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[Q] Aislyn Síoda // Sailor Hippolyta, Senshi of Conquest

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Parue

Tricky Cleric

PostPosted: Tue Jul 14, 2015 4:43 pm


User ImageSailor Hippolyta
Name: Aislyn Síoda

Nickname: Ash ( Only Jeanne Boucher calls her this, and is the only one who dares )

Age: 18

Birthday: December 12

Sign: Sagittarius

Gemstone: Blue Topaz

Blood Type: O

Fav. Food: Caramelized Scallops

Hated Food: Mc. Rib Sandwich

School: Crystal Academy

Hobbies:
Ballet || Aislyn has been in ballet sense she was a small girl, and even at a young age, she took it very seriously. When other young girls were hopping around and giggling, Ash was working on her carriage and dreaming of the days she would be old enough to dance on pointe. As she grew into her teen years, she was eternally gratefull that her body type proved to be one ideal for ballet. Naturally lithe and slender, without being gaunt, with strong joints, she started pointe work at age nine ( Her dance instructor would not let her start any earlier due to the health risks to soft bones )

She attends formal ballet class four times a week, but practices in her home almost every day when circumstances allow. Still in highschool, she is not considered a professional ballerina, as her parents deem that her studies should be her main focus until she graduates, but she does perform with a local dance troop, but can-not sign on until she graduates and hits her 18th birthday.

This hobby, this passion, takes up a good deal of her life and time, and is something that she can be particularly ruthless when it comes to defending it. While she is cordial with most other ballerinas, and they refer to each other as friends, its not unknown for the dancers ( herself included ) to be cutthroat when it comes to dealing with each other.

Classical Music ||
Aislyn herself does not play any particular instrument, though her mother is a wonderful piano player, she does enjoy immersing herself in classical music. Dancing to it, letting it play in the car when she is on the road, even playing softly in her room when she is sleeping. It is her music of choice, not that she disapproves of other music ( most of the time ) she just prefers the works of the old masters. Opera and Instrumental concerts are several things she is known to frequent, mostly with her parents, but more and more so on her own as she grows older.

Equestrianism ||

When her family moved to destiny city, they also brought their two horses, which are housed at the destiny city stables. One horse is hers, the other her mothers. Bonding with her horse has been an outlet for her, and is probably one of the few places were she is truly relaxed, and even willingly interacts with other people. ( While she would be just as happy riding alone, horses are social creatures so she ends up often meeting people she would otherwise not necessarily talk to. ) Unlike other girls who come from the same financial background as her, Aislyn takes every opportunity to take care of her horse herself. She grooms and takes care of her stallion any time she is available, not afraid to get a little bit dirty, and not afraid to show others how to care for their animals if they ask for it. ( Ash feels if you cant take care of your animal, then you shouldn't have one, and shes not afraid to tell you so )

Archery || What started off as a class at her elementary school, eventually became a full blown hobby. Her family even has a small two target archery range on the house grounds, but she prefers to practice at the public range. Her competitive nature really takes over, and she loves to enter in competitions ( even though she is not the best, and rarely gets into the higher levels ) it only pushes her to try harder and get better.

Virtues:
Determined || Aislyn is a hard worker and not one to be discouraged by momentary setbacks. She takes failure as a sign that she needs to work harder, and knows that there is no sweeter victory than a job well done. Once she sets a goal, she does everything in her power to see it accomplished. She is great at seeing projects through from start to finish and is not the sort to do things by half measures.

Steadfast || Aislyn knows her core values and she sticks to them. Once she makes up her mind, it's very hard to get her to change it - but she'll never be accused of being a flip-flopper. She is not afraid to stand up for what she believes in and defend her point of view, even if her point of view might make her unpopular. Aislyn sticks to her guns and and does what she thinks is right, not what peer pressure says to do.

Composed || Aislyn is cool under fire, able to keep a calm head where others might be pushed to emotional extremes. She is good at staying calm and rational, even in heated situations, and using her position of rationality to find solutions. (She has an excellent poker face.)

Flaws:
Aloof || Aislyn seldom seeks to make friends, preferring to spend her time devoted to solitary pursuits. Even in social situations, she is not forthcoming about personal details and makes no more than the minimum effort required to participate. She considers most of her peers with a slight sense of distaste - they are so petty and so not worth her time.

Self-destructive || Aislyn pushes herself hard - too hard, in some cases. She has a habit of practicing until she's too sore to move and spreading herself too thin, devoting every single second of time to an activity and not leaving enough time to herself to unwind. She is the definition of burning the candle at both ends, and when she crashes, she crashes hard.

Competitive || Aislyn wants to be the best she can be - and she can't stand the idea that anyone else is better than her! When it comes to grades, dancing, or anything else she's being compared to other people, Aislyn works tirelessly to come out on top. She doesn't have friends, she has rivals - and she's certainly not doing anyone any favors.


PHYSICAL DESCRIPTION

Eyes: Icy Lavander

Hair: Palest Lavander, . with a faint ombre to white, See references! smile Usually worn in a piled up-do. When loose goes to mid back.

Face: Heart shaped, very Pixy-ish.

Clothes: Crystal Acadamy school uniforn.
PostPosted: Tue Jul 14, 2015 6:00 pm


Senshi:

Challenge: "You will Kneel."

Fuku Colour:
Main Color: Pale Violet
Secondary Color: Silver
Fuku:

Concept art!User Image
Attacks:

Sailor Scout Attack:
Conqueror's Shot
Hippolyta draws her arm back like she is aiming a bow and arrow. A bow of light, and an arrow appear. When she lets the "arrow" fire, whoever she had her sights on is who the arrow will go after. The arrow is sort of a target seeker as it were, and will follow the target as long as Hippolyta has her eyes locked on the target. If her eyes leave the large it will continue forward untill hitting something. On contact with target there is a small explosion. The explosion will be made primarily out of light and pressure. No singed or exploded limbs would take result from, but the force exuded on the enemy would knock them back, potentially barrel them over or into things with a rather unpleasant force.

Visual Reference

Arrows can only adjust trajectory once.
Can be used twice a battle.

Super Sailor Scout Attack:
Conqueror's Burst
Hippolyta draws her arm back like she is aiming a bow and arrow. A bow of light, and an three arrows of light appear, floating but not actually in her touch. after sighting three targets, she lets the arrows fly, and they will continue on their course after their target as long as they star within Hipp's field of vision.On contact with target there is a small explosion. The explosion will be made primarily out of light and pressure. No singed or exploded limbs would take result from, but the force exuded on the enemy would knock them back, potentially barrel them over or into things with a rather unpleasant force.

Visual Reference


If there are less than three targets, the arrows will double / triple up on the chosen target.


Arrows can only adjust trajectory once.
Can be used twice a battle.

Eternal Sailor Attack:
Fall of the Conquered
AoE: Hippolyta announces the attack, which causes the gems in her tiara and brooch, and fuku to glow. Any opponents within 8 feet in any direction in her will be compelled to take a knee in genuflection.

If she moves, the AOE follows her, if she moves out of range the opponents previously under effect will be able to rise immediately.

The attack lasts for 40 seconds.

First stages would nearly be bowled over.

Second stages would be able to make sort of knee shuffle walk out of the effected area with extreme concentration.

Characters of the same rank can fight the urge to kneel, but it would require all concentration to stand and get out. Think almost like the scenes in old DBZ when they are
gravity training.

Fourth stages, would be able to stand with minor concentration, but it would be rather irritating to deal with, think this scene from futurama.

Parue

Tricky Cleric


Sami-Fire

Devoted Senshi

9,325 Points
  • Magical Girl 50
  • Over Easy 100
  • Invisibility 100
PostPosted: Tue Jul 14, 2015 6:26 pm


Parue


Hello Parue! I'm here to give you some crits.

Civ portion looks good, so onto the powered portion! I have one quibble with the Basic and Super attacks. I'm worried that the eye contact part may make the attack too hard to dodge. Granted, even a subtle shift could throw things off, but just in case, do you have any alternative targeting methods?

Also, for the Eternal attack, I feel there should be some more description of potential wiggle room in the attack just to cover yourself in case people ask. For example, is it less powerful on opponents of equal rank or stronger? Can people resist it even though they feel the compelling? Basically, just include some notes that people can react how they want to it.

That should be everything! Quote me if you have questions or once you have made changes.
PostPosted: Tue Jul 14, 2015 6:44 pm


Sami-Fire
Parue


Hello Parue! I'm here to give you some crits.

Civ portion looks good, so onto the powered portion! I have one quibble with the Basic and Super attacks. I'm worried that the eye contact part may make the attack too hard to dodge. Granted, even a subtle shift could throw things off, but just in case, do you have any alternative targeting methods?

Also, for the Eternal attack, I feel there should be some more description of potential wiggle room in the attack just to cover yourself in case people ask. For example, is it less powerful on opponents of equal rank or stronger? Can people resist it even though they feel the compelling? Basically, just include some notes that people can react how they want to it.

That should be everything! Quote me if you have questions or once you have made changes.


Better? 8D For basic and super, I left the stipulation of still needing eye contact, but added the limitation that they could only adjust trajectory once. So if a person jumped up some stares to try and dodge, they would be out of luck, but if they jumped over a wall, and back down the other side, they would be free and clear.

Added some visual references and specified a bit more for eternal. smile

Parue

Tricky Cleric


Sami-Fire

Devoted Senshi

9,325 Points
  • Magical Girl 50
  • Over Easy 100
  • Invisibility 100
PostPosted: Tue Jul 14, 2015 6:58 pm


Parue


Almost! I'm concerned that not giving second or first stagers a chance to resist the Eternal may be a bit too powerful. Maybe add a quick mention of how hard it is for second and first stagers to resist? Basically I feel everyone should have a liiiiitttle chance to fight, however unlikely it is for them to wholly resist.
PostPosted: Tue Jul 14, 2015 7:25 pm


Sami-Fire
Parue


Almost! I'm concerned that not giving second or first stagers a chance to resist the Eternal may be a bit too powerful. Maybe add a quick mention of how hard it is for second and first stagers to resist? Basically I feel everyone should have a liiiiitttle chance to fight, however unlikely it is for them to wholly resist.

Maybe now? 8D

Parue

Tricky Cleric


Sami-Fire

Devoted Senshi

9,325 Points
  • Magical Girl 50
  • Over Easy 100
  • Invisibility 100
PostPosted: Tue Jul 14, 2015 7:47 pm


Parue


Bingo! Here's your stamp, and a GM will be by eventually to give more crit and/or a full stamp!

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PostPosted: Tue Jul 14, 2015 8:45 pm


i super love this concept! great design too :'>~

chiickadee

Princess Hoarder


Parue

Tricky Cleric

PostPosted: Thu Jul 16, 2015 5:07 pm


chiickadee
i super love this concept! great design too :'>~


Thank you Chii!! <3 I'm honored you like her so much <3 Shes one of my oldest OC's <3 ( Though slightly adapted for the shop heart heart )
PostPosted: Thu Aug 06, 2015 6:27 pm


Parue


Hey, Parue! Thanks for your patience while I got to this! I love this concept and so the only question I have is a little specification on the explosion that occur in her basic and super attack; how much damage are you thinking these might do?

Are they just 'pressure' explosions, so hit with enough force that they might propel the enemy away and cause bruising on lower targets (which I think would be fine!), or were you thinking that they might actually explode as if a bomb or something was hitting the target? In the latter's case, I think this might need more restriction, if only because we try to avoid explosive magics/weapons as even a small or minor explosion could cause severe damage. If you had anything specific in mind, please let me know and we can work it out!

Drop me a quote and I'll be back as soon as possible!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


Parue

Tricky Cleric

PostPosted: Fri Aug 14, 2015 4:21 pm


Kyuseisha no Hikari
Parue


Hey, Parue! Thanks for your patience while I got to this! I love this concept and so the only question I have is a little specification on the explosion that occur in her basic and super attack; how much damage are you thinking these might do?

Are they just 'pressure' explosions, so hit with enough force that they might propel the enemy away and cause bruising on lower targets (which I think would be fine!), or were you thinking that they might actually explode as if a bomb or something was hitting the target? In the latter's case, I think this might need more restriction, if only because we try to avoid explosive magics/weapons as even a small or minor explosion could cause severe damage. If you had anything specific in mind, please let me know and we can work it out!

Drop me a quote and I'll be back as soon as possible!


I was thinking more like the first, sort of a magical explosion of light ( like what the arrows are made out of ) that is more of a force then a shrapnel filled actual bomb.

It it would propel an enemy, maybe knock them into things if they were close enough. Like if they were directly in-front of say a brick wall, and the arrow "hit" they would be knocked back into the wall, but they wouldn't actually be burned, no limbs blown off or anything. The actual damage would be if they were knocked into / off of anything, though it certainly wouldn't be pleasant and would have a good change to knock a character over.
PostPosted: Tue Aug 18, 2015 2:43 pm


Parue
I was thinking more like the first, sort of a magical explosion of light ( like what the arrows are made out of ) that is more of a force then a shrapnel filled actual bomb.

It it would propel an enemy, maybe knock them into things if they were close enough. Like if they were directly in-front of say a brick wall, and the arrow "hit" they would be knocked back into the wall, but they wouldn't actually be burned, no limbs blown off or anything. The actual damage would be if they were knocked into / off of anything, though it certainly wouldn't be pleasant and would have a good change to knock a character over.


That sound awesome! If you want to edit the profile to include those things, then I will drop a stamp asap!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


Parue

Tricky Cleric

PostPosted: Mon Aug 24, 2015 12:07 am


Kyuseisha no Hikari
Parue
I was thinking more like the first, sort of a magical explosion of light ( like what the arrows are made out of ) that is more of a force then a shrapnel filled actual bomb.

It it would propel an enemy, maybe knock them into things if they were close enough. Like if they were directly in-front of say a brick wall, and the arrow "hit" they would be knocked back into the wall, but they wouldn't actually be burned, no limbs blown off or anything. The actual damage would be if they were knocked into / off of anything, though it certainly wouldn't be pleasant and would have a good change to knock a character over.


That sound awesome! If you want to edit the profile to include those things, then I will drop a stamp asap!


All updated!! 8D

( And, the thing on the other one is updated to <3 )
PostPosted: Mon Aug 24, 2015 1:47 pm


Parue


Fabulous, thank you so much!

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Kyuseisha no Hikari

Crew

Dragonslaying Dragon

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