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The Gaian Ninja Academy

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RP about ninjas and warriors who seek knowledge and betterment 

Tags: Ninja, Stats, Anime, Element, Monsters 

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NarutoNineTails
Captain

PostPosted: Sun May 17, 2015 12:36 pm


Thread
http://www.gaiaonline.com/forum/university-school-roleplay/the-gaian-ninja-academy/t.97126267_1/
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Story
100+ years have passed since The Gaian Ninja Academy's last known activity. Time was not kind to the Academy's structures and grounds. The main dojo was the only building to barely weather the ravages of time. No one knows the fate of the last group to run the Academy. As of late, rumors have been circling through out the lands that something of great value could possibly be found in the corpse of the Academy. Yet the location of the site remains unknown.
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http://www.gaiaonline.com/guilds/viewtopic.php?page=355&t=401790#372476401

Profile
Stat Explanation
Strength: Extra damage added to your character's weapon (and without a weapon this is how hard you would physically hit)
Dexterity: How fast and agile your character is
Magic: What level of "dmg/support magics" you can use and how often you can use them (would have to work out the quantity as stat goes higher) (equipping a magical weapon will boost this stat so long as it's equipped) (does not determine magic damage, as this is shared with support magic)
Health Points: Everyone starts with 10hp, this is how much extra hp you'll get (how many hits you can take before you become incapacitated or die)


Profile Skeleton
(You're allowed to have more than one character, but make a separate profile for each one)
[b][u]Character[/u][/b]
[b]Name:[/b]
[b]Age:[/b]
[b]Personality:[/b]
[b]Picture (and or description):[/b]
[b]Short bio and your character's goal/desire:[/b]

[b][u]Stats[/u][/b] (You have 25 points to distribute, only a max of 10 can be put into a stat during this character creation)
[b]Health Points (10hp already):[/b]
[b]Strength:[/b]
[b]Dexterity:[/b]
[b]Magic:[/b]

[b][u]Passives[/u][/b] (Allowed to choose a max of 2 at character creation)
-Intelligence (You're very good at solving puzzles and you're very smart)
-Speech (You're very good at speechcraft and dealing with people diplomatically)
-Instinct (A sixth sense. Also senses if someone harbors animosity.)
-Resistance to Strength damage (cuts physical damage done to you in half)
-Resistance to Magic damage (cuts magic damage done to you in half)
-Resistance to Crowd Control effects (cuts time affected by CC in half)

[b][u]Equipment:[/u][/b] (You're allowed to start with any weapon if you wish, the rest will be empty starting out) (Starting weapons do 5 dmg)
[b]Weapons:[/b]
[b]Armor:[/b]
[b]Accessories:[/b]

[b][u]Pet/Familiar:[/u][/b] (None starting out)


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Spell List
Damage
-

Utility
-Sensor
3 mana (immediate surroundings)
7 mana (large area)
(Your senses are heightened briefly, even a master of stealth should think twice about sneaking up on you.)
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Profiles (quote the person, but add a ' so they don't get alerted every time the post is edited)
_______________________________________________________________
Missions Completed (with links to the threads, status of who went and who got injured, small summary?)  
PostPosted: Tue Jul 14, 2015 10:36 pm


RPG elements
SomeoneWhoGetsAlertedWheneverThisIsEdited*LOL REALLY? OOPS sry h4x**
Any basic character could pick up any weapon and have 'some' level of skill with it. The difference being the accuracy or clumsiness decreases in a fight as specialization increases.

For example assume with a bow someone at the basic level could still hit a regular size stationary target 90% of the time when given an unfamiliar bow at the average range for the weapon. You double or triple that range, and make moving targets more likely to be hit in the dice rolls if they've picked their specialty.

You then go on to the advanced level, and the person is probably considered world class in their ability with basic throws, which in that case would be hitting a target with a regular arrow for low to high damage depending on how critical. This not perfectly linked the accuracy of some super skill shot exploding arrow or something.


(not sure --v)
-If your HP reaches 0, you go unconcious, and if you take damage again after that, your character dies


-It will take 3 posts for the group to get a difficult enemy's stat information, the smartest strategy would be to stay out of sight and wait out 3 posts AFTER sighting the difficult enemy, sneaking around and analyzing
If the group gets ambushed before the 3 posts occur (aka, the only reason why you found the enemy is because they showed themselves and/or attacked you first), their stats will still be ??? and 2 extra posts have to be made to complete the analysis of the enemy's stats (if you're RPing in a group, once a posting order is completed, it counts as 1 post, imagine the group collectively posted once)

(not sure --v)
-If someone gets injured during the mission (their HP getting damaged), it won't recover unless someone heals them during the mission or back at the Main Dojo (where using mana wouldn't cost anything). The only way to naturally heal over time would be to stay at the Main Dojo while someone goes and does another Mission. Once that Mission is completed, the damaged person who stayed at the Main Dojo will be fully healed.
(This doesn't restrict you from going on Missions if you were damaged, but you will not naturally heal if you go on the Mission, you need someone to heal you)
 

NarutoNineTails
Captain

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