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Reply { ARCHIVED } ----------------- Knights, May 2015
[solo quest] questing on a quest type thing

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phantompanther13

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PostPosted: Fri May 15, 2015 3:17 am


Greater Tabard of the Dragon

Now, this is an survival rp exercise. The requirement to get a successful artifact is you must post 600 or more words, follow one of each step, and not run out of food. )

- At the start of the quest, each player in your party must roll 5d10 Add up all party member's values. That is the amount of food they carried with them. If your party runs out of food, you will have to head home, it's no good to die out there in the wild... (QUEST FAILED, RETRY AGAIN).

- If your Knight runs out of HP they PASS OUT and are considered OUT of this quest. That means they do not get the award. A group can choose to continue on without him/her or head back and abandon quest to redo.

- If you are doing this with a group, EACH person of the party must roll for each stage once before progressing to the next stage. If there is no post after 8 ooc hours, then you can skip them and they are considered KO'ed.

- Now, all players get one extra reroll. That means if you are solo OR group, and you do not like your roll, you can reroll ONCE. This applies to PER player, and does not consume a turn.

- If you have attempted and FAILED this three times in a row, you may skip all the dysentery rolls meaning, if you roll for that, reroll instantly. This only works for the next expedition you do, and after that resets back to no skips.

- Please make sure ALL party members add this to their ooc post:


[quote="QUEST STATUS"]
[b]Food remaining: [/b] Your food remaining/ Your total food value from all party members added.
[b]YOUR HP:[/b] Your knight's current HP [/quote]


gaia_crown [ Step 1: The trek forwards ]
- Your party starts the trek forwards, the path out of Camelot is extremely dangerous and full of rugged, mountainous terrain. Be careful, a single misstep will cause you to loose anything and everything! Each player must now roll 1d4 and match it to the dice results below. Make sure you are rping everything. You can also spend unlimited time just rping back and forth before going to your next dice roll.

Rolling a 1: You accidentally slip, almost fall to your demise off a mountain cliff, and drop some of the food! Roll 1d6 to see how much food you lost.
Rolling a 2: You encounter a wild *animal here* that is extremely rabid and ferocious. It blocks the path and attacks you! You take -10 damage!
Rolling a 3: You accidentally ride into a bees nest. BEEEEES. Your horse runs away, making it extremely hard on you. Every turn you take, you must subtract 5 food from the caravan, starting next turn.
Rolling a 4: You catch some medieval version of dysentry and feel extremely sick. You need to be sent home IMMEDIATELY (QUEST FAIL for that person, they will have to retry again either single or with another group).

gaia_crown [ Step 2: The Winding Forest ]
- The forest is extremely confusing, and there is a myth that dangerous elves lie in these forest. Dangerous arrow-shooting elves and giant killer spiders. If you don't follow the path, you will get lost forever in the forest labyrinth. Each player must now roll 1d4 and match it to the dice results below. Make sure you are rping everything. You can also spend unlimited time just rping back and forth before going to your next dice roll.

Rolling a 1: A giant spider scares you so much you drop whatever it is you're eating! -5 Food
Rolling a 2: Someone seems to have left food on the road for you! How nice! +10 food.
Rolling a 3: Your horse gives up on you, running away. Every turn you take, you must subtract another additional 5 food from the caravan.
Rolling a 4: You catch some medieval version of dysentry and feel extremely sick. You need to be sent home IMMEDIATELY (QUEST FAIL for that person, they will have to retry again either single or with another group).

gaia_crown [ Step 3: The Dwarven Mountains ]
- You enter a giant mountain labyrinth. Dead skeletons, rusted armour and the bodies of fallen knights plague each step. You swear you could hear the sound of something horrific echoing in the far distance. Each player must now roll 1d6 and match it to the dice results below. Make sure you are rping everything. You can also spend unlimited time just rping back and forth before going to your next dice roll.

Rolling a 1: You accidentally step on a loaded booby trap! Arrows rain down on you, and you take -20 damage!
Rolling a 2: You accidentally step on a booby trap as giant axes start swinging at you! You take - 5 damage!
Rolling a 3: You accidentally step on a booby trap as snakes start chasing you! Why did it have to be snakes... -10 damage
Rolling a 4: You hear a horrific roaring noise and when you look behind you you see a terrifying beast made of fire chasing you! In your horror you lose half the remaining caravan food.
Rolling a 5: Your horse gives up on you, running away. Every turn you take, you must subtract another additional 5 food from the caravan.
Rolling a 6: You find a small supply crate from the last group of knights who tried to attempt this! +10 food

gaia_crown [ Step 4: The Mountain Summit ]
- You've done it, you've reached the mountain top! Now just to climb the highest hill and try to get that rare artifact, this better be worth it. Each player must now roll 1d6 and match it to the dice results below. Make sure you are rping everything. You can also spend unlimited time just rping back and forth before going to your next dice roll.
- This quest is NOT considered complete until EVERYONE has rolled. IF anyone does not roll they fail the quest but if you succeeded with everyone else, you can go ahead and claim the prize!

Rolling a 1: Giant unexplainable eagles start attacking you! Ow! You take -10 damage for yourself.
Rolling a 2: In your excitement to get the artifact, you drop one of the bags of food! You lose ALL OF YOUR FOOD. QUEST FAIL FOR WHOLE PARTY.
Rolling a 3: You accidentally shout a little too loud in excitement and unleash an avalanche! -10 damage for WHOLE PARTY. If anyone in your party hits 0 they FAIL THE QUEST
Rolling a 4: Just as you're about to touch the artifact, you catch some medieval version of dysentry and feel extremely sick. You need to be sent home IMMEDIATELY (QUEST FAIL for that person, they will have to retry again either single or with another group).
Rolling a 5: Somehow, you made it safely. Somehow.
Rolling a 6: An old man claiming to be a wizard hands you some food. Thanks, you guess? +10 food.

phantompanther13 rolled 5 10-sided dice: 8, 2, 6, 4, 9 Total: 29 (5-50)
PostPosted: Fri May 15, 2015 3:19 am


It was odd, going out into the wilds on his own. This thing he would get by himself, just this once. Micheal saddled up his mustang, aiming to take just enough food with him to get him by.

"Alright tiger, time to get moving." Micheal had no illusions, he knew this was a horse, not a tiger. A slow grass eating horse, but horses were familur to him too.

Micheal set out enjoying a nice day. Well as nice as it could be when you couldn't see the sun. Or the moon, or the stars. It had been so long he seemed to have forgotten what they looked like.

QUEST STATUS

Food remaining: 29
YOUR HP: 50

phantompanther13

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phantompanther13 rolled 1 4-sided dice: 4 Total: 4 (1-4)

phantompanther13

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PostPosted: Fri May 15, 2015 3:54 am


Micheal barely got on the road when he became very sick. Whither it was really homesick or just sick he wasn't sure off, but he had to go home. NOW.
phantompanther13 rolled 5 10-sided dice: 6, 6, 6, 4, 7 Total: 29 (5-50)
PostPosted: Fri May 15, 2015 3:56 am


Micheal was trying this again. He saddled up and got ready to go, grabbing the exact same supplies he had before.

He had been smart and left everything so he could easily grab them again once his illness passed.

QUEST STATUS

Food remaining: 29
YOUR HP: 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
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phantompanther13 rolled 1 4-sided dice: 1 Total: 1 (1-4)

phantompanther13

Dangerous Flame

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PostPosted: Fri May 15, 2015 4:16 am


Micheal set out an chose the more mountainous route this time. He knew about that cliff there, and ye somehow he drifted too close tot he edge. It always seemed to be this one spot. Micheal stared at it and tried to figure out why this spot after catching himself.

QUEST STATUS

Food remaining: 29
YOUR HP: 50
phantompanther13 rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Fri May 15, 2015 4:24 am


Despite his best efforts, Micheal lost some food. maybe he tried to shove his backpack a little too full. Micheal looked back at it and then kept right on riding into the mountains leaving the forest behind him. He wasn't too worried about only a little bit of food.

QUEST STATUS

Food remaining: 27
YOUR HP: 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 4-sided dice: 3 Total: 3 (1-4)

phantompanther13

Dangerous Flame

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  • Jolly Roger 50
PostPosted: Fri May 15, 2015 4:33 am


Micheal was riding along when something cracked in the woods. Yes more woods in the mountain. And then Micheal saw it, it was a wild honey badger. Oh crap, everyone knew that honey badgers just didn't care. His mustang knew it too and bucked him off, leaving him behind. Micheal, had a mission. and no part of that mission meant messing with that honey badger. He took off and hulled a** up the mountains.

Because the honey badger don't ******** care.

QUEST STATUS

Food remaining: 27
YOUR HP: 50
phantompanther13 rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Fri May 15, 2015 4:49 am


Up in the mountains, just towards night fall, micheal found a crate. oh good a crate, and it had food in it. what luck! Micheal sat down and enjoyed a feast fit for a much larger party. it was harder walking alone without his horse. He really did prefer to ride.

That night Micheal laid in his tent and stared at the dark unforgiving sky, wondering once again who he was. He couldn't remember much from before. just a small memory of a little girl, a little sister named Hope.

It would do him no good. He had a feeling, he knew in his heart that hope was dead. Killed the day the shadows attacked. Maybe not his hope but all hope. It really was better not to think of these things. He knew better than to let his mind rest. When it was quiet he only had time to think.

Micheal pulled out the whisky and drank just a bit. Enough to help him sleep. enough to get him through the night. enough to get him into the next day, and enough to be only a day's ride away form the tabard.

QUEST STATUS

Food remaining: 32
YOUR HP: 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 6-sided dice: 6 Total: 6 (1-6)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Fri May 15, 2015 5:04 am


Some weird old guy came up to him and gave him food. how did Micheal wind up with more food than when he started on his quest? That was the question.

And what the heck was up with this old guy claiming to be a wizard. Micheal certainly didn't believe him. But then again he was out here, all alone. Very strange.

Even so, Micheal passed him an found the tabard up on top of the mountain. awesome, now to get back.

QUEST STATUS

Food remaining: Your food remaining/ Your total food value from all party members added.
YOUR HP: Your knight's current HP
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{ ARCHIVED } ----------------- Knights, May 2015

 
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