So.. you have a Monster. Now What?
The Training Grounds are one of the best places to train because you can do it all on your own!
No waiting for others to accept PvP challenges, or waiting for Flash Battles. Just you and your Monster!
It might be more tedious, but the rewards are constant and always available. So, what to do?

Basic Info
- You may train each Monster a max of ten (10) times each week.
- You can train as many Monsters each week as you want.
- Do NOT delete any posts that you make!
    If you miss a roll or roll the wrong kind of dice, etc, simply make a new post. Mods can tell if someone deletes a post and this is considered CHEATING.

- You CANNOT use any items during Training.

THREAD SETUP

- Make a SINGLE THREAD for each week for all your monsters.
- Title the thread with the Week # and the name of the monster, like so:
    - [Week #] Username
    - The Week # can be found [ Here ] thread.

- Weeks begin on Sunday and end on Saturday at 11:59PM, Eastern Standard Time.
- In the FIRST POST in your Training Thread copy and paste the code at the bottom of this page for EACH monster you're training and fill it out / update it accordingly throughout the week.
- Pick a Game to play, and use the code (listed below) in the first post of the game.


Training Regimes
The various games you can pick from to train your monster are below. Click the spoiler to see rules and how to play.
Different games award different points but some games have a limit to how many times they can be played per week per Monster.

    Hide and Seek
    Is this even Training....?

    Weekly Limit: 10

    How to Play
    - Roll 2d100. The first number is you (the handler) the second number is your Monster.
    - If your Monster's number is higher than yours it wins the round.
    - If your Monster wins two out of three rounds it passes the training.

    Rewards:
    PASS :: 2 BP
    FAIL :: 1 BP


    It's a Race!
    Test your endurance!

    Weekly Limit: 5

    How to Play:
    - You start off with 2d6.
    - Roll your dice. If any of them is a 1 your Monster falls out of the race.
    - If none of your dice is a 1 then add up the total and keep it in your post.
    - Add one more die for the next round (3d6). Repeat steps 2 and 3.
    - This game lasts five rounds, in which case the last round you should be rolling 6d6.
    - If your total is equal to or greater than 50 then you win the game! If not, you lose.
    - If, during any of the subsequent rounds, you roll a 1, your monster falls out of the race.
    If the total is less than 50 you automatically lose, at which point you can choose to play again or move on to a new game.

    Rewards
    PASS :: 3 BP
    FAIL :: 1 BP


    Defeat the Womalagoogin!
    The WHAT?!

    Weekly Limit: 3

    How to Play:
    - This game lasts a maximum of 15 rounds.
    - The Womalagoogin mimics your monster in both appearance and stats (sounds familiar! 8'D).
    - Your monster must defeat its foe to prove itself.
    - Roll 4d20 and treat this as a battle. The first two dice are your Monster's hit/damage and the second set is the Womalagoogin's.
    - Whoever has the highest HP at the end of the last round is a winner! If either your Monster or the Womalagoogin fails before the 15th round the game automatically ends.

    Rewards
    PASS :: 6 BP
    FAIL :: 2 BP


First Post Form
Post this and only this in the first post of your weekly thread.

[align=center][img]MONSTER CERT[/img]
[b]Total BP Earned:[/b]
[b]Games Played:[/b] Please link to the FIRST POST of each game started.[/align]


New Game Form
Use this form when you start a new game - only post it once, in the first post for that game.

[b]Game:[/b] Hide & Seek // It's a Race! // Defeat the Womalagoogin!
[b]Monster Training:[/b] Name of monster here