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Turmoil in Tyrac

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Will you pick a side or play the puppeteer? 

Tags: Fantasy, Steampunk, Medevil, Factions 

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Draka The Solitary
Captain

PostPosted: Sat May 02, 2015 6:13 am
The library of my characters both alive and dead.  
PostPosted: Sat May 02, 2015 6:18 am
Character Name: Syre Dranger

Status: Alive

Race: Human

Age: 29

Alignment: Chaotic Evil

Bio: He is the son of a Tyracian noble who abused him when he failed his father. From an early age he was taught to act and live like nobility. When he messed up he was strapped to a wood board in his father’s basement and would be whipped for his wrong doings then had pure alcohol poured into the open gashes to ensure the point got across. Soon his father had the perfectly behaved son. That, did not last however. Shortly after his twentieth birthday he saw a young noble woman who seemed to forego the teachings of nobility and was rather intoxicated portraying herself about the banquet as a commoner would roam a tavern. Taking it upon himself to try and fix the situation before his father saw her he approached the woman and led her to a side room in the mansion. He told her the way she was acting was beneath her and she laughed in his face. Her rudeness snapped something deep in his head and he struck her with a backhand across the face. She fell from her seat with a whimper looking up at him as she told him a gentleman would never act in such a way and that she may have been out of character but he had crossed the line.

Syre knew the wretch was correct and now he had to fix himself, but he had only known the whip for punishment and so an idea popped into his slowly crumbling mind and he took the woman to his father’s basement where he strapped her down and began whipping her to death. As he finished and the woman hung lifeless on the board her back flayed open and her last screams still ringing in her ears he knew what he could do to make sure his father would never be upset towards him ever again. He left that night and traveled the streets for a skill worthy of him and he found a court wizard whom he expressed his ideas for mixing practical magic and physical dexterity. He would use both to defend the city against people who would not act appropriately. After eight years of training and teachings he had finally perfected his magic and machine combo and built his steam powered suit of goodies.

As fate plays a strange game, rumors began to spread of the common folk starting a rebellion against the nobility of the city. Syre thought that is was an outrageous idea and immediately proposed to his father that he join the special force ‘The Night Watch’ to help root out and destroy the rebellion before they could tarnish the reputation of his or anyone’s nobility. His father agreed and that day he applied, tested, and was accepted among the ranks. His brutal ways and sense of purpose started to yield immediate results and he was given a squad of two other soldiers to command.

*Attitude: Sarcastic, Jaded, Insane, Narcissistic, Polite, Short Fuzed, Slightly Neurotic, Gentlemanly.

Height: 5’8’’

Weight: 150 without gear 170 with gear

*Eye Color: Emerald

*Skin Color: Pale

*Hair Color: Auburn/Gray highlights

Weapons/Armor: Armor: Underneath his black suit he conceals his armor, mythril plates placed to give him the best mobility and protection so his vitals are protected without hindering his ability to cast or maneuver. His gloves have small bits in the knuckles should he have to use his fists like a Neanderthal.

Weapons: His clothes also conceal several water tanks that he uses thermal magic on to power his steam operated mechanisms. Two 8ft steel bull whips in his sleeves that have a three fingered ‘hand’ on the end which carry razor sharp edges (He uses these in his mobility as well). He has two crossbow bolts under his forearms that he can shoot.

Abilities: He is a thermomancer, his only magical ability is the ability to control the temperature within a 3ft radius from him, it is more potent when he can make physical contact. Whether the temperature is the melting point of steel or the freezing point of nitrogen he can get there in time.

Skills: Agile and clever allows him to maneuver through his environment through a mix of his mechanisms and his own body he can keep up with the best of parkour runners.
He is intelligent and will make constant minor tweaks to his mechanisms to affix different minor tools. (His weapons will never change) He is a tinkerer and inventor
.
Appearance: He wears a black suit with a top hat that has a silver monocle affixed to it so it rests over his left eye. His Black jacket covers a silk red vest and white shirt with a red tie. The jacket comes to a uniform stop under his waist line where it slightly flairs out. It has a silver crest of ‘The Night Hawks’ on the breast pocket where he does have an expertly folded silver handkerchief He wears black pants and shiny black shoes that he keeps extra clean whenever he can. The last piece to his visible ensemble is his white gloves and redwood cane.

Under his suit he has a myriad water contained in sealed metal containers connected to mechanisms all over his body. Whether the mechanism is connected to gears or levers or what have you, his design keeps it from interfering with his slender look or mobility.
 

Draka The Solitary
Captain

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