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[NPR] Sanele vs Jerarda

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robot kitten generated a random number between 1 and 20 ... 6!

robot kitten

Tipsy Pirate

PostPosted: Mon Jun 08, 2015 11:07 am


User Image
Simple Whip Stats
HP || 30(+5)(+1) = Total Hp: 36/36
Attack || 23 (+4)(+4) = (+8 )
Defense || 16 (+3)(+0) = (+3)
Magic || 5 (+0)(+0) = (+0)
Speed || 20 (+3)(+3) = (+6)

Abilities:
Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action


Familiars:
User Image

Simba: Xaraan
Active: Trigger: Add critical bonus to dmg without rolling 20
Passive: Slow: -1 to opponent's speed bonus

|| Active abilities can be used twice in a battle.
|| Passive abilities last the length of the entire battle.
|| To use an active ability, announce it at the beginning of the turn it is to be used in.
|| Those that effect an opponent's turn take effect the turn after the ability is announced.
|| All active abilities only last 1 turn.

Initiative: 6+3=9
PostPosted: Tue Jun 09, 2015 9:34 am


User Image

Jerarda
Keen Spear Stats
HP || 30 (+5)(+2)(+1) = Total Hp: 38/38
Attack || 20 (+3)(+6)(+2) = (+11)
Defense || 15 (+2)(+3) = (+5)
Magic || 14 (+2)(+0) = (+2)
Speed || 25 (+4)(+2) = (+6)

Special attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. CD 0/3
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. CD 0/5

jayoku

Dapper Lunatic

4,025 Points
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jayoku generated a random number between 1 and 25 ... 23!

jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Tue Jun 09, 2015 9:35 am


(whoops forgot to roll initiative)
23 + 6 = 29
jayoku rolled 2 20-sided dice: 14, 19 Total: 33 (2-40)
PostPosted: Tue Jun 09, 2015 9:45 am


Jerarda
Keen Spear Stats
HP || Total Hp: 38/38
Attack || + 11 // Defense || + +5 // Magic || +2 // Speed || + 6
Jerarda's Armor Class: 10 + 5 = 15
Needs 13 to hit Sanele
Special attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. CD 0/3
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. CD 0/5

Jerarda uses Dancing Petals and attacks Sanele
Roll to hit: 14 + 11 = 25 Hit/Miss
Roll for dmg: 19 + 11/2 = 15 + 3 = 18 total dmg


Jerarda hits and deals 18 dmg to Sanele!
DP CD: 0/3

robot kitten

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
robot kitten rolled 1 20-sided dice: 10 Total: 10 (1-20)

robot kitten

Tipsy Pirate

PostPosted: Tue Jun 09, 2015 10:55 am


Attempts a dodge
10+6=16: half damage takes 9 damage

Other half action:
Uses Moracker Tail!
+3 to my rolls next round and you get to roll a d20 to see if you flinch. Need a 15 to not flinch.


HP || 36 -9 = 27
Attack || 23 (+8 )
Defense || 16 (+3)
Speed || 20 (+6)


jayoku
Also don't forget Jer is at a -1 to her speed due to the familiar~
jayoku rolled 3 20-sided dice: 5, 1, 4 Total: 10 (3-60)
PostPosted: Wed Jun 10, 2015 10:33 pm


Jerarda
Keen Spear Stats
HP || Total Hp: 38/38
Attack || + 11 // Defense || + +5 // Magic || +2 // Speed || + 6
Jerarda's Armor Class: 10 + 5 = 15
Needs 13 to hit Sanele
Special attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. CD 0/3
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. CD 0/5

Jerarda uses Dancing Petals and attacks Sanele
Jerarda gains + 2 speed from Dancing Petals
Jerarda loses -1 speed due to familiar
Current speed: +7
Roll 1d20 to see if Jerarda Flinches from Moracker Tail: 5
Jerarda will Dodge if she flinches. Jerarda will attack if she doesn't.


(dur hur I forgot that moracker tail doesn't do damage. XD oh well)

DP CD: 1/3

robot kitten

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
robot kitten rolled 2 20-sided dice: 2, 12 Total: 14 (2-40)

robot kitten

Tipsy Pirate

PostPosted: Sat Jun 20, 2015 2:53 pm


Sanele does a Full attack

HP || 27
Attack || 23 (+8 )
Defense || 16 (+3)
Speed || 20 (+6)

McT cool down: 1/3

MISS (8+2=10. I need a 15 blehhhh)

jayoku
jayoku rolled 2 20-sided dice: 17, 19 Total: 36 (2-40)
PostPosted: Wed Jan 06, 2016 7:48 am


Jerarda
Keen Spear Stats
HP || Total Hp: 38/38
Attack || + 11 // Defense || + +5 // Magic || +2 // Speed || + 6
Jerarda's Armor Class: 10 + 5 = 15
Needs 13 to hit Sanele
Special attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. CD 0/3
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. CD 0/5

Jerarda attacks Sanele
Jerarda gains + 2 speed from Dancing Petals
Jerarda loses -1 speed due to familiar
Current speed: +7
Roll to Hit: 17 + 11 = 28 Hit/Miss
Roll for Damage: 19 + 11/2 = 15 Dmg

DP CD: 2/3

robot kitten

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
robot kitten rolled 3 20-sided dice: 15, 10, 18 Total: 43 (3-60)

robot kitten

Tipsy Pirate

PostPosted: Wed Jan 06, 2016 7:54 am


Sanele attempts adodge and retaliate/counterattack

HP || 27
Attack || 23 (+8 )
Defense || 16 (+3)
Speed || 20 (+6)

McT cool down: 2/3

Dodge:
15+6=21 No damage!

Retaliate!
(15+ cool / 5= 4.6 Damage
jayoku
did some editing since this was retaliate not counterattack.. no change to numbers just words~~~
jayoku rolled 2 20-sided dice: 15, 1 Total: 16 (2-40)
PostPosted: Sun Jan 10, 2016 8:46 pm


Jerarda
Keen Spear Stats
HP || Total Hp: 33.4/38
Attack || + 11 // Defense || + +5 // Magic || +2 // Speed || + 6
Jerarda's Armor Class: 10 + 5 = 15
Needs 13 to hit Sanele
Special attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. CD 0/3
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. CD 0/5

Jerarda attacks Sanele and uses Aggressive Roots
Jerarda gains + 2 speed from Dancing Petals
Jerarda loses -1 speed due to familiar
Current speed: +7
New Health: 33.4 + 4 = 37.4/38
Roll to Hit: 15 + 11 = 26 Hit/Miss
Roll for Damage: 1 + 11/2 =15 x 1.5 = 9 Dmg

DP CD: 3/3
AR CD: 0/5

robot kitten

Lowest damage i could possible roll XD

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
robot kitten rolled 3 20-sided dice: 6, 2, 6 Total: 14 (3-60)

robot kitten

Tipsy Pirate

PostPosted: Mon Jan 11, 2016 7:58 am


Sanele attempts adodge and retaliate/counterattack

HP || 27-8=19
Attack || 23 (+8 )
Defense || 16 (+3)
Speed || 20 (+6)

McT cool down: 3/3

Dodge:
6+6=12 Full damage

Counter Attack!
To hit: (2+ cool = 10 Miss
jayoku
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