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THIS IS HALLOWEEN: Deus Ex Machina

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Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

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[solo] rune run — dawson Goto Page: 1 2 3 ... 4 ... 14 15 16 17 [>] [>>] [»|]

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medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 8:08 pm


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Quote:
Beneath the island is a series of caves that contain rune stone. Hunters who wish to try their hand at crafting runes the old fashioned way can swim down to them and collect stones to work with. Those who can't hold their breath underwater for a half hour may borrow an air tank from the Sun divisions swim team, but only once per week, as they have extreme swim practice the rest of the time.


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Swimming Down
In the water surrounding the island there's numerous edlritch horrors of the deep waiting to attack your hunter.

Roll 1d6
1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.
4: you are safe.
5: you are safe.
6: you are safe.


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Exploring the Caves
Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


Swimming Back

Roll 1d6
1: you are safe.
2: you are safe.
3: you are safe.
4: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.

If your HP drops below 0, you lose half your stones as your body floats back to the surface.



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Crafting Your Stones


Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results.

Roll 1d10 for each rune stone
1-4: failure! The runestone never glows and eventually breaks.
5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week.
9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.)


Level Up!

After 5 runs down to the caves and carving out runes, your hunter has enough experience to be considered a Runic Journeyman. They may adjust their rolls during rune gathering and carving by 1 point (up or down.)

After 10 runs down to the caves and carving out runes, your hunter has enough experience to be considered a Runic Adept. They may adjust their rolls during rune gathering and carving by 2 points (up or down.)

After 15 runs down to the caves and carving out runes, your hunter has enough experience to be considered a Rune Master. They may adjust their rolls during rune gathering and carving by 3 points (up or down.)
medigel rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Apr 05, 2015 8:31 pm


RUN 1

Oblivious to the Twittering going on after his last message to Otto, Dawson prepped himself for an undersea adventure. While he was going alone, he did have Scout watching him from the beach, though neither of them considered the fact that he was....going to be down in the depths for the most part. Gulping down his nervousness and only partially succeeding, Dawson told her to set a timer for an hour, and if he wasn't up by then, grab someone and haul his a** out. It'd have to do.

The first time was always hard, right? He'd just have to learn how to smooth things over with each attempt.

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 3 Total: 3 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 8:41 pm


The dive down was equal parts terrifying and awesome. Despite his figure, he actually was pretty good at swimming--or at the very least, he used to be on his middle school team, back when being chubby (not fat, his mother insisted) only earned him looks and an encouraging back pat of his sympathetic teacher whenever he performed adequately. Years later Dawson would realize that he had been internalizing even more anxiety because of it, as though he had to make up for his stature lest it drag his team down. Because of it, while he hadn't dipped into a pool in literal months if not years (his timeline in the pod was still somewhat fuzzy), he still had some instincts that kicked in once he was surrounded by water.

The creature infested water. Jesus, why did he remind himself? It didn't help that Syn in particular had her fur ruffled about going this deep. He wasn't sure if that was a fire-breathing monster thing, or if even Halloween cats hissed about taking a bath.

As he turned around a rock formation, he spotted a cave ahead.
medigel rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun Apr 05, 2015 8:58 pm


And inside were shiny rocks. Eyes sparkling, he quickly dove in and grabbed what he could, half afraid the cave would swallow him if he wasn't quick. This was Deus after all, he'd heard weirder things.

Rock Count: 5

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 3 Total: 3 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 9:10 pm


And look, another cave just like it! Checking his surroundings again, Dawson swam further in, Syn grumbling all the while about rocky underwater maw bullshit.
medigel rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sun Apr 05, 2015 9:15 pm


Hella. There were even more runestones here! He gathered them all up and with a beam and felt a little better about the venture overall. Maybe Easter was being generous to him.

Rock Count: 12

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 1 Total: 1 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 9:16 pm


Further ahead he could see another series of caves. While some looked too dangerous to try and squeeze through, there was a small one that seemed to glimmer just a bit from what sunlight managed to reach down there.
medigel rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sun Apr 05, 2015 9:17 pm


He could hear Charlie Brown's voice clear in his ears: I got a rock.

But one was definitely better than none, right?

Rock Count: 13

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 2 Total: 2 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 9:19 pm


Things had been going, well....swimmingly. And then doom swept upon him.

Not vines. No, not the awful Heracles vines that tortured him and Maebe, but just as bad.
medigel rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sun Apr 05, 2015 9:20 pm


Sentient seaweed. This was the stuff that truly made hentai. Vines were just awful and thorny and made you bleed; seaweed suffocated and made him trash and panic because breathing was very important to his being please and thank you.

HP: 37

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 6 Total: 6 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 9:21 pm


But past the skin-crawling seaweed? The motherlode. Dawson gaped and swam in place for a moment, taking in the large cave full of rocks with wonder.

Wonder and two healthy doses of fear. There might as well have been a big boss lock on it like this was Zelda.
medigel rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sun Apr 05, 2015 9:23 pm


He only plucked a few, just in case. The trainee was more than a little paranoid that taking more at once would come to bite him. Or strangle him. Or drag him deeper into the water...

HP: 37
Stones: 16

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 3 Total: 3 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 9:25 pm


These were not the happy thoughts he needed to be occupying himself with, however. Avoiding the patch of grabby seaweed, Dawson navigated himself back to a few caves he had skipped over in his need to get away from the stuff.
medigel rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sun Apr 05, 2015 9:27 pm


Again Dawson only took a few, just to be safe. He was starting to feel kind of proud about his haul thus far, having expected to fumble a hell of a lot more on this venture after his lack of preparation with the buddy system. Well, what Horace and Maebe didn't know wouldn't have to worry them...

HP: 37
Stones: 19

medigel

Anxious Spirit

medigel rolled 1 8-sided dice: 5 Total: 5 (1-8)

medigel

Anxious Spirit

PostPosted: Sun Apr 05, 2015 9:29 pm


Beyond that was an even bigger cave! He gleefully hummed to himself (in his head, to preserve his air supply) as he swam closer.

< Why can't we just leave already? >
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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