The group manages to reach the drawbridge. "If we manage to break the bridge, we'll at least have less to worry about." The Blue Knight briefly examines and upturned ballista. "It's a pity these are too damaged to use. Look around for more defensive supplies. We'll have to weigh the bridge down from the top, it is half broken already."
OOC
KNIGHT BONUSES
- Before we get started, here are some knight bonuses. This apply to all knights in this thread of this colour who FOLLOWED Morgan.
gaia_star [ Red Knights ]: Add +1 to your potential drop damage at the final stage.
gaia_star [ Blue Knights ] If you get a -1 to your drop damage post, ignore it.
gaia_star [ Green Knights You may skip any of the stages. If you choose to skip stage three, just use your potential drop damage from stage 2 as your final. You can only use this once.
gaia_star [ White Knights ] You can reroll one of your dice. You can only use this once in this rp.
gaia_star [ Gold Knights ] Instead of starting with the rolls on stage one, you find a table worth 5 potential drop points. Take the table, and move to rounds 2 and 3. You can use this once any time in this rp.
gaia_star [ Violet Knights ] Find a post of someone dropping their item. Quote them. You own this item now! move to rounds 2 and 3. You can use this once any time in this rp.
gaia_star [ Black Knights ] Select any of the above skills and roll 1d6. If you roll even, you duplicate that skill.
THE DEFENSIVE

- The defensive comes in two stages. A GM will come and post the second stage, when it is applicable. For stage one, your character is located on the castle ramparts ABOVE the half-broken drawbridge. Your goal is to shatter the drawbridge entirely by dropping enough weight on it. Crude, but possibly doable. Time to time, shadows will try to eat you as you attempt this, all in a day's line of work for a knight.
- Your goal is to do as a group break the bridge. Every time you throw an object post it THE CUMULATIVE DAMAGE DONE IN BOLD RED AT THE TOP OF YOUR POST. So, for example, if you throw for 10 damage, look at the TOP OF THE POST for the person who posted prior. Add your 10 damage to that number. Update the top of your post with that number THEN press submit. Then you are free to rp out your post

- In order for you to qualify for a sacred card you need to do at least 20 drop damage. Your posts need to be rped out, even if they are brief. You can roll as many times as you'd like otherwise but they must always be in step order. When you have 20 drop damage AND rped at least 400 words in this thread, go ahead and grab this image and stick it in your journal for safekeeping. Link to this thread to prove you have completed this part. You can obviously, continue attacking if you wish, you might just unlock more IC bonuses!
- You also can just RP back and forth with each other once you've done the dice mechanics.
gaia_star [ Step 1: Finding an object ] It is your goal to locate as heavy an object as possible. Roll 1d4 to see what you get. Rp out picking it up. You do not do the drop damage yet, you are still picking it up!
1: A chicken. Talk about fowl play. (1 potential drop damage)
2: A wagon barrel. Nice find! (8 potential drop damage)
3: A bale of hay barrel. What is it with people and their hay... (3 potential drop damage)
4: A keg of distilled spirits. What a shame. (5 potential drop damage)
gaia_star [ Step 2: Carrying and fending it against everything attacking you ] This is where it gets tricky! Monsters will try to attack you as you make your way to the drop zone. Watch out! Roll 1d4 and match your dice. RP it out.
1: You drop the item you were carrying and a monster swipes down and nearly takes off your arm. That wound will leave you talking about it for decades.. .if you survive. (Start at step 1)
2: You almost drop the item due to a monster swooping at you, but at the last minute save it! (Shave 1 OFF your potential drop damage, so if your item had 2 potential drop damage, it now has 1) Go to step 3.
3: A chicken lands right on your item, making it heavier. Score! (Add 1 TO your potential drop damage, so if your item had 2 potential drop damage, it now has 3). Go to step 3.
4: You make it successfully there! Go to step 3.
gaia_star [ Step 3: Accuracy and aim] While it's great you carried it there, can you actually drop it in the drop zone? Roll 1d4 and rp out your post to find out!
1: You miss your mark. No wait, you way, WAY miss your mark. Try again (start from step 1 (no damage done).
2: Nice job! It lands with a loud clunk. Add +1 to your potential drop damage that you totaled from step 2. This is now your FINAL drop damage done. You can start at step 1 again. Don't forget to post your total drop damage done.
3: Your object(s) bounce off the side of the wall then land on the bridge. Better than nothing. Subtract 1 to your potential drop damage that you totaled from step 2. This is now your drop FINAL damage done. You can start at step 1 again. Don't forget to post your total drop damage done.
4: You neatly land the object right on top of the bridge. Percival seems impressed. Tally your potential drop damage from step 2. This is your FINAL drop damage done. Good job team! Start from step one where applicable.
ADDITIONAL BONUS CONTENT: THE ARENA

- Your knight, on top of doing these, can also attack stray mobs that wander around! These can be found in the arena which you can learn by using the arena guide.
- If your character is in the arena fighting, it ICly is considered that they are still here, just fighting other mobs. Therefore you can technically do "both" at the same time. HP from the arena is separate from HP in this battle, therefore, if you have 1/40 HP here, you can still start fresh with 40/40 HP in the arena.