*Taps Mic*
Ummmmmm,hi? Okay, so some of you might know me, and some of you might be like, "Hey, who is this guy?" So we'll start with that. My name is Cappey, formerly known as the Courageous Wolf; I created the stat system for NUR. So after a couple years I'm stoked to see that it's still in effect. However, I've began to notice some flaws in my own grand design. When we created the first system it was a problem of speed vs strength, and how do we make it RP compatible. Now the problem is that people are exploiting one single trait, and then learn SS rank jutsu to seal any flaws they might have once had.
So, truth be told, I created a system with only Rock, and Scissors, and I completely neglected a third variable to create balance; the Paper variable. So, in order to correct my mistake I propose a third route to all shinobi that will create a balance in the stats, and allow it so people cannot buy their way to victory, but more so give them a simple advantage for their dime. I propose the third stat: Control.
Control gauges ones intellect in the field of chalkra, and jutsu. It is the pinnacle stat of the Genjutsu class, and a supporting skill for many of the other chalkra enthused classes. The control stat will be the window to how pungent a shinobi's jutsu can be, and how it measures against other's in an offensive // defensive feature. For example, Im going to use two characters:
Shikayumi Nara (Medical//Jonin)
Speed:4
Strength:6
Control:8
Magnus Nara (Weapons//Genin)
Speed:8
Strength:3
Control:3
Both members of the Nara clan, these two shinobi do a clan training execise to see who's shadowing binding technique is stronger. Since Shikayumi's Control stat is higher due to her rank, and her Medical oriented class that uses more Control, her shadow jutsu will out-muscle Magnus' shadow everytime. On a side note, if this was a sparring match Magnus would have a speedy advantage against Shikayumi; forcing her to keep moving, and rely on her wit, or Strength stat.
Let's look at a different situation...
Shikayumi Nara (Medical//Jonin)
Speed:6
Strength:7
Control:8
Magnus Nara (Ninjutsu//Jonin)
Speed:7
Strength:7
Control:7
Magnus has found himself to become a prodigy in the field of Nijutsu, and they try they're friendly little game again. This time, Shikayumi has more trouble overcoming her cousin's shadow, despite his control stat being lower than his. Why? because the adjacent stat system will still be in effect. Since there stats are adjacent, they wont be able to overcome each others shadows in a head on fight, and the winner will be decided via RP.
Why this is a good thing...
This opens up so much more diversity, and strategy within the guild, and it doesn't monopolize all the skills into a single shinobi. Sure, someone can become a Weapons master solely for their speed stat and then learn a bunch of SS rank Ninjutsu to protect their blind spot, but without some discipline in control, those SS rank jutsu are gonna hit like a bunch of wet blankets.
Oh, and don't worry, the rank of a jutsu isn't going to lose it's meaning to this; it will still have purpose. The thing is now a rank defies how valuable a jutsu is to it's village, and how powerful it CAN be. Just because you have a weapon doesn't mean you know how to use it to its fullest potential.
It's like that episode of Pokemon where Ash's Charizard meets a bunch of real Charzards...and he gets his a$$ whooped...anyone see that? Well, anyways point is, Ash left his Charizard with the other Charizards so that he could get stronger, and more proficient in....Charizard things.
Same concept applies in NUR. Some guy shows off his Water wall technique. A more experienced vetrean could be like, "Hey that's pretty good. Check this out." and then make a water wall ten times as gnarly. Opens up for better RP, and stronger relationships between players.
This also creates balance, and harmony among the classes. I roughed out a diagram below

[/img]
With ninjutsu being "The mother of all ninja" it acts as the neutral // balanced class in the tree, where as Tai, Gen, and Wep act as the leading three pillars of what makes up a ninja.
Genjutsu represents Control
Taijutsu represents Strength
Weapons represent Speed
In between each of the three pillars lies 2 sub classes; one of each favors a different pillar. (Ex: Assasins favor speed, over control, and Puppeteers are vise-verse.)
What I propose is that we don't decide the stats for shinobi in the guild, but instead, give them a base foundation, and let them grow from there. Roughly five points, every time they rank up, that they can apply to any of the three stat trees in however way they deem fit. After picking their clan, bloodline, and class, they will be given base stats, and after that it is all up to them.
Ummmmmm,hi? Okay, so some of you might know me, and some of you might be like, "Hey, who is this guy?" So we'll start with that. My name is Cappey, formerly known as the Courageous Wolf; I created the stat system for NUR. So after a couple years I'm stoked to see that it's still in effect. However, I've began to notice some flaws in my own grand design. When we created the first system it was a problem of speed vs strength, and how do we make it RP compatible. Now the problem is that people are exploiting one single trait, and then learn SS rank jutsu to seal any flaws they might have once had.
So, truth be told, I created a system with only Rock, and Scissors, and I completely neglected a third variable to create balance; the Paper variable. So, in order to correct my mistake I propose a third route to all shinobi that will create a balance in the stats, and allow it so people cannot buy their way to victory, but more so give them a simple advantage for their dime. I propose the third stat: Control.
Control gauges ones intellect in the field of chalkra, and jutsu. It is the pinnacle stat of the Genjutsu class, and a supporting skill for many of the other chalkra enthused classes. The control stat will be the window to how pungent a shinobi's jutsu can be, and how it measures against other's in an offensive // defensive feature. For example, Im going to use two characters:
Shikayumi Nara (Medical//Jonin)
Speed:4
Strength:6
Control:8
Magnus Nara (Weapons//Genin)
Speed:8
Strength:3
Control:3
Both members of the Nara clan, these two shinobi do a clan training execise to see who's shadowing binding technique is stronger. Since Shikayumi's Control stat is higher due to her rank, and her Medical oriented class that uses more Control, her shadow jutsu will out-muscle Magnus' shadow everytime. On a side note, if this was a sparring match Magnus would have a speedy advantage against Shikayumi; forcing her to keep moving, and rely on her wit, or Strength stat.
Let's look at a different situation...
Shikayumi Nara (Medical//Jonin)
Speed:6
Strength:7
Control:8
Magnus Nara (Ninjutsu//Jonin)
Speed:7
Strength:7
Control:7
Magnus has found himself to become a prodigy in the field of Nijutsu, and they try they're friendly little game again. This time, Shikayumi has more trouble overcoming her cousin's shadow, despite his control stat being lower than his. Why? because the adjacent stat system will still be in effect. Since there stats are adjacent, they wont be able to overcome each others shadows in a head on fight, and the winner will be decided via RP.
Why this is a good thing...
This opens up so much more diversity, and strategy within the guild, and it doesn't monopolize all the skills into a single shinobi. Sure, someone can become a Weapons master solely for their speed stat and then learn a bunch of SS rank Ninjutsu to protect their blind spot, but without some discipline in control, those SS rank jutsu are gonna hit like a bunch of wet blankets.
Oh, and don't worry, the rank of a jutsu isn't going to lose it's meaning to this; it will still have purpose. The thing is now a rank defies how valuable a jutsu is to it's village, and how powerful it CAN be. Just because you have a weapon doesn't mean you know how to use it to its fullest potential.
It's like that episode of Pokemon where Ash's Charizard meets a bunch of real Charzards...and he gets his a$$ whooped...anyone see that? Well, anyways point is, Ash left his Charizard with the other Charizards so that he could get stronger, and more proficient in....Charizard things.
Same concept applies in NUR. Some guy shows off his Water wall technique. A more experienced vetrean could be like, "Hey that's pretty good. Check this out." and then make a water wall ten times as gnarly. Opens up for better RP, and stronger relationships between players.
This also creates balance, and harmony among the classes. I roughed out a diagram below


With ninjutsu being "The mother of all ninja" it acts as the neutral // balanced class in the tree, where as Tai, Gen, and Wep act as the leading three pillars of what makes up a ninja.
Genjutsu represents Control
Taijutsu represents Strength
Weapons represent Speed
In between each of the three pillars lies 2 sub classes; one of each favors a different pillar. (Ex: Assasins favor speed, over control, and Puppeteers are vise-verse.)
What I propose is that we don't decide the stats for shinobi in the guild, but instead, give them a base foundation, and let them grow from there. Roughly five points, every time they rank up, that they can apply to any of the three stat trees in however way they deem fit. After picking their clan, bloodline, and class, they will be given base stats, and after that it is all up to them.