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Koresephone
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PostPosted: Thu Apr 16, 2015 3:41 pm
Clan/Kekkei Genkai Name:
Imori Kin

Three Words Describing the Clan/Kekkei Genkai:
Hallucinations, Poison, Newts

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Clan/Kekkei Genkai Description, History: From deep in the history of Takigaure comes a clan that became somewhat widely feared for their robustness and for being hard to kill. Those who that, later on in life, become almost a splitting image of a newt, are known as the Imori Kin. Imori kin stands for Newt Kin, a name that fits very well for these amphibian looking shinobi. How these shinobi actually came to be is anyone's guess. They just showed up on day in the caves that fill the village. Not even the Imori Kin knew how they got there, though there were clues suggesting they were some kind of science experiment long forgotten and then drugged and moved. Whether or not their created had hoped for them to die or not is unknown, but the Imori Kin are here, and they bring all of their strangeness for everyone to see.

The Imori kin are great practitioners of poisoning, having to deal with toxic substances their entire life. Through training and focusing on the power that lies inside them, they are able to slowly turn themselves in to humanoid newts through the course of their lifetime. The more they resemble the amphibian creatures, the more potent the toxins that lay inside their bodies are. Most Imori Kin can grow to be very good Eiseijutsu users, Ninjutsu Users, and Taijutsu users depending on how they raise themselves. It is very rare for an Imori Kin user to know their parents, a strange trait seemingly only shared by this clan. When old enough to sustain themselves, the parents leave to live their own lives in peace and create more children. For the longest time this was seen as highly inhumane, but was eventually accepted over time as just something that reached back to their Newt traits.


Strengths:
• Gain [ 1 ] point in flexibility and agility
• Immune to poisons
• Each bloodline member has their own special hallucinogenic effect
• Each bloodline member can poison someone via contact with any bodily fluids
• Each Bloodline member only has to use one hand to make hand seals

Weaknesses:
• Unable to be healed via medical jutsu thanks to a severe change in their biology and physiology
• Poisons do not differentiate in between ally and foe

Rules and Requirements:
• Must be of the Medical class or medical subclass
• Must be born in to the clan
• Cannot heal themselves in any other way then herbal remedies or traditional medicine
• Will have no recollection of their biological parents

Clan/Kekkei Genkai Stages:
Stage One:
• More or less look human
• No real features to note of yet
• Achieved at birth
• Toxin's effects last [ 3 ] posts

Stage Two:
• Pupils become amphibian like, and they gain a slimmer physique
• Grows an prehensile amphibian tail
• Toxins become more potent, lasting [ 1 ] post longer
• Available at Genin
• Takes [ 5 ] posts to achieve

Stage Three:
• Begins to look more amphibian, gains a pair of gills on the ribs
• Gain markings all over their body
• Toxins become even more potent, the effects lasting [ 2 ] posts longer
• Available at Chuunin
• Takes [ 7 ] posts to achieve

Stage Four:
• Jutsu effects last [ 1 ] post longer
• Toxins become the most potent, lasting four posts longer
• Develop nictitating membranes
• Grow a long amphibian tongue
• Skin becomes somewhat bumpy/slimy/pointed/ridged
• Available at Jounin
• Takes [ 9 ] posts to achieve


Clan/Kekkei Genkai Jutsus:

Jutsu Name: Regeneration
Element: ----
Classification: Passive
Description: Over a period of time, an imori kin user will regenerate injuries done to the body. Takes [9] posts to learn and stays always active within the body of the user. Over a length of [ 5 ] posts, small injuries are recovered such as cuts and fractured bones. Over the length of [10] posts, bigger injuries such as missing toes and fingers, deep cuts, etc are healed. Over the course of [3] real life days, larger injuries such as chopped off arms, severe burns, damaged organs, and atrophy are healed. Over the course of [6] real life days, life threatening injuries are healed.
Range: Self

Jutsu Name:
Rank: E
Element: Suiton
Classification: Ninjutsu
Description: The Imori kin user's skin begins to secret their toxin through every pore, eventually creating a thin layer of a slippery, snot like substance. Touching this substance results in almost immediate poisoning, the toxins being absorbed through the skin.
Range: Self

Jutsu Name:
Rank: E
Element: ----
Classification: Ninjutsu
Description: The Imori kin user's feet and hands transform, creating small pads on the fingers and toes. This allows them to grab on to otherwise slippery surfaces and even scale them. The hands and feat now resemble something like a Newt's.
Range:

Jutsu Name: Lesser Advanced Poison Creation
Rank: D
Element: ----
Classification: Eiseijutsu
Description: Being around toxins almost all the time, the Imori Kin user is more than familiar with how poisons work. From a young age they have a strong understanding of what not to ingest, so it's easier for them to create poisonous liquids. The poisons here can be created much like their sister jutsu, but have stronger and longer lasting effects. These affects include Localized paralysis, localized hemorrhaging, and localized atrophy.
Range:

Jutsu Name: Toxin Spike Creation
Rank: D
Element: Maruton
Classification: Ninjutsu
Description: After making the thin layer of toxins on their skin, Imori Kin users can channel chakra through this fluid to harden it. This creates small spikes in the selected area that dissolve upon contact with blood.
Range: Self

Jutsu Name: Breath of the Kin
Rank: C
Element: ???
Classification: Ninjutsu
Description: Combining their toxin with the air in their lungs, the Imori kin users release a cloud of poisonous gas from their mouth or nose. This poisonous gas lingers in the air for [ 3 ] posts before dissipating.
Range: 6 feet in diameter

Jutsu Name: Toxin Weapon Creation
Rank: C
Element: Maruton
Classification: Ninjutsu
Description: By making a small glob of any of their bodily fluids, an Imori Kin user can create small weapons by channeling their chakra. This can be used to create things such as senbon, kunai, daggers, and other small weapons.
Range: -----

Jutsu Name: Normal Advanced Poison Creation
Rank: B
Element: ----
Classification: Eiseijutsu
Description: The more advanced version of Lesser Advanced Poison Creation. This is a strong poison that has more deadly effects than it's lesser counterpart, such as: Mild necrosis, realistic hallucinations, hypotention, a racing heart, and severe gastrointestinal problems.
Range: -----

Jutsu Name: Toxic Aerosol
Rank: B
Element: Maruton
Classification: Ninjutsu
Description: By combining the toxins in to the saliva glands, and then making a hissing like sound, the imori kin can release a very thin, but very toxic aerosol in to the air. The toxins that come from this jutsu are more concentrated than what would be done if you would have had physical contact. [3] posts of breathing in this odorless and almost transparent aerosol results in being fully poisoned.
Range: 15 feet

Jutsu Name: Water Pollution
Rank: A
Element: Maruton
Classification: Ninjutsu
Description: After using a water jutsu of some type, or while in water, the Imori kin releases a highly concentrated form of their toxins in the water. These toxins spread out and upon contact with any bare skin will poison anyone that it touches. [2] full posts in this highly toxic water results in being fully poisoned.
Range: 20-30 ft

Jutsu Name: Bodily Seal
Rank: A
Element: ----
Classification: Eiseijutsu
Description: By channeling chakra to extremities that have been severely hurt, an Imori kin can speed up the regeneration process in that area. It takes [3] posts to fully seal an open wound of any type. This results in an effect much like cauterizing a wound.
Range: Self

Jutsu Name: Potent Advanced Poison Creation
Rank: S
Element: ----
Classification: Eiseijutsu
Description: The most powerful of the Advanced Poison Creation techniques. This creates a super powerful and potent poison that causes sure destruction anyone who just happens to be unlucky enough to ingest it. The effects of these poisons are: Aneurysms, Respiratory or Cardiac arrest, Severe internal bleeding, Coma, Severe Seizures, destroying the Auto-immune system, and Hemolytic Anemia.
Range: ------
 
PostPosted: Fri Apr 24, 2015 8:51 pm
Mogaar

I'm done, Moggle. xD I couldn't think of anything else to add to it.
 

Koresephone
Captain

Winter Specter

22,900 Points
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
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