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ShichiNoBushi

PostPosted: Thu Apr 30, 2015 2:30 am


I was recently invited to this guild and noticed a specific section for dice-based RPs. Earlier this year I started a recruitment thread for a group RP I've been trying to start. I had even created an RPG system for it, but it has seemed through my attempts to scout for potential players has come up with most of them not interested in that kind of RP. So hopefully mentioning it here could get me better results. You can check it out in the link I provided above, but I will try to summarize it again here.

Theme - supernatural, magic, mythology/legends
Setting - modern, high school (suggested ages are 15 - 18 though higher or lower ages may be viable), Japan (characters are expected to be of Japanese heritage with appropriate names, but there can be foreigners)
Focus - more on action or conflict, occasionally the characters will need to solve some sort of mystery particularly involving an opponent's vulnerabilities

Background: In the Japanese city of Aboshi, there is a school called Chuusei High where a student recently opened a "History and Folklore Research Society". This is a club where the students will explore their interests in legends and historical figures both for personal amusement and intellectual enlightenment. But this club was founded for another purpose. Around the school and occasionally other areas of the city, students are going berserk and exhibiting supernatural powers. A weird incantation is getting sent around causing anyone who reads, hears, or otherwise recognizes it to force their spirit to awaken. The founder and president of Chuusei High's History and Folklore Research Society foresaw this and is attempting to recruit members to also awaken their spirits and assist keeping these other awakening events under control and find who is responsible for them.

Penenlightenment: Through awakening, characters become "penenlightened" where their true spirits partially awaken from their naturally dormant state and gain access to memories and abilities they had learned from past lives and possibly even the times between. Many of spirits were previously legendary or historical figures or they might have been capable of similar astonishing feats but just not as famous for them. Or these spirits might not be human at all previously living as an ordinary or mythical creature. As a player creates their character, they also choose their true spirit which will determine what powers and additional skills they might have.

Format: This is a stat- and dice-based RPG with an original system I designed for it and generally for role-play through the medium of forums and other text-based, asynchronous communication. Most aspects of the system are abstract and not intended to be represented on a grid. Also, conflicts are designed primarily for one-on-one interactions though additional characters may also participate either directly or indirectly (more often distances outside of close combat). Also conflicts won't always be violent combat, and opponents could be subdued with other non-violent means such as debate, artistic battles, games (within the game), etc. Most conflicts would be with a single character against the target, but others may still help by supporting from the background or in some cases teaming up. At these times, posts or other OOC interaction would be just with the the GM, me, and other characters involved potentially though Google Docs or other methods to work cooperatively. Of course, between conflicts would be narrative sections to continue to drive the story though they may still have to overcome occasional challenges requiring skill rolls to succeed. These times, characters are more free to interact with each other and develop their characters (either narratively or statistically). Generally, narrative should be in third-person and past-tense.

Rules: The rulebook for the RPG system can be found here. Though I will try to summarize them. Characters have 5 Attributes: Strength, Agility, Endurance, Mind, and Spirit. These are the base of most of what determines what they can do and have a numerical value to represent their aptitude (0 is the human average, and they can go into the negatives). On top of that, they have Skills which are also represented by a numerical value. Dice rolls are done with 3 six-sided dice (3d6) plus a relevant attribute and possibly a skill. Rolling higher than the target number or the opponent's result is a success ("defenders" win ties). Characters also have Traits and Flaws which are conditional modifiers and occasionally, slightly alter the rules (Traits are positive, Flaws are negative). Once they learn to awaken, characters also have access to Powers which are activated supernatural effects to attack the enemy or get some other result. Lastly, characters also have a reserve of Destiny Points (DP) which they may spend to temporarily give themselves an advantage. They are finite and lost when used, but they are occasionally rewarded for good role-play or to compensate for unfair losses and GM fiats. Examples of uses are bonuses to Skill rolls, enduring attacks, and improvising Powers. Since this is an original system and hasn't had much testing, I am open to criticism and suggestions such as alterations to the rules or proposing new content like Traits and Powers.
PostPosted: Thu Apr 30, 2015 1:19 pm


Character Generation and Profiles:

Character Sheet/Profile Skeleton:

Player: (Your name.)
Name: (Since this is set in Japan, characters are expected to have Japanese names, though this isn't necessary. If you can't come up with a Japanese name on your own, just use a name generator or something.)
Gender:
Age / Year : (Since this is set in a high school, characters are likely to be between ages 15 and 17 years old, though there is also the possibility of child prodigies, characters held back a few years, and faculty participating. Also in the Japanese system, High schools cover 10th through 12th grades and are referred to as 1st through 3rd years. It might also be appropriate to also label "Freshman", "Junior", or "Senior" to make sure it's understood. Faculty members would just include "Faculty".)
Class: (Which class room your character is assigned to. This is usually in the format of "(Year) - (class letter)". Faculty members would instead use their position or role.)
Hair: (Even though characters are expected to be Japanese, they don't necessarily need to be restricted to black hair color. Since this is sort of anime inspired, they may choose other options whether natural or unnatural and be considered "normal" to all the other characters unless they explicitly state that their "natural" color has been altered. Also include the character's preferred hair style.)
Eyes: (Just as above, this setting is somewhat anime inspired and characters have multiple options for their eye color. Also include any eyewear accessories they might often be wearing such as prescription glasses.)
Body: (This is where you include the character's general body type and maybe measurements and possibly the posture they commonly assume.)
Clothes: (This is what you character is most often wearing and maybe even how they wear it. Also since this is a Japanese high school, there is a uniform policy, so use separate sections for how the character wears the uniform and their casual clothes.)
(uniform): (This is how the character wears the Chuusei High uniform. The recommended uniform is as follows. The school uniforms are dominantly black and red. The male uniform is somewhat similar to a business suit, and regulations say the standard is black jacket, with red trim and a small school emblem on the left lapel, buttoned up in the front. Underneath is a white dress shirt also buttoned and neatly tucked into the trousers. Around the neck is a red necktie. The legs are black trousers held up with a leather belt. The female uniform is a blazer type similar to the boys' jackets. Girls are also required to wear a white blouse underneath with a red necktie. Around their legs they wear red pleated skirts that end shortly past the knees. Though students are encouraged to wear their uniforms as stated above, they are not strictly enforced allowing them to wear them within reasonable approximation to the standard. Girls are likely to take advantage of these liberties such as wearing ribbons instead of ties, shorter skirts, or different styles of socks. Gym attire is white t-shirts and red shorts or bike-shorts.)
(casual): (This is how your character normally wears clothes.)
Personality: (This is how your character often behaves and is perceived by others.)

(The following are the actual character stats they use and includes rules for generating these stats.)

Attributes: (Characters initial Attributes have a total value of 10 and may have negative values which allows other Attributes to have higher values. Each value may not start higher than 5, and negative values if any may not total lower than -5.)
Strength: (How strong your character is and how much physical power they are capable of at any moment.)
Agility: (A combination of manual dexterity and how quickly they can move.)
Endurance: (How well they can take a hit as well as physical stamina when performing hard labor over long periods of time.)
Mind: (General mental ability and includes intelligence, memory, awareness, etc.)
Spirit: (This is the character's strength of spirit and represents emotional aptitude, willpower, and even strength and reserve of spiritual energy.)

Skills: (Characters start with 15 points to distribute between any number of Skills. They may invent their own Skills, but check the Skills chapter of the rulebook for guidelines on Skills as well as examples of them.)

Traits and Flaws: (Characters may start with either 1 Trait or 2 Traits and 1 Flaw. Check the Traits chapter of the rulebook for a list example Traits and Flaws or suggest any others you might want for your character.)

(more to come for after your character awakens their spirit)

Player: ShichiNoBushi (GM)
Name: Hideaki (英明) Hashimoto (橋本) (kanji and kana are not required but may be used to consider a relevant name)
Gender: Male
Age / Year: 16 / 2nd (Junior)
Class: 2-C
Hair: red-ish brown, between parted down the middle and messy
Eyes: blue but obscured by foggy, square-rimmed glasses
Body: Skinny and average height. Stands with a slight slouch.
Clothes (uniform): Wears the jacket open and unbuttoned and the white shirt underneath untucked. He doesn't usually wear the regulation tie for the uniform, and when he does doesn't tighten it up fully.
(casual): A bit nerdy. Most often a t-shirt with designs referencing games or anime series or simply catchy phrases and either jeans or khakis.
Personality: He is an academic with decent grades in school, though nowhere near the star student. Conversations with him usually reveal him as a bit of an eccentric with strange or unusual interests. Despite occasionally getting picked on by the punks, he is rather social and outgoing.

Attributes:
Strength -5
Agility 4
Endurance 2
Mind 5
Spirit 4

Skills:
History +5
Occult +3
Math +4
Technology +2
Pop Culture +1

Traits and Flaws:
Talent [Occult]

Player: Omarnreaper
Name: Ken Adachi
Gender: Male
Age: 32
Grade-Class: Gym Teacher/Club Adviser
Class: 2-C
Hair: Straight blonde hair peeks from under his Lucha libre mask
Eyes: black
Body: Lean and tall. Good posture.
Clothes (uniform): Aside from his usual Lucha Libre mask which at the bottom sticks out long strands of blonde hair, he also wears a black tuxedo with a white shirt, a black tie, and black leather gloves.
Personality: Muscle and Intelligence marry as this masked young man of a past fighting career challenges and attempts to aspire the youth of today to keep to their convictions, push through all of their adversaries, and never concede early. Many consider him odd due to his methods of interacting with various people and they would not be wrong.

Attributes:
Strength 4
Agility 2
Endurance 2
Mind 4
Spirit -2

Skills:
Brawling + 4
Wrestling + 5
dodge +2
acrobatics +2
Counseling + 2

Traits and Flaws:
Grappling Expert:
Lethal fist:
Addiction: Must call his wife to apologize. He probably did nothing wrong, but he probably did something wrong.

Equipment: Cellphone, Laptop.

ShichiNoBushi

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~Roleplay Planning and OOC~

 
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