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Tags: Sword Art Online, Literate, Systems, VRMMORPG, Action 

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Oracle [ Strigoi ]

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a bear necessity

Dangerous Hunter

PostPosted: Sun Jul 12, 2015 12:00 am


███████████████ I n - G a m e - P h o t o

User Image


███████████████ B a s i c s

Name: Jason Bard
.xScreen Name: Oracle

Statistics:
.xx► 17
.xx► August 8th
.xx► Male
.xx► Heterosexual
.xx► Strigoi
.xx► Berserker


███████████████ A p p e a r a n c e

Height: 6'

Weight: 189

Hair Color: Brown

Eye Color: Amber

Distinguishing Features: Dragon Tattoo on his chest and arm.

███████████████ P e r s o n a l

Personality: Oracle is guy that respects the game. While he may have chosen a dark race for his character, he is actually a pretty stand up guy. He doesn't let too many people know that or he'd be sitting duck among his guild. This is no trust among thieves afterall.

Oracle is usually quiet and tries his hardest to remain mysterious. Which is usually because he's thinking about his next raid or plotting his character raise through the game. While Oracle may not be dirty or cold like others in his guild, he isn't above betraying a guildmate he doesn't care for or respect.



Likes:
.xx► Friends: Their people he can trust in a game full of competitive people that may range from school kids to pieces of crap.
.xx► Scenary: The greatest thing about games like this, they take you to a new world. And that is one of the best things FAO has to offer.
.xx► Music: It's a distraction for life that keeps him in certain moods or states of mind.

Dislikes:
.xx► Red Players: Their jerks and sometimes the only way to deal with them is to make them almost feel what others do.
.xx► Twinkies: They're just disgusting.
.xx► Bullies: While they aren't red players, their just as bad.


Strengths: Oracle is caculated player, most of his moves are devised based on his stats, what he is naturally skilled at, and his weaknesses. Which makes him highly adaptable in most situations. To one up Oracle, one must truly surprise him in the heat of battle.

Weaknesses: The fact that Oracle is so mistrusting is one of his biggest weaknesses. Especially within his guild, he finds trust is a hard thing to come by. Traps are also another weakness of his due to their unforeseeable nature. Which almost goes the same for ranged attackers.

History: For Jason, nothing in life has ever came easy for him. He sucked at sports. He made average grades. He couldn't even hold a part time job down like the other kids. Even if that job meant just picking up paper. He'd find a way to screw it up. And it wasn't because he was just an average kid, but because he was bored. When you could figure out something easily, your mind wandered easily and that led to mischief.

It wasn't until he found the world of VRMMORPG did that change. A world within a game, one full of surprises and challenges beyond his wildest dreams. It was vast and diverse. With so many variables, that predicting the outcome of any situation was next to impossible. That was a place he could no longer be bored in. A place where he could lose himself in it. In a world like that, he could no longer be Jason. But a person that looked to the future, an Oracle.


Goals: His heart and the feeling of completing something.

Theme: [ x ]

Voice: [ x ]

Quote: Every shadow shall be dragged into the light.

███████████████ I n - g a m e

Occupation: Adventuer

Relationships:
.xx► //


Guild: Jules

Party: //

Abilities:
Regeneration
    The ability to heal and regenerate mana and health twice as fast as other players. This can be done naturally, without even consciously thinking on it. Players with Regeneration can aid others as well, but the other player must be in their party, and their speedy regeneration slows to that of a normal player when they cast it on others. They are also limited to only being allowed to aid one person at a time.
      ⊲ On their self, the user regenerates mana and health after two posts of not being attacked by a foe.
        ↳ Since this is a passive enchantment, it costs no mana to utilize.

      ⊲ The user can switch this enchantment to another in the party. This will allow to other player to regenerate mana and health after two posts of not being attacked by a foe, but the user will receive the typical regeneration rate while the enchantment is swapped. This means the user will regenerate after four posts of not being attacked by foe instead of two.
        ↳ Switching the enchantment costs 10 mana.


Vamperic Legacy
    Vampires are known for having stronger, faster abilities then the other races. They are physically superior in that way. These abilities buff their physical attacks, and are able to be stacked if the requirements are paid.
      ⊲ Stage 1- Surrounded by a blue aura, the strigoi suddenly gains +40 on the speed stat, making them faster then before. This lasts for a total of three posts and can be stacked with the other stages.
        ↳ Costs 20 mana and 40 stamina.

      ⊲ Stage 2- Surrounded by a red aura, the strigoi suddenly gains +40 on the strength stat, making them stronger then before. This lasts for a total of three posts and can be stacked with the other stages.
        ↳ Costs an additional 40 stamina.

      ⊲ Stage 3- Surrounded by a magenta aura, the strigoi suddenly gains +40 on the defense stat, making them more durable then before. This lasts for a total of three posts and can be stacked with the other stages.
        ↳ Costs an additional 40 stamina.

PostPosted: Sun Jul 12, 2015 9:31 am


███████████████ L v l : 7
Total Word Count: 5685
Total XP: 735

Stats:
      Health: 115
      Defense: 115
      Strength: 125
      Stamina: 130
      Mana: 735
      Dexterity: 120
      Accuracy: 30
      Speed: 200


Techniques:
      Technique Name: The Knight's Blitz
      Origin: Strigoi
      Duration: One Post
      Cost: 30 Mana | 10 Stamina
      Description: The user presses their heel into the ground and pushes off at an increased speed noted to be twice as fast as their base stat. [ Base Speed Stat x 2 ] However, this does only allows them to move this fast for a single charge [ Charge must remain in a linear path from origin ]. If the charge is broken, the speed is lost with it. Yet this doesn't mean if the user breaks into slide or vault they will lose the speed, in actuality they will keep it until coming to a complete halt, landing, or changing direction.
      Incantation:-

      Technique Name: Berserker's Ignorance
      Origin: Berserker + Strigoi
      Duration: One Post
      Cost: Mana and Stamina equal to the difference between the opposing spell's Mana cost and *insert character's name here*'s Defense and Strength combined.
      Description: Due to the lack of magical abilities, the user combines strength and defense [ Defense + Strength ] to overpower magical attacks. Using any body part, the user will bat away attacks. If done correctly, they may be redirected them at other players.
      Incantation:-


      Technique Name: Touch of the Vampire
      Origin: Strigoi
      Duration: Three Posts
      Cost: 75 Mana
      Description: When the user strikes the targeted user with their fist or weapon, the user is capable of draining stamina [ 1/3 of the Technique Caster's Base Stamina ] from the affected each post. The drained stamina is then given to the caster, replenishing theirs. This technique will end after three posts or whenever the affected runs out of Stamina.
      Incantation:-

      Technique Name: The Second Wave!
      Origin: Strigoi
      Duration: Instantly
      Cost: Listed in the description.
      Description: The Strigoi being mainly a physical species incapable of using mana for the most part, are capable of converting mana into stamina in the course of battle. This allows to keep on going when they should have been completely spent. For every 10 mana sacrificed, the user regains 5 Stamina.
      Incantation:-

      Technique Name: The Bringer's Recovery
      Origin: Strigoi
      Duration: Instantly
      Cost: Listed in the description.
      Description: The Strigoi being mainly a physical species incapable of using mana for the most part, are capable of converting mana into health in the course of battle. Which is basically activating their passive ability. This technique allows them to keep on going when they should have been knocked. For every 10 mana sacrificed, the user regains 5 Health.
      Incantation:-

Jai Bait
Captain

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

Jai Bait
Captain

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Sun Jul 12, 2015 9:35 am


███████████████ B a g - D e t a i l

Currency: 260 Xing

Inventory:
Basic Sword (3)
Basic Armor : Chest plate
Crystal: Teleport (3)
Crystal: Healing (2)
PostPosted: Sun Jul 12, 2015 9:36 am


███████████████ N o t i f i c a t i o n s

Jai Update: 07/12/15
Your character has been approved, you may now start roleplaying.
Mekachi Update: 07/13/15
Your bag detail has been updated.
Mekachi Update: 07/13/15
Your character stats have been updated. You also qualify for Lvl 2 status.
Brandon Update: 07/14/15
Your characters techniques have been updated.
Jai Update: 07/15/15
Your character has been updated.
Brandon Update: 07/17/15
Your character's inventory have been updated.
Jai Update: 07/17/15
Your character has been updated.
Brandon Update: 07/18/15
Your character's stats have been updated.
Brandon Update: 07/19/15
Your character's techniques have been updated.

Jai Bait
Captain

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

a bear necessity

Dangerous Hunter

PostPosted: Wed Jul 15, 2015 6:16 pm


The Divine Forrester

███████████████ wink M e s s a g e C e n t e r rofl

Divinity: Reaper || Theif
| Yo Divinity, I'm up for that party raid! If you could save me a spot, that'd be awesome. I'll be there in like five. Thanks. #TheTurnUp #SaveSome4Me #Grind |
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