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Posted: Fri May 15, 2015 9:40 am
It coats itself in a fine layer of ice, serving as armour as it hits for additional damage. Height: 18 feet Shadow Shark HP 120/120 gaia_crown Boss auto damage: 5
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINT x2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Gold):/10 Tail (White): /10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
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Seussi rolled 4 4-sided dice:
1, 2, 4, 2
Total: 9 (4-16)
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Posted: Fri May 15, 2015 9:42 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 9 + 1 = 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 110 TURNS TAKEN: Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Fri May 15, 2015 9:49 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP TURNS TAKEN: 2 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Fri May 15, 2015 10:00 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 8 + 1 =9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP 101 TURNS TAKEN: 3 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Fri May 15, 2015 10:02 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 80/100 BOSS REMAINING HP TURNS TAKEN: 4 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Fri May 15, 2015 10:03 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/100 BOSS REMAINING HP TURNS TAKEN: 5 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Fri May 15, 2015 10:04 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 6 + 1 =7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/100 BOSS REMAINING HP 94 TURNS TAKEN: 6 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri May 15, 2015 10:05 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 2 + 1 = 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/100 BOSS REMAINING HP 91 TURNS TAKEN: 7 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri May 15, 2015 10:07 am
+1 sacred point BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 2x2 + 1 = 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/100 BOSS REMAINING HP 86 TURNS TAKEN: 8 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri May 15, 2015 11:34 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 2 + 1 = 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/100 BOSS REMAINING HP 83 TURNS TAKEN: 9 Items used: YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Posted: Fri May 15, 2015 11:37 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 50/100 BOSS REMAINING HP 83 TURNS TAKEN: n/a Items used:  YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. [
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri May 15, 2015 11:38 am
1 sacred point BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 2x2+ 1 =5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 45/100 BOSS REMAINING HP 78 TURNS TAKEN: n/a Items used: used nulberry YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Fri May 15, 2015 11:44 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 4 + 1 =5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 40/100 BOSS REMAINING HP 73 TURNS TAKEN: n/a Items used: used nulberry YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Seussi rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri May 15, 2015 11:47 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 2 + 1 =3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 35/100 BOSS REMAINING HP 70 TURNS TAKEN: n/a Items used: used nulberry YOUR SKILLS - Skill one - Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active - Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) -Skill three - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Fri May 15, 2015 1:44 pm
Wilson gotchu bro.BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 7+12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 51 TURNS TAKEN: 1 Items used: n/a YOUR SKILLS Recover: Once per battle, recover 25% of your own max HP (round up) Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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