Ten years ago, a black mist poured from the All-temple in capital city, Faestone. Spreading disease and death to all who breathed it in. Those who died from the mist rose again and struck at the living, capturing those they could.
Soon the undead began overwhelming the army, leaving the young Queen Victoria no choice, but to order the destruction of the temple and the city... By use of a Mana bomb. A beautiful yet powerful spell, that can only be preformed by the circle of Royal Wizards, with the sole only purpose is wide-spread destruction. (If you need a better definition.... a magical nuke.)
You were there, you breathed in the terrible mist and became ill, but somehow survived. As the years pased; you had to learn to live with constant pain and hellish nightmares. Though your body began to change, taking on characteristics uncommon of your race.
In recent days the pain and nightmares subsided, replaced by a voice in your dreams telling you to you to return home, return to Faestone...
Soon the undead began overwhelming the army, leaving the young Queen Victoria no choice, but to order the destruction of the temple and the city... By use of a Mana bomb. A beautiful yet powerful spell, that can only be preformed by the circle of Royal Wizards, with the sole only purpose is wide-spread destruction. (If you need a better definition.... a magical nuke.)
You were there, you breathed in the terrible mist and became ill, but somehow survived. As the years pased; you had to learn to live with constant pain and hellish nightmares. Though your body began to change, taking on characteristics uncommon of your race.
In recent days the pain and nightmares subsided, replaced by a voice in your dreams telling you to you to return home, return to Faestone...
The system would be Pathfinder level 10.
[ Character Sheets ]
1] http://www.myth-weavers.com/sheet.html?_=1429653493#id=137186
2] http://www.myth-weavers.com/sheet.html#id=196562
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[ Premise/Foreword ]
[ Setting Information/Background ]
[ Game Introduction/Plot ]
[ Character Creation ]
Available Sources:
Banned Resources:
ECL: 10
Gold: 62,000
Races: Standard; though, if you wish to create your own, or use a non standard race, you are limited to 12 racial points.
Ability Scores*: 2d6+6 six times, or 25 point buy, if you dislike your rolls.
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Hit Points: Max first, roll after
Alignments: Open, please don't make me regret this
Pantheon: Open: divine classes need one though, see House rule 1
Backgrounds: I only need you to answer one question, the rest of the background is yours. Where were you when the mist erupted from the All-temple? Were you a in the city, doing what, or were you a healer or warrior answering the call for aid?
[ House/Optional Rules ]
1] Religiously, people are taught that their ancestors watch over them, may bring them aid in time of trial(a child lost in the woods at nightfall, might hear a 'familiar' voice calling to them and leading them to safety. A warrior in need of healing finds it in a spirit, who hushes them to sleep. When they awake, they have find renewed strength and return to base.), and protect them form the forces of the void. That necromancy, the spells and practices that bind a soul or create undead to be precise, delay or halt their actions by binding them to a form. Gods hold a place, viewed as an ancestor or a entity that helped the ancestors. This means most domains are open, no matter your choice of divine. Save for Death, Repose, and the alignment domains; those you need a god of the said domain.
2] Every four levels roll on the effects table.
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