Here are some base stats to get you started planning your character.
First the base stats.
253(1.195)^Y so 2 has 300 points total 3 has 360 points 4 has 430 5=520 6=620 7=740 8=880 9=1050 10=1260
Using this formula:
Knights & Bishops have 360 total.
Rooks have 520 total
And Queens have 1050 total
When a piece reaches queen equivalency it means they have 1050 points total. In accordance with their strengths, here's how those proportions play out.
253(1.195)^Y so 2 has 300 points total 3 has 360 points 4 has 430 5=520 6=620 7=740 8=880 9=1050 10=1260
I'm a bit confused, where did the Queen and King pieces go? What does "Queen equivalent" and "Queen" mean? Is the Queen supposed to be equal with all of these pieces together? confused Good job on making these stats, though 3nodding
Posted: Tue Jul 14, 2015 12:27 am
Alright, so after reading this, I found it a bit off, so I went a bit more into reading about DxD's pieces specifically [will read the angels soon as well.]
So the King isn't a piece so to speak, however is a high class devil, while the other actual pieces are more or less, revolved around a pawn's worth.
However pertaining to the characters themselves, some of those with the same piece could be stronger, some could be Faster, however they remained within more or less general parameters of their piece.
What I'd like to recommend is a slightly less jumbled system, that is based off a piece's pawn worth.
Queens are 9 Rooks are 5 Knights are 3 Bishops are 3 Pawns are 1
So per Piece Worth, that person will get, 100 Stats to distribute among the given statistical categories of HP, Atk, Def, Mag. Atk, Mag. Def, Spd. This would be the base, the starting amount a person gets for having a piece worth of whatever it is they have. Also giving the pieces caps pertaining to their weaknesses. Queens are Generally Balanced, they have the characteristics of the other three main pieces. As such they would have no caps. A Pawn would have no caps as their characteristics are strictly dictated by themselves generally. However have the ability to promote, which would basically make what they have as their current stats alter to fit the piece they promote to. Or you could simply say Pawns are forced to have 100% Balanced Stats at all times. Rooks would have a limitation to their Speed, and their Magical Attack, they have super human capabilities, and are highly defensive but not fast. Knights would be limited in both defensive categories and HP, they're fast, and hit hard sometimes, but are not defensive at all. and Bishops would have limitation on HP, and both physical categories, as they're magically based in the terms of the pieces.
Alright, so after reading this, I found it a bit off, so I went a bit more into reading about DxD's pieces specifically [will read the angels soon as well.]
So the King isn't a piece so to speak, however is a high class devil, while the other actual pieces are more or less, revolved around a pawn's worth.
However pertaining to the characters themselves, some of those with the same piece could be stronger, some could be Faster, however they remained within more or less general parameters of their piece.
What I'd like to recommend is a slightly less jumbled system, that is based off a piece's pawn worth.
Queens are 9 Rooks are 5 Knights are 3 Bishops are 3 Pawns are 1
So per Piece Worth, that person will get, 100 Stats to distribute among the given statistical categories of HP, Atk, Def, Mag. Atk, Mag. Def, Spd. This would be the base, the starting amount a person gets for having a piece worth of whatever it is they have. Also giving the pieces caps pertaining to their weaknesses. Queens are Generally Balanced, they have the characteristics of the other three main pieces. As such they would have no caps. A Pawn would have no caps as their characteristics are strictly dictated by themselves generally. However have the ability to promote, which would basically make what they have as their current stats alter to fit the piece they promote to. Or you could simply say Pawns are forced to have 100% Balanced Stats at all times. Rooks would have a limitation to their Speed, and their Magical Attack, they have super human capabilities, and are highly defensive but not fast. Knights would be limited in both defensive categories and HP, they're fast, and hit hard sometimes, but are not defensive at all. and Bishops would have limitation on HP, and both physical categories, as they're magically based in the terms of the pieces.
253(1.195)^Y so 2 has 300 points total 3 has 360 points 4 has 430 5=520 6=620 7=740 8=880 9=1050 10=1260
I'm a bit confused, where did the Queen and King pieces go? What does "Queen equivalent" and "Queen" mean? Is the Queen supposed to be equal with all of these pieces together? confused Good job on making these stats, though 3nodding
Oh, you can thank Sighwhatever for these.C: Queen equivalent refers to the fight between Koneko and Riser's rook in the first season. She comments that the rook's strength is on par with a queen's. For that we can infer that she had the ideal base stat for the rook's specialty which would have to do with physical atk and def.
If you apply the same to a knight, you could see then how that "queen-level" knight would be exemplary in terms of speed. All we did was apply this same understanding to all the pieces over the ratios we'd decided best reflected their individual strengths.
Keep in mind, we go by what we see and hear the characters say in battle rather than what the wiki regurgitates via narrational exposition. Hope this helps you. emotion_yatta
253(1.195)^Y so 2 has 300 points total 3 has 360 points 4 has 430 5=520 6=620 7=740 8=880 9=1050 10=1260
I'm a bit confused, where did the Queen and King pieces go? What does "Queen equivalent" and "Queen" mean? Is the Queen supposed to be equal with all of these pieces together? confused Good job on making these stats, though 3nodding
Oh, you can thank Sighwhatever for these.C: Queen equivalent refers to the fight between Koneko and Riser's rook in the first season. She comments that the rook's strength is on par with a queen's. For that we can infer that she had the ideal base stat for the rook's specialty which would have to do with physical atk and def.
If you apply the same to a knight, you could see then how that "queen-level" knight would be exemplary in terms of speed. All we did was apply this same understanding to all the pieces over the ratios we'd decided best reflected their individual strengths.
Keep in mind, we go by what we see and hear the characters say in battle rather than what the wiki regurgitates via narrational exposition. Hope this helps you. emotion_yatta Well, I haven't watched the show and I haven't read the wiki about it, but I'm still confused. As a queen, I wonder what happens to my character now. Will she still have the queen piece or will I have to change everything about her? And you haven't even mentioned the kings and I know there are already a couple of king pices out in action, so what happens to them? I'm still confused, honestly. It's great that you're taking in more of what they say in the show, since that is what this role play is based on, but as a player I'd like to have clearer directions on if and how this changes anything.
Posted: Tue Jul 14, 2015 1:09 pm
kokogik
What? No, not at all. This just tell you what Jezebel should already be like. As a queen she uses powerful magic and is resilient. Sounds like everything is on track to me, right? This'll help you to know what to expect from other pieces in combat, mostly. If you see a rook moving really fast, unless it's a mutation piece with knight aspects, then you can report that as godmoding.
Kings don't have much of a scale. They seem to be the most powerful in their sets, though, so it could be inferred that they excel in a stat or two more so or equal to a queen and perhaps another.
Example: Rias is supposedly equal to Akeno in magic damage unless she has an emotional catalyst, which we won't calculate here, and has magic defense to put her as a good magic rook too. That'd be graphable, and it would likely give the average king higher stats than any of the other pieces. Put it to you this way: a game of chess doesn't end when you capture the queen.
do I need to list stats somewhere or just approximate and keep it in mind while posting
Posted: Tue Jul 14, 2015 1:51 pm
Corvo Bianco
kokogik
What? No, not at all. This just tell you what Jezebel should already be like. As a queen she uses powerful magic and is resilient. Sounds like everything is on track to me, right? This'll help you to know what to expect from other pieces in combat, mostly. If you see a rook moving really fast, unless it's a mutation piece with knight aspects, then you can report that as godmoding.
Kings don't have much of a scale. They seem to be the most powerful in their sets, though, so it could be inferred that they excel in a stat or two more so or equal to a queen and perhaps another.
Example: Rias is supposedly equal to Akeno in magic damage unless she has an emotional catalyst, which we won't calculate here, and has magic defense to put her as a good magic rook too. That'd be graphable, and it would likely give the average king higher stats than any of the other pieces. Put it to you this way: a game of chess doesn't end when you capture the queen.
Okay, can you please just tell me this; what is the queen's scale? Does the king piece still remain or did you remove it?
Man, this is going to be a long downhill battle I see. I mean, Ave put out a system that made complete sense, and it got denied. I'm not going to make up a system on the fly, but I do have somethings to say and point out.
Number one: Stats and implanting them into a guild Now I have been in many, many guilds in my gaia lifetime. I have been in small guilds, medium guilds, oh my god why are there so much people in here guilds! It doesn't matter, I have seen stats done, and the only way they work is if AThey are there from the beginning so everyone can just adjust to them and understand them as they go (Since stats can grow and are never mostly set in stone.) and B If they are voted in after people are used to the situation of not having stats. Now with that being said, you're going route B, but there doesn't seem to be a vote yet. This is a weird change to just throw in, and I have been a mod in many guilds. I understand sometimes you have to change the guild and people won't understand, but Stats are always a big game changer. Also, what is the problem with how it is now? You know some peices are already stronger than others. Some have the chance to be stronger than others, mostly pawns. What is their gain and increase?
Number 2: Going off what you heard in Cannon/Anime itself While to many this seems like a good idea and the best way to lead by example, it is far from the truth. Many guilds try to do this, but look at the situation. You're in a guild with the options to twist and bend just a little bit. Sticking fully to an animes rule is like walking into a city that is in the middle of anarchy. Sure there are rules in anime, but the rules are always outragious and broken easily. (stares at fairy tale and coughs hella loud) Now I know I haven't seen the anime and this is going to be hard to refute anything that goes on in the anime, but we're not in the anime. This could be an AU, or some sort of universe that runs along the same universe as the show itself. There are many things that go on in anime that's crazy and from the little things I have seen in DXD, that is an anime that should be followed...Not as close as it should be.
Number 3: Not having to list stats, just have to keep them in mind What's the point? Oh You have these stats but rememeber they exist. Sure, sure remember I can have this much speed and do this much attack. Stats should always be present, just as the rule stats (in this guild) That someone should have their house on their rpc profile/format so people can understand and not be confused. Stats should always be present. That is just a given fact.
Number 4: Where is the king stats? And why is there no system to show how people can obtain these stats that show "equivalence" What you're doing, and you might not notice this, is turning a bit of the guild into a fight guild. Sure fights happen, but as of so far, it has been a slice of life guild. Things happen, and people do this and that, but with stats, you open up a whole new world to fighting and chaos. With that being said...Where are the king and queen stats?
You say here "Kings don't have much of a scale.They seem to be the most powerful in their sets, though, so it could be inferred that they excel in a stat or two more so or equal to a queen and perhaps another."
You also answer Kokogik saying that the rooks have an equivalent to Queens, or just queen equivalent in general. Now, how would one achieve being on that level? Do they just start out that way, or should they prove themselves to be that strong? Also with a king, should they not be allowed to customize their stats in the way they want the most? The problem is there is no base stat for King or Queen so how can there even be any sort of set equivalent peices. There is just parts missing.
Basically, there are parts that are missing and stats are a bit crazy to just add out of nowhere. Where are the queen and king peices? What are their scales? Matching a guild to an anime is basically asking for problems. Also where is the pawns stats? There seems to be parts missing, enough parts for this system to not make sense.
Quick edit: I noticed something, or more this thought came to mind after a discussion. Stats should be free to distribute since they make a character unique. Setting stats for people makes everyone cookie cutter and takes out the uniqueness of a character. If peices are set to a certain value, like a rook being 5, why not have them have a stat pool of 500 where they can set their rpc the way they like. Of course you should point out that they should be a bit more "Faster" than other people, but still stats should be able to be advanced with abilites. You speak of stats at their peak, the highest they will be. What are the starting stats? Where is the basis? there are still things missing.
Posted: Tue Jul 14, 2015 3:59 pm
Alright so, you keep saying queens are magically inclined and defensive. When not all of them are defensive. Queens get traits from each of the pieces, hence they are magically inclined, physically inclined, and fast.
Akeno's focus on magic makes her magic stronger than normal in that position, while being a queen she has traits from each piece, her specific focus on one thing means she's stronger in that than any of the others in Rias' group. She's on par with Rias' magic, meaning Rias is stronger in that position as well, but she doesn't simply have a piece, that's just as she is.
A Rook does have strength, sure and are defensive, on all fronts not just on a physical front. And even among those there are unique ones, such as Koneko vs Rossweisse. Rossweisse is a rook who uses magic as a focus, and uses Defensive Magic to enhance her defenses. While Koneko is simply,highly defensive, capable of using magic, but does not do such often enough to be super proficient in it.
A Knight is fast sure, but strong as well so to speak, however they do not have defenses usually. But even among those there are differences, such as Kiba being Faster than Xenovia, but Xenovia being stronger than Kiba.
Bishops are not simply healing, they are magical in the simplest sense. Which also hinders their usage of physical Arts. Gasper and Asia both are not physical, in fact focus on whatever it is they are doing be it healing or magic, so there's not too big of a difference there.
In terms of everything, a Bishop's Magical Stats would be On Par with A Queen's Base Knight's Speed or Physical Attack would be on Par with Queen's Base depending on their focus. Rook's Physical Attack, and Both Defenses and Health would be on Par with a Queen's Base. Queens at Basic Levels are Essentially balanced in all fields, So essentially, if you wanted the stats to be as 100% Set stats. You'd want to give Queens across the board Even Stats And then Deduct for what the weaknesses of the pieces are generally. Kings would be stronger than all their subordinates naturally, making them stronger than Queens on a balanced level.
However, this is still silly, and stupid, because you're still just saying "Well...You Two are Knights, you both have the exact same stats. Fight. You're even." Which is not and never should be the case. As everyone has differences.
If you REALLY want to implent stats into this guild. Then you shouldn't use direct numbers. It'd be better to use Stars, or General Words, or something like that.
Such as Stats being "Weak, Average, Strong, Insane" or "between 1-5 Stars for totals." And make it so that people get general choices, without being forced to be exactly like all the others. Cause that's not how people in anything work, whether it's anime, manga, real life, or whatever.
Pick your character class in addition to race and all that My character is a mystic devil. Mystic meaning she does magical things that tend to have invisible and intangible effects. Mystics peer into minds and hearts and summon things sometimes or put up seals and barriers. Rather than trying to blow you up with fire they tend to want to seal your powers away and enhance someone else to kill you or some weapon they have which they can enchant.
Healers tend to be good at mystical stuff but are a specialized class of mystical person.
on the otherhand you have mages or sorcerers or whatever based on the game you play. Traditionally mages are the ones that work for their powers, priests invoke powers from someone else, and sorcerers are the ones that have powers naturally and each gets a bonus, mages can learn a lot of spells and create new ones, priests invoke any level of power from someone much more powerful from themselves usually a limited number of times a day, sorcerers don't learn spells necessarily but rather they may cast naturally. A fire demon will naturally cast a sorcerous fire like its nothing where a priest or mage may have to work to learn it or say a whole incantation and focus and stuff. A sorcerer just poops fire but has trouble learning to use any specific spell or special magic especially if it doesn't fall into their narrow element sets (just fire in this case)
The basic idea is to remove the numbers from the stats.
Here's what my characters stats would look like in this kind of system
character class: bishop mystic hp: average defense: low magic defense: high attack: low magic attack: average healing: average spell capacity (how many new spells you get when some event occurs): high
and then you go on with that, no need for numbers just an archetype.
Posted: Wed Jul 15, 2015 5:52 am
Makako-ma
do I need to list stats somewhere or just approximate and keep it in mind while posting
List them only if you feel you need to. Otherwise just keep on playing with the stats in mind. Now, if your character has reason to be different, then sure, let people know. C: