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Posted: Sun Jul 05, 2015 1:19 pm
MONSTER CODEX This is the codex that holds all the monsters and bosses that can appear, and if defeated, will give you XP or even drops. There are rules to follow, however, and if you don't you risk the wrath of the moderators.
First and foremost, we are leaving the monster spawn control up to our members. Per week, however, you may only spawn and fight 15 monsters. Each monster you defeat will have a word count you must meet. If you fail to meet the requirement, you fail to gain the XP.
For dungeons to be completed, and for you to meet a boss, you must embark on a raid. The raid includes beating monsters and mapping out the dungeon. At the end of the raid, you will meet the boss of the floor. I recommend forming a party to divide the word count needed to complete the raid, and to survive the boss. The bosses level is calculated by the highest member of the party, meaning if the person is level 5 the monster will be level 10. If the person is level 10, the boss would be level 15. That way it is a challenge no matter what level, or floor you are on.
Continuing with the talk of bosses, they will be controlled by a moderator. It is possible for your character to die in these fights so make sure you are prepared.
Level One Monsters - Gives 20 XP and 300 words to kill. Level Two Monsters - Gives 40 XP and 600 words to kill. Level Three Monsters - Gives 60 XP and 1,000 words to kill. Level Four Monsters - Quest Required.
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Posted: Sun Jul 05, 2015 8:45 pm
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Posted: Wed Jul 15, 2015 2:43 pm
Level Two Creatures
DESCRIPTION Ents are ancient beings that reside in the forests of Floor One. They will usually be with another Ent and will only attack a player if provoked. Otherwise they are passive. Their stats are nothing spectacular, but Ents are indeed tanky and while their attacks are very slow if they hit a player can find themselves in a dangerous situation
STATS ⊲ Health: +100 ⊲ Defense: +70 ⊲ Strength: +100 ⊲ Stamina: +10 ⊲ Mana: +20 ⊲ Dexterity: +0 ⊲ Accuracy: +20 ⊲ Speed:-100
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION You ever walk through the forests of Floor One on your daily grind and you're like, "Time to grind." You see a little defenseless Grass Imp and think, "I AM GONNA MESS YOU UP!" So you walk over to the little guy and kill it. Poor thing had no chance. Then outta nowhere BAM. You get tackled by a Grass Big Daddy. Don't kill Grass Imps. Don't be that guy.
Grass Big Daddy's stalk the Grass Imps. They are very good at hiding and only people with extremely high accuracy should be able to see them before it is too late. You can find solitary Grass Big Daddy's on their own although that's sad. Their Imp died. These Big Daddy's have normal stats, but if a Big Daddy sees you attacking an Imp they become furious and gain a buff until you DIE.
STATS ⊲ Health: +65 ⊲ Defense: +45 ⊲ Strength: +45 +50 when enraged ⊲ Stamina: +40 ⊲ Mana: +30 ⊲ Dexterity: +10 ⊲ Accuracy: +10 ⊲ Speed: +30 +50 when enraged
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION The Corrupted. The Elves do not speak of them. Lost brothers and sisters to the Fungus army. The Fungae unlike the Elves have no respect for death. Bodies are abled soldiers. If a player fights one of these creatures they will hear a silent pleading. Their attacks consist of them trying to infect the player by latching onto them. STATS Health: +50 ⊲ Defense: +45 ⊲ Strength: +40 ⊲ Stamina: +30 ⊲ Mana: 0 ⊲ Dexterity: 0 ⊲ Accuracy: +10 ⊲ Speed: +5
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION Elven Warrior's travel alone unlike the Elven Archers. And not only that, but they prefer to take on their opponent up front without resorting to petty tactics. They now their way around a sword and know basic elemental magic of every element. Will only attack if provoked. STATS ⊲ Health: +50 ⊲ Defense: +50 ⊲ Strength: +60 ⊲ Stamina: +100 ⊲ Mana: +150 ⊲ Dexterity: +30 ⊲ Accuracy: +20 ⊲ Speed: +20
ITEMxxxDROP ➛ Roll 1: 100 Xing ➛ Roll 2: 200 Xing ➛ Roll 3: Scroll of Delring ( Grants +55 to Health) ➛ Roll 4: Nothing Recieved

DESCRIPTION They're Gnome Mages. They're Gnomes that are like really good at magic. Have a blast. STATS ⊲ Health: +25 ⊲ Defense: +25 ⊲ Strength: +5 ⊲ Stamina: +10 ⊲ Mana: +500 ⊲ Dexterity: +15 ⊲ Accuracy: +50 ⊲ Speed: +20
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:
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Posted: Wed Jul 15, 2015 2:44 pm
Level Three Creatures
DESCRIPTION When all Ents die their souls all go somwhere. Since they live forever they must be slain to actually die. The souls of the slain converge together to create a being of pure hatred and loathing towards all humanoid creatures called The Ent Legion. The steps it takes causes the grass to wither. It is a spirit of vengeance. With many different ligaments to attack a player with the creature has certain techniques it can use to throw a player off. There is a single flower in the legion that stands out due to it's color. It can be anywhere and changes with each legion. Plucking this automatically kills the monster, but be warned. They will defend this to the death and once they realize you are trying to get at it they will become furious.
STATS ⊲ Health: 200 ⊲ Defense: +150 ⊲ Strength: +150 ⊲ Stamina: +100 ⊲ Mana: +200 ⊲ Dexterity: +10 ⊲ Accuracy: +50 ⊲ Speed:+10
ABILITIES Wither - If a player gets grabbed by one of the many arms of Ent Legion, they will experience not only the loss of their HP while in their grasp, but the loss of +5 stats per second as well. Cost: Passive Uproot - Ent Legion places a couple of their arms on the ground and extend them underground. These arms will shoot up attacking any player and their party. If hit they will become rooted for 3 seconds and suffer from Wither. Cost: 50 Mana to cast 20 stamina per root Fortress - If the player makes their intent on ripping the flower from the legion it will encase the flower with a thick layer of wood. This is both good and bad. The player cannot pull it out anymore but the legion loses all of its arms makeing Uproot useless. Cost: 50 HP Fallen Ent - Legion can divide itself into several Ents which bare the same stats as normal Ents except they are actually agressive without provocation and die once legion dies. Each division creates up to three Ents.
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION This is a Grass Berserker. Like the name implies it can get very upset. Do not make it upset. It is passive until provoked. STATS ⊲ Health: 100 ⊲ Defense: +100 ⊲ Strength: +100 ⊲ Stamina: +100 ⊲ Mana: +100 ⊲ Dexterity: +75 ⊲ Accuracy: +50 ⊲ Speed:+ 100
ABILITIES Rage - Every post fighting this monster increases it's stats by +50
Roar of Grass King - Berserker may roar and call to aid other grass creatures. Yes this includes Imps. Do not laugh.
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION The Fungus Tyrant is a massive aglomeration of Fungus creatures. It is a walking tank with it's own set of abilities. STATS ⊲ Health: +250 ⊲ Defense: +150 ⊲ Strength: +50 ⊲ Stamina: +100 ⊲ Mana: +150 ⊲ Dexterity: +0 ⊲ Accuracy: +75 ⊲ Speed: +0
ABILITIES Poisonous Spore Cannon - Shoots a poisonous missile at enemy dealing AOE damage that poisons the player for 20% of their hp through out three posts. (Not 60%)
Fungae Not Fungus' - Spawns in three Fungus Soldiers.
Draining Spore Cannon - Shoots a poisonous missile at enemy dealing AOE damage that drains the player of their stats. -10 for three posts. Stats come back automatically ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION The Elven Queen is the ruler of the Elves that reside in the First Floor. She has both great magical abilities and physical abilities. She also rides on top of a Grass Berserker. STATS ⊲ Health: +125 ⊲ Defense: +50 ⊲ Strength: +75 ⊲ Stamina: +100 ⊲ Mana: +150 ⊲ Dexterity: +0 ⊲ Accuracy: +50 ⊲ Speed: +75
ABILITIES Arcane Mastery - The Queen can command elemental magic at a decent level in relation to Floor one.
Charge - The Queen gains +100 speed and charges towards the player with her spear.
At Arms - The queen commands her fellow Forest allies to aid her in battle. this includes elves, Grass creatures and Gnomes.
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION The Gnome King does not like to interfere with the affairs of the Elves and the Fungae. He and his Gnomes keep to themselves for the most part, but if needed he will side with the Elves against the Fungus that plague their lands. He is not skilled like the Queen or a monster like the Fungus King, but he knows the ways of healing and increasing his allies defenses. STATS ⊲ Health: +250 ⊲ Defense: +150 ⊲ Strength: +50 ⊲ Stamina: +100 ⊲ Mana: +150 ⊲ Dexterity: +0 ⊲ Accuracy: +50 ⊲ Speed: +0
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:
ABILITIES Heal - The King may heal his allies and himself for 20% of their total HP.
Resolve - The King may increase his defense stats by 30% and of his allies by 20%
Aegis of the Gnome King - The King possesses a powerful shield that is unbreakable.
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Posted: Wed Jul 15, 2015 2:45 pm
Level Four Creatures
DESCRIPTION The Fungus King has a mental link with all fungus creatures in the forests of Level One including The Corrupted meaning that if other Fungus enemies are around they will essentially act as one being making fighting against them much more difficult. It has a very dense shield like arm and a dangerous bladed arm. All attacks from this monster will heavily poison the player for 5 posts taking 50% of their HP throughout those posts. STATS ⊲ Health: +190 ⊲ Defense: +120 ⊲ Strength: +120 ⊲ Stamina: +100 ⊲ Mana: +200 ⊲ Dexterity: +75 ⊲ Accuracy: +50 ⊲ Speed: +75
ABILITIES Charge - Fungus King gains +100 speed and slashes at the player with it's blade like arm.
Foul Aura - The king is surrounded by a dangerous gas that will lower the stats temporarily of anyone near it by -50.
Screech of The Fungus King - The king will give out a horrifying screech calling out other fungus monsters nearby to aid it.
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:

DESCRIPTION The Fallen Elven King. A rare event chance enemy. Nothing is known about this creature. Only his name implies. Warning this Elf is not peaceful and will strik you and your party down. STATS ⊲ Health: +210 ⊲ Defense: +170 ⊲ Strength: +90 ⊲ Stamina: +150 ⊲ Mana: +200 ⊲ Dexterity: +50 ⊲ Accuracy: +50 ⊲ Speed: +50
ITEMxxxDROP ➛ Roll 1: ➛ Roll 2: ➛ Roll 3: ➛ Roll 4:
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