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gaia_star ANYONE WHO HAS UNSEALED THEIR WEAPON: Instantly blue door. You gain control of your weapon, and it responds to you. You walk through the blue door regardless, and realize the actions of your weapon and you are one. Through fighting with it, it has bonded with you. You walk through the door, two as one. Your weapon will now also speak to you in battle. You may now use a charged attack. This is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.
gaia_star IF YOU NOMINATED YOURSELF TO LANCELOT FOR GREAT KNIGHT: +5 blue door points. A memory unlocks. You have met Lancelot before. He is the one that inspired you to become a knight. This is a past knight memory.
gaia_star IF YOU WERE IN THE PRISON: +5 black door points. A memory unlocks. You realize you have been chained before. You feel pain, fear, and then nothing as your body twists into a weapon and you are sealed. This is a weapon memory.
gaia_star IF YOU WERE IN THE lake spirit tales. +5 blue door points. A memory unlocks. You remember that not all shadows are terrible, and some are simply here to help. You recall encountering one in the past, and talking peacefully with it. This is a knight memory.
gaia_star IF YOU ARE A BLUE/GOLD/WHITE KNIGHT: +5 blue door points. A memory unlocks. You remember what brought you to Camelot in the first place. It was the collapse of everything around you. It was the despair that drove you forward and gave you determination. This is a knight memory.
gaia_star IF YOU HAVE FIVE OR MORE SACRED CARDS: +5 blue door points. Your loyalty to serve burns strong. A memory unlocks. You remember training to one day become a knight. This is a knight memory.
gaia_star IF YOU ARE A GREAT KNIGHT: +10 blue door points. Your loyalty to serve burns strong. A memory unlocks. You remember looking up to a great knight. This is a knight memory.