
Simple Whip Stats
HP || 30(+5)(+1) = Total Hp: 36/36
Attack || 23 (+4)(+4) = (+8 )
Defense || 16 (+3)(+0) = (+3)
Magic || 5 (+0)(+0) = (+0)
Speed || 20 (+3)(+3) = (+6)
Abilities:
Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action
Familiars:


Simba: Xaraan
Active: Trigger: Add critical bonus to dmg without rolling 20
Passive: Slow: -1 to opponent's speed bonus
|| Active abilities can be used twice in a battle.
|| Passive abilities last the length of the entire battle.
|| To use an active ability, announce it at the beginning of the turn it is to be used in.
|| Those that effect an opponent's turn take effect the turn after the ability is announced.
|| All active abilities only last 1 turn.
Initiative: 6+3=9