but is lost on most social norms. Even though she acts stoic and uncaring to outsiders she is actually quite sensitive and being judged for her magic and work hurts her deeply. She is very affectionate for her subjects and immune to all temptations from the dark. Her heart as pure as gold when it comes to the end of the day.

Biography:
Layla was born on the winter solstice during the witching hour. Some say that she had been cursed when she was conceived; dark powers twisting the innocent newborn into something foul. Her mother was the only one she had growing up. The rest of her family's whereabouts are unknown. They lived in a swampy region next to a run down village of fishermen. Her whole childhood she had been harassed and called a Witch for the things that she could do.

It was when she was eight that her mother became deathly ill. Layla tried everything she could to help her mother get better but nothing seemed to work. Her mother slowly wasted away before her eyes and she could not stop death from coming.... or could she? She knew she had magic in her. It had become painfully obvious when she made candles go out in rooms just by walking in them. Or when she stepped into a shadow and suddenly found herself someplace else. Maybe she could stop death with her magic too.

Layla began experimenting with her magic powers. It was hard on her own. She knew nothing of how magic worked. For days she sat out in the swamp trying to do something.. anything with magic. It wasn't until she came across a dying bird that she felt the strange sensation of magic in her. It seemed to be coming from the poor bird and she wondered why. Curiously she held the bird and felt the necrotic energy of an imminent death flowing through her fingertips. It dawned on her that her power reacted to negative energy and that she would be able to do nothing if she could not learn to manipulate it.

She started with the little bird. Trying her best to stave off its death by drawing out the necrotic energy. Although the bird seemed to be getting better, and her power stronger, in the end the bird passed away anyways. She tried over and over on multiple creatures she stumbled across to keep death from claiming them, but their lives were stolen each and every time. Time was running short for her mother as well, and Layla became more and more obsessed with her work.

She began to loose hope on her project, because no matter what she did death claimed ever animal she tried to save, but an idea came to her one night while poking the corpse of a dead bird. It's body still gave off powerful necrotic energy. Could she use it to make the bird move again? She began to try and reanimate the dead critters she had collected, and slowly she was able to make them move again, till finally she had created her first true undead creatures. She quickly realized that this wasn't the same thing as keeping her mother alive though, and sat by her mothers side somberly as she quietly slipped away one night...

In the end Layla had failed to save her mother, but that would not mark the end of Layla's quest to end death. She would spend most of the rest of her life studying magic and things to do with the afterlife. She was a genius and a prodigy of the arcane arts. In her teens her power began to rival even that of the most prominent wizards and sorcerers. She toiled relentlessly on her experiments to make more then just an "undead" servant, and truly reanimate a corpse and bring them back to life. Layla now resides in Janhall; where she is settled down after years of research and study. She still experiments in the privacy of her home, but she keeps things.. quieter then she use too. Hopefully the answer to her questions is nearer then she thinks.  
PostPosted: Wed Jul 22, 2015 1:16 am


Layla's Grimoir


This book is a complete compilation of all Layla's spells and their recorded effects, strengths, and weaknesses. Layla would actually have this book somewhere in her possessions to keep track of all the spells she knows even if she has them memorized.

* V,S, and M stand for Verbal, Somatic, and Materials. They are how the spell needs to be cast. Verbal means there are words to be spoken, Somatic means hand gestures, and Materials are arcane components needed to expend the spell. If she does not have the required materials she can use an Arcane Implement (magical orb, wand, staff, etc.) to replace the materials needed.



At-Wills: At-Wills are spells and abilities that Layla can literally cast at will. They cost little to no magic power or effort to be used.

- Message
Casting time: Instant
Casting resources: V, S
Duration: As long as caster keeps concentration on their target.
Range: 20 meters
Damage: N/A
Effects: Sustainable
Description: The caster whispers to a target a message that only he/she can hear, and they may reply back in a whisper that only the caster may hear. This spell can travel through thin wooden walls, stone walls no thicker then 5 feet, and metal ones no more then 2 inches thick. The message can also travel around obstacles and does not need to go in a straight line.

- Ghost Speak
Casting time: Instant
Casting resources: V
Duration: Infinite
Range: Within normal hearing distance.
Damage: N/A
Effects: Draws nearby undead toward caster like a beacon. Whether benevolent or malevolent.
Description: The spell-caster can speak with any form of undead. Both parties are able to understand each other no matter what language they speak.

- Chill Touch
Casting time: A couple of seconds.
Casting resources: V, S
Duration: 2 minutes Max.
Range: 100 meters
Damage: Minor Necrotic Damage. (Necrotic damage burns away life force, not usually causing any physical damage)
Effects: Can induce fatigue in target. Target can't heal as long as spell is active. Sustainable for 2 minutes.
Description: A ghostly skeletal hand appears from thin air and grips the target. It assails them with the chill of the grave, preventing positive energy of any sort from healing them and doing a small amount of damage to their life force. The hand is incorporeal and cannot be removed until the spells duration has been expended.

- Blade Ward
Casting time: A few seconds.
Casting resources: V, S
Duration: 5 minutes, (or until broken)
Range: Touch, Self
Damage: N/A
Effects: Magically wards off blades. Reduces damage by 5%
Description: The caster enchants their clothing, or the air around them with a magical ward that gives them a slight resistance against blades of any sort. The spell can be broken if the assault is too powerful or they are enchanted weapons.

- Mage Hand
Casting time: Instant
Casting resources: V, S
Duration: Instantaneous
Range: 20 meters.
Damage: N/A (Unless an object is thrown at someone)
Effects: Telekinetic force allows the user to move small objects around. Sustainable.
Description: The caster uses telekinesis to move around small or light objects. This is very useful for grabbing things without the need to walk over to them, or getting things from hard to reach places.

- Mending
Casting time: 30 seconds
Casting resources: V, S, M (small bits of wood or metal)
Duration: Instantaneous
Range: Touch
Damage: N/A
Effects: Small blue light appears from casters hands
Description: The caster can mend broken objects and equipment with just some scraps or pure magic. The mend is always perfect and there will be no flaws in the reconstruction.

Rank I Spells:

Rank II Spells:

Rank III Spells:

Rank IV Spells:

Rank V Spells:  

Blood Born Angel

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PostPosted: Wed Jul 22, 2015 1:23 am


The Necromancer's Experiments


The necromancer has done many experiments over the years. Some have born great discoveries and others are... interesting... to say the least.

[Coming Soon!]
 
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