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Posted: Thu Jun 04, 2015 8:46 am
Takoda Rare Beads Stats HP || 38 (+7)(+5) = Total Hp: 50/50 Attack || 13 (+2)(+0) = (+2) Defense || 26 (+5)(+1)(+1) = (+7) Magic || 36 (+7)(+8 )(+2) = (+17) Speed || 31 (+6)(+4) = (+10) Chandra Basic Book Stats HP || 19 (+3)(+2) = Total Hp: 24/24 Attack || 7 (+0)(+0) = (+0) Defense || 12 (+2)(+0)(+1) = (+3) Magic || 19 (+3)(+3)(+2) = (+8 ) Speed || 15 (+2)(+3) = (+5)
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jayoku generated a random number between
1 and 31 ...
24!
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Posted: Thu Jun 11, 2015 8:29 am
Takoda
HP || 50/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Rolling for intiative: 24 + 10 = 34
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jayoku generated a random number between
1 and 15 ...
13!
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Posted: Thu Jun 11, 2015 8:40 am
Chandra
HP || 24/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing. ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Rolling for intiative: 13 + 5 = 18
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jayoku rolled 3 20-sided dice:
1, 2, 9
Total: 12 (3-60)
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Posted: Sun Jan 10, 2016 9:00 pm
Takoda
HP || 50/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Takoda goes to attack Chandra with Water Magic lvl 2 Takoda needs 13 to Hit Chandra and 15-20 to cause -1 AC from water magic. Roll to hit: 1 + 17 = ? Hit/Miss Epic Fail and does dmg to self. Roll for damage: 2 + 17/4 = 4.75 dmg Water Magic (-1 Armor): Yes/No New Health: 45.25/50
Water Lvl 2 : 6/7 uses left
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jayoku rolled 3 20-sided dice:
11, 14, 16
Total: 41 (3-60)
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Posted: Sun Jan 10, 2016 9:07 pm
Chandra
HP || 24/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing (roll 18-20). ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Chandra uses Lighting Lvl 1 against Takoda. Roll to Attack: 11 + 8 = 19 Hit/Miss Roll for Damage: 14 + 8/2 = 11 dmg Lightning lvl 1: Paralyzing: 16 Yes/No
Lighting lvl 1: 4/5 Uses left
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jayoku rolled 3 20-sided dice:
13, 18, 11
Total: 42 (3-60)
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Posted: Mon Apr 18, 2016 3:38 pm
Takoda
HP || 34.2/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Takoda goes to attack Chandra with Earth Magic lvl 2 Takoda needs 13 to Hit Chandra and 15-20 to cause -2 Defense from earth magic. Roll to hit: + 17 = ? Hit/Miss Epic Fail and does dmg to self. Roll for damage: 2 + 17/4 = 4.75 dmg Earth Magic (-2 Armor): Yes/No
Water Lvl 2 : 6/7 uses left Earth lvl 2 : 6/7 uses left
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jayoku rolled 4 20-sided dice:
16, 5, 10, 4
Total: 35 (4-80)
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Posted: Mon Apr 18, 2016 5:12 pm
Chandra
HP || 24/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing (roll 18-20). ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Chandra uses Lighting Lvl 1 against Takoda. Roll to Attack: 16 + 8 = 24 Hit/Miss Roll for Damage: 5 + 8/2 = 6.5 dmg Lightning lvl 1: Paralyzing: 15 Yes/No
Lighting lvl 1: 2/5 Uses left
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jayoku rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Mon Apr 18, 2016 5:29 pm
Takoda
HP || 27.7/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Takoda goes to use Health Mastery as well use Magic Mend Roll for Health Mastery: 5 + 17/5 = 4.4 New Health: 27.7 + 4.4 = 32.1 Magic Mend: +2 to HP New Health: 32.1 + 2 = 33.1
Water Lvl 2 : 6/7 uses left Earth lvl 2 : 6/7 uses left
Magic mend CD 0/4 turns Health Mastery: 24/25 used
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jayoku rolled 3 20-sided dice:
4, 14, 5
Total: 23 (3-60)
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Posted: Mon Apr 18, 2016 8:04 pm
Chandra
HP || 24/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing (roll 18-20). ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Chandra uses Lighting Lvl 1 against Takoda. Roll to Attack: 16 + 8 = 24 Hit/Miss Roll for Damage: 5 + 8/2 = 6.5 dmg Lightning lvl 1: Paralyzing: 15 Yes/No
Lighting lvl 1: 2/5 Uses left
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jayoku rolled 3 20-sided dice:
11, 8, 4
Total: 23 (3-60)
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Posted: Sun Apr 24, 2016 6:35 pm
Takoda
HP || 26.6/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Takoda goes to use attack Chandra with Earth Magic lvl 2 Roll to Hit: 11 + 17 = 28 HIT Roll for Damage: 8 + 17/2 = 12.5 dmg Roll for earth status: 4 Hit/Miss Magic mend heals for +2 New health: 28.6
Water Lvl 2 : 6/7 uses left Earth lvl 2 : 5/7 uses left
Magic mend CD 1/4 turns Health Mastery: 24/25 used
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jayoku rolled 3 20-sided dice:
7, 6, 7
Total: 20 (3-60)
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Posted: Sun Apr 24, 2016 7:06 pm
Chandra
HP || 11.5/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing (roll 18-20). ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Chandra uses Lighting Lvl 1 against Takoda. Roll to Attack: 7 + 8 = 15 Hit/Miss Roll for Damage: 6 + 8/2 = 6.5 dmg Lightning lvl 1: Paralyzing: ? Yes/No
Lighting lvl 1: 1/5 Uses left
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jayoku rolled 3 20-sided dice:
18, 10, 5
Total: 33 (3-60)
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Posted: Sun Apr 24, 2016 7:15 pm
Takoda
HP || 28.6/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Takoda goes to use attack Chandra with Earth Magic lvl 2 Roll to Hit: 18 + 17 = 35 HIT Roll for Damage: 10 + 17/2 = 13.5 dmg Roll for earth status: 5 Hit/Miss Magic mend heals for +2 New health: 30.6
Water Lvl 2 : 6/7 uses left Earth lvl 2 : 4/7 uses left
Magic mend CD 2/4 turns Health Mastery: 24/25 used
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jayoku rolled 3 20-sided dice:
13, 4, 2
Total: 19 (3-60)
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Posted: Sun Apr 24, 2016 8:24 pm
Chandra
HP || 11.5/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing (roll 18-20). ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Chandra goes to dodge Takoda's attack and will counter/retaliate. Roll to dodge: 13 + 5 = 18 Full/Half/No dmg New Health: 11.5 - 5.77 = 5.73 Roll for Counter: 4 +8 = 12 MISS
Lighting lvl 1: 1/5 Uses left
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jayoku rolled 3 20-sided dice:
10, 2, 6
Total: 18 (3-60)
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Posted: Sun Apr 24, 2016 8:38 pm
Takoda
HP || 32.6/50 Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10) Takoda's Defense: Base 10 + 7 = 17 Takoda needs 13 to hit Chandra Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds) ~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns ~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active
Takoda goes to use attack Chandra with Earth Magic lvl 2 Roll to Hit: 10 + 17 = 27 HIT Roll for Damage: 2 + 17/2 = 9.5 dmg Roll for earth status: 6 Hit/Miss Magic mend heals for +2 New health: 34.6
Water Lvl 2 : 6/7 uses left Earth lvl 2 : 3/7 uses left
Magic mend CD 4/4 turns Health Mastery: 24/25 used
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jayoku rolled 3 20-sided dice:
18, 18, 8
Total: 44 (3-60)
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Posted: Sun Apr 24, 2016 8:47 pm
Chandra
HP || 5.73/24 Attack || (+0) // Defense || (+3) // Magic || (+8 ) // Speed || (+5) Chandra's Defense: Base 10 + 3 = 13 Chandra needs 17 to hit Takoda Spells: ~ Ice lvl 1 5/5 uses Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing. ~ Lightning Lvl 1 5/5 uses -Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing (roll 18-20). ~ Health lvl 1 5/5 uses -(This is a half-turn action.) || (Roll 1d20 + magic bonus) /5 = healed amount.
Special attacks: ~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
Chandra goes to dodge Takoda's attack and will counter/retaliate. Roll to dodge: 18 + 5 = 23 Full/Half/No dmg New Health: 5.73 Stays the same Retaliate: 18 + 8/5 = 5.2 dmg
Lighting lvl 1: 1/5 Uses left
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