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Posted: Fri Jun 26, 2015 9:39 pm
FYI: Thought it'd be far simpler to post any and all characters I'll be using here. I will list which RP each belongs in.
As for the profile skeletons themselves, I generally change mine based on what sort of RP I'm facing.
And a fair warning to anyone who might be interested in starting an rp with me; I tend to like making complex stories with several dimensions to them. I often generate a lot of characters.
I tend to prefer playing a villain type, though don't mind going with a neutral, good, an anti-hero, anything like that. But if it's a villain who is predestined meets a pathetic end, I'm not going to be interested.
If you want a strong and unapologetically evil sort, on the other hand.... -snicker-
A bit about me:
Private rps are preferred, though smaller, close knit rps are fine as long as everyone has an equal share in plot development; its pretty sucky to leave an rper behind or not have them as involved as others are.
Anyhow, I'm a gamer. But I do enjoy anime, some mangas...hate Twilight, but love vampires that aren't lame. Werewolves and shapeshifters in general always make for an intriguing roleplay. Also, I'm a crazy dragon lady. I am also not against the idea of building roleplays based off certain books. Need specifics? Just ask. ^^
If you want to rp and would like to brainstorm, send me a message! I am more than happy to work with you and construct a roleplay with you, even if you're just learning or are experienced as an RPer. I on the other hand have been rping for over 15 years (and am in my late 20's, btw. No, I'm not some creepy old lady.)
I do not mind romance and sensuality in its various forms (i.e.;gay/straight/bi,, etc...none of those bother me and I can handle writing for those things), but NO brainless smut. I adore writing about gratuitous violence, horror, gore, humor, drama, and so on...all the good stuff. x3 (No, I wasn't beaten as a child, nor am I in an abusive relationship. I am simply more inclined towards the macabre.)
* For the Stormbringer Estate RP:
Name: Sakaiden Character Name: Samarah Age: Unknowable. Rumored to be an immortal, and her physically apparent age also changes depending on mood. Gender: Female Species/Being: Guardian Spirit Sexual Preference: Straight, with some oddly bisexual tendencies. Appearance- Samarah is a strange being all her own which has existed for uncountable years. She appears in many shapes, and is known by many names throughout all the world. But it’s best to remember that Sammy is very much a shapeshifter, and her appearance reflects this notion consistently. For the past thousand years, she finds herself greatly amused by the veils of legend surrounding the kitsunes of japan. Therefore, she often appears in the shape of pure white nine-tailed fox. When she wishes to have a humanoid form, her skin, eye and hair coloration changes upon a whim, as well as her clothing. Personality- While she is a rather mischievous being (hence why she likes taking on the appearance of a kitsune), Samarah is first and foremost a guardian. She is protective and loyal to a fault, and while she is often up to some form of mischief, Sammy is a gentle soul. But interfere with what it is that she protects, and you will suffer the consequences. Worst Traits: Sometimes she takes a prank a bit too far. How well do you get along with others: Swimmingly, providing you don’t intentionally harm what she is sworn to protect. Things you like: Horrible weakness for sweets and alcohol, playing pranks & being generally mischievous…and a whole bunch of other stuff. Things you dislike: Bad food, cheap liquor, people who don’t bother with personal hygiene, and last but not least: people who intend to do harm to what she protects. Fears: That the past will repeat itself. Special Abilities: Not to be disclosed for plot purposes. 
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Posted: Fri Jul 10, 2015 8:45 pm
*** * For the private Fullmetal Alchemist Brotherhood RP:
Name: Vera Vega Title: The Dreadnought Alchemist Age: 35 Sex: Female Specie: Human Occupation: Formerly a State Alchemist, now works on her own after a few military tours, the last one being in Ishval. She has her own hidden lab. Runs a small jeweler business on the side, cutting gemstones and being most well known for her flawless diamonds which are said to be indistinguishable from the ones which come from the Earth. It's said that if you need to make a body vanish, she's the one to go to...for a price.
Place of Residence: Has a beautifully appointed mansion in the Capital that was left to her from her family when they went abroad, as they got completely bored of living in Amestris. The place has a sizeable (and sizably illegal!) sub level below the basement that acted as an alchemy lab for many years, and still does to this day. Vera also has a smaller lab in an addition to the building which the government knows about and once approved of, from when she was still a State Alchemist.
Appearance: A tall woman standing at 6'3'', she has a light caramel complexion, red eyes, and straight black hair down to mid-back with asymmetrically-cut bangs. Her hair is usually pulled back tight in a sleek french twist or knot. Her body is rather slender, and doesn't boast as many curves as some women. Vera looks as though she is a lightweight, but don't be deceived. Rather opposite from her appearance, Vera is actually very solidly built and smoothly toned. It is only her unusual height for a woman that makes her look more delicate than she really is, and she uses this deception to her advantage.
As for clothing; she likes duster coats in cold weather (slightly longer than ankle length), though otherwise wears short jackets. Typically favors wearing a properly fitted top, and pants tucked seamlessly into knee high leather riding boots. Since she does a lot of hand-to-hand fighting with a decent amount if Xianese influence; Vera doesn't like wearing things that could get in the way, hence why her clothing is usually somewhat formfitting...but hey, she has a fighter's tight body so it works!
In what appears to be a cross between tribal and henna, Vera has dark sepia toned sleeve tattoos spiraling around her arms, terminating at her palms, and adjoining at her back and spidering down the center of her spine. These intricate tattoos are used to do rapid alchemy, and they are written in a combination of languages, forming her own unique brand of alchemy. But after going through the Portal of Truth, she is missing a large percentage of those tattoos. The ones she has can still be used the way they were before, but now she can activate transmutations by clapping her hands together.
Automail: Vera has some extensive automail, covering her right side…literally. Her right arm up to the base of her neck is completely gone, as well as practically all but the lowermost few ribs, and half of the bone encasing her spine was lost. It’s incredible that she even survived such a tremendous injury. These were all reconstructed by a certain Anatomical Engineer. From time to time she switches out the model of automail on her right arm.
The automail is composed of black metal. Her spinal automail is seemingly the only one of its kind in the world, and is visible as diamond-shaped overlapping plates running from between her shoulderblades down to her lower back. The ridge is rather compact for what it is, but can be seen through a plain shirt easily enough.
Alchemy: Vera uses a unique breed of alchemy as diverse as her blood, which she developed over the years from traveling from country to country with her mentor, learning from him, and studying the alchemy of various countries. As such, it is a blend of all of them. Her alchemy skills allow her to solidify matter, especially carbon, to the point where it transforms into diamond. It is a tremendously painful way to die for her opponents if she chooses to harden all the carbon in their bodies, but she can change parts of her own body, such as her skin, and will remain unaffected. She can convert and revert her diamond armor with ease, and combines it with finely honed hand-to-hand combat skills, she is known to develop diamond sheaves over her nails to make them into claws, or has extended spikes from a diamond sheathe over her knuckles to punch and slash with.
Additionally, considering that her own alchemy is a complex blend of a few kinds rather than just one, it is not possible for another alchemist to alter the nature of her carapace quite so easily...not like, say, as easy as it was for Ed and Izumi to change Greed's Shield.
Personality:
Ferociously independent (and with a thirst you could photograph), she is strong of arm and mind both. Vera isn't exactly overbearing, or at least, isn't intentionally...but conflict has shaped her in many ways. Rather than breaking her like it does most people, war hardened her in its crucible, and she was poured out more powerful than ever. Now that the sugar-coated topping has been stripped away from her life, she is capable of doing whatever must be done, and doesn't hesitate to kill. That being said, if nobody has to die, she will avoid unnecessary deaths. She has shown that she is keenly intelligent, even going so far as to develop her own unique alchemy that earned her plenty of attention both inside and outside of the military. She is a fighter through and through, and many aspects of her personality and being scream to the world that she will never be broken, no matter what.
Vera believes that the laws of this government are flawed, and therefore, that the law and all its rules ought to be taken with a grain of salt. She also thinks that far too many people are morally presumptuous: Vera has a moral flexibility that goes FAR beyond most people, and most are fully incapable of grasping why she's so easily able to do the things she does without so much as a guilty twinge. This made her a superb fit for the military.
War may have strengthened her, but it nevertheless left scars on her soul. Vera can be easily seen as wicked because she doesn't have much left in the way of a conscience, and looks out upon the world with the unforgiving eyes of one who has slain many...eyes like blood turned to ice in winter. While she has not given in to despair, and nor will she ever, Vera still needs a source of light in her shadowed world, and would benefit greatly from someone who can help brighten her darkness without trying to change her into somebody she's not.
Vera has a stranger-than-fiction longstanding rivalry with Alex Louis Armstrong...they know one another because they were both in the military, but also since she was initially raised in Amestris. Both live in huge homes not far apart from one another, the Vega family knew the Armstrong family for many years, often having parties or dinners together. While she appears very serious most of the time, even Vera is prone to humorous outbursts, which usually happens whenever Alex decides to challenge her to a contest, which is when the sparklies fly! An outside observer might even say that Alex takes it upon himself to make her lighten up, not unlike how brothers and sisters might interact.
Blurb:
As she comes from a long line of Alchemists, Vera was taught from an early age since it was assumed that she, also, would become an alchemist. In her family, whoever couldn't become an alchemist either entered into the military, or became involved in the family side-business of importing exotic goods. The Vega's wealth is old money which comes from that lineage, and is maintained by ongoing success. While she started out learning alchemy primarily on her own with some aide, she would meet a man called Altair Pierce, and he would become her mentor.
While she was born in Amestris and lived out her childhood there, her mother is xianese, drachman and aerugonian, and her father is part cretan, ishvalan and amestrian. She may have been born rich, but Vera was also a military brat. Her alchemist parents brought her with them whenever they were dispatched to help resolve the many armed conflicts around the map. After awhile, they decided they have dealt with more than their share of bloodshed, and would retire from their positions as State Alchemists, only to become more involved in the family business. From having been dragged all over creation, Vera learned her way around the globe, and it would seem that she wasn't a fit for the Amestrian military because of her foreign blood. But being born in Amestris means she is considered an Amestrian citizen; and also a part of the Amestrian military.
After the Ishvalan War, Vera decided to call it quits as a State Alchemist...not because of cowardice, but because she smelled blood in the water. She instinctively knew something was hideously rancid about the entire situation, so after finishing her tour in Ishval, she was able to appeal to the Capital to be released from her station as a State Alchemist. Fuhrer King Bradley, knowing that far worse things could happen if he didn't simply comply with her request; chose that he'd rather agree and keep her in sight rather than potentially risk her vanishing over the border. Vera was considered a possible candidate in the same capacity the Flame Colonel was, if only that they'd have to force her to witness the Truth same as him, and they needed to keep every single candidate within arm's reach. And they otherwise have nothing on Vera, aside from remaining in her good graces and giving her no reason to leave.
Bradley even mildly insinuated that he'd overlook her using her alchemy as long as she did it discreetly, but warned her that the second she became blatantly obvious about it is the second they'd pull her back into the fold. Essentially, the rule is 'Thou Shalt Not Make Gold', but the rule TECHNICALLY says nothing about other precious substances, inferring that she could utilize her ability as a means of income so long as she didn't act foolish about it. Considering that she certainly has enough money to survive on comfortably; this offer appealed more to her business sense, and she accepted Bradley's gracious offer in exchange for not running off out of the country at the drop of a hat.
However, while Vera only needed to make small batches of precious gemstones and would cut them and sell the stones to jewelers (and in niche circles, Vega-label gems became well known and coveted for their purity), she still maintains a HIGHLY illegal hidden laboratory, where she runs a specialized furnace as well as other mechanisms. Fuhrer King Bradley was oddly specific...he didn't mind giving a tiny bit of leeway for her to make a bit of cash on the side, as incentive not to go running off anywhere, but he otherwise didn't want Vera using her alchemy for any other reason, because it was branded as too deadly.
So officially, Vera isn't permitted to use her unique alchemy for combat, and instead settles for using a hidden blade, hand-to-hand combat skills, and on rare occasions will pull a gun out when absolutely necessary. That being said, Vera is the woman people go to if one needs to make a body vanish if the price is right. Based on equivalent exchange, all that carbon has to come from somewhere, right? She compresses the corpses down in her lab furnace to eventually make another batch of jewelry-grade stones.
There is always somebody out there willing to pay whatever price is necessary to cover their assets.
Thankfully, her parents know nothing about this or they would be disgraced. They retired to a distant exotic location, and have been enjoying their lives in paradise without a worry in the world about their intelligent, strong, business-savvy daughter, knowing she is doing well for herself.
There is a chapter in Vera’s history which may be considered the darkest yet, occurring after the Ishvalan War of Extermination. While she claims to be one who doesn’t have many emotional ties, that’s not strictly true: she had a mentor. This mentor of hers, Altair Pierce, was an exceptional individual. He stood out head and shoulders above the rest as an alchemist and combatant of the highest caliber, and a brilliant personality to boot. From early on, Vera wasn’t crazy about him. She believed he was too arrogant, but soon discovered that his arrogance was well warranted. Shortly thereafter Vera acknowledged his skill, and worked to make him accept her as his apprentice. He would agree, seeing how passionate she was about becoming a fine alchemist herself one day. They would begin traveling together, often alongside her mother and father, or even sometimes with the Vega’s trade company, which is called the Compass Rose Trading Company, or CRTC.
The years would pass, and Vera discovered she was hopelessly smitten with her mentor, but never had the nerve to confess the feelings she was guilty of. Instead, she strove to surpass his expectations, and always succeeded. But when she learned all he had to offer, it wouldn’t be long after that they would both be called to war in Ishval. Altair’s particular alchemical talent revolved around manipulating his own body, and he was able to sustain nearly any form of damage. Additional to that, he also appeared to remain in his 20’s despite that at the time of the war, Altair was in his 40’s. Fuhrer-King Bradley had bequeathed the moniker, ‘The Immortal Alchemist’ to this man, for it seemed that he was untouchable. It was only natural that the enemy would view him as enough of a threat to be taken seriously, moreso than other alchemists…but no, it was his own people who turned on him in a combination of fear and jealousy. Many believed that what he was capable of was impossible and profane, even by alchemical standards. Just as many believed that he was capable of making others forever young, as if he were a walking talking fountain of youth. In their eyes, his selfishness prevented him from giving to them what they felt they deserved. So it was only a matter of time before their betrayal was given form. During a skirmish; Altair, Vera, and a few other alchemists were unknowingly led into a kill zone, where Vera was abruptly split away from her mentor only to watch him weather the assault.
One man can only endure so much. Even with his not-inconsiderable skill, Altair would be completely overwhelmed while his ‘allies’ allowed the enemy to hack and shoot at him, and Vera was made to watch him die.
She rounded on those who restrained her, and flew into blind rage at their apparent betrayal. She mercilessly ripped them to shreds. But by the time the red cleared from her sight and she reached him, Altair was able to lock eyes with his student for one last time during his final breath, and died before Vera could do anything to save him. She collapsed beside him and grieved, only for other soldiers to arrive on the scene. They took the corpse away, and Vera was forced to recount what happened at the tragic scene of this death. How was it that she was the only one left alive?
The details were glossed over, and the war would end literally two weeks later. Altair’s funeral took place afterwards, and Vera slipped in to the morgue and placed another body in the casket which was alchemically altered to be her mentor’s twin. She took Altair’s corpse away to her lab, and there, would begin the most profane and taboo of rituals…Human Transmutation.
Everything was precise. Vera left no room for error, or so she thought. But instead, when she initiated the transmutation, she was pulled through the Portal of Truth and saw Truth itself, whom grinned impishly at her and took away her arm, shoulder, several ribs, and a portion of her spine for her hubris of thinking she could restore life to the dead. Vera would barely survive being thrown back onto terra firma, and she screamed in the worst agony she felt in her life, even having been through war. She was a grisly wreck of a woman, and she became acutely aware of the fact that she wasn't alone. But even with eyes so terribly blurred by such tremendous agony, she could tell...
...that it wasn’t Altair Pierce whom came back.
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Posted: Fri Jul 10, 2015 8:47 pm
* For the private FMAB RP...
Name: Taryn Rockbell Title: Jokingly/seriously referred to as 'Doc' or 'Mama Bear' in Rush Valley because of her temperament. Age: "WHAT?! You don't ask a LADY her AGE, are you SUICIDAL?!!?!?!" *suckerpunch into next week!!!* Sex: Female Specie: Human Occupation: Freelance Anatomical Engineer (Now employed as a personal mechanic?)
Place of Residence: Has a house and a workshop in Rush Valley, but she keeps it locked up and travels a lot with a certain someone.
Appearance: Long golden blonde hair that falls to mid-thigh, but is always kept back in either a neat ponytail or braid with shoulder-length bangs framing her face. She sometimes highlights her hair with different colors, but typically has a cerulean blue streak off-center from the part of her hair, and a thin stripe of the same blue in her bangs. Stands about 5'7'', lightly tanned complexion, with nicely-sculpted muscle tone from years of repetitious hard labor at the forge. Her shoulders and hips are wide and nearly the same width, giving her an hourglass figure. Has heterochromia; her left eye is so blue that the innermost area of the iris is violet around the pupil, and the right eye is pure emerald green. There is a thin white scar running from under the right side of her lower lip down her chin, down her throat, and curves in towards the center of her cleavage; and speaking of which, she is rather gifted in that area (again, feeding into the hourglass shape). Has both ears pierced with second and third holes, and the cartilage near the top ridge of her ear, as well as an off-center lip ring she doesn't always wear that is situated above her where her scar begins.
Piercings are made custom out of tungsten carbide (a really tough, scratch resistant hypoallergenic black metal). Wears an ouroborus ring which she never takes off, often switching it from one middle finger to the next, and typically wears one plain black ring on the index finger beside it. Tends to wear fitted dark shirts, camouflage cargo pants, elbow-length fingerless gloves and heavy leather boots when working, but on her days off doesn't mind dressing up in a more feminine capacity.
Personality:
A bit of an old soul, and possesses wisdom and insight one would expect to find in an old crone. Maybe it comes from spending enough time around Granny Pinako, but who knows? Some people are just wired that way. She's a damned hard worker and sometimes needs to be reminded when to stop and eat and sleep. If she ever has some downtime, she can be found strumming her acoustic guitar because she finds music soothing.
Taryn is a generally friendly, lighthearted, smart young woman who wants to see the silver lining in things without being deceived. She dislikes homunculi, but struggles to remind herself that she's never met one personally therefore she can't draw conclusions about them. Taryn wants to believe that they aren't all inherently evil, but has never heard of anything good coming from a homunculus' actions, and is extremely wary of any she may meet because of their bad reputation.
Like most of the Rockbell's, she has a temperamental streak, and enough stubbornness to make a mule back up. Though she is awkwardly sweet and gentle to a point; and genuinely wanted to become who she is today in order to help others, she despises being used for her kindness. Which is something that happened a couple times too many in her life already. Taryn is a fiercely loyal friend to those who earn her respect and trust, and becomes intensely protective of those she cares for....kind of like a mama bear. Well, this mama bear maaaay have a sense of humor, but be careful. When somebody pisses her off badly enough, her temper brings a grizzly bear to mind. Or a volcano, perhaps.
If she has to fight somebody, she'll kick some a** with street fighting. Nope, no honor here, none at all. You won't get a karate chop or a roundhouse kick to the shins, like you're in a dojo or something...nah, you'll get a blacksmith hammer to the throat and a sand in your eyes, ********. She isn't a warrior and never in any way trained as one. Most she learned was how to make a proper fist. Because of that, she uses whatever is available to get the job done.
Blurb:
Taryn grew up in a family full of doctors, and thought she was destined to become a surgeon herself. She got into medical school some years prior to the conflict of Ishval, and naturally, her father, brother and sister were called into action. She would receive letter after letter from the front lines, and would always respond and send care packages, keeping her family updated about how things were going, and trying to offer them some comfort that everything was fine back home. Until abruptly the letters stopped coming.
Then....one more letter arrived.
It bore the grim news that her father (a doctor), brother (a military medic), and her sister (an automail engineer) were killed when the Ishvalans struck back to protect themselves, using some stolen Amestrian explosives to destroy a building they believed was full of enemy soldiers. And they were right of course, but they didn't know it was a relief center where not only Amestrians, but some Ishvalan innocents (children and elderly specifically) whom were woundered were being housed. Taryn's family as well as many others were unfortunately also inside. They were killed in the blast, along with many others who were only helping to heal and repair the wounded. Many Ishvalans bled out in the wreckage as well. Wasn't long after that when Taryn heard about her aunt and uncle (Winry's parents), and how they were butchered by an Ishvalan with a cross-shaped scar on his face. At this point, most people would despise the Ishvalans. But not Taryn.
She met some Ishvalans a few times, even treating a handful of them during the course of her medical studies. Through these experiences, she realized that they were not an evil civilization. They were peaceful, and followed a gentle religion, and would never be driven to horrible acts of violence unless backed into a corner...while some might have no problem with exhibiting brutality, Taryn realized that their entire race couldn't be held accountable for the actions of a few, especially considering they had to defend themselves when war broke out. While horribly distracted by her own grief and a new moral quandary; her grades in medical school suffered, and she was at the threshold of being dropped from the medical program.
Now, she realized, she wasn't so keen on becoming a surgeon. But she forced herself through it and managed to graduate by the skin of her teeth. Thinking of her little cousin Winry whom was left parentless, Taryn considered going back to Resembool to help Granny Pinako take care of the girl, and this way could also spend time with what family she has left. She lost her mother when her brother was born, and now, had lost her father and both her brother and sister...things felt very grim indeed, and mortality began pressuring Taryn with its weight. She always wanted to make a difference, but now, she didn't even want to use the education she strove so hard for, which had been her life's sole ambition for as long as she could remember.
At last, she made up her mind and set out for Granny's house. When she arrived, Winry was out in town with the Elric brothers, and Pinako and Taryn had a little chat.
Since Winry didn't know Taryn too well (they lived a ways away from Resembool), Pinako said that while she was pleased Taryn wanted to help, she had a chance to walk away. When Taryn spilled her guts on how she felt, Granny Pinako smiled and offered sage advice as always; that she could still make a difference. That the Rockbells are known for more than fine doctors...that their automail is damned near the best there is. So, Taryn agreed to give it a shot, and in turn, Pinako began teaching her what she could. When motivated, Taryn turned out to be a quick study.
She helped with Winry and the Elric Brothers on the sparse occasions when she could, but mostly she threw herself into her studies and wouldn't be seen leaving the workshop for days on end, often pulling all-nighters. Taryn quickly became as obsessed with crafting automail as any gearhead worth their salt in Rush Valley, and soon, decided that she'd want to go to Rush Valley and learn more about all the newest things. Pinako told her that the change of scenery might be good for her, knowing full well that Taryn had a lot of coffins sitting atop her conscience, as she visited the graves each and every day at sunrise. So Taryn went off, bidding farewell to Winry, Pinako, and the Elric boys, and thanking Granny for everything.
At Rush Valley, Taryn quickly became a sensation. Her talent within the medical field was outpaced only by her natural aptitude as an engineer, and both things were easily applied here in tandem. Those who have the ability to do both are few and far between, much like Granny Pinako. She got her licenses taken care of in short order, and plied her trade to make a pretty profit; often taking on clients whom had been turned down by others because the parts they needed to be outfitted for were deemed impossible, or because they weren't considered good candidates for automail.
She would get herself a place to stay in Rush Valley where she was soon to become renowned as a freelance anatomical engineer, occasionally visiting Resembool to see Pinako, Winry, and the family graves. And it was every time she visited those graves that she made up her mind to find out the actual story about Ishval, and why people she loved had to die.
When the incident with Father went down and the dust settled, the Elrics would be seen around Resembool far more often. During one of her visits back there, Taryn had a long conversation with Edward and Alphonse about the Ishvalan War. The brothers decided that she deserved to know what really happened since so many of the Rockbell's died in Ishval, and when Taryn learned of the homunculi and all the horrid things they wrought...especially, the part about Envy beginning the war with a gunshot, Taryn realized that her instinct had been correct all along. That the Ishvalans couldn't be held accountable for everything which transpired.
That's when she custom ordered a beautifully detailed black ouroboros ring. But perhaps what's most special about it, is that she asked for a specific set of dates to be engraved upon the inside of the band: The date where the first shot was fired that kicked off a war of terror, and also the date when her brother, father and sister died.
She hasn't stopped wearing that ring since.
Eventually, Taryn would be employed by a certain alchemist, travels with him now, and hasn't looked back since. Though, she keeps her house & workshop in Rush Valley locked up and completely paid for in case she should ever need to return for any reason.
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Posted: Fri Jul 10, 2015 8:49 pm
* For the private FMAB RP...
Name: Aria Voroshilov Maiden Name: Blackholdt Relationship: Married (Husband is Nekolai Voroshilov.) Title: None. Age: 28 Sex: Female Specie: Human Chimera (Eventually to become a homunculus.)
Occupation: Former Singer
Place of Residence: Central City, Amestris
Appearance:
+ When Humanoid— Stands at 5’2’’, rather curvaceous yet slender (likes to do yoga to stay limber, also runs to keep in shape). Aria meticulously maintains her ivory skin so that it is nearly flawless and blemish free. Has a warm smile with large honey-amber eyes to match, and a cascade of rich brunette hair down to her back, usually styled into big spiral curls. Aria favors flattering attire, and takes care to always appear ‘just so’, because she prefers to make a nice impression always.
+ When Transformed--- Aria is what happens when several creatures are blended with a human, and is perhaps the first successful chimera of her kind that managed to maintain its intelligence. Human chimeras are bonded with only one animal, but she is composed of many. The change is marked by extreme pain, and it is not known how long she will be able to withstand altering into her chimera form.
Aria has a set of oversized black and silver wings like those of a harpy eagle which make her very capable of flight (oversized, as in her wings drag on the ground if she doesn’t pay attention and hold them up). Her tail ends with a snake’s head. It is a 12-foot-long muscular tail that is a cross between an anaconda and black mamba; which makes the snake’s mouth inky black on the inside, with one hundred rear-facing venomous fangs instead of two. The scales are spotted black, gray, and green in coloration. The eyes of the snake’s head are black with a thin silver ring in the center. There is a set of black-tipped spiral ram-horns on her head. Protected and situated comfortably inside those spiral horns are a set of black furry ears with white warning spots on the back, thought they are altered in configuration to lay back against her skull naturally, like a cross between a rabbit and a feline’s ears.
Her height changes and she becomes 10'10'' when standing on her hind legs, when on all fours she is close to 5'5''. Her nails are similar to an eagle’s wicked black talons. Instead of yellow chicken skin; up to the elbows are the same pattern of snake scale seen on her tail. Her arms lengthen more so she can walk on all fours with ease (no, her knuckles don’t drag on the ground). From the elbow up, covering her torso, head, legs etc, she is coated in sleek black fur. Her eyes are the fierce, golden ones of an eagle, and her face turns into that of a panther, with the snout and everything. The fangs on her upper jaw are longer than usual, giving a saber-toothed grimace. Her chest flattens a bit so it is difficult to tell she is female apart from the shape of her torso (her bust is more suggested than blatantly present in this shape) and the width of her hips. Her knees reverse in direction to become an anthropomorphic set of panther legs, with unruly tufts of fur spanning from behind her knee joint to the heel. Musculature changes and becomes more substantial, but with smooth, more lithe lines, not the blocky carriage of a male chimera, but she is regardless far stronger than a human. In this shape she can fly, move on all fours, or walk as a human does.
Alchemy: N/A
Personality: Aria is a fundamentally good person with a tremendous sense of humor. Enjoys playing pranks, is unintentionally flirtatious, and has an infectious musical laugh; she’s got the voluptuous body of a femme fatale, but lacks the wicked attitude to match. Her biggest flaw is that she’s always been vain, and a bit too proud of her appearance. In better times she could’ve easily caught Greed’s eye; she demands the finer things in life…excellent food and drink, expensive couture, jewelry, a fancy apartment, so on and so forth. Though to be fair, she works hard to make sure she gets those things. Aria has a beautiful singing voice and the face to match, and she was on the right road to success until illness scarred her vocal chords, changing her voice so she couldn't reach certain notes when singing. It was crushing. Though before that, she was madly in love. And for the one she loves, Aria was willing to do anything to make him happy and help him succeed, so that his career didn't quite literally strike a flat note like hers did.
After dying during the procedure, Aria would be brought back from absolute death by the homunculus Acedia. Though she underwent a terrible transformation. While she is now the first human chimera, Aria also suffered from amnesia as a result of being dead for a short period of time. Acedia reminded her of her name, but he did not supply many other details. She had forgotten the man she loved and who she really is.
With anything resembling a conscience wiped clean, Aria has no struggle with morality. Indeed, she rapidly becomes comfortable with killing and devouring humans. She travels with Acedia, and does not know anything of who she was before her change.
Blurb (History, or whatever):
Her life isn’t steeped in tragedy like many. Aria grew up in a loving home with a wonderful family, with three younger siblings. She was born and raised in North City, but it’s hardly a place for an aspiring starlet to make her mark. So with her family’s blessing and a bit of help, she moved from the frozen North to Central City at the age of 18, where all the successful people in her line of work seem to live. She would start out in a small studio apartment, applied to the local university to get into the music program; and got herself a job as a barista at a more upscale coffee house in the rich section of Central, where she learned how to make one mean cup of java. She would do very well for herself by working there, was soon accepted to the university, began taking classes, made friends…and for a few wonderful years, life was sweet.
Eventually she would move on from working at the coffee shop when they laid off some employees, herself included. After a period of one month, Aria began working in a hostess bar owned by none other than Madame Christmas. While working there she ended up meeting not only Roy Mustang, but Jean Havoc and a few others on occasion who would arrive there after work for a drink. While she didn’t exactly become the best of friends with any of these people, Aria was on friendly terms with them, even hoping a bit that she’d land herself a nice boyfriend. She rapidly became a sympathetic ear for their woes, mostly where Jean Havoc was concerned; for he started visiting the most frequently out of the bunch, and got a little loose lipped when liquored up. For awhile, Aria thought there might be something between them, but soon those delusions were put to an end. Jean stopped visiting the bar when he met a woman named Solaris, whom be began dating…unbeknownst to him, this was really the homunculus Lust, pretending to be somebody else in order to obtain information about the Flame Colonel’s plans. Aria resolved to put Jean from her mind, and a bit saddened at her luck in the ‘men’ department; she put her heart and soul into singing, often practicing softly when cleaning glasses or tables.
After catching her in the act a few times it didn’t take long for the Madame to realize that Aria had real talent in singing; so she would have Aria stand up and perform whenever they had a full house on Friday nights and weekends…and there, strangely, is where her career took off. One evening the right people where there at the best possible time, and she would be approached after singing one night by a woman who owned a record company. Though Aria’s success wasn’t as great as others and she was very much outshined by more sensational one-hit-wonders in the music industry, she would still make her mark and her dream had been achieved in some form. She still could be found making appearances at Madame Christmas’s hostess bar, singing on the weekends…beautiful, sultry songs, some more languid than others, but no matter what she sang, her voice was powerful enough to soften up even the most stalwart men, and had also been known to move some patrons to tears whenever singing a sad melody.
Her life went on in this way for awhile, and one Saturday evening on her way to her car from Madame’s bar, she was approached about performing at a more upscale event; a benefit for State Alchemists. Since she knew a handful of people in the military she agreed, and even offered to do this event for free. Her generous offer was gladly accepted. And so, she appeared on stage upon the appointed evening, looking almost ethereal in an evening dress like the midnight sky. She sang her little heart out on stage, and the benefit ended up being a resounding success.
Aria got down off stage to join with everyone else, greeted the few acquaintances from the military she’d met at Madame’s place. Then, amongst the large group of alchemists intermingled with the crowd, is when she met him.
They appeared almost comical; an elegant, delicate-seeming woman standing beside this giant of a man who stood easily head and shoulders taller than her, and whose proportions were only comparable to Major Armstrong’s. But they hit it off nevertheless. It didn’t end there.
A relationship was kindled and went on for a very long time, seemingly for years actually. And they were extremely happy. But part of Aria’s dream came to a screeching halt, when she came down with a foreign malady that affected her throat. Though it cleared up after awhile, her vocal chords were permanently damaged, and her singing career ended. She was heartbroken that she could no longer sing, as that had been a big part of who she is as a person. But she would deal with it, and ended up spending many days home whenever she couldn’t spend time with her alchemist lover, who had spent many a day at his lab. Though he would hit a dead end in his research.
Aria listened to his concerns and noted his intense frustration over the issue. She knew nothing of alchemy, though she attempted to understand it many times when he explained it, often the figures and words and numbers meshed together into her head, forming an incomprehensible jumble not unlike alphabet soup. The part she did catch, though, is that his research wasn’t going anywhere until he could break through that one profoundly illegal barrier.
Knowing how displeased he was, and how much it would mean to him, she volunteered to be his research subject. Aria trusted him fully and had the utmost confidence that nothing bad would happen to her, since it always sounded very much as though he knew exactly what would happen when he began the procedure. There would be no dissuading her from her decision; he needed a human subject for his chimera research, and she wanted to do this for him because it would make him happy. In the end, he was hardly in any position to disagree. Unfortunately, disaster struck. Whatever caused it, the layers of procedures seemed to go flawlessly at first, but then things went horribly awry. The intention was to merge a human with multiple animals, except the lab assistants were a bit careless in their preparations, and an unseemly array of beasts was combined with her DNA. During the final transmutation, Aria would be wracked with wave after wave of unimaginable pain, and her body contorted in vile ways before slumping, dead, against the table, blood pouring out of her mouth. The first human chimera would appear to be a failure.
There would be no resuscitating her from a flat-lined state, and Aria’s body would be placed in a morgue.
After the lights went out, and people went home, the door to her slot in the meat locker was opened, and she was pulled out on the gurney by a rather short man whose eyes glowered like red coals in the blackest of nights. He touched her motionless arm, her smooth jawline, then set his palm to her forehead, and whispered,
’Now, you aren’t really ready to die yet…are you?’
Within a space that was nothing but a purely white void, Aria opened her eyes and found herself facing a diminutive figure she didn’t recognize. There was no one here but them.
”How is this possible? Am I…dead…?”
’Indeed you are. Do you want to live, Aria?’
There was no hesitation. ’Yes…yes, please, help me…I’m not done yet, I just know it…’ Her soul’s voice had been weak and pleading, and she barely saw his wide grin right as the pale world grew more blinding than before, and she opened her eyes with a gasp. The short man from in the void offered a hand, and she shakily accepted it, straightening up from where she lay upon the uncomfortable steel table.
“I’m Acedia.” The man said, and she found that she could see his every detail in the darkness. Her eyesight was somehow attuned to the dark, and she realized that short as she was, he was indeed shorter. Aria nodded. “You called me Aria? I don’t know my own name, so how do you?”
“I knew of you before you died.”
“Then why didn’t you save me sooner?” She asked plainly. A simple question, not intended to sound as though it were loaded. Acedia smirked lazily, an almost dreamy, tranquil expression settling upon his face. He nearly said, ‘because I wanted you to belong to me’, but refrained. “Things aren’t always that easy.” Was his answer, and he helped her down. From then on, the homunculus kept the chimera close by. Aria, who remembered nearly nothing and was learning things about herself all the time, now found herself allied with the worst possible group of villains that walked the Earth. Her loss of memory from being dead for a little while is a source of great heartache, and she wishes she knew why. But Acedia has decided that he is keeping her for himself, and should anyone attempt to refute that claim, they will have one hell of a fight on their hands.
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Posted: Thu Aug 06, 2015 12:07 pm
For a private rp and POSSIBLY for Stormbringer---
Character Name: Asher Greylock Age: Late twenties in appearance, but is 2,669 years old. Gender: Male Species/Being: Demigod Sexual Preference: Bisexual; prefers women, but is known to have a fling here and there with handsome men.
Appearance--- Hair Color: Starling Black (In other words, so black that it has a sheen of blue and green.) Eye Color: Pale silver, nearly white. In the correct lighting conditions, his left eye reflects orange-red. Sometimes both of them do, particularly when in an inquisitive mindset. But if he becomes truly angry, his eyes turn pitch black. Height: 6'3'' Build: Has a body which is primed for combat. He has been fighting for many, many years and has the exquisitely trained form to match; properly toned musculature with hardly an ounce of fat on him.
Distinguishing Characteristics: His hair is an unusual version of black in a person, and his creamy-pale skin may seem flawless for somebody who's been fighting his whole life...but that's hardly what is unique about him, considering he's a demigod. His eyes are one of the most unusual things about him. They are extremely pale silver, yet the color has an almost ethereal luster to it, and there is a thicker than usual black ring around the irises. For a reference image, (ignore that this is a woman's eyes): http://s131.photobucket.com/user/luvme4me566/media/eye-photography-013.jpg.html
As a hint to his divine parentage, there is a huge black, white, and silver emblem on his back which is actually a birthmark. It is an elaborate skeletal ouroboros which most will think of as a tattoo. The ouroboros is a combination of dragon and human, where the dragon's fanged skull is biting the end of the human's spine, and the human skull is biting the dragon's tail spine. If one watches closely, it appears to move, and the colors are so vivid they seem more akin to paint than ink within flesh. Or in this case, a birthmark.
Clothing: Asher favors wearing things which don't get in the way, so all of his clothing is properly tailored to his body. The material of choice is leather (a few pieces of which are finely tooled), any sort of hard-wearing fabric, a hooded coat, sturdy-yet-well worn leather riding boots, and vambraces composes of overlapping black metal engraved plates which extend from the back of his knuckles to a pointed overlap just past the elbow. Sometimes wears either half finger, fingerless, or regular gloves beneath them depending on the season. He wears several thick belts for stowing weapons between when necessary, and will endure wearing a traveling cloak in bad weather.
Personality---
Best Traits: Incredibly intelligent, Wicked sense of humor, quick wit, and exceptional command of the elements and the art of combat. Worst Traits: Sees the green and nothing in between, zero problem with killing, not steadfast at all (until his loyalty is hard-earned), and ends up being a bit of a player when it comes to relationships since he doesn't stay in one place for very long. How Well Do You Get Along With Others: Depends... Some Things You Like: Money, fighting, freedom, cats and dogs, people with decent business sense, and expensive alcohol. Some Things You Dislike: A cage, anyone trying to limit him for no really good reason, and liars; particularly people who try to back out of a deal. If you try to sneak out of a contract with him, he will get his payment one way or another. If you cannot pay him back with money, you will pay with your life.
Fears: Nothing.
Abilities: He is able to see in the dark as if it was high noon, and doesn't need to sleep very much, and he tends to forget to breathe, since he apparently doesn't need to do so the same way humans do. Asher is particularly excellent with magic, and his specific focus is using the elements to augment his ability to fight, be it close quarters combat or otherwise.
Arsenal: Can make weapons appear via his magic. One of these is an oversized ornate silver scythe with a black blade, which he doesn't use often. He tends to favor lighter blades, such as dual katana or a katana and wakizashi. He can deftly wield any weapon through years of training, and seems to have the ability to vanish in and out of shadow, quite literally. This makes Asher much faster than a normal opponent, and allows him stealth unparalleled. He is also occasionally known to like wielding an ebony wood quarterstaff with silver embellishments. This one is particularly good as a mana conductor, and he uses it in a capacity not unlike how magi use staves and wands, apart from how he can use it to maneuver around a battle and effortlessly knock out large numbers of opponents.
Mount: He rides around on what most describe as a pale horse whom is named Dusk; an enormous steed about the size of a draft horse with eyes blacker than the pits of hell. Its coat is ashy white, snout is tipped in black, and there is black above its hooves, fading to ashen white at the knees. This steed is bedecked in some dark armor; which is interlocking plates along the back of its neck, a spiked forehead plate, a fitted plate at its chest between the forelegs, foreleg armor, and a plate behind the saddle ending above his tail. The saddle itself is beautifully worked black leather to match, with a midnight blue blanket beneath it.
Pet: Has a pet hellhound he named Tzili which follows him around very closely (name 'Tzili' is hebrew, meaning 'my shadow'). She usually looks like an ordinary large timber wolf that is gray, brown and white with ice blue eyes. When angered her coat slowly morphs to black, heat waves rise off her back, her tail becomes longer by a foot and a half, her fangs lengthen slightly, and her eyes glower like blue flame. Whenever she barks, her mouth is illuminated and sparks issue out of her mouth. Since hellhounds are very long-lived, Tzili is about 2,003 years old and yet she is still considered a pup, and already she is the size of a large adult wolf.
Blurb: While he is NOT the spawn of what many call 'the Devil', Asher tends to make deals with people. He wanders from place to place, and offers his services as a sellsword in order to make a living. While he is not inherently evil, he is the son of a deity whom is not necessarily evil, but is associated with dark occurrences in the world.
It is rumored that he is a son of Death, and these rumors are most likely true. His mother was an accomplished mage who scorned the astringent and reclusive ways of the order she grew up in. She ran away to start life anew, and shortly thereafter is when she turned to the necromantic arts. She entered into a mysterious contract which she wouldn't divulge the details of even to her closest friends, only saying that the contract terms would be fulfilled after her firstborn son reached his 100th year. She would soon begin to show signs of pregnancy...and yet; none of her friends living close by saw her become involved with a man. How she became pregnant is a mystery to them, but she gave birth to Asher, and taught him everything she knew. He would reach his 100th year in perfect health, and that is when his father arose to claim her, bringing her away to whatever dimension he calls home.
Asher would learn on and off from an enigmatic figure whom he assumed was his father, but the two never disclosed details of their lives to one another. This person was a teacher whom he felt he could never surpass, so unparalleled were his skills...though, whenever Asher did manage to impress him, this figure would leave him a gift on his next birthday, as per his mother's request so as to let her son know that she is still watching over him, however distantly. The first was a hellhound puppy. The second time he was given a gift, it was the vambraces. The third, (hundreds of years later), was the massive scythe. But because of Asher's aura and abilities, he was always on foot, and it made for slow traveling. Normal horses would die mid-stride after only a month of usage, as their hearts would weaken whenever he sat upon their backs, and painstakingly they would die. It was frustrating, and an expensive problem unless he wished to become a horse-thief. And he had no such intention.
When Asher next met him, he made a deal with this person whom he suspected to be his father. If he could land a killing shot, this man would hand over the reigns of a steed which could withstand Asher's presence.
Suffice it to say, this man laughed at this request, but agreed all the same. He did not underestimate Asher, and their fight lasted quite some time. Eventually, seeing that Asher could not lay a finger on him, the man told him, 'I will come back once every year. Every year you may attempt to harm me. If you succeed, I will grant your wish. If you fail after thirteen attempts, we shall never speak again.'
On the thirteenth year of this agreement, Asher seemingly failed. But as his father began to disappear from his life, Asher used the deception of is own 'failure' as a means to launch a successful attack on the god, and struck him across the back of his head with his scythe consumed in black fire.
The god halted his vanishing act and laughed hysterically, said, "THAT'S my boy!" and disappeared in an uncharacteristically theatrical plume of shadow. When the cloud dissipated, there stood his steed as promised, snorting and pawing at the ground. Because it was a pale, silvery dusk at the time this beast manifested into sight, and his coat seemed to match the sky perfectly, he named the horse 'Dusk', and rode away.
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Posted: Fri Sep 11, 2015 8:43 pm
[For private Soul Eater RP...]
Name: Sanathael Gender: Female Age: Appears to be 20 in human form. True age unknown, but is likely ancient. Specie: Dragon Profession: Former Queen of Dragons, Grim Reaper (soon to be Ex-Grim Reaper)
Appearance:
+ Human: Pupils are slitted, eyes and hair change color, and stands at 6'7''. Sometimes has her wings out and her tail. + Dragon: Four legged dragon, six wings, horns from skull down the spine, tail, colors change in this form as well. She can become invisible if she so chooses, not unlike how chameleons change appearance.
Abilities: Expert command of elemental magic without incantations, can change her body at will so she has her wings and tail for flight.
Excellent weapon mastery, excells specifically at using polearm, quarterstaff and sword types.
In dragon form, can breathe fire, ice, lightning or bursts of shadow energy, manipulate the elements, generate massive gusts with her wings. Her scaly hide is almost completely immune to damage and deflects magic entirely.
Personality: Independent, cunning, cruel, wicked, survivalist and extremely vengeful.
Blurb:
Hailing from the darkest days, she was the first woman to be enrolled into Death's academy, and also was the first one to graduate. But what led up to that was what felt like countless years of misery in shackles. Sana is the first of her kind, and also the only survivor thanks to Death. During the darkest of times, dragons ran rampant, doing whatever they pleased. Typically they were prone to acts of great evil, and were seen overall as a huge threat.
At a certain point, Death decided it would be prudent to eliminate the threat, so he schemed to capture the Queen of Dragons, Sanathael. After many failed attempts, he succeeded, and intended to use her to stop the scaly threat from continuing. Except she refused, stating that their dignity as a race was not for sale, and she would not compromise their freedom. He would try constantly to change her mind, only to consistantly fail. As a result, Sanathael was forced to watch her people die, powerless to really do anything about it. In her mind, no matter what she could say or do, Death would act as he saw fit anyhow. There was no sense in bending a knee to that masked b*****d, and that's all there was to it.
When it seemed they were all dead and events in history ran their course, Death would build his academy, and she saw an opportunity. Sana spoke to him, saying that she felt a powerful need to redeem herself after seeing all her people slain as a result of her foolishness. As a gesture of good will, she offered to join his academy, even staying in her vulnerable humanoid form and within arm's reach in case he felt threatened that she'd attempt something dangerous. Death graciously accepted, thinking that the genocide of her people had made a profound impact upon the dragoness.
And it had. Just not the sort he expected.
Sana graduated with flying colors, the first woman in the first class of the Academy. She has had a few different weapon partners, even managing to make a Death Weapon, but he perished under mysterious circumstances that were never uncovered to this day.
Now searching for a way to make Death suffer as much as possible; Sanathael intends to do whatever she must in order to make that happen. She went as far as joining the Academy and becoming one of the finest Grim Reapers on record. This meant that she was able to get close to Death, and she intended to wait for a moment of weakness to exploit for all its worth.
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