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Posted: Sat Jul 11, 2015 8:15 pm
Name: Pepper Ann Halliburton Nickname: Pep, Peppy Age: 18 Birthday: 2/13/1997 Sign: Aquarius Gemstone: Amethyst Blood Type: A+ Fav. Food: Bologna + miracle whip sandwiches. Hated Food: Scallops. School: Destiny City University Hobbies: Drying & pressing flowers: Pepper dries flowers in her spare time. She has a small collection of flower presses and she enjoys framing them as gifts or decoration in her own studio apartment. She's learning how to make small keychains and other crafts out of the flowers that she presses, but for now her other great joy is... Papermaking: Pepper uses the flowers she presses and dries to make hand-crafted paper. This paper is given away to friends, sold at small specialty stores, or used to pen letters to friends. Virtues: Industrious: A busy Pepper is a happy Pepper, and this young lady loves to stay busy. Her hobbies are of utmost importance to her, and all of her free time is spent indulging in them. She is very mindful of duties that she is given and will follow orders to a tee until the task at hand is completed. As long as she feels like she's accomplishing something, Pepper is thrilled; she finds pleasure in cleaning, crafting, cooking; she is an apt student and usually achieves high marks simply because the studious work comes easy to her. Her diligence, when paid off in praise, only makes her want to work harder and stronger so that she can do even better at the next task or assignment that comes around. Sincere: Pepper cannot lie. She is always sincere even when it is not the proper route to take. Her attempts at being genuine have, at times, caused hard feelings, but Pepper simply cannot be any other way. Her lack of pretense goes beyond simple honesty; she will always speak her mind no matter the cost - those who know her best know that this is because Pepper thinks honesty is crucially important no matter how minor the interaction. She is not hypocritical and holds others to the same level of sincerity as herself, meaning that when she asks the opinion of someone, she expects the truth at all costs. Flaws:Methodical: Pepper strongly believes that behind every concrete process there is a proven success. Processes are in place because they work - and while some might consider this a virtue, for Pepper it is an absolute flaw. She follows everything by the book, rule by rule; there has never been an instance where this has not been the case. If following the rules means taking extra steps which in turn means spending more time doing what she perceives as the right thing, Pepper will follow the rules one-hundred percent of the time without complaint. When faced with the prospect of cutting corners or disobeying direction or anything of the sort, Pepper tends to freeze up in an attempt to extricate herself from the situation. She would much rather not be forced to make any decision that would put her in a position where rules and processes are side-stepped. When placed in a group situation where the decision might be completely taken out of Pepper's hands, well, the pill is still bitter but it's much easier to swallow - she absolves any guilt she might feel by reminding herself (and others) that the decision wasn't made by her (and that she still thinks they should have taken x route instead of y). Meddlesome: To call Pepper nosy would be something of an understatement. She is, in all honesty, as meddlesome as they come. While every question she poses is asked with only the best of intent, there are times when her incessant needling can become irksome. She is something of an eavesdropper but she is not a gossiper. Simply put, Pepper likes to know what's going on in the lives of those important to her (and even the lives of those who aren't). She isn't usually satisfied with a quick answer, either; the more information she's given, the more questions that Pepper has until finally she has exhausted the patience of the person she's talking to or they've reached a solid end to the discussion. This flaw isn't always about other people, either - sometimes Pepper wants to know the why behind orders, and she is not shy about asking the questions that will get her the answers she feels comfortable with. PHYSICAL DESCRIPTION Eyes: Green. Hair: Deep brown. Just past her shoulders, straight; with longer bangs that she shoves off to the side. Face: Heart-shaped. Dimple in her chin. Clothes: CC. Practical clothes (capris, jeans, knee-length skirts, big slouchy sweaters, etc.)
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Posted: Sat Jul 11, 2015 8:37 pm
Senshi: Sailor Seppina, Senshi of Bats. Challenge: "I'll drive you batty!" Fuku Colour: Main Color: At first I was thinking brown, but I don't want to lose anything against her skin tone, so I'm going to go CC. Secondary Color: I'd love a deep red/scarlet color, but I am very open to CC on this as well. Fuku: B A T S Collar -- Yes, and also BATS. Bow -- The biggest battiest bow. Bodice -- FULL BODICE, real modest-like. Sleeves -- Well, CC. Brooch -- BATS??! Bottoms -- Typical skirt. Bats. Maybe the hemline can take the shape of a batwing. Tiara -- A normal tiara but at the front some bat ears done real artistic like. Maybe a bat head. Or just a bat or two or three. CC. Choker -- Choker. Bats. Shoes -- CC. B a T s. Gloves -- CC ~~bats~~ Accessories -- BATS. Attacks: Sailor Scout Attack: Screaming Echo. Belting out a loud, often ungainly scream, Sailor Seppina is capable of disorienting any targets within a four-foot wide x eight-foot long cone in front of her. Disorientation comes in the form of blurred vision and ringing in the ears - it is more powerful on those of equal strength and becomes less effective when used against stronger opponents, nothing more than a mere annoyance. Once the disorientation has passed, it has passed, and there are no lingering issues. This can effect even friendly targets which leaves the attack sometimes unwieldy. The disorientation lasts fifteen seconds. This attack can be used three times per battle. Super Sailor Scout Attack: Screeching Echo. Same as above, but the cone expands to eight feet wide by twelve feet long, and the disorientation lasts for twenty seconds. The initial screech is stronger; blurred vision is even more blurred and ringing in the ears is even more ringier. The screech does have after-effects: nausea and slight discomfort or short term headaches. This attack can be used twice per battle. Eternal Sailor Attack: Shrieking Cloud. Using an ultrasonic shriek, Eternal Sailor Seppina can summon a cloud of magical bats (upwards of 200) within ten feet of Seppina. These magical bats last about 30 seconds against all targets within the ten-foot radius; should the targets move out of the AoE, the bats will not follow. They cannot attack more than once (they harmlessly erupt upon completion of their task), can be avoided, and can be used once per battle. Upon a successful hit by the bats, the target is left feeling dizzy and minor to moderately wounded.
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Posted: Mon Jul 13, 2015 4:12 pm
Hello, pinchmonster! I'm here to take a look at Seppina and see what needs to be done. The civ portion looks good, no complaints there. Now, for the powered portion... I think you can alter the effects of the Basic and Super attacks a bit. The disorientation can last a bit longer at Basic- 15 or 20 seconds for simple disorientation might be okay. You might also be able to get away with 3 uses of the attack. For the Super attack, you can boost the disorientation a bit more, but I do have one quibble. The headaches should not explicitly last till powering down; what if someone doesn't power down for a while after getting hit? Just leave it as a short term headache. For Shrieking Cloud... first, you may want to specify that the bats aren't draining life energy (like what Negaversers drain), but some other kind of energy. It's not a huge thing, but it'll help you if people ask. On the upside, the bats can probably last longer than they do (30 seconds, perhaps), but on the other hand, they cannot be unavoidable. Homing properties are fine, but straight-up undodgeability is not. Also, Eternal attacks are typically single-use; considering the effects, one use should be what it gets. Lastly, the bats need to be confined to some kind of area; I suggest an area of 10 feet around Seppina. That's all for now! Quote me when you've made changes or if you have a question.
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Posted: Mon Jul 13, 2015 5:00 pm
Sami-Fire Hello, pinchmonster! I'm here to take a look at Seppina and see what needs to be done. The civ portion looks good, no complaints there. Now, for the powered portion... I think you can alter the effects of the Basic and Super attacks a bit. The disorientation can last a bit longer at Basic- 15 or 20 seconds for simple disorientation might be okay. You might also be able to get away with 3 uses of the attack. For the Super attack, you can boost the disorientation a bit more, but I do have one quibble. The headaches should not explicitly last till powering down; what if someone doesn't power down for a while after getting hit? Just leave it as a short term headache. For Shrieking Cloud... first, you may want to specify that the bats aren't draining life energy (like what Negaversers drain), but some other kind of energy. It's not a huge thing, but it'll help you if people ask. On the upside, the bats can probably last longer than they do (30 seconds, perhaps), but on the other hand, they cannot be unavoidable. Homing properties are fine, but straight-up undodgeability is not. Also, Eternal attacks are typically single-use; considering the effects, one use should be what it gets. Lastly, the bats need to be confined to some kind of area; I suggest an area of 10 feet around Seppina. That's all for now! Quote me when you've made changes or if you have a question. Hi, Sami! Do you think the parasitic aspect of the bats will be a problem? Maybe they can deal minor to moderate wounds but can't heal Seppina? I'm not sure what kind of energy they could drain. Thanks for the great critique! I've changed a few things thus far but I'm stumped on the alternate types of energy.
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Posted: Mon Jul 13, 2015 6:05 pm
Hmm... I could swear we have "health"-draining attacks elsewhere, so draining itself isn't much of a problem. You could say that it just drains general "energy" and makes people tired and whatnot. If it's too vague for your purposes, however, you can remove the healing. Or you can even remove the fact that it drains, period, and just say that it heals Seppina a little according to damage dealt. Does that help?
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Posted: Mon Jul 13, 2015 6:14 pm
Sami-Fire Hmm... I could swear we have "health"-draining attacks elsewhere, so draining itself isn't much of a problem. You could say that it just drains general "energy" and makes people tired and whatnot. If it's too vague for your purposes, however, you can remove the healing. Or you can even remove the fact that it drains, period, and just say that it heals Seppina a little according to damage dealt. Does that help? Excellent, it helps! I altered a few things, how does she look now?
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Posted: Mon Jul 13, 2015 7:05 pm
Almost there! Magic doesn't normally increase in uses from Basic to Super (this is to compensate for the attack getting stronger), so I would recommend 3 uses for Basic and 2 uses for Super. Let me know when you've fixed that!
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Posted: Mon Jul 13, 2015 7:14 pm
Sami-Fire Almost there! Magic doesn't normally increase in uses from Basic to Super (this is to compensate for the attack getting stronger), so I would recommend 3 uses for Basic and 2 uses for Super. Let me know when you've fixed that! Ahh, that makes perfect sense! All good information to know for future quests, too. All fixed up, let me know what you think!
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Posted: Mon Jul 13, 2015 7:33 pm
Great! Here's your stamp~ A GM will be by eventually to give further crit and/or leave a full stamp.
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Posted: Wed Jul 22, 2015 6:46 pm
Hey, Pinchmonster! This is a cute profile so I will try to go quick so I can get you a stamp! Her civilian side is totally stampable already, so I will focus on the powered. Her basic and super attacks are fabulous; I know you say the cone is four feet/eight feet wide, but how far does this extend away from her? (How long is the cone?) Her eternal attack, I have a few questions for; firstly, the attack technically counts as two attacks since it drains a target to do damage but also heals her. If you would like to focus on either aspect, you could do either, however to keep things fair it cannot be both (sorry! ;; ). For example, she could still summon upward of two hundred bats and they could swarm around and attack everyone in the ten foot radius in the way you have described (and the bats could disappear either after attacking once or after they are attacked). Similarly, the attack could be reworked if you wanted to instead focus on a healing mechanic instead of an attack, but please let me know what you have in mind (and if you need ideas or want to brainstorm or hash things out, please let me know!) If you make any changes or have any questions or comments, please quote me and I will be back as soon as possible!
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Posted: Wed Jul 22, 2015 6:55 pm
Kyuseisha no Hikari Hey, Pinchmonster! This is a cute profile so I will try to go quick so I can get you a stamp! Her civilian side is totally stampable already, so I will focus on the powered. Her basic and super attacks are fabulous; I know you say the cone is four feet/eight feet wide, but how far does this extend away from her? (How long is the cone?) Her eternal attack, I have a few questions for; firstly, the attack technically counts as two attacks since it drains a target to do damage but also heals her. If you would like to focus on either aspect, you could do either, however to keep things fair it cannot be both (sorry! ;; ). For example, she could still summon upward of two hundred bats and they could swarm around and attack everyone in the ten foot radius in the way you have described (and the bats could disappear either after attacking once or after they are attacked). Similarly, the attack could be reworked if you wanted to instead focus on a healing mechanic instead of an attack, but please let me know what you have in mind (and if you need ideas or want to brainstorm or hash things out, please let me know!) If you make any changes or have any questions or comments, please quote me and I will be back as soon as possible! Changed things up, let me know what you think!
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Posted: Thu Jul 23, 2015 3:45 pm
It's looking awesome! I have a few more questions just about clarification, though! If more than one opponent is in the ten foot radius, will the bats attack both of them, or will they only focus on one? (And if the opponent leaves the radius, will the bats be unable to follow them past the ten foot mark?)
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Posted: Thu Jul 23, 2015 4:22 pm
Kyuseisha no Hikari It's looking awesome! I have a few more questions just about clarification, though! If more than one opponent is in the ten foot radius, will the bats attack both of them, or will they only focus on one? (And if the opponent leaves the radius, will the bats be unable to follow them past the ten foot mark?) So I changed that the bats could attack anyone in the AoE, but I made it so that any targets that move out of the AoE will not be followed by the bats. :3 Let me know what you think! <3
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Posted: Sat Jul 25, 2015 4:57 am
I think it looks fabulous!
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