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xxMomongaxx

Premium Combatant

PostPosted: Sun Jun 21, 2015 8:08 pm


heart
PostPosted: Sun Jun 21, 2015 8:38 pm


          User Image


                                            MAIN INFORMATION


                                        Full Name: Damion Giletti-Malek
                                        Nicknames:
                                        Age: 17
                                        Birthdate: 02/02
                                        Gender: Male

                                        Culture: South Fraxonite
                                        Religion: Vanglism
                                        Languages:

                                        De Facto - Common
                                        Fluent - Demonica
                                        Basic - Elvish

                                        Nation: Fraxion
                                        Rank: Novice
                                        Title: Citizen


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                                            MAJOR INFORMATION


                                        Bloodline: Hybrid
                                        Class: Berzerker
                                          Sub-Class: ---
                                          Strength: 11
                                          Speed: 10 [12 flying]
                                          Sin: Impossibru
                                          Gene Mods:

                                          Energy Color: Black
                                          Energy Meter: 825
                                          Element: The Force, Wind, Fire, Lightning, Scorch
                                          Battle Strength: Pretty much bae
                                          Battle Weakness: Pretty much not bae

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Gold: 3000

                                          Talent: Gain an Element and Lose Subclass


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                                            EQUIPMENT INFORMATION


                                        Weapons: Fists?
                                        Armor: Clothing?



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                                            SKILL INFORMATION




                                        Wind
                                          E-D Mastered


                                        Fire
                                          E-D Mastered


                                        Scorch Release
                                          Stage One Learned.


                                        Djinn
                                          • Forceful Feet D
                                          Using your force magic, you can enter a quick burst of speed, sending you about twenty feet forward. The enemy will simply see you blur across, a wall of force pressing in front of you. Your perception isn't really dimmed, even though the burst would be disoriented by others. Part of the force magic being controlled by your mind is that your mind has learned to remain unaffected by it.

                                          • Forceful Shift D
                                          Using your mind, you can move your body, very quickly and without hesitation. Even a body recoiling from something can be moved this way. Manipulating your own force is so simple, it barely costs you any energy. You can use this in a variety of ways, but the most common way is for dodging. Whether to shift to the side, duck, or even side-step, the shift is great for avoiding close-calls. It's also an ability designed to take advantage of an enemy's opening.

                                          • Forceful Flight D
                                          Using your force magic, you can quickly make extremely high jumps from the ground (or even chained off of another jump), flying up to fifty feet in the air. This can be chained into Forceful Impact, although regardless, your landing will not hurt you (thanks to 'mind games'). You can chain forceful flight off of forceful flight, but only once before you have to land in order to use this ability again

                                          • Forceful Impact C
                                          This ability is a landing move that can chain off of forceful flight, or pretty much anything that involves falling down and landing. You can even use this with a regular jump, considering djinn posses the physical ability to make very high jumps. In pretty much any position, you will create a shell of energy around you (so yes, this can be used as a defensive move as well) that reacts to forceful landings with massive kinetic force, potentially creating small craters upon landing. This barrier also effects your landing speed; it'll dramatically increase the pace in which you fall to the earth. Its rank of strength will increase depending on how far you fell from.

                                          Anything below thirty feet - C rank strength
                                          Thirty feet to sixty-five - B rank strength
                                          Sixty-five feet and above - A rank strength


                                          • Love Tap C
                                          Using a burst of psycho-kinetic energy, the djinn may literally send the force that a punch/kick would make against someone's skin at an opponent. The 'taps' are barely visible in the air, but appear almost as a clear puff of smoke. They're quick, and upon impact, other on-punch/kick abilities can be chained. This can extend up to thirty feet.
                                          • Force Connect C
                                          Upon physical contact with a foe, you can literally use the force to glue you and them together. For example, upon kicking a foe and sending them up into the air, you can use this ability to remain connected so that you may continue to kick them, or can turn this into a sort of combo. This 'bond' can easily be ended by you. The enemy cannot end it, but they may easily forcefully push you out of it by making it dangerous for them to keep contact. If a djinn dies while 'glued' to the enemy, it will take over an hour before the bond breaks, and they fall to the ground.


                                        Incubus
                                          Clouds D
                                          Usually, an Incubi's wings can only glide and help reduce the impact from falling. With this ability, though, you coat your wings in energy and allow for full flight, for a time. This energy will remain on your wings for three posts, at which point you will have to re-apply it. You gain +2 speed while flying.
                                          • Throats C
                                          With a bite deep into their neck, the target will lose all ability to resist your seduction. They will immediately go under heat, lusting and desiring for you. This feeling is described as being extremely sensual, for both the Incubi and the bitten. However, consecutive bites can quickly drain the target's energy away and leave them completely immobilized.



                                        Berzerker Skills
                                          Stage One Learned.


                                        Inner Storm
                                          Stage One Learned.


                                        CAPOEIRA
                                        Stage One Learned


                                    RAGING FIST
                                      Stage One Learned


                                    WRESTLING
                                      Stage One Learned.


                                    MUAY THAI
                                      Stage One Learned


                                    DIM MAK
                                      Stage One Learned


                                    JIU-JITSU
                                      Stage One Learned


                                    WING CHUN
                                      Stage One Learned


                                    BOXING
                                      Stage One Learned


                                    BAK MEI
                                      Stage One Learned


                                    WOLF FANG FIST
                                      Stage One Learned


                                    WAY OF THE SISSY SLAP
                                      Stage One Learned


                                    EYE FOR AN EYE
                                      Sage One Learned



                                    Passives
                                      • The Demon's Dance
                                      The way the Incubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.

                                      • The Game
                                      This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.

                                      When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them
                                      .

                                      • Three Wishes
                                      Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                      • Mind Games
                                      The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                      At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though





                                    Strengths
                                      • Extremely seductive. Like Succubi, you possess the ability to instantly seduce others as long as they're two ranks below you. It's said that this becomes possible only due to their astounding beauty, but that is only a supplement. The Incubi are indeed far more handsome than all other races, but their seduction lies in the magical energy they are born with. This energy flows around them and into the air like cells into a vein, bewitching any they seek.
                                      • Extremely high amounts of energy (1.5X the regular pool).
                                      • Ability to manifest aspects of the demon at will. They can extend a tail, wings, sharp fingernails, as well as horns when they please.
                                      • Your mind and body work together. In a way, your mind can 'wish' for something and it will go through, the force around you making way for it to happen. This doesn't even require concentration, it's an instinct. Because of this natural perception and ability to augment your surroundings, it's easy enough to say that you are extremely perceptive.
                                      • You are physically stronger and faster than other bloodlines. A werewolf can close to compete with your body, but you will be superior to them by a small margin.
                                      • The perfect berserkers, the djinn are capable of using all berserker skills without charging times (such as steel form). They also have a one rank increase in potency in all physical abilities (and one rank in bloodline abilities; these rank boosters do not stack, so you won't get +2 on a BL abilities because it's physical). Finally, their dark ascent to madness is something that is practically natural for them; they require no tamer, and can exit it at will.
                                      • Only class capable of transforming into a 'berserk' form, after a quest.
                                      • Not only can they use all the unarmed fighting styles, they have a section of skills that only they can use.
                                      • As training progresses they can neglect the pain of their wounds.
                                      • Built for strength and speed.
                                      • Can heal their wounds using meditation skills, though only out of combat.
                                      • Has attacks that can shut off their energy usage, making them impossible to track.
                                      • For 50 energy per post, they can double their current strength.


                                    Weaknesses
                                      • Many problems with interaction. They are extremely arrogant and self-loving, often cruel to others. They will find far more enemies than friends, even those who lust for them. They are the type of people to believe that they can do everything by themselves, and become detached from others for their whole lives.
                                      • Extremely weak early. Your bloodline is far below the tier of others until Master rank, and it only truly shines at Sage.
                                      • Holy and unholy magic is empowered against you by one rank.
                                      • Unlike other physical bloodlines, you cannot regenerate. You also don't have much to fight against ranged attacks with, other than simply dodging. It's not very hard to beat down on a djinn, with their lack of defense. You also have very high energy consumption, especially for a berserker.
                                      • Incubi can get caught up in the game. They can destroy themselves lusting over others. When a particular target is challenging or especially attractive, they will lose their minds trying to capture their affections. This is more of a vanity thing than actual love for that person, but it can result in ruinous penalties. Anyone who is close to that person will become your enemy. You will find yourself extremely jealous of people approaching them, and this will often lead to physical violence.
                                      • No weapon styles.
                                      • Does not wear armor, or use shields.
                                      • Unlike paladins and clerics, they cant heal in battle.
                                      • Though they are close range fighters, a lot of the skills they use leave them vulnerable to those skills in weapons.
                                      • Spells outside their class cost 10% more energy to use.



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                                        CHARACTER INFORMATION


                                    Personality: Strong, Smart, Cunning, Manipulative, Heartless, Respectful, Cold, Slightly Arrogant, Possessive.
                                    Sexuality: Bisexual
                                    Quote: "Power Comes From Blood."
                                    Height: 6ft 4"
                                    Weight: 245lbs
                                    Eye Color: Purple

                                    Favorites:
                                      • color - Purple
                                      • food - Sushi
                                      • animal - Wolf
                                      • city [in Axiom] - None


                                    Theme Song: Theme
                                    Battle Theme: Fight Theme


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                                        BACKGROUND INFORMATION


                                    xxxxx ******** Off..





User ImageUser Image



                              ""



                              Energy 825
                              Stats 11/10 [+2 Flying]
                              Profile Djincubus
                              Passives

                                  • The Demon's Dance
                                  The way the Incubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.

                                  • The Game
                                  This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.

                                  When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.

                                  • Three Wishes
                                  Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                  • Mind Games
                                  The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the Djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though


                              Technique







[imgleft]http://i288.photobucket.com/albums/ll188/julibb8313/damion12_zpsfdgqocle.gif[/imgleft][img]http://i288.photobucket.com/albums/ll188/julibb8313/damion21_zpsocvutbcf.gif[/img]
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[color=slategrey][b]""[/b][/color]


[spoiler]
[color=slategrey][b]Energy[/b][/color] 825
[color=slategrey][b]Stats[/b][/color] 11/10 [+2 Flying]
[color=slategrey][b]Profile[/b][/color] [url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24728613#372712803]Djincubus[/url]
[color=slategrey][b]Passives[/b][/color][list][list]
• The Demon's Dance
The way the Incubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.

• The Game
This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.

When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.

• Three Wishes
Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

• Mind Games
The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the Djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though
[/list][/list]

[color=slategrey][b]Technique[/b][/color][list][list]

[/list][/list]
[/spoiler]
[/size][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]

xxMomongaxx

Premium Combatant


xxMomongaxx

Premium Combatant

PostPosted: Sat Jun 27, 2015 3:35 pm


User Image - Blocked by "Display Image" Settings. Click to show.

▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰PERSONAL STYLE

SCORCH RUSH

A style made by Daimon Gilleti-Malik. The style combines the effectiveness of close ranger attacking with that of the fire element and the wind element. It should be noted that this fire burns hotter than your average fire and thus while using this style, any fire related technique gains a +1 in rank and changes to blue in color. It produces scorching heat which is capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them a desiccated corpse. This style cannot be learned unless you have a fighting slot for unarmed combat open, the element of wind, and the element of fire. If any of these are not available then this style is not available to you. It cannot be used with weapon styles. This power was not learned by harnessing any raw emotion but rather by meditation and understanding that while fire and combat is used to obliterate, fire also creates new life and hands may heal. The fire does not burn any hotter due to emotional issues. To learn this style, one must be able to become enlightened.




▰ ▰ ▰Stage One | Relax the Mind

In order to begin to understand the basic concepts that are involved in this complex style, one must meditate and focus on their past. They must bring up recent events that have clouded their judgement and find serenity in them. As one finds themselves closer to serenity and peace of mind in these situations, they will find that their fire now burns with a more of a slight blueish color than what it normally would. However, while the beginning process of understanding your base emotions and most recent events is calming and reassuring, you still have a long way to go before you ascertain the true power of the style.

Calm | Rank E
Description: By focusing on what has and always will be the base things around you, you may use this skill to hone in on a certain sense to fully concentrate on so that your other senses are not clouding your judgement.

Rationale | Rank E
Description: You have begun to understand the concept of rationalization and are now able to fully think for yourself without being hindered by outside forces. This means you are able to be calm, whether in or out of battle, and see things for how they really are or deduce something that might otherwise be unclear.

Relax! Don't Tense Up! | Rank C
Description: You've been in battles before. You've honed in on the countless times you have replayed them in your head to try and negate or counter an attack that has been landed on you prior. You know what it is like to feel pain and you know the more you relax, the more flexible your muscles and bones are and the less you will be injured. Because of this, you gain a one rank in damage reduction for three posts.


▰ ▰ ▰Stage Two | Hone thy Power

Holy Crappers you managed to do it. You were able to focus and relive your trying moments and learned how to ascertain peace through them. Bet you noticed some pretty neat battle scenario's too and how people move after certain attacks. Well guess what, to learn this stage you must become better. After learning this style, you will be able to passively predict what your opponent is going to do next. You must focus in on the way people move and how to use your abilities better. Let's get started.

Elemental Combo! | Rank C-A
Description: You surround your arms and legs in a thin layer of scorch release, thicker layers depending on the amount paid, and when you strike at your opponent, the wind propels the scorch closer to the enemy in the size of a multiplied sized fist that is 3x bigger. It only extends by 10 feet at C but goes up another 10 feet per extra rank paid.

Everybody Screams on Halloween | Rank B
Description: You may let out a scream of pure scorch release that is funnel shaped, growing wider as it goes farther away and is about 65ft in length, while the safest place may look to be inside, if someone were to go inside, the ending of the funnel would collapse and either melt the person from within or collapse on them completely, the results being up to the user.

Foot Blocked| Rank D-SS
Description: Depending on the rank paid, the user may shift their foot and summon from it a wall of scorch before them. The size is 10 by 10 feet and extends by 10ft per rank paid. The main point of this is to block oncoming attacks the user may be unable to dodge.

Charge of the Light Brigade | Rank B
Description: You gain an aura around your entire body being covered in scorch with the wind pushing it out three feet from your body in all directions and rush at your opponent, leaving behind a trail of scorch. This aura lasts for three posts on your body and the scorch on the ground lasts until it is put out.

▰ ▰ ▰Stage Three | Unleash the Beast

Wow. You have made it this far. You are quite the something aren't you? You are probably an a*****e. Sorry, but it's true. Why? Because, well that's not important. The next stage of this style requires you to focus on how to control the scorch even more. You will learn how to make it in tune with your body. Once you have mastered this stage, your body is thinly covered by scorch but only in battle.

Overloading | Rank B
Description: You gain an aura around your entire body being covered in scorch. During this you can activate this ability and it has one of the two following effects:
A) It blocks any technique of two ranks below your level for three posts.
or

B) For three turns the scorch can negate any level of technique used on you so long as you pay the equivalent in energy per skill they use each time. This is not a one cost negate all for three posts.

Scorching Hands | Rank B
Description: By touching your enemy with scorch, you drain that limb or body part of all water from the inside out. This is extremely painful but is only fatal if they touch your face or spinal column.

Outward Heat | Rank B
Description: As shown in the picture of the style, the user may apply their scorch to an area and while the flames only travel a short distance, the heat travels much further by another 70 feet and crushes anything it may touch in scorching heat. While it may be colorless after a certain movement space, it does give off strong enough heat for someone to know it is coming.

▰ ▰ ▰Stage Four | I Am One With the Scorch

You've now mastered most combat, but can you master the next? Hands can heal as well as destroy, heat is able to do this. In order to master this stage, you must be just as good at mid-evil style healing as you are at fighting. Care to show what you've got?

Not the Most Pleasant of Treatments | Rank B
Description: The user is able to seal closed a wound that is open or a torn ligament by focusing on the area and burning it shut or fusing it together with heat from the scorch. This should be noted that it only works on one injury per use and cannot heal your entire body in one go unless it just happens to be one gigantic thing that has injured you such as a broken arm for example. This can only be used once every two posts.

Burn Baby Burn | Rank A
Description: The user is able to form a more impressive coating around their body, any metal that would come into contact with them will actually melt. They are that hot. This lasts for three posts.

Hellzone Blast | Rank A
Description: By focusing their energy for one turn in the palm of their hands in a very small ball, they are able to release it. This creates a barrier of 200 by 200 feet to which no magic will work, not even scorch release. It becomes an area purely for hand to hand fighting. This barrier is easily able to be walked out of mind you and does not burn those exiting.

Fire Eternal | Rank SSS
Description: The user is able to charge for two posts. This is something that happens inside, their eyes will change to the color red and during this time, it can be stopped, however once it is released it will burst outward, killing the user, and covering the entire area in scorch for about three miles.

▰ ▰ ▰Stage Five | From Novice to Master

To master this last style you must at least be an Adept. All techniques require double cost to learn. Even by means of freebies. This being said, these techniques are by far the most powerful in the Scorch Arsenal. By mastering this style, you must give up all fear of dying as using these techniques may cost you your life. All of them come with a price.

Fire Fighter | Rank SS
Description: The user can teleport for the next 5 posts between any of the fire that is on the ground. That being said, at the end of the five posts, the user of this technique takes an additional +1 in damage for 2 posts.

Roar with Pride | Rank A
Description: The user engulfs their body in scorch and grows an additional two arms on each side made purely of scorch. When this technique ends, the user is covered in light burns.

Vanquish | Rank SS
Description: The user is able to snap their fingers if there is a spark present in their fingertips and only if so, they can then put a blast of scorch that is 20ft by 20ft big anywhere that they can see. The users fingers will be badly burned after each use.

Die | Rank SS
Description: The user is able to charge for one post, afterwards the user can direct a blast of pure scorch energy. This blast can affect a mile long radius but can only follow a single line of direction.


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