As many of you have probably noticed, this guild has a few inhabitants that are not native to the canon pokemon world. These creatures are Fakemon! Pokemon that have been created by this guild's very own members, and on rare occasions, made available through special events. Now it is time to add to the Fakedex; it's time for the annual Custom Pokemon Contest!
Now before we get ahead of ourselves, here are a few rules for this contest, these are important to know before getting started, because if one of these rules is broken, your entry can potentially be disqualified, so please read and follow the rules carefully!
-One entry per member -The Deadline for entries is March 31, you must get your entries in by this date! The Deadline has been extended to April 3rd due to the guild updates. -You can request to change your entry before the deadline is up, but any entries or changes to previous entries April and onwards will not be accepted. -No Mega Evolutions -No New Types -If you have any questions regarding the rules and guidelines of this contest you may post and ask them here C: -You can ask other people for help or ideas to shape your pokemon, but people cannot make your pokemon for you. There is a difference between asking for suggestions and refining them to be your own idea, and asking for help and copy/pasting a bunch of other people's ideas into one pokemon. It's not fair to the people who put time and effort into coming up with their own unique ideas. -Any and all entries must be PMed to SpectralEternity -You must have at least made a character profile in the guild in order to participate in this contest -All entries need to look simple, no fancy boarders and coding, just bare basics such as bolding, italicizing, underlining, and size adjustment to separate sections. The only images that should be used is an image of your fakemon or links to references for your Fakemon's description. All entries are going to be posted anonymously for judging, so you may get more creative with coding for the fakedex entry if your fakemon places in the contest, but we don't want your Fakemon entry layout giving away your identity!
All entries must meet the minimum requirement standards, you may, and are encouraged to, expand upon the minimum requirement, however all entries must have at least this information;
-Species Name -Type (2 at most) -Abilities (1-2 regular 1 hidden), Abilities must make sense for the pokemon -Image or physical description; This is not an art contest, so if you can't draw, or don't want to draw, feel free to use an image online or write a physical description for your pokemon. -Pokedex Entry; Make a pokedex entry for your pokemon! What would it say? -Learnset; Existing attacks and TMs/HMs only, must make sense for the pokemon, so no Level 1 fire types learning hydro pump, or a Level 5 first stage pokemon learning a Legendary signature move. -One original attack or Ability (optional): You can make your own unique attack or ability that your Pokemon can have, but it must be reasonable, no abilities that say "this pokemon can dodge every attack", no ??? type attack that's super effective against all types. You must give your original attack a type and define whether it does Physical or Special damage, if it has increased or decreased priority, give it a number rating (+2, -3, etc), and Original abilities cannot exceed the three ability limit, you must list and describe it in one of the three ability slots.
After the submission deadline passes, the contest will be closed for a judging period of 2-3 weeks, and all entries will be put up anonymously, titled "Entry 1, Entry 2, Entry 3" etc so that voting is fair and unbiased. All members can cast their votes and rate every entry using this score card;
Each category should be given a rating of 1 to 5, 1 being the lowest and 5 being the highest. Please only use whole numbers, no half points or quarter points. If you want to rate for this contest, you must judge ALL of the entries and be fair about it. Please provide additional constructive comments and critiques after giving your scores to briefly explain why you ranked each category with the rating you did. Everyone is entitled to their own opinion, but there is a way to explain your thoughts without flat out putting down other people's hard work. Remember, you are not judging comparatively, do not rank one entry based on another entry, each entry should be evaluated individually for how fully the fakemon reached it's potential.
Please note: Members who made an entry and want to rank all entries may do so, however you must still make a "mock vote" for yourself, judging your entry as if it weren't your own so that your anonymity may still be protected. To keep things fair, mock vote points will be replaced with your average point rating from all other member's votes and added to your final score.
An explanation of the categories:
-Originality: How original is this pokemon? Is it something different and unique? Does it use an object/animal base that the pokemon world does not have, or perhaps have a dual type combination never used before? Does it's story or design stand out? If it does borrow ideas from other pokemon, did the creator do something different with it or put a new spin on the idea?
-Detail: How much attention to detail does this entry give? Did the entry simply give the minimum requirement or did the creator expand on information in imaginative ways that weren't required? Did they think about their pokemon's learnsets and abilities and put time into making it work with their pokemon and explain why and how everything worked? Did they give a detailed and thorough description if they didn't use an image? Could you picture it in your mind? If their Pokemon evolves, did they explain how it evolves and under what conditions?
-Creativity: How creative is this entry? Did the creator make up why it exists and have an entire background and lore to their pokemon? Did they think of where it might be from in the Pokemon world, what it eats, how it moves, or how it behaves around other Pokemon? Did they create your own unique move set for it or just borrow another similar pokemon's? Is their custom attack or ability special and unlike other attacks/abilities? If their Pokemon evolves, did they make up a new way for it to evolve?
-Cohesiveness: How well does this pokemon fit in with the pokemon world? Do it's attacks fit with what type(s) it is, how big/small it is, or how fast/slow it is? Do it's abilities and learnset make sense for the Pokemon? If this pokemon evolves, does it's method of evolution make sense for the species? Is it explained well?
-Overall Rating: Give this pokemon an overall rating based on how much you liked it. This doesn't have to be an exact calculation average of the other categories, just your initial thoughts and feelings of this pokemon. If it lacks in one of the other categories, is it a big glaring problem or could it be overlooked to still want to give this entry a decent score?
But of course, what sort of contest would this be if there weren't prizes? There will be rewards for the top four entries:
1st Place: -Your Fakemon at level 15 and the option of it also being Shiny -One Event Item of Choice -One Lucky Egg
2nd Place: -Your Fakemon at level 10 and the option of it also being Shiny -One TM of Choice -One Lucky Egg
3rd Place: -Your Fakemon at level 5 -One Lucky Egg
4th Place: -Your Fakemon at level 1 -One Lucky Egg
Good Luck Everyone!
The Judging Portion of the Custom Pokemon Contest is Over and the Results Are In!!!!
First, a big thank you to all those who participated; we received some wonderful and creative entries in March. This contest was a wonderful display of imagination! Thank you also to all those who voted even without an entry to help determine our top four! So without further adieu, congratulations to our top four entries!
In Fourth Place, we have the amazingly haunting and creepy Entry #2; Ghoizard, Spirake, and Enigrake, created by Indeciisiive Wolkova with a total of 230 points!
In Third Place, we have the adorable and mischievous Entry #7; Magikit and Grimarcane, created by Darkie Ramirez Werepyre with a sum of 234 points!
In Second Place, we have the majestic and awesome Entry #8; Lupup, Lunine, and Lunarch, created by StarlightSchism with a whopping 254 points!
and finally, in First Place, we have Entry #5, Flurry, Wispard, and Saberal, created by SpectralEternity with a grand total of 266 points! Thanks so much you guys!! ; w;
Attention top four! If you would all please communicate with me so that we can get your entries finalized to be put into the fakedex, that would be wonderful~ Please and thank you c:
Posted: Fri Apr 03, 2015 10:51 pm
Entry #1
SPECIES :: Draginal {Dray • gone • all}
CLASSIFICATION :: Ancient Dragon Pokémon
FLAVOR TEXT :: The origin of DRAGINAL is still a mystery to scientists, but it's been theorized that they may have been the first Dragon-type POKéMON to exist.
NAME ORIGIN :: Dragon : a mythical reptilian monster || Original : present or existing from the beginning
LEVEL MOVES :: 1 • Scratch 1 • Tackle 1 • Pound 7 • Bide 13 • Body Slam 20 • Retaliate 28 • Boomburst 35 • Crush Grip 42 • Horn Drill 51 • Dragon Tail 60 • Dragon Claw 68 • Draco Meteor 75 • Dragon Rush 82 • Outrage 90 • Fire Storm : A move that causes fire to either rain from the skies {day} or erupt from the ground {night}. Fire Storm does 250 damage. This is a Fire-type special attack.
HM MOVES :: HM Cut HM Fly HM Surf
NORMAL :: Reference Draginal horns are different from one to the next, so two Draginal will have the exact same set of horns. When a Draginal is caught, their bodies change slightly to include a physical trait of their trainer. This trait can be a tattoo, a scar, or anything short of missing limbs.
SHINY :: Some Draginal have been known to have silver scales rather than white and eyes that are a deep blue rather than a deep red, but their horns and claws are always gold, and their underbellies are alway black.
HEIGHT :: Because Draginal tend to walk hunched to the ground, their general height is around eight feet. However, when they stand upright, Draginal are sixteen feet tall.
LENGTH :: From nose to tail, Draginal are twenty-two feet.
WEIGHT :: Draginal weigh approximately four hundred fifty pounds.
BEHAVIOR :: It's hard to pinpoint certain shared traits for the Draginal species. Each Draginal is different. However, they share a common hatred for other Dragon-types, including legendaries - even Draco Forme Arceus - and Dragon-type mega evolutions. In fact, their distaste for other Dragon-types is so strong, Draginal eggs won't hatch unless they're the only Dragon-type in the area or trainer's active party. The only Dragon-types they accept are other Draginal, Palkia, Dialga, and Giratina. It can even be said Draginal see the three Dragons as their deities.
APPETITE :: Draginal are omnivorous. They will eat anything that can be digested.
HABITAT :: Because Draginal are rendered to no more than living statues in the cold due to their slow blood circulation, they tend to gravitate towards warmer climates.
MYTHOLOGY :: Draginal origins have been traced back to before human existence, and it's even believed it was the first bountiful Dragon-type to roam the planet. It's not confirmed, but it would explain their hatred for other Dragon-types except Palkia, Dialga, and Giratina. Draginal were once very bountiful until their home was razed by a blizzard. This region eventually sank into the sea as well, and was discovered by scientists very recently. Eggs were brought back for studying, and have begun to thaw out.
EXTRA TRIVIA :: • Draginal are telepathic. They are able to communicate with humans through this method. Usually only with humans they trust, however. • Draginal have a "blood bond", which allows one Draginal to find another even from regions away. It's believed this was used for families to find each other during times of necessity. • It's worth noting Draginal will only bond with one human in it's entire lifetime - which is typically around 1,000 years. When this human dies, Draginal will never again bond with another human. • The moveset of Draginal relies heavily on brute strength, suggesting either they existed before strategy moves or they purely wish to prove their power. Scientists don't know which is true, or if there is another reason entirely. • Despite being genderless, Draginal are able to mate with one another. They take on the respective roles of male and female during the season based on what they identify as. • Draginal do not hatch at full measurements. Over the course of one year, they grow from one foot/two feet (hunched/upright) in height and four feet in length to the staggering measurements of an adult Draginal.
Everyone from all over the world, and especially in Sinnoh, have heard the legends surrounding the being of the plain of existence called, the Distortion World. It is here this being thrives, after being banished there around the beginning of time when Arceus created the deity of time, Dialga and the deity of space, Palkia. Widely known around the world under many names, the one that stand on nearly everyone's tongue is the name, Giratina. This black beast of a legend governs his home, though many years have passed allowing Giratina to venture often times freely into the over-world. However, this was not the case many, many years ago.
During a time when humans controlled a powerful magicks, a darkness loomed over many humans. Causing them to seek out Giratina solely to control him. However, despite their efforts, Arceus always intervened, and before Giratina could fully take his form in the world, it was banished once more into the Distortion World. There was little Giratina could do against it's creator. Though, as more humans attempted and failed to summon him, the stronger Giratina started to become, until finally, some 10,000 years ago Giratina managed to break off a peace of his soul and bound the tiny creature to the world. So small and so weak, Arceus didn't take notice of it, and thus the tiny being lived on the overworld, developing, learning.
When it finally centuries later, the being took upon it's own personality, and broke away from Giratina. At this time, magicks were hardly ever practiced, including the dark magic that threatened to summon Giratina from it's world. This tiny being, so rare and new was found by a traveler who took in the small Pokemon, ignoring the other humans who would call it 'tainted' or 'evil.' He was a foolish man, and he learned his misjudgment rather quickly. As, this strange creature had strayed from human contact for it's many years of learning, but finally brought to a human settlement it was introduced to more then just the will of survival.. it was introduced to corruption. The human heart was a fickle thing, and it seemed the tiny lizard fed on this weakness the heart suffered when it seethed with anger or the want of revenge. The taste of jealousy and greed were it's daily meals in this land. As it fed, it grew, as it grew, the more it fed.
At first, the humans ignored the Pokemon's growth, as they were not dumb to the idea of Pokemon evolving and growing. They naively thought it was just this Pokemon's process of growth... how foolish they were, save for a few humans who didn't didn't trust the beast that lingered in the shadows and only walked around at night. The way it slithered and moved, it was given the name Ghoizard, a ghostly lizard-like Pokemon. Though upon the eve of a massacre, something stirred up the human settlement. It was during a night in which a large portion of the city had gathered for a ball, a celebration for their new major. Upon that night, several people were murdered, and many more vanished, never to be found. The Ghoizard was amongst these party goers, tiny enough to avoid much detection. Upon that night it fed on the malice and evolved, turning into what people dubbed a Spiriake.
In this new form, it fed on more then deceit and corruption. Fear was a new substance that it thrived on. It's new form scared most anyone that saw it, and soon those who would attempt to tame it. During a time of war it was particularly naught out, as it was a strong and valuable foe. Though any army that got it on it's side, soon found out that the Spiriake cared not who was friend of foe, it was hungry... for power. And thus it grew, and grew, and grew, until once more it evolved, however this evolution was to be it's last. Tales of the Enigrake are not good ones. It's rein over the humans and fellow Pokemon is not a story to tell children. The Enigrake was a savage beast, and it care not who it hurt on it's path for hunger. Using humans and Pokemon alike to get what it wanted. People prayed to their gods, to Arceus as well to relieve them of the powerful Enigrake, but there was never an answer. Arceus had turned a blind eye upon the humans, and their gods were certainly not one to intervene, however.. Giratina was.
For just once, Arceus allowed Giratina passage, if only to correct a wrong he'd done those many centuries ago by letting it's soul take such a form on the Over world. Both being of darkness, the battle was along and hard fought, both suffered many wounds, and in the end... there really wasn't any winners, however, Giratina had managed to pin down the Enigrake and began it's decent back to the Distortion world. The Enigrake was smart, much like it's creator, it meant to leave a piece of itself in the Overworld, however it managed to not leave one, but many pieces of it's soul upon the Overworld, and from this more Ghoizard were born.
One would think over time history would repeat itself. Luckily, fate had been kind to the humans and Pokemon who gathered in masses over the world. Arceus had taken pity upon the humans, as it really wasn't their faults they were given the freedom to create such a powerful and dark beast. Even still, the God of Pokemon could not allow another Enigrake, though it also didn't want to destroy the bits of the Enigrake's soul. Intervening on the future growth of these newborns, it sent them far from human contact, sending them to a place where humans would hardly ever go. From there, they grew, free from corruption, and eventually evolved without the need of feeding on the darkness humans created.
Today, the Species of the Ghoizard, Spiriake and Enigrake is a peaceful one, well, as peaceful as the world can get compared to those many centuries ago. And while little humans have come in contact with this Pokemon, their mostly recorded as a 'do not capture' as history does not need to repeat itself. This being said, the population of the species has grown exponentially, and they've begone to travel to more open territories. Some Historians and Pokemon fear that the more that grow the more likely another 'Enigrake period' will arise. Thus far, they're simply hoping this will not come to be.
Ghoizard || The Broken Soul Pokemon xxxx ( Go - ee - zared ) || Ghost Lizard
Ghost/Dark
Height || 0' 10'' Weight || 0.02 lbs
Pokedex Entry - Tiny lizards, these shadow-walkers gather in large groups to be protected by the larger Spiriake. - Unable to single-handedly protect themselves, This Pokemon hides in the shadows.
Description || The Ghoizard are a tiny quadruped Pokemon with small tiny black spikes lining it's head and back. They resemble salamanders in the way they walk. Their heads are triangular shaped, while their noses are dome-shaped, a trait all it's evolutions have in common. On either side of it's head it has small black spikes, of which two will grow into long angled horns. Resting at the base of the spikes is a small jewel that has been seen to differ in color between others of it's species. Purple is the most common however. Their bodies themselves are covered in ashy purple scales, and while the body of the Ghoizard is solid, it can sometimes appear transparent at night. Also with it's body seemingly giving off a, fog of sorts it strongly resembles a ghost or spirit.
Shiny || Shiny Goizard are Silver with dark ash gray spikes all over it's body. The common color for their orbs are often seen as a dull red. ____________________________________
Habitat || Ghoizard's like it where it's cool and foggy. They live within thick forests and dark caves.
Eating Habits || Ghoizard's don't appear to eat... at least nothing solid. They're drawn to anger and fear and sadness, and eat upon this as if these feelings give them energy. Places with high supply of corruption, this being evil and deceitful intent have seemingly begun to draw these little ones in.
Behavior || Ghoizard have varied personalities, however mostly all of them share some sort of drive for power. However, their bodies are so small their hardly a foe to anything. Instead they test other Ghoizard's in playful battles.
Evolution Process || For a Giozard to evolve into a Spiriake two things are necessary. - They must be at Lv. 16 - It must be night-time
Abilities || Cursed Body o || Infiltrator o || Marvel Scale
Level-up Move Pool ________________
Base :: Leer Base :: Night Shade Lv. 10 :: Detect Lv. 15 :: Bite
Tm / Hm Move Pool ________________ N/A
Spiriake || The Half-Soul Pokemon xxxx ( Spear - ee - ache ) || Spirit Drake
Ghost/Dragon
Height || 4' 09'' Weight || 350.02 lbs
PokeDex Entry || Spiriake are always fighting for more power. They will not stop until they've become the strongest. - Weaker Spiriake are charged with caring for the young and are often bullied by Enigake
Description || Spiriake are far taller than their pre-evolved forms. Still standing on all four's the Spiriake hold the same features of their earlier stage, however everything is much bigger. Their horns have grown into a sharp-angled curl, with it's gem now caught in the center of the spiral. Surrounding it's neck is a cloud-like substance that puffs and swirls. Still standing on all fours, their bellies no longer drag on the ground, and they have a more slender dragon-like body. Strong chests bear a singular pyramid-shaped gem. Their bodies are still covered in thick ash purple scales. Since being a Ghoizard, their eyes have completely closed, though they are able to open them wider. The Spiriake's maw appears to curl at it's corners and while it appears it doesn't open it's mouth all that often, it can stretch it until the entire coil is undone. The plate on it's snout is a ash gray.
Shiny || Shiny Spiriake are Silver with dark ash gray spikes all over it's body. The common color for their orbs are often seen as a dull red. Their horns, now fully developed are a ash dark slate gray. The plate on their snout it almost black. ____________________________________
Habitat || Spiriake like it where it's cool and foggy. They live within thick forests and dark caves.
Eating Habits || Much like their early stage, the Spiriake don't appear to eat. However, much larger in size, they have taken to eating mostly meats as in Deerling or Sawsbuck. The don't appear to have a need to eat, and go for weeks without food.
Behavior || Now that they are much larger, and more capable of battle, the Spiriake take to more serious play, fighting amongst each other for the rights to raise in ranks. Driven by a hierarchy, the stronger Spiriake withhold the right to evolve as it seems. They are however unable to mate and are instead grouped together for hunting or scouting. Weaker Spiriake are charged with taking care of the young Ghoizard.
Evolution Process || For a Spiriake to evolve into a Enigrake three things are necessary. - A Dark-type must be on the team and higher than Lv. 50 - They must be at Lv. 55 - It must be night-time
Abilities || Cursed Body o || Infiltrator o || Marvel Scale
Level-up Move Pool ________________
Base :: Leer Base :: Night Shade Base :: Bite Lv. 10 :: Detect Lv. 14 :: Quick attack Lv. 19 :: Dragon Rage Lv. 24 :: Roar Lv. 29 :: Focus Energy Lv. 34 :: Crunch Lv. 39 :: Dragon Breath Lv. 44 :: Body Slam Lv. 49 :: Scary Face Lv. 54 :: Dark Breath* Lv. 59 :: Dragon Pulse Lv. 64 :: Foul Play Lv. 69 :: Giga-Impact 74 :: Outrage
*Dark Breath : 100 | Restore equal damage dealt if used on a Dark-type Dark Breath is a Dark-type attack as well as a Special Attack || The user releases an essence of pure darkness from it's maw. Appearing like a cloud the foe is surrounded by the smog-like breath and for dark-type Pokemon specifically their health is drained, and returned it to the user.
Tm / Hm Move Pool ________________ Hone Claws Dragon Claw Roar Toxic Bulk up Hidden Power Taunt Hyper Beam Frustration Smack Down Return Dig Shadow Ball Double Team Flamethrower Torment Rest Thief Low Sweep Echoed Voice False Swipe Quash Shadow Claw Payback Retaliate Giga Impact Swords Dance Dragon Tail Snarl Dark Pulse
Strength Rock Climb
Enigrake || The Dark Soul Pokemon xxxx ( in - ee - Graek ) || Enigma Drake
Ghost/Dragon
Height || 14' 05'' Weight || 14,500.00 lbs
Dex Entry || - Enigrake are dark spirits. They feed on darkness. Enigrake rule over "Kingdoms" and only one can be a "King" - When fed enough darkness, Enigrake will often consume their own species.
Description || Enigrake are tall broad shouldered quadruped Dragon-like creatures with Purple scales and Black spikes that have since fused together into large spikes about 4 feet long on their backs. Their gem has grown exponentially, and it now rests on the back of their necks between their horns, which have seemingly have come full circle. The plate of hard silver scales on their noses has grown a bit spikier with the spikes becoming more even. The shape of their nose is not as round, going longer and more horse-like, while their mouths have stayed mirrored to their earlier stages. However, the curl on their mouth has seem to shrunk. The spikes along it's horns have grown and fused into larger spikes that surround the larger horns on either side of their heads. The cloud around it's neck has seemingly shrunk in size, but its also grown a bit more transparent. One thing to note about the Enigake is it seems at times that red spikes fade in and out along the thick horns on their backs.
Shiny || Shiny Enigrake is silver like it's earlier forms, However instead of being an ash gray they've molded into a dark teal. The spikes otherwise have stayed Ash gray. The plate of their nose scales doesn't change much from it's natural colours. The Gem has also grown to be a darker teal then their earlier form's gem. Instead of red spikes fading in and out on their backs, it appears teal spikes now fade in and out at times. ____________________________________
Habitat || Like their earlier stages, the Enigrake like things cool and foggy, however they are not as afraid to venture up in the mountains and make nests high above their territory. They still try to stray from humans however.
Eating Habits || These Pokemon seem to kill and eat just for the thrill of it. They show their power over others by hunting for the biggest game. Otherwise, they don't entirely need to eat.
Behavior || Enigrake rule as a King over their species. Only the strongest male is allowed to mate, and thus will show it's dominance over other Enigrake who come to challenge it's rule. Some Enigrake can rule over their kingdom for over two or three centuries before they're taken down by someone stronger. They are vicious and will not show any lenience even when it comes to their own children, it is seen they pay little attention to their kin and will leave their care to the Spiriake. Anyone below the king must obey, and disobedience results in banishment or death. Dark souls as well, they often beat up the weaker Spiriake for sport or go and hunt and kill for no particular reason. They feed on malice and deceit and the stronger Enigrake seem to slip further into anger and darkness the more they grow stronger.
Evolution Process ||
Abilities || Cursed Body o || Infiltrator o || Marvel Scale
Level-up Move Pool ________________
Base :: Leer Base :: Night Shade Base :: Bite Lv. 19 :: Detect Lv. 24 :: Quick attack Lv. 29 :: Dragon Rage Lv. 34 :: Roar Lv. 39 :: Focus Energy Lv. 44 :: Crunch Lv. 49 :: Dragon Breath Lv. 54 :: Beat up Lv. 59 :: Body Slam Lv. 64 :: Scary Face Lv. 69 :: Dark Breath* Lv. 74 :: Dragon Pulse Lv. 79 :: Foul Play Lv. 84 :: Giga-Impact Lv. 89 :: Outrage 100 :: Shadow Force
*Dark Breath : 100 | Restore equal damage dealt if used on a Dark-type Dark Breath is a Dark-type attack as well as a Special Attack || The user releases an essence of pure darkness from it's maw. Appearing like a cloud the foe is surrounded by the smog-like breath and for dark-type Pokemon specifically their health is drained, and returned it to the user.
Tm / Hm Move Pool ________________ Hone Claws Dragon Claw Roar Toxic Bulk up Hidden Power Taunt Hyper Beam Frustration Smack Down Return Thunder Thunderbolt Earthquake Dig Psychic Shadow Ball Double Team Flamethrower Torment Rest Thief Low Sweep Echoed Voice Will-o-Wisp False Swipe Quash Shadow Claw Payback Retaliate Giga Impact Stone Edge Swords Dance Bulldoze Dragon Tail Snarl Rock Smash Dark Pulse Confide
Strength Surf Rock Climb
Posted: Fri Apr 03, 2015 11:00 pm
Entry #3
Name: Voolt Type: Electric / Ice Evolution: Lv25
Female Ability: Simple: Doubles the number of stages in a stat change effecting this pokemon Male Ability: Prankster: Increases the priority of status moves by +1 Hidden Ability: Speed Boost: The Pokémon’s Speed stat is raised by one stage every turn
Weight: 1.3 Lbs Length: 1.5 feet Classification: Electric Snow Poke'dex entry: 742 Egg Group: Field / Fairy Pokemon Bio: Voolts are super rare mice like pokemon who are really more akin to dragon type pokemon such as Dratini and Gible than their genetic relatives from the Kanto, pikachu and Richu. Most Voolts are only found during mid to early winter in the Hoenn and Sinnoh regions but are sometimes seen all over the world, commonly in the company of young dragon type pokemon. Voolts are extremely energetic to the point a Voolt has never been observed sitting still for longer then a few micro seconds. A Voolt is also super fast. The slowest a Voolt has ever been observed moving is 18Mph and topping out at a known 189Mph but its theorized they can move much faster. The pokemons bone and muscle structure is build to absorb impact so well that even a rampaging Rhyperior can't hit hard enough to keep one down with one hit alone. Voolts however are simple minded and once they set their mind on something become transfixed on that objective refusing to quite their preset to obtain their prize for just about anything short of defeat. This sometimes leads young Voolts head long into extreme dangers. Combine all this with an insatiable curiosity an extreme aptitude for learning and a highly developed problem solving brain and you get a Voolt. Voolts are scavenger pokemon by nature. Making their nests from anything they can gather together. They will also eat anything from berry's, roots, to even a pokemons corpse if need be. They avoid open fields opting instead for enclosed spaces such as forest and cities in which they can perform their signature zig zag maneuvers to escape or attack. Voolts are social pokemon living in family groups upwards of 20 to 80. Taking over tunnels left behind for Digletts and sandshrew in which to house their extended family. . Level-Up Move-set Female Lv:1 Sweet Kiss- Inflicts target with confusion Male Lv:1 Lovely Kiss- Puts opponent to sleep Lv:1 Play Nice- Lowers target's attack by one stage Lv:1 Tail Whip- Lowers target's defense by one stage Lv:1 Quick Attack- 40 damage (Priority +1) Lv:7 Powder Snow- 40 damage, 3/10 chance of freezing target Lv:7 Thundershock: 40 damage 4/10 chance of paralysis Lv:13 Thunder Wave: Causes paralysis Lv:15 Fake Tears - Lowers Opponent's Sp. Defense Two Stages Lv:17 Charge: Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Lv:21 Shock Wave: 60; Always hits, does not hit Pokemon using Fly, Dig, or Dive Lv:21 Ice Shard- 40 damage (Priority +1) Lv:24 Extreme Speed- 80 damage (Priority +2) Lv:27 Ice Fang- 65 damage, 3/10 chance of flinching, 4/10 chance of freezing Lv:27 Thunder Fang: 65; 3/10 chance to flinch, 4/10 chance of paralysis Female Lv:32 Agility - Raises user's speed by two stages Male Lv:32 Double Team- Raise evasiveness by one stage
TM/HM Move-set Ice Beam- 90 damage, 1/10 chance of freezing target Thunderbolt: 90; 4/10 chance of paralysis Attract- Opposing gender opponents become infatuated Charge Beam: 50; 7/10 chance to raise user’s Sp. Atk by one stage Power-Up Punch - 40, Raises Attack One Stage Frost Breath- 60 damage, Always critically hits Unless Opponent Has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Thunder: 110; 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Blizzard- 110 (3/10 chance of freezing) Toxic-Badly Poisons Opponent Shadow Ball- 80 Damage, 8/10 chance to Lower Opponent's Special Defense One Stage Volt Switch-70; Switches with a Pokémon in active party; If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user Dragon Tail-60 damage; Forces opponent to swap Pokemon (Priority -6) Wild Charge: 90; User receives ¼ of damage dealt as recoil Protect- The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Facade-70 (does double damage if user is poisoned, paralyzed, or burned) Flash-Lower target's accuracy by one stage Flame Charge-50, Raises User's Speed One Stage Echoed Voice-40 base damage, power doubles upon each consecutive use up to 200 damage. Will-O-Wisp-Burns Opponent Double Team- Raise evasiveness by one stage
Egg Move List Sweet Kiss- Inflicts target with confusion Lovely Kiss- Puts opponent to sleep Agility - Raises user's speed by two stages Double Team- Raise evasiveness by one stage Mist- Negates any negative stat changes for five turns. Baton Pass- User swaps with another active party pokemon, passing on all status effects (with the exception of infatuation) Sleep Talk- Random attack while asleep, Generate 1-3 Rest - User falls asleep and restores it's health, then sleeps for 2 Turns Snore- 50 damage, 3/10 chance to make target flinch, Only works when asleep Poison Fang - 50, 1/2 Chance of Badly Poisoning Opponent Poison Tail - 50, 1/10 Chance to critically hit, 4/10 Chance of Poison Torment - Opponent Cannot Use the Same Move In a Row Taunt - Opponent Can Only Use Moves That Attack Embargo - Opponents Cannot Use Items
Name: Gigavoolt Type: Electric / Ice Evolution: Hold a "Dragon Scale" and level up with any dragon type pokemon in the party.
Female Ability: Simple: Doubles the number of stages in a stat change effecting this pokemon Male Ability: Prankster: Increases the priority of status moves by +1 Hidden Ability: Speed Boost: The Pokémon’s Speed stat is raised by one stage every turn
Weight: 5.7 Lbs Length: 2.8 feet Classification: Electric Frost Poke'dex entry: 743 Egg Group: Field / Fairy Pokemon Bio: The electric charge this pokemon is constantly releasing has been heavily studied due to its ability to create ice from literal thin air. Unlike its pre-evolved form, Gigavoolt aren't as flexible. Giving up mobility for a hardened skin akin to the scales of a Shelgon in order to help resist its predator pokemon Mandabuzz, Staraptor, Braviary and Talonflame all of whom would make a quite snack of a Voolt or Gigavoolt. Gigavoolt also give up their extreme speed for increased physical strength opting for a fight rather then escaping as a Voolt might. Gigavoolts are commonly seen around dragon type pokemon such as Dragonair, Gabite and Fraxure ether living with or battling against them. Its thought that because of this relationship with dragon type pokemon the Voolt evolution tree is slowly morphing into dragon type pokemon but this is a yet unconfirmed theory with little supporting evidence.
Level-Up Move-set Female Lv:1 Mist- Negates any negative stat changes for five turns. Male Lv:1 Baton Pass- User swaps with another active party pokemon, passing on all status effects (with the exception of infatuation) Lv:1 Endeavor- Cuts the foe's HP to equal user's Learned upon evolving regardless of Lv: Dragon Rage- 40 damage, Unaffected by weaknesses/resistance, does not ignore type immunity Lv:30 Electro Ball: 40; Deals more damage per stage the user’s Speed is raised: 1 stage- 50 damage 2 stages- 60 damage 3 stages- 80 damage 4 stages- 100 damage 5 stages- 120 damage 6 stages- 150 damage Lv:35 Flatter - Confuses opponent, but raises Its Sp.attack by Two Stages Lv:35 Swagger- Confuses opponent, but raises Its attack by two stages Lv:45 Discharge: 80; Has a 7/10 chance to paralyze every target affected
Name:Terravoolt Type: Electric / Ice
Female Ability: Simple: Doubles the number of stages in a stat change effecting this pokemon Male Ability: Prankster: Increases the priority of status moves by +1 Hidden Ability:Convergence: This pokemon's Ice and electric type attacks do x1.3 damage. Ice and Electric type moves do both electric and ice type damage. Normal type moves do dragon type damage instead.
Weight: 19.7 Lbs Length: 5.11 feet Classification: Electric Blizzard Poke'dex entry: 744 Egg Group: Field / Fairy Pokemon Bio: Terravoolt is the final evolutionary stage in the Voolt family. Through years of training with Dragon type pokemon a Gigavoolt will evolve into a Terravoolt and can then begin using powerful dragon type moves. Its unknown how closely the genetic make up of a Terravoolt resembles that of dragon type pokemon as its scales become as hard as steel yet regain the flexibility lost in their prior evolution as a Gigavoolt. Its even been noted that the pokemon some times shows signs of draconic energy in the use of some of its moves though the pokemons main typing of Ice and Electric remain, seeming to become reinforced even. Terravoolts are so powerful and proud of this power they can often be seen engaging of battles with multiple dragon type pokemon at once. Terravoolt no longer have any predator pokemon to look out for now and will now take to zapping bird pokemon out of the sky if they pose a threat to its pre-evolved forms. While they will protect each other a male will not tolerate another male Terravoolt into its territory for long without challenging it to a fight simply to maintain its claim of power in the area. This threat doesn't seem to apply to male Gigavoolts for unknown reasons. Perhaps the pokemon has become so akin to dragon type that it now is compelled to act like one? Terravoolt are also very smart never making the same mistake twice. They have even been known to break into pokemon centers and steal food and supply's used to treat wounded pokemon. The most curious aspect of this pokemon now is its ability to fly. Though the pokemon isn't able to carry a person it is able to use its now enlarged ears as wings. This is thought to be a result of the time spend with Bagons and Shelgon's at a younger stage.
Level-Up Move-set Lv:0 Outrage- 120 damage; Inflicts damage for 2-3 turns, user is confused afterwards Lv:40 Stored Power - Does damage based on the number of positive status increases the user has. ( 20 x Number of positive Increases +20 ) Lv:45 Dragon Dance- Raises user’s Attack and Speed by one stage Lv:50 Freeze Shock- 140 damage, 1st turn charges, 2nd turn attacks 3/10 chance of Paralysis
Species :: Nyxup {Nyx•oop} {Nyx: Greek goddess of the night, Puppy: a young dog} Classification :: Rainbow Fox Pokémon Type :: Fairy Gender Ratio :: 98% Female, 2% Male Method of Evolution :: Evolves into Nyxtor through Friendliness
Height :: 2'0" Weight :: 64.5 lbs
Abilities :: Illusion
Flavor Text :: A very elegant and fast Pokémon. Said to be seen running through fields of flowers at night at top speed. Nyxup have been known to have telepathic abilities.
Origin :: Said to have been birthed from the lost egg of a Vulpix soaked in the light of the full moon.
Behavior :: Nyxup are very elusive creatures. They tend to mask themselves with Illusion to hide themselves from people. They are very playful when among their own kind and other Pokémon. Nyxup spend a lot of time napping during the day, often curled in the tails of their Nyxtor guardians. They are far more active at night, especially during the full moon.
Eating Habits :: Nyxup are entirely herbivores, favoring berries above other foods. If no vegetation or similiar food is available, Nyxup have been known to starve rather than succumb to carnivorous habits.
Habitat :: Nyxup live in natural environments secluded from human civilizations, such as Forina. Places with lots of vegetation and high places to be close to the moon at night are usually where Nyxup can be found. Oddly enough, however, Nyxup do not live on mountains.
Appearance :: Nyxup are fox-like creatures with three bushy tails, often bright pink in color, but the color melts into a soft spring green that runs up the back. They have a bushy tuft of fur that rests on their head. Their ears are dark in color, either a dark brown or a soft black, and their manes and forelegs are a darker brown compared to the rest of their bodies, which consists of a darkened tan color. A Nyxup' feet are coated in a deep pink aura when it runs, and it's eyes are almost always closed in arches. When the eyes are open, which is extremely rare, they are bright blue with a green-ish gleam and lack pupils.
Some Nyxup have been observed with white coloring, black tails, and the darkened points of their body a dark grey. The aura that appears when they run is a bright blue, and their eyes are pink.
TM/HM :: TM Calm Mind TM Hidden Power TM Light Screen TM Double Team TM Dazzling Gleam
HM Cut HM Flash HM Defog
Species :: Nyxtor {Nyx•tour} {Nyx: Greek goddess of the night, Protector: someone who protects someone or something} Classification :: Guardian Fox Pokémon Type :: Fairy/Flying Gender Ratio :: 98% Female, 2% Male Method of Evolution :: Can no longer evolve
Height :: 6'9" Weight :: 105.8 lbs
Abilities :: Illusion, Levitate {Hidden}
Flavor Text :: An elusive and quick Pokémon. Said to hide among trees and keep watch over their Nyxup young. Nyxtor have been known to have telepathic abilities.
Origin :: It's said that the first Nyxtor had evolved to protect it's kin from danger.
Behavior :: Nyxtor are extremely elusive and isolated Pokémon. Unlike their pre-evolutionary counterparts, Nyxtor remain hidden from sight to watch over the Nyxup cubs. They only appear to fight off predators or help Nyxup with things like climbing. Nyxtor have been seen staring at the moon longingly at night. They carry their Nyxup cubs in their tails.
Eating Habits :: Nyxtor are entirely herbivores, favoring berries above other foods. If no vegetation or similar food is available, Nyxtor will resort to carnivorous habits.
Habitat :: Nyxtor live in natural environments secluded from human civilizations, such as Forina. Places with lots of vegetation and high places to be close to the moon at night are usually where Nyxtor can be found. Oddly enough, however, Nyxtor do not live on mountains.
Appearance :: Nyxtor are tall, fox-like creatures with nine long and slim tails. The tails start off blue and gradually change sea green as the color gets closer to the back, and they all meld onto the back, showing no visible rump or base, instead merging only half a foot from the neck. The tips and sides of their ears are dark in color and their manes have shrunk, and have become bright green in color, and forelegs are a darker brown compared to the rest of their bodies, but shift gradually to a bright blue. Like Nyxup, Nyxtor bodies are darkened tan in color. Their eyes are opened to reveal pupil-less pink eyes. When in flight or running, their feet are coated in a blue aura.
Like Nyxup, some Nyxtor have been seen white with black tails and grey in color, though their eyes and the aura around their feet remain the same.
* Fortune's Fool {Normal} Completely nullifies damage of three randomly selected attack Types done to the user {Normal-type moves excluded}, but adds double the damage from the rest {Normal-type moves excluded}. Restores opponent's HP by half their max HP, and increases their Defense and Special Defense for five turns. Can only used ONCE per battle.
When a human or Pokemon dies and it's soul passes on, that soul passes through the judgement of Arceus to be deemed worthy of afterlife, or destroyed as punishment for foul deeds. This cycle often goes undisturbed, but there were rare cases where spirits went unnoticed, escaping their judgement and remaining bound to the earth as lost souls. These souls are not unknown to us, it is how most Ghost Pokemon came to be. When a woman died in the frozen mountains, her spirit became a Froslass. Yamask carry the faces of their former human lives and their spirits remain bound to the world as pokemon. Banette were originally a lifeless doll that was thrown away and taken over by a roaming spirit. Spiritomb is a gathering of 108 malignant souls all trapped into an odd keystone. These lost souls have embedded themselves in Pokemon history, but soon their numbers grew out of hand. Too many lost spirits were tainted with malice, unable to let go of the regrets and material things from their former lives that held them to the earth, wreaking havoc on the people and pokemon they encountered. Because of this threat, Arceus took notice, and deemed it a big enough problem to intervene.
There were some pokemon who lived good, honest lives, who were often reincarnated to live again and make the Pokemon world a better place, however there are rare, occasional souls who died noble but untimely deaths. These spirits were still young and glowing with life, reinforced by a noble death to purify the spirit. Arceus found one such spirit, bound it with ice, and brought it back down onto the frozen wastelands of the pokemon world in the form of an ice encrusted egg. When the egg hatched, the pure pokemon spirit was reborn as a Flurry; a small, frail, innocent spirit of snow. Arceus set one egg in each of the ice covered regions of the Pokemon world; the outskirts of Snowbelle City in the Kalos region, the surrounding tundra forests of Snowpoint City in the Sinnoh region, the frosted mountains of Icirrus City in Unova, the icy depths of Shoal Cave in Hoenn, the frigid Ice Path of the Johto region, and the Seafoam Islands of Kanto. The newly hatched Flurry spirits were young and playful, not yet aware of the task they would be given. Arceus watched over them, guiding them from the sidelines to grow and flourish. They found roaming spirits fairly quickly, for the lost souls were attracted to the pure spirit that all six Flurry had, and with each spirit they gathered, the Flurry grew stronger. They formed a sort of symbiotic relationship with their spirits, and in return for the borrowed power, the Flurry purified their gathered spirits. Cleansed of their sins from their former lives, the lost spirits would soon be repurposed to fight the evil that tainted the Earth once their host Flurry grew strong enough to evolve into Wispard and venture outside their homes and into the living world.
Wispard soon became a welcome presence in human households to ward off evil spirits. Shamanistic trainers took these large felines in as companions and traveled the world to help haunted households and troubled people and pokemon around the world. Through this companionship and constant flux of new spirits, the six Wispard around the world grew more powerful and in tune with the spirit realm, Arceus deemed the Wispard species ready for their true task; to purify all malignant spirits they came across, grudges of souls who wondered aimlessly without memory, tainted with bitter, spiteful feelings that still remained from the past lives. Once purified, the resentful feelings were released, and the spirit could aid the Wispard who helped them. However, most Wispard were only adolescent beings, still getting used to their powers and still maturing. They had to put in lots of time and dedication to their task in order to fully mature. A few of the Wispard were only able to achieve this with the help of human trainers, battling to grow stronger, but a few Wispard went it alone, preferring to remain out of the lives of humans as much as possible and only intervening when absolutely necessary. Regardless of the path they chose, this first wave of Wispard grew stronger, and satisfied with its sucess, Arceus began to create more Flurry eggs. More Flurry and Wispard grew and flourished, but only those that collected and purified a vast number of spirits could evolve again into a Saberal and claim the title of "Soul Guardian".
The Origin Six, as legends call the first six Flurries to be created, were able to evolve into Saberal, though as the years went by and the Flurry species thrived, malignant spirits soon diminished to a minimum, and Saberal were rarely seen. Legends say they went into hiding, waiting for a day when they would be needed again. However, throughout history, humans have caught glimpses of this majestic pokemon. Art often depicts Saberal as a hulking ferocious beast or a lithe, sleek vixen of immaculate beauty, but in spite of different interpretations and depictions, there was one common agreement in all of the pictures, descriptions, and recordings of Saberal; they drew immense power from the spirit beads around their necks and used it to purify evil spirits. Saberal were deemed Spirit Guardians, bringing peace and prosperity across the Pokeverse.
These days, tales of the Saberal species have all become stuff of legend. Pure spirits are a rarity, ones that even Arceus itself has trouble finding. There simply weren't enough to keep up with the demand of malevolent forces growing in the world and tainting pokemon and humans who would be pure of heart. Saberal are needed now more than ever in these trying times, but only time will tell if they will ever make a return, or if the Saberal species has truly gone extinct.
Species Name:
Flurry (Flur-ee; Derived from Snow Flurry)
Normal:
Shiny:
Snow Phasing:
Type:
Ice / Ghost
Abilities:
Ability 1: Snow Warning Ability 2: Levitate Hidden: Ice Body
Pokedex Information:
Dex Entry:
Flurry; The Ghost Cub Pokemon
A Flurry's spirit is only able to manifest a clear image when it sits still and gathers up it's snowflakes, thus this pokemon was accidentally named "Flurry" by humans, because people often mistook it for a small cloud of moving snowflakes, and did not see the pokemon spirit that was moving them.
Flurry are a small quadrupedal pokemon, often ranging in length and height from 1-2 feet. They weigh very little, being only a spirit and a flurry of snowflakes, which amounts to a grand total of 0.2 pounds. Most Flurry have white coats with black and grey spots along it, a dark black-grey underbelly, and darkened paws with light blue paw pads. They appear to resemble a cub with ring like spots along its fur, fluffy, young, and innocent looking with wide, curious and ghostly blue eyes. However, some extremely rare Flurry appear with fur as black as night, and underbellies of pure white, with their ring like spots, mouths, and the insides of their ears glowing a ghostly blue to match their eyes. Their bodies are composed of a single wisp of a pure soul, constantly accompanied by a cloud of snowflakes. They rarely seen in their pokemon forms, for when they move, the snowflakes covering their body disperse, making it's spirit far more translucent and ghostly looking. Because of this, when they move, they seem to disappear, and then reappear somewhere else when they slow down, their body shape reforming around a pale blue ghostly trailing tail. However, as they gather spirits, their body becomes more opaque and defined. This is because as Flurry grow and prepare to evolve, they form a symbiotic relationship with the spirits they gather, who are still trapped to the plane of existence, so Flurry must become a medium between the spirit realm and the realm of the living. The spirits they gather start to take the form of wisps, allowing the Flurry to use it as spiritual energy. With that purified energy imbued in the Flurry's body, it's spirit grows stronger and becomes partially anchored to living world, which is why it's physical form begins to solidify.
Habitat:
Flurry make their homes in the more frigid regions of the Pokemon world, inhabiting areas such as Ice Path, Seafoam Islands, Shoal Cave, Giant Chasm, Snowpoint City, Snowbelle City, Frost Cavern, and the Peak of Mt Silver. They need to live in colder areas so that the snowflakes that make up it's physical structure do not melt away and leave it's spirit exposed. Only when Flurry gather more spirits for protection and strength can it evolve and start to branch out to other areas of the world.
Behavior:
Flurry are young innocent and pure creatures, new to the world with little memory of heir past lives, and as such they have a naivety about them. This means they are curious and unaware of the potential dangers around them, however, when confronted with the presence of something new, such as a human, pokemon, or object that they have never seen before, they will often shy away and watch from a distance to observe. Braver sorts will eventually go investigate, blowing cold air at the object of interest as a test and start playing with it. Flurry are very child-like in nature because of this, the commonly known and used personification of a breeze "playing with your hair" was actually created due to a Flurry encountering a human and blowing playful puffs of air at their hair, unseen and unheard. Because of their habitats' natural barren nature, Flurry can get very lonely and will often seek out companionship with any spirit or living thing that it encounters. It is said that sometimes at night, a light howling can be heard from frigid tundra forests or icy caverns, and it is the cry of a lonely Wispard, calling out for someone to play with.
Diet:
Sustenance is not necessary for a ghost, however Flurry do need to keep it's spiritual energy up using the spirits that it gathers in order to evolve. Flurry do not feed off of spirits, but the flurry does merge with the spirits that it gathers. As for food however, Flurry do tend to like eating frozen food encased in ice. They'll eat any berry if it's frozen, and they also appear to enjoy frozen treats such as Casteliacones.
Breeding Information:
Egg group: Undiscovered Gender Ratio: Genderless
Flurry are unable to breed because they lack gender and reproductive glands, they also are still very young and pure spirits, unable to really process the idea of love and mating. Their response to it would be very child-like, in that they would avoid it at all costs.
In spite of this, Pokemon Eggs that contain Flurry can still be found around the pokemon world when Arceus allows a pure spirit to be reborn as a Flurry. These eggs are freezing cold to the touch and a have a ghostly blue-white shell that is encrusted with ice. When Flurries hatch, the ice on their eggshell becomes the snow flurry that attaches to their Flurry's spirit and must not be removed from the egg, otherwise the Flurry inside will never hatch. This is why particularly malevolent spirits will often hunt Flurry eggs and melt the ice off of the shells.
Evolution:
When a Flurry is level 15 or above and has battled and defeated 25 Ghost Pokemon, it will evolve into Wispard
Type Matchups:
Weak to (x2):
Rock Ghost Steel Fire Dark
Normally Effected By (x1):
Flying Dragon Fairy Ground Water Grass Electric Psychic
Wispard are aptly named for the glowing blue spirit wisps that always seem to float around them. If you see a glowing blue flame, be sure to follow it; it is probably a Wispard calling you away from danger and trying to lead the way to safety.
Physiology:
Wispard are a medium sized feline quadruped that range in length from nose to hind legs about 3-4 feet, or including the tail length, 5-6 feet. Though they are much larger than their pre-evolution, being a spirit, it does not weigh very much, only around 25 pounds as it's body starts to solidify into the plane of the living. They stand at about 2 feet tall on all fours, and have sharp canines that extend slightly out over their lower lip. They also have retractable claws hidden inside of their soft, fuzzy paws that come out when battling or agitated. While not a physical part of their body, Wispard are always accompanied by glowing blue will-o-wisps that act like an extension of themselves, yet seperate entities. They will often assist their host Wispard by protecting it from attacks, or imbuing their spirit with the Wispard so that it may draw from it's power. This is called Spectral Fire, and acts as the energy source of Wispard's strength. By harnessing the power of Spectral Fire, Wispard are classified as a partial fire type. However, it's second type is ice, not ghost as some might assume. It is not a bad assumption, however at their core, Wispard maintain a temperature of about 0ºF to keep their snow covered body from melting. Because of this significant physical trait and it's use of ice attacks in battle, it was deemed more of an ice type than ghost, especially since it's spectral form had begun to solidify in the material plane. This surprisingly contradictive type classification baffled pokemon researchers for years until, through extensive studies it was discovered that because of the symbiotic relationship between Wispard and it's wisps, the Spectral Fire can actually choose who and what to burn, as if it were a being with a consciousness. As such, this Spectral Fire can imbue itself in a Wispard, allow the Wispard to remain cool, but burn a foe that draws near.
In this stage of their evolution, Wispard begin to take on physical traits of a male or female depending on the gender ratio of the spirits it has gathered. The more male spirits it gathers, the more masculine its appearance is, with stronger, broader chests and thick, muscular legs. The more female spirits it gathers, the more effeminate it appears to be, with a lean, sleek body type and dainty but powerful limbs. Female associated Wispard also tend to have slightly shorter canines than ones that associate with the male gender. Most Wispard are accompanied by dark blue wisps, have a white coat of fur with black spots, blue accents, and a dark grey underbelly. However, some rare Wispard have been know to have inverted colors; black fur, white underbellies, and blue spots, their wisps glowing a much more luminescent blue than their normal coloration. Another feature of Wispard is the crystalline structures around their ankles. They are ice cold to the touch and glow a ghostly blue at their core. What is fascinating about these structures is that they are raw, ice encased Spectral Energy, condensed into these crystal structures to store away and aid Wispard in evolution.
Habitat:
Wispard prefer areas with colder climates such as the areas around Ice Path, Seafoam Islands, Giant Chasm, Shoal Cave, Snowpoint City, Snowbelle City, Frost Cavern, and the Peak of Mt Silver. These colder areas are where it feels safe and at home due to it's necessity for the cold as a Flurry, however, because Wispard are able to maintain a colder core temperature, many have occasionally been spotted venturing out from among the inner depths of tundra forests and into more populated areas. They can also be spotted in areas teeming with ghosts and spirits, gravesites such as Pokemon Tower, purifying tormented spirits and putting their troubled lingering souls to rest.
Behavior:
Wispard tend to be rather quiet and observant creatures, very intelligent, but they are natural competitors out of necessity, needing to hunt down spirits to purify and gather up to keep their Spectral Fire flowing. Wispard are very proud creatures and enjoy challenging themselves, but can easily become frustrated when not sucessful in anything it does. It is easy to tell when a Wispard is agitated by the way it flicks its tail and it's claws come out and retract again repeatedly. Often when encountering another Wispard, they will compare their achievements to see who took down the strongest pokemon, who gathered the highest number of spirits in a single day, or who has been to more places around the world. While being competitive is not necessarily a bad thing, Wispard must learn to find a balance. If they are too prideful and competitive, they will become too focused on showing off and not enough on getting their task done correctly, thinking too highly of themselves to simply sit down and learn something new. If they spend too much time observing the world, they will never learn to take action where it is needed and gather enough wisps to evolve. This sage knowledge is key to evolution and can only be obtained through time and experience.
Wispard also begin to take on more feminine or masculine behavior qualities depending on the average gender of the spirits it has collected. Because of the nature of this process, the gender behavior traits are subject to change, however, once Wispard begin to associate more with one gender, they tend to seek out and collect more spirits of that gender to keep their newly developed association with a specific gender. Along with gender association, Wispard can learn to communicate with other beings by channeling the Spectral Energy of it's wisps to project it's thoughts or feelings. This is known as Imprinting, which functions similarly to telepathy and empathy. This can be a useful tool for Wispard to calm spirits down or communicate with other species, such as humans.
Diet:
Wispard, much like their pre-evolution, do not need much to eat, however as it's spirit becomes anchored to the physical plane, Wispard develop a sense of hunger. They tend to like eating anything encased in ice, and as such, they will often prey upon Vanillish and it's evolutions for sport and because they are a tasty, icy treat. Wispard will also settle for hunting Snover and Bergmite, but only very skilled Wispard can take down and consume an Avalugg or Abomasnow. Because of their feline qualities, however, they also enjoy eating Basculin and drinking Moomoo Milk. They also tend to enjoy berries of a Dry flavor profile, though they'll eat any berry happily if it's frozen.
Breeding Information:
Egg group: Undiscovered Gender Ratio: Genderless
Wispard are unable to breed because they lack gender and reproductive glands, however, now more mature than their pre evolution, they understand, to some extent, the concept of love and finding a mate. Wispards will often associate with a gender and take on feminine or masculine qualities in their physical appearance and behavior depending on the majority gender of the spirits it keeps with it. If Wispard has mostly female spirits with it, the Wispard will tend to associate more with the female gender, and vice versa with male spirits. Though they take on these gender roles, Wispard will not become romantic partners with another pokemon until they have fully matured as a Saberal. This is because Wispard are still much like teenagers in this stage of their evolution, not quite ready to settle down or be tied down with things like love or a relationship. Wispard are still very much free spirits,
Evolution:
Wispard evolve into Saberal when they are level 35 or higher and have battled and defeated at least 50 ghost pokemon.
Type Matchups:
Critically Weak to (x4):
Rock
Weak to (x2):
Ground Fighting Water
Normally Effected By (x1):
Fire Steel Flying Normal Dragon Dark Ghost Electric Poison Psychic
*Exorcism: This attack siphons some spiritual energy from a single target, doing 90 Ghost type Special damage and does not make contact, restoring the users HP equal to half the damage dealt. Exorcism has a 4/10 chance to burn the target, but if the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire).
Saberal roam the Pokeverse existing partially in the spiritual plane, and partially in the physical plane. This way it can purify spirits and still protect humans through the aid of it's wisp allies by acting as a medium and allowing spirits to cross between the two planes when they are needed in one of the other. The beads around it's neck are filled with the purified spirits. The more beads it has, the more spirits it has collected. Saberal with fewer beads will always submit to those with more beads as a sign of respect for their power and dedication to their Task.
Physiology:
Saberal are hulking feline creatures with large saber-like protruding from their upper jaw, hence the name Saberal. These teeth are extremely sharp and durable, making Saberal excellent predators and ferocious in combat. Standing on all four legs, Saberal reach heights of four feet, and from nose to hind legs, extend a whopping 6-7 feet long, their tails adding an extra 2 feet to their length if included. Though they are larger, they are still not very heavy. Saberal are still a spectral species however at this point in their evolution they do partially exist in the physical plane and bear some weight. Unlike it's prevolutions, weighing in at 82-85 pounds.
Saberal have different physical appearances depending on the gender they have identified with the gender majority of spirits they've collected. Male Saberal have broad chests, thick tails, and longer teeth than female identified Saberal. Female Saberal are more lean than male identified Saberal, but by no means less powerful. Female identified Saberal are light and quick on their feet, but just as ferocious in battle as their male identified counterparts. Both gender associations have the same colorations however; a white coat of fur with black ring like spots, thick, sharp claws that always protrude from their paws, and glowing blue eyes. Some Saberal are known to have a midnight black coloration instead, with glowing blue accents. These magnificent beasts are always seen wearing a beadlike necklace around their collar, it is blue in color though the black Saberal have a lighter color of blue beads than the normal variation.
The beads Saberal wear are actually formed from the crystal like structures of condensed Spectral Energy that the Saberal gathered during it's time as a Wispard on it's ankles. It's wisps and crystals merged together in evolution and solidified into this spirit vessel worn around its neck, and as Saberal gather more spirits, they will fill the empty spirit beads with Spectral Energy until all of the spirit beads are filled. When this happens, a Saberal needs to form another bead onto it's necklace, so the more beads there are, the more spirits the Saberal have collected. This can also be used to determine how powerful a Saberal is, because the Saberal species draws upon Spectral Energy for strength in battle and therefore the more beads and energy a Saberal has to draw upon, the stronger it will be. These spirit beads are highly valuable, many collectors will pay a high price to anyone able to bring them a Saberal bead, even more if they can get the whole necklace, and as such, many greedy people will often foolishly choose to hunt the elusive Saberal in hopes of taking one of it's beads.
Habitat:
Saberal do not have a set habitat of choice, they are constantly traveling all over the world in search of grudges, only appearing in times of dire need. Looking for Saberal around gravesites or areas of great calamity would be a person's best bet, for areas such as these more than often contain restless spirits and grudges. Saberal have on occasion been seen purifying spirits in the basement of the Burned Tower, and thus mistaken for one of the legendary dogs due to their similar size and stature.
Behavior:
Saberal are very powerful, proud creatures, and they have a right to be. For a Wispard to evolve to Saberal, it takes a lot of hard work and dedication to the Task, and as fully grown Saberal, they may fully claim their title as Spirit Guardians. Saberal are master predators, silent when stalking their prey, and yet they have a respect for the world around them and the natural order of things. Wispard are far more competitive and testy of their strength, they will not back down from a challenge, but Saberal are wise enough to know that some battles are not worth fighting. They choose their fights wisely and prefer to avoid conflict if possible. However Saberal do believe in justice and retribution, they will not hesitate to strike down advocates of injustice or make a display of their power to strike fear in the hearts of those who would do wrong. Their individual behaviors however, depend on the gender that they aligned with as a Wispard and what habits they picked up on. When they Imprint on another being, their 'voice' will sound like many voices speaking at once, due to Saberal using several spirits to communicate, though it will primarily sound like the gender that it associates with.
Saberal are extremely protective of their own kind. One should never step between a female associated Saberal and a Flurry cub unless they have a death wish. Female associated Saberal have extremely heightened maternal instincts and will protect young Flurry with their lives. Often Saberal, both male and female associations, will have this protective behavior for it's trainer as well. Saberal are also very careful to guard it's spirit beads, for it is their beads that anchor their souls to the living world and the source of all it's power. If it's necklace were stolen or destroyed, the Saberal would vanish with it. As the Spectral Energy in a Saberal's necklace is used, the vessel like beads empty out, but if all the beads are emptied of their spectral energy, Saberal will refuse to break down one of it's beads for more energy. They would much rather hunt down more spirits to fill them with, or exile itself to die wearing it's beads with pride with the belief that is no longer needed, and that it will be reborn as a Flurry if a time comes when the world is threatened with malevolent spirits once again.
Diet:
Saberal, now a solidified medium between the spirit realm and the physical plane, have a fully developed appetite and must feed it. Wild Saberal will hunt large meaty pokemon such as Mamoswine or Abomasnow in their frigid territories and encase the food in ice to preserve it, thawing it later when hungry with the use of its fire abilities. Saberal are primarily carnivorous, they cannot live on plants, but they do enjoy eating berries as treats. Basculin are a particularly favored treat, a single Basculin do not contain enough meat to sustain a Saberal throughout the day, but Saberal will hunt them for snacks when available. Saberal also like eating anything encased in ice, and as such, they will often prey upon Vaniluxe and Avalugg for a meal if meat or seafood options are not available.
Breeding Information:
Egg group: Undiscovered Gender Ratio: Genderless
Saberal are unable to breed because they lack gender and reproductive glands. In spite of this however, Saberal will at some point in their lives, attempt to find a soulmate. They cannot breed, but that does not mean they do not understand the concept of love. Saberal are still able to feel love and be affectionate towards their partner of choosing, therefore they will court and spend the rest of their lives with their partner. This tends to be with another Saberal, but cross species attachment has occurred in the past. Saberal believe that if they have done well in their Task and pray to Arceus once they find a soulmate, Arceus will bless them with an egg.
Evolution:
Saberal is the final stage of this evolution chain and does not evolve any further.
Type Matchups:
Critically Weak to (x4):
Rock
Weak to (x2):
Ground Fighting Water
Normally Effected By (x1):
Fire Steel Flying Normal Dragon Dark Ghost Electric Poison Psychic
*Exorcism: *Exorcism: This attack siphons some spiritual energy from a single target, doing 90 Ghost type Special damage and does not make contact, restoring the users HP equal to half the damage dealt. Exorcism has a 4/10 chance to burn the target, but if the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire).
Abilities:Pickpocket / Overcoat / School Anthem (hidden original ability; raises Speed by three stages when another Bug-type Pokemon, friend or foe, is on the field.)
Appearance and Biology:Cicademy are bipedal insects that stand at around three feet tall and weigh around 50 pounds. They hide their onyx-colored bodies underneath discarded school uniforms, disguising themselves as children to avoid being attacked by common bug-type predators. The jacket and hats they wear can sport many different emblems and designs, depending on the areas they inhabit. Their arms are too short to fit through their jacket sleeves, and so they keep them tucked in across their chest, letting the empty arms of their jacket flap about as they move. Cicademy have very sharp teeth, useful for both self-defense and utility purposes. The claws they have on their feet are also quite reliable, and can be used to climb. Their diet consists mostly of berries, grass, and leaves, and so eating isn't a problem most of the time.
Cicademy appear to have a profound love for shiny things. This may be another reason for why they choose to wear school uniforms. Whatever the case, groups of Cicademy will sing songs in unison for most of the day, searching for trinkets and baubles to keep for themselves. They are capable of singing a variety of songs, ranging from sad and somber melodies to peppy and cheerful tunes. Cicademy can get quite lonely if isolated for a long period of time, and they will desperately sing to try and attract attention to themselves.
While the entirety of the species could be considered a school, individual groups of Cicademy are known as classes. They establish roles for each member of the class depending on each Cicademy's talents and interests. There are guards, scouts, workers, and of course leaders. The leader of a class is determined by picking the Cicademy with the flashiest uniform. Many points are taken into account, such as the amount of buttons on the jacket, the number of emblems and pins on the hat, and even the size of the uniform as well as how snug it fits its wearer. Those that have very few decorations or don't fit well in their uniform are considered slackers and low-class scum. These unfortunate members of the class will be given most of the grunt work that no one else wants to do... And in some extreme cases, slackers may be outright expelled from the class, left to wander the world alone. This system is largely based on luck, and in some cases, an incredibly lazy Cicademy may be appointed to become the leader of the class while other more hard-working Cicademy are treated as low-value, disposable workers.
Cicademy may improve their standing in the class by finding and adding new flair to their uniform, but most of the time, their findings are all lumped together in a stockpile to avoid having too many changes in leadership. Any Cicademy caught trying to cheat by taking from the stockpile will be banished from the class. Cicademy are not particularly aggressive, and are quite friendly if they come into contact with other species. They will not, however, tolerate anyone trying to touch or take any of their trinkets. They keep their stockpiles of extra findings in the dark caves and abandoned buildings they call home. In a way, they could be considered anti-treasure hunters; a greedy explorer in search of relics may very well find himself cornered by angry Cicademy if he stumbles upon their trove...
Pokedex Entry: Cicademy, the Schoolboy Pokemon. It searches for discarded school uniforms and wears them, cherishing their shiny buttons and emblems. They stick together in groups called 'classes' and sing songs while scavenging for more shiny objects. The mood of their song depends on the mood of the lead Cicademy, who is identified as the one with the most 'flair' on their uniform.
Tutor Moves: Knock Off Headbutt Iron Head Endure Fury Cutter Low Kick
Egg Moves: Crabhammer Super Fang Wish Perish Song Counter Pursuit
Evolution: Cicademy is able to evolve into Academantis at level 20 and above.
Name: Academantis
Type: Bug/Dark
Type Effectiveness: Weak to: Fire, Flying, Rock, and Bug Resistant against: Ghost, Dark, Grass, and Ground Immune to: Psychic
Abilities:Pickpocket / Overcoat / School Anthem (hidden original ability; raises Speed by three stages when another Bug-type Pokemon, friend or foe, is on the field.)
Appearance and Biology:Academantids are much taller than their pre-evolved form, looming at a height of around six feet and weighing in at around 120 pounds. The arms and legs of an Academantis are extremely flexible and strong, and its core body is protected by a layer of durable insectoid armor. The jacket that used to hide its body has been thrown back, now being worn almost like a cape. The hat that was once pristine and tidy is now torn and dirty from all the battle this Pokemon has seen. While Cicademy prefer to stick to classes, Academantids have outgrown this and prefer to travel alone. They rarely stay in the same place for long, wandering aimlessly throughout the world in search of treasure and battle.
They do still sing, but mainly to warn and alert others to their presence. Academantids are not without some semblance of honor, and will allow weaker Pokemon to flee if they attempt to do so after hearing their song. When Pokemon do not flee, however, an Academantis will show no mercy. They will first pin their target down and steal any valuable they might have on them before swiftly beating them within an inch of their life. Then, they move on without a sound. An Academantis with a lot of experience will have amassed quite a stockpile of stolen valuables by the time they are fully grown, but due to their vagabond-like nature, they must ironically discard much of what they steal to avoid becoming weighed down.
When two Academantids meet, they are destined to fight. While not incredibly territorial seeing as they never settle down in one area, fellow Academantids will always instinctively stare each other down. A battle is sure to follow; this is their way of testing each other's knowledge and experience. The two will duel, and regardless of who wins, each Academantis will walk away from the experience much smarter- and stronger- than they were before. Battling Academantids are incredibly rare sights; if travelers hear echoing sounds and cries deep inside of caves or forests, it is in their best interest to stay very far away. These battles can become very intense.
Pokedex Entry: Academantis, the Delinquent Pokemon. It uses its incredibly long, powerful arms to intimidate smaller Pokemon and steal their valuables. The ominous tunes that they whistle while traveling are meant to warn weaklings to stay out of their way. With jackets and hats covered in shiny buttons and accessories, they prowl abandoned areas alone at night, looking for trouble.
Tutor Moves: Knock Off Headbutt Iron Head Endure Fury Cutter Counter Pursuit Sing Thunder Punch Low Kick
Posted: Fri Apr 03, 2015 11:44 pm
Entry #7
Credit for the artwork of this Fakemon and its evolution goes to Spookie-Sweets of the DeviantArt community!
Origin :: Very little is known about how the Magikit evolutionary line came to fruition, but it’s believed that Magikits and their evolutionary line have been in existence for hundreds of years. However, it was only in recent times that their existence has become praised and welcomed, for centuries these Pokemon were feared and thought of as a plague on the world. Stories say that the very first Magikit in existence had originated from the deepest, darkest depths of the woods, where very few dare to venture. The very first Magikit had not always been a Magikit… Centuries ago, a very young and sickly Espurr had been abandoned in the woods by her owner, who had become frustrated with their failed attempts at training her because she had been weak at birth. The Espurr spent days wandering through the woodlands alone, frightened, hungry, unable to fend for herself against the dangers that lurked around. However, the young Psychic-type was saved by a young woman who lived in the forest, when it showed up at the doorstep of her small shack half-dead from malnutrition and sickness. Taking pity on the Espurr, the young woman took it into her home, fed it and nursed it back to health with her own woodland remedies. When she asked the little Pokemon why it had been out in the woods by itself, she listened quietly as the Espurr lamented to her about its shortcomings, how she had been abandoned by her owner because she hadn’t been strong enough to be considered worthy of his attention, and how she had always been considered the weakest link since the day she was hatched. Sympathizing with the little feline Pokemon, the young woman, who was also a self-proclaimed witch and an expert on the supernatural and anything related to the occult, spoke to the Espurr. She knew and understood what it was like to be unwanted, and she too had been cast out from society for such reasons, but she had found ways to grow stronger when she had started experimenting with otherworldly forces and energies revolving around psychic powers and spirits. With her knowledge and abilities in mind, the young witch offered to the Espurr a way that she too could become strong. At a complete loss of any other options she could think of, the Espurr willingly accepted the woman’s offer. Using the light of the full moon and calling upon the spiritual forces that inhabited the forest, the woman granted the Espurr’s wish one fateful night. The nature of the experiment unfortunately was too much for the weak-born Pokemon to take, and she died once the ritual was complete. However, the spiritual forces and the moon’s light formed a strange energy, combining with the spirit of the Espurr after her death and giving her the needed strength to return to the mortal plane. She was reincarnated, the nature of the ritual giving her a brand new form, and was granted access to darker, more sinister powers that most psychic Pokemon were naturally prohibited from using. The young woman was equally elated and sorrowful about the fate of the Espurr, ashamed at having needlessly killed an innocent life in order to grant her the power she had desired, but happy that her experiment had worked despite the rather… unexpected results. She dubbed the former Espurr with a new name that would be adapted for the species of Pokemon she had created: Magikit, the Little Witch Pokemon. From then on, the young woman took her new creation under her wing for several years, training the newly formed Magikit and allowing its species to flourish and multiply. It was because of this origin story that Magikits are often associated with witchcraft and the dark arts, and were generally feared by people in earlier times. Many rumors and wives tales arose from whenever travelers encountered these Pokemon while lost in the woods. They were warned to never look into a Magikit’s eyes, as it would send them into a slumber that they could not awaken from, that hearing the sharp, shrill yowl of a Magikit would cause one to become completely paralyzed with fear, and that crossing paths with a Magikit brought many years of misfortune. Anyone with any sort of common sense would know to steer clear of the impish creatures however they could, and Magikits were long thought to be demons sent to plague the world for their tendency to torment those who entered their territory. For the longest time, Magikits dwelled primarily in the deepest forests, the highest mountains, the darkest caves, traveling where few others dared to set foot, living either alone or in small assemblies that are often called ‘covens’. However, in recent times, Magikits have begun proliferating outside of their wayward habitats as trainers have started accepting them, becoming increasingly popular as pets and for competitive battling. There are still those that fear what Magikits are infamous for, however, feeling that their presence alone is representative of bad omens and their wild natures as undesirable. When a Magikit’s powers reach a certain peak in its growth, the psychic energies it radiates combines with the lunar energy that comes from moonlight during the night and allow it to evolve into a larger, more powerful form that was named as Grimarcane. Grimarcane arise in covens when the more powerful Magikit members evolve during the night in order to provide protection for the others, and take on their roles as the caretakers of the coven. When multiple Magikits evolve into Grimarcane, they will then dispute amongst each other for the role of primary authority within the coven, and deem that only the strongest in both mind and power are worthy of the position. When the strongest Grimarcane is singled out among the rest, they then assert their new dominance over the other pack members and are hailed by the other coven members as the Alpha. The Alpha Grimarcane takes it upon themselves to look out for the rest of its coven, and is the primary protector against intruders and rivaling Alpha Grimarcane. When the Alpha Grimarcane is bested by a superior competitor within the ranks of its coven, the former leader steps down to join the other subordinates as the victor assumes the dominant position. Lone Grimarcane in the wilds are rare to come upon, but are not entirely unheard of, and Grimarcane who live and travel with trainers are known to be excellent guardians, albeit rather territorial when faced with others of their kin.
Species :: Magikit (Mag-i-kit) Name Origin ::Magic: the power of apparently influencing the course of events by using mysterious or supernatural forces. ; Kitten: a young cat Classification :: Little Witch Pokemon Type :: Psychic/Dark Gender Ratio :: Female: 87.5% ; Male: 12.5% Shiny :: Shiny Magikits are often a light purple color like lavender, with males having a much darker hue, and their cape, hat, markings, and tail are white as snow. A shiny Magikit also has gold eyes instead of grey blue. Sexual Dimorphism :: Male Magikits, although rare, have a smaller paw-print marking on their bellies and their furry 'capes' are noticeably shorter than that of females. They are also a notably darker blue hue than their female counterparts. Method of Evolution :: Magikit evolves into Grimarcane if it meets the following conditions: - Must be at least level 30 - Must be night-time - Must know the move Psychic
Height :: 2'7" Weight :: 24.7 lbs.
Abilities :: Ability #1: Prankster- Gives priority to status moves Ability #2: Technician- Boosts the power of weaker moves Hidden Ability: Magic Guard- Prevents all damage except from direct attacks
Flavor Text :: Naturally impish creatures, Magikits take pleasure in playing pranks and causing mischief whenever the opportunity presents itself. They travel in small packs, or covens, with several Grimarcane among their ranks and a single Grimarcane as the dominating Alpha.
Behavior :: Feral Magikits are known to be wild and impish creatures, often spending their time wreaking havoc and mischief among other Pokemon that happen to be in the general area, and even among other members of their own coven. Pranks are a Magikit's primary source of pleasure, and they are opportunists when it comes to their methods. As soon as their quarry lowers their guard, they strike and are gone as quickly as they came. They are clever creatures that can run at swift speeds and can think as quick as their feet are able to move, and they truly use those traits to their advantage. In the presence of an Alpha Grimarcane, Magikits become as docile as Miltanks on a farm. As wicked and wild as they are, Magikits know better than to disobey the Alpha's orders or disrespect their authority. When threatened, wild Magikits will act viciously as they strike back with their psychic power or their claws and teeth. If it senses that its aggressor is able to easily overpower it, a feral Magikit will let out a shrill yowl in an attempt to deter its attacker as well as send out telepathic messages to nearby Grimarcane or Magikits to call for assistance. What Magikits lack for in strength they make up for in numbers if they assemble in large groups, and they are not to be underestimated. While hunting, Magikits tend to congregate in small parties and actively seek out prey together. Because a Magikit's psychic powers are still developing until it reaches its near evolution stage, they use a system of minor telepathic 'pulses' that they rely on to track prey and communicate with each other. Magikit hunters are known for sticking to the shadows while hunting, waiting for their quarry to either give out from exhaustion or an opportunity to land a good strike presents itself. Magikits can be quite a handful for trainers who are handling them for the first time, and take quite a bit of time and patience to break in. That is, if they aren't driven to near insanity trying to control the Magikit's naturally mischievous demeanor. If properly trained and broken in, Magikits become noticeably mellower and may even start to show behavior patterns similar to that of their trainer's. Although troublemakers by nature, Magikits are fairly impressionable and tend to take after the personality traits of those they grow to adore and admire. Upon establishing a well-developed bond between it and its trainer, a Magikit will begin forging a permanent psychic bond as a sign of unconditional trust and love. This bond will allow the Magikit and its trainer to share their thoughts and emotions between each other, even over great distances, and will continue to strengthen as the Magikit grows and evolves.
Eating Habits :: Magikits primarily hunt Rattata, Bidoof, and other small rodent-type Pokemon as well as small bird Pokemon. They are known to be persistent predators, and would climb to the highest branches of trees or to the top of the tallest buildings in pursuit of their prey. Some Magikits are also notorious for having a sweet tooth, there is rarely a moment where these little tricksters aren't swiping cookies from a cookie jar, or sneaking a lick of icing from a slice of cake. Areas where psychic and spiritual energy are abundant are also a draw for Magikits, as they absorb the excess energy through the skull-like formations on their tails and the eyes on their hats to attune their psychic capabilities and strengthen themselves. When a good amount of energy is absorbed into their bodies, Magikits are capable of going for days on end without need for any other kind of food.
Habitat :: Magikits are a primarily nomadic species, traveling from place to place and never staying in a single area for more than a week. However, areas of abundant psychic energy or frequent spiritual activity may become permanent settlements for a coven and their Grimarcane leader, as they absorb the excess energy into themselves for sustenance and attunement.
Moonlight Cosmic Power Sucker Punch Fire Punch Extrasensory Fake Tears Thunder Punch Ice Punch Nightmare Captivate Beat Up Harrowing Yowl* Mimic Detect
Move Tutor ::
Covet Gravity Foul Play Hyper Voice Iron Tail Low Kick Magic Coat Magic Room Snatch Shock Wave Signal Beam Knock Off Role Play Skill Swap Snore Spite Trick Uproar Wonder Room Zen Headbutt
Species :: Grimarcane (Grim-ar-cain) Name Origin ::Grimalkin: an archaic term used for a cat. ; Arcane: understood by few, mysterious or secret. Classification :: Bewitching Pokemon Type :: Psychic/Dark Gender Ratio :: Female: 87.5% ; Male: 12.5% Shiny :: Shiny Grimarcane are often a light purple color like that of lavender, with males being a darker hue, and their hat, hair, and markings are white as snow. A Shiny Grimarcane's eyes are a deep golden color, as is the orb on its neck. Sexual Dimorphism :: Male Grimarcane, though rare, can be easily identified by the smaller pawprint markings on their bodies and the noticeably shorter hair they have in comparison to females. Males are also a much darker blue hue in comparison to their female counterparts.
Height :: 5'4" Weight :: 125.2 lbs.
Abilities :: Ability #1: Prankster- Gives priority to status moves Ability #2: Technician- Boosts the power of weaker moves Hidden Ability: Magic Guard- Prevents all damage except from direct attacks
Flavor Text :: Spiritual energy is concentrated into the orb on its neck, allowing a Grimarcane to exercise great control over its powers. When two Alpha Grimarcane dispute over covens or potential territory, they will engage in a battle of magic and minds to determine the superior competitor.
Behavior :: Wild Grimarcane are calm, intelligent, and diligent creatures in comparison to their mischief-making pre-evolutions, and most Grimarcane in a coven spend their time hunting, caring for the younger Magikit members, or performing ritual meditation to strengthen and hone their powers. The Alpha Grimarcane of a coven keeps careful watch over its members, and doesn't take kindly to trespassers that intrude on their covens and/or territory. The Alpha Grimarcane will take whatever measures to defend its coven and maintain territorial rights, and many trainers who have tried to capture a feral Magikit in the wild may have found themselves face-to-face with a very angry Alpha Grimarcane. When intruders are detected near their territory and/or coven, the Alpha Grimarcane will give a sharp, shrill yowl as a warning to the invader and sends out signals via telepathy to the members of its coven to alert them of the potential danger. If the aggressor persists, this will provoke a savage attack from the Alpha and several other subordinate Grimarcane in an attempt to drive them away. Grimarcane are hardy, fearless fighters, and are known to take on Pokemon much larger than themselves in order to protect their coven. Grimarcane hunters are known to be some of the most efficient predators in the wild, hunting together in small groups. Using what are often described as psychic 'probes', Grimarcane send out several minor, temporary telepathic links to designate prey within a certain vicinity, as well as gauge their locations and surface thoughts without alerting them to the hunters' presence. Grimarcane hunters communicate amid their comrades using a tight-knit web of telepathy connections between each other, and can discuss tactics among one another as well as instruct their fellow hunters whether to move into a certain position, to pursue the prey, when to hold back, when it's a good time to strike, etc. When two Alpha Grimarcane of different covens come to occupy the same area at the same time, they will engage in a battle of power and minds to determine the superior competitor among them. The losing Alpha is forced to leave the area with their coven and settle down elsewhere, on some rare occurrences they may be forced to give up a certain number of Magikits from their coven to the victor. The largest coven recorded since the founding of the Magikit species and its evolutionary line was reported to have up to fifty members in its ranks, including the Alpha Grimarcane. Occasionally a competitor within the coven may step up and challenge the Alpha for the position. If they succeed in besting the Alpha, the dominant member steps down and the victor becomes the new leader of the coven. Covens can change leaders as rarely as once every few months to as often as every couple of weeks. Grimarcane who are accompanying a trainer provide a welcoming change of personality, especially if the trainer had to break them in when they were still Magikits. Some of their formerly mischievous nature may shine through every now and again, but Grimarcane usually take after their trainers in terms of personality and behavior and maintain a strong, permanent psychic connection with their companions if it was established during their pre-evolutionary stage. A Grimarcane may become territorial around its trainer if it comes into close quarters with another Grimarcane, though they tend to generally have no troubles with most other species of Pokemon.
Eating Habits :: Having grown bigger and stronger, Grimarcane are capable of hunting and taking down larger prey such as Raticate and Bibarel, and even some large bird Pokemon like Staraptor. Like their pre-evolutions, Grimarcane are persistent and patient predators, and will stalk their quarry for miles to the point of running it ragged from exhaustion. Grimarcane commonly don't rely on head-on attacks when hunting, preferring to stalk their prey from the shadows and ambush them at the most opportune moment. Areas of frequent psychic and spiritual activity are also a draw for Grimarcane. They absorb the excess energy through the orbs on their necks and use it for sustenance and attuning their powers. When Grimarcane absorb a good amount of energy from these areas, they can go for several days without need of any other food.
Habitat :: Much like their pre-evolution, Grimarcane are a primarily nomadic species, traveling from place to place and never staying in a single area for long periods of time. A coven will follow the Alpha Grimarcane wherever they go, and the Alpha decides whether or not an area is suitable to settle in for a time. However, areas of abundant psychic and spiritual activity may become permanent settlements for a coven, as it provides them with a source of sustenance and gives them the necessary materials to attune their powers.
Moonlight Cosmic Power Sucker Punch Fire Punch Extrasensory Fake Tears Thunder Punch Ice Punch Nightmare Captivate Beat Up Harrowing Yowl* Mimic Detect
Move Tutor ::
Covet Drain Punch Gravity Foul Play Hyper Voice Ice Punch Iron Tail Low Kick Magic Coat Magic Room Snatch Shock Wave Signal Beam Knock Off Role Play Skill Swap Snore Spite Thunder Punch Trick Uproar Wonder Room Zen Headbutt
*Harrowing Yowl- The signature move of Magikit and Grimarcane. The user affixes the target with a piercing glare and emits a shrill, bone-chilling cry that inflicts significant damage. It also instills fear into the stricken target and may discourage them from attacking. This is a Special Dark-type move that has a base power of 110 and has a 4/10 chance of causing opponents hit by it to become paralyzed or flinch. If a roll to determine if the effects take place is successful, roll a six-sided dice to determine which status will be afflicted. An even number means that the opponent is paralyzed, an odd number causes the opponent to flinch. In a battle against multiple opponents, this move will hit all adjacent opposing Pokemon within range of the user similar to Hyper Voice. It will not affect allies. Note that this is a sound-based move, and will not affect Pokemon with the Soundproof ability.
Lupup is often taken in by other Pokemon, having no family of its own. It picks up the traits of the Pokemon it has been raised by.
Biology
Physiology Lupup is a, quadruped, mammalian Pokemon with pearl-green fur so light it appears almost white. It is covered in a fluffy coat of fur and has a small tail that sticks up high when it feels safe. Fluffy whiskers stick out from its head. Smooth sea green scales cover the bottom half of its front legs and the entirety of its hind legs. It has small, tough pearl-white paw pads. Rare variants of the Lupup have black fur tinted with a pearl-blue and dark pearl-blue scales on their legs. They glow softly with a fae light at night, as if the full moon shines upon them no matter the time of the lunar cycle.
Habitat Lupup are often with a group or pack of Pokemon different from itself and as such appear in many different habitats. They are most commonly found in Northern Sinnoh, often near Crown City.
Diet Lupups will eat whatever their adopted family eats and can often be found chewing on sticks that they have stuck into Combee homes to cover in honey.
Behavior Oftentimes Lupup will behave the same as whatever Pokemon they are raised by, be it a Liepard, Sawsbuck, or even a Snorlax, though they always have an intensely hostile nature towards outsiders, especially humans. Its loyalty and trust is hard to earn, but once it is gained a Lupup will never leave you alone. Literally. Never.
Lore Lupups seem to pop up from nowhere, deposited by their parents into a family of Pokemon that will take good care of them. People have long wondered why there is hardly ever more than one Lupup to be found for miles.
It is said that long ago in the lands of Kalos there was a benevolent ruler that brought prosperity to the realm. He died. His successor was much less interested in ruling the kingdom and much more interested in hunting magnificent beasts. While the kingdom perished, the king set out again and again to slay dragons across the land. He dealt one dragon a near-fatal blow but she managed to escape, flying high into the sky with its snakelike body dripping blood down below. She fled from the kingdom to another continent, to the side of a snowy mountain, and settled down to die. A wild Pokemon of that faraway place found the dragon, and though he was a fairy, a natural enemy of dragons, he nursed the dragon to health.
The fairy taught the dragon how to temper her rage, and so the enemies became lovers. They had a child together, the first Lupup to exist, and they were happy. However, the king and his men had tracked the trail of blood the dragon had left in its wake, and soon they found the three in their den. The fairy protected the dragon and was dealt a mortal blow. In her fury the dragon drove back the men, snapping their lances like twigs, but received its own mortal wound in the process. Before she passed away, the dragon warned its child to never trust humans. The fairy feared their mother's draconic rage would taint his child's heart, so with his dying breath he blessed his child to be not angry with all men, but rather to be able to see the goodness in their hearts. And so, the Lupup was destined to be an orphan until it would one day grow into the Pokemon its father hoped it could be, when it learned to trust humans once more.
It appears only before those that are pure of heart or strong of will. It's appearance precursors times of prosperity.
Biology
Physiology Lunine is a slim, quadruped, mammalian Pokemon with pearl-green fur so light it appears almost white. Its fur has thickened from its time as a Lupup. A darker patch of fur runs from its neck to halfway down its fluffy tail. Long white ribbon-like whiskers flow from the sides of its head. Smooth sea green scales cover the bottom half of its legs and it has small, tough pearl-white paw pads. Rare variants of the Lunine have black fur tinted with a pearl-blue and dark pearl-blue scales on their legs. They glow softly with a fae light at night, as if the full moon shines upon them no matter the time of the lunar cycle. If you run your hand along its body under its fur, you can feel the scales underneath that protect it from harm.
Habitat Lunine's habitat of choice is taiga. They travel far and wide, however, and are occasionally seen in warmer climates as they pass through. They have been most frequently seen in northern Sinnoh and occasionally in the south.
Diet Lunine have varied diets, most choosing to keep to whatever food they ate as a Lupup. The majority are not picky, however, and will eat whatever berries and pokemon they can find. Ones from Eastern Sinnoh have a tendency to love fish.
Behavior Lunine have grown from their days as a Lupup. Though they retain many of the characteristics of the pokemon that raised them, they have gained a desire to discover humans and find one they can trust as proof that not all humans are evil. They search tirelessly for this purpose, and will test a human they suspect to be worthy of their trust by battling them.
Lunine never interact with others of the same species in the wild except to mate and are relatively solitary creatures, preferring to roam the land alone. Though once they have chosen a partner, be it human or Pokemon, they are fiercely loyal, and will come to their aid no matter how far away they have traveled. They appear capable of an emphatic link to their partner.
Lore Lunine appeared when the first Lupup grew strong enough to journey into the world and search for the truth of whether humans can be trusted once again. Because they reveal themselves only to those of strong will or heart, they are often sighted before times of prosperity brought about by the very people it appeared before. Seeing one is considered an omen of a life of accomplishment.
Moveset
Level Moves: Default - Mystical Fire Default - Mist Default - Leer Default - Helping Hand LVL. 7 - Twister LVL. 11 - Odor Sleuth LVL. 14 - Powder Snow LVL. 18 - Swift LVL. 21 - Dragon Breath LVL. 27 - Moonlight LVL. 35 - Reflect LVL. 42 - Moonblast LVL. 48 - Dancing Lights - Burns opponents switching into battle. Blue flames spiral from the user and scatter about the field, flickering beckoningly. Opponent's are compelled to touch the fires, burning themselves. LVL. 55 - Blizzard LVL. 64 - Geomancy
TM/HM Moves TM Calm Mind TM Hail TM Hidden Power TM Blizzard TM Light Screen TM Protect TM Rain Dance TM Safeguard TM Psychic TM Shadow Ball TM Double Team TM Reflect TM Flamethrower TM Fire Blast TM Rest TM Attract TM Energy Ball TM Scald TM Sleep Talk TM Substitute TM Nature Power
HM Fly HM Defog HM Flash
Egg Moves Aura Sphere Wish Natural Gift Extrasensory Extreemespeed Imprison Hypnosis Power Swap Howl Iron Tail Thrash
Move Tutor Moves Bounce Icy Wind Signal Beam Draco Meteor Sleep Talk Dragon Pulse Iron Tail Snore Endure
A pokemon that lives in peace protecting humans and the environment. Many people have built shrines in its honor. If it let's you near, touching its tail is said to bring good luck.
Biology
Physiology Lunarch , quadruped, mammalian Pokemon with pearl-green fur so light it appears almost white. Its thick fur coats the hardened scales of its body. Long white ribbon-like whiskers flow from the sides of its head. Smooth sea green scales cover its legs and it has tough pearl-white paw pads. Rare variants of the Lunarch have black fur tinted with a pearl-blue and dark pearl-blue scales on their legs. They seem to glow with an unearthly light at night, as if the full moon shines upon them no matter the time of the lunar cycle. If you run your hand along its body under its fur, you can feel the scales underneath that protect it from harm.
Habitat Lunarch prefer taiga, as they did in the past as Lunine. However, their habitat is a singular swathe of land that they have claimed as their territory, which they protect with a fiery passion.
Diet Lunarch eat whatever is in abundance of the territory they have claimed. Less adaptable now that they have settled down, Lunarch will have difficulty straying from whatever diet their new home affords them, be it berries, meat, or fish. However, a Lunarch will always accept the offerings of humans, even if it makes it sick.
Behavior Though they are solitary, Lunarch will claim an area of territory and protect said area from any threats to keep it and its inhabitants safe. It acts as a guardian deity for those that live there, and shows a fearsome rage to those who would do harm.
Lunarch has a strong sense of duty, and is compelled to act in the best interest of those it has given its loyalty to. Over the years, a select few Lunarch have chosen to follow a human instead of claim a home. To these humans Lunarch are fiercely loyal, as they are to those that live within the borders of their territory. Lunarch can communicate with those they have formed a strong bond with (max friendship).
Lunarch are able to sense good and evil in humans, and as such will only allow those good of heart to approach it. It shows a quiet calm to those it finds deserving.
Lore It is said that the first Lunine met a boy just barely a man on its travels. The boy was the orphaned son of the careless king that had killed Lunine's parents. Lunine followed the boy, however, and saw how he traveled across the country seeking to rebuild what his father had let rot. Seeing the boy's efforts lightened Lunine's heart, and it was transformed by the blessing of its departed father into a being capable of sensing the strength and intentions in a human's heart. As service to the boy who had redeemed humanity in Lunarch's eyes, the pokemon agreed to protect from harm those that lived in the valley where he had met the boy. It lived in harmony with the humans, pokemon, and land for the rest of its life, showing its allies the warmth of his father and its enemies the wrath of his mother.
Moveset
Level Moves: Default - Mystical Fire Default - Moonlight Default - Moonblast LVL. 7 - Twister LVL. 11 - Odor Sleuth LVL. 14 - Powder Snow LVL. 18 - Swift LVL. 21 - Dragon Breath LVL. 28 - Moonlight LVL. 37 - Reflect LVL. 48 - Moonblast LVL. 55 - Dancing Lights - Burns opponents switching into battle. Blue flames spiral from the user and scatter about the field, flickering beckoningly. Opponent's are compelled to touch the fires, burning themselves. LVL. 64 - Blizzard LVL. 74 - Geomancy
TM/HM Moves TM Calm Mind TM Hail TM Hidden Power TM Blizzard TM Hyper Beam TM Light Screen TM Protect TM Rain Dance TM Safeguard TM Psychic TM Shadow Ball TM Double Team TM Reflect TM Flamethrower TM Fire Blast TM Rest TM Attract TM Energy Ball TM Scald TM Sleep Talk TM Substitute TM Nature Power
HM Fly HM Defog HM Flash
Egg Moves Aura Sphere Wish Natural Gift Extrasensory Extreemespeed Imprison Hypnosis Power Swap Howl Iron Tail Thrash
Move Tutor Moves Bounce Icy Wind Signal Beam Draco Meteor Sleep Talk Dragon Pulse Iron Tail Snore Endure
Credit to Lutrajets sprite for Lunarch's "whiskers"
Posted: Fri Apr 03, 2015 11:59 pm
Entry #9
Let me spin you a tale, of pokemon strange but bold. A team of scientists had been working on discovering why pokemon have types. They don't believe that it is just environment based. Their research had been broad-casted in news channelys across the world. Every region had heard of this strange science team. They had even gotten to the point of being able to pull apart type molecules. That was when their work caught up with them. Team Rocket, even after being beaten several times, was trying to reform once again. They kidnapped the scientists and all of their research, and forced them to work for them. They were after making an army of pokemon with typings that were hard to beat anyway. And their first thought was Fairy... And Dark. For several weeks, the wicked team had to scientists build and build and build, until finally... Something came out of it. An item that was meant to fuse things together. Giving it to a Sylveon, they bred it several times with a Zorua, and hatched several eggs. Enough that they had several zorua and eevee. They didn't need these pokemon! Except... There was one egg that didn't hatch at the same time as either Zorua nor Eevee. And when it did hatch? It was adorable. Dark fur, with bright patches. It was obviously a success. Soon they had bred six pokemon. Three males and Three Females. This to make it easier to breed as many as they would ever need. And while two were breeding, the others were training. Training so hard, they could hardly stand the torture. Eventually, they evolved. And then it was back to experimenting to see if they evolved through stones as well. Soon they had three different pokemon. Two of each. And they had had enough. The third evolutions started crashing through things. Breaking everything and setting things ablaze in electronic breakages. The Second evolutions secured all of the eggs, and with the help of the first evolutions, snatched the items and eggs to a safe area. Luckily for them? There was only a few items, and three eggs.
After the lab had been destroyed, Team Rocket gave up. And the pokemon went as far away as they could, doing their best to get to a remote area of the world. And the tufts in their fur would keep them warm. In the journey, they lost the items. But with no lab or experiments anymore, they needn't worry. When they finally settled, they became a family. Two elders, two food scavengers and scouts, and two to raise the babies. It became a life they came to enjoy. And at least it was a life.
Dark Splicer An item of ill intent. Used to breed a pokemon.
Name: Phacksa (Fox-sa) Type: Dark/Fairy Weight: Approximately 9-15 lbs Height: Two feet High, Three feet Long (1.25 is body length, 1.75 is tail length) Habitat: Autumn-Winter Biome on a remote portion of the world. It is a forested plains area that is almost always covered in snow. Diet: Omnivorous, berries and nuts are a favorite but does enjoy meat. Will hunt, but nothing bigger than it. Behaviour: Passive Aggressive. Won't instigate attack but won't back down either. Is very loyal and family oriented. Appearance: Phacksa are a dark grey color, with blue eyes and a pink bushy tail. Their ears are pink on the inside and surrounded by a lavender tuft of fur for warmth. There is a single light blue stripe around each leg, with a lavender tuft of fur around the joints of each leg as well. This is also for warmth. They also have four lavender tufts, and two light blue tuft on it's back. Evolution/breeding: The only way to get this pokemon is to breed a male Zorua/Zoruark with a female Sylveon. The Sylveon must be holding a Dark Splicer. It is not 100% chance to breed Phacksa. Once Phacksa has been bred, the Dark Splicer will break. You can also breed Phacksa with Zorua/Zoruark or Sylveon to recieve a Phacksa, but it is also determined by the breeding rules. Phacksa evolves at level 36 into Phacksen, and again with a Dusk Stone into Phackselle.
Pokedex Entry "It is said that the Phacksa guide the lost souls of children to their final resting place." Ability:Runaway - Allows this pokemon to switch out in spite of attacks or abilities that would prevent it otherwise. Cursed Body - Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon Hidden: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power is doubled
Attack List Level 1 Bite - 60, 4/10 Chance of Flinch Level 1 Leer - Lowers target's defense by one stage Level 5 Quick Attack - 40, Priority +1 Level 11 Attract - Opposing gender opponents become infatuated Level 15 Draining Kiss - Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt Level 18 Feint Attack - 60, Ignores Accuracy and Evasiveness Level 22 Dark Matter * Level 28 Beat Up - 20, +10 For Every Party Pokemon That Isn't Fainted, or Has a Status Ailment Level 33 Double Team - Raise evasiveness by one stage Level 40 MoonLight - Restores ½ of max HP, fully restores HP at night Level 52 Moon Blast - 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage Level 75 Night Daze - 85, Lower's Opponent's Accuracy One Stage
* Signature Move- Dark Matter: 95, 3/10 chance of lowering Special Attack and/or Special Defense by one stage. Dark/Special, Does not make contact, hits adjacent foes and/or allies, Appeal 1♥, Jamming 4♥♥♥♥, Badly startles the last pokemon to act before user. ~ A dark power coming from inside the pokemon, the user launches a ball of darkness at the opponents feet which spreads in a 1 mete diameter around the target. May lower Special attack and Special Defense.
Name: Phacksen (Fox-sen) Type: Dark/Fairy Weight: Approximately 25-40 lbs Height: Four feet High, six feet Long (3.25 is body length, 2.75 is tail length) Habitat: Autumn-Winter Biome on a remote portion of the world. It is a forested plains area that is almost always covered in snow. Diet: Omnivorous, berries and nuts are a favorite but does enjoy meat. Will hunt, but nothing bigger than it. Behaviour: Passive Aggressive. Won't instigate attack but won't back down either. Is very loyal and family oriented. Is also rather wise and seen as the Alpha. Appearance: Phacksen are a darker grey color than their previous evolution, with blue eyes and a pink bushy tail. Their ears are pink on the inside and surrounded by a lavender tuft of fur for warmth. There is a single light blue stripe and a yellow stripe around each leg, with a lavender tuft of fur around the joints of each leg as well. This is also for warmth. They also have four lavender tufts and two light blue tuft on it's back. These are raised up higher than with a Phacksa. Evolution/breeding: You can breed Phacksen with Zorua/Zoruark or Sylveon to recieve a Phacksa, but it is also determined by the breeding rules. Phacksa evolves at level 36 into Phacksen, and again with a Dusk Stone into Phackselle.
Pokedex Entry "It is said that the Phacksen go out of their way to lure out the souls of young children." Ability:Pixilate - Normal-type moves become Fairy-type when used by a pokemon with this ability Cursed Body - Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon Hidden: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power is doubled
Attack List Level 1 Bite - 60, 4/10 Chance of Flinch Level 1 Leer - Lowers target's defense by one stage Level 8 Quick Attack - 40, Priority +1 Level 16 Attract - Opposing gender opponents become infatuated Level 24 Draining Kiss - Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt Level 33 Feint Attack - 60, Ignores Accuracy and Evasiveness Level 36 Dark Matter * Level 42 Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage Level 54 Moon Blast - 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage Level 65 MoonLight - Restores ½ of max HP, fully restores HP at night Level 78 Night Daze - 85, Lower's Opponent's Accuracy One Stage Level 92 Misty Terrain - Protects grounded Pokemon from status afflictions and halves damage from Dragon-type moves for five turns.
* Signature Move- Dark Matter: 95, 3/10 chance of lowering Special Attack and/or Special Defense by one stage. Dark/Special, Does not make contact, hits adjacent foes and/or allies, Appeal 1♥, Jamming 4♥♥♥♥, Badly startles the last pokemon to act before user. ~ A dark power coming from inside the pokemon, the user launches a ball of darkness at the opponents feet which spreads in a 1 mete diameter around the target. May lower Special attack and Special Defense.
Name: Phackselle (Fox-selle) Type: Dark/Fairy Weight: Approximately 65-85 lbs Height: Five feet High, Seven feet Long (5.25 is body length, 1.75 is tail length) Habitat: Autumn-Winter Biome on a remote portion of the world. It is a forested plains area that is almost always covered in snow. Diet: Omnivorous, berries and nuts are a favorite but does enjoy meat. Will hunt, but nothing bigger than it. Behaviour: Passive Aggressive. Won't instigate attack but won't back down either. Is very loyal and family oriented. Is also rather wise and seen as the Alpha. Will use it's wings to get away if need be. Appearance: Phackselle are a darker grey color than their previous evolutions, with blue eyes and a pink bushy tail. Their ears are pink on the inside and surrounded by a lavender tuft of fur for warmth. There is a single light blue stripe, a yellow stripe and a light green stripe around each leg, with a lavender tuft of fur around the joints of each leg as well. This is also for warmth. The tufts of fur on the back have lengthened and combined into wings. Light green inside, dark green outside. Light blue and lavender connectors. With white and dark purple spots on each wing. Evolution/breeding: You can breed Phackselle with Zorua/Zoruark or Sylveon to recieve a Phacksa, but it is also determined by the breeding rules. Phacksa evolves at level 36 into Phacksen, and again with a Dusk Stone into Phackselle.
Pokedex Entry "It is said that the Phackselle rid the spirits of children of their evil, this is done by eating the entire soul. It is said they are split into one of the spots on it's wings. The evil into the purple. The pure into the white." Ability:Pixilate - Normal-type moves become Fairy-type when used by a pokemon with this ability Cursed Body - Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon Hidden: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power is doubled
Attack List Level 1 Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage Level 1 Leer - Lowers target's defense by one stage Level 11 Quick Attack - 40, Priority +1 Level 21 Attract - Opposing gender opponents become infatuated Level 29 Draining Kiss - Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt Level 35 Feint Attack - 60, Ignores Accuracy and Evasiveness Level 43 Moon Blast - 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage Level 56 MoonLight - Restores ½ of max HP, fully restores HP at night Level 70 Dark Matter * Level 81 Night Daze - 85, Lower's Opponent's Accuracy One Stage Level 92 Misty Terrain - Protects grounded Pokemon from status afflictions and halves damage from Dragon-type moves for five turns. Level 100 Foul Play - 95, Uses the opponent's Attack Stat
* Signature Move- Dark Matter: 95, 3/10 chance of lowering Special Attack and/or Special Defense by one stage. Dark/Special, Does not make contact, hits adjacent foes and/or allies, Appeal 1♥, Jamming 4♥♥♥♥, Badly startles the last pokemon to act before user. ~ A dark power coming from inside the pokemon, the user launches a ball of darkness at the opponents feet which spreads in a 1 mete diameter around the target. May lower Special attack and Special Defense.
Let me spin you a tale, of pokemon strange but bold. A team of scientists had been working on discovering why pokemon have types. They don't believe that it is just environment based. Their research had been broad-casted in news channelys across the world. Every region had heard of this strange science team. They had even gotten to the point of being able to pull apart type molecules. That was when their work caught up with them. Team Rocket, even after being beaten several times, was trying to reform once again. They kidnapped the scientists and all of their research, and forced them to work for them. They were after making an army of pokemon with typings that were hard to beat anyway. And their first thought was Fairy... And Dark. For several weeks, the wicked team had to scientists build and build and build, until finally... Something came out of it. An item that was meant to fuse things together. Giving it to a Sylveon, they bred it several times with a Zorua, and hatched several eggs. Enough that they had several zorua and eevee. They didn't need these pokemon! Except... There was one egg that didn't hatch at the same time as either Zorua nor Eevee. And when it did hatch? It was adorable. Dark fur, with bright patches. It was obviously a success. Soon they had bred six pokemon. Three males and Three Females. This to make it easier to breed as many as they would ever need. And while two were breeding, the others were training. Training so hard, they could hardly stand the torture. Eventually, they evolved. And then it was back to experimenting to see if they evolved through stones as well. Soon they had three different pokemon. Two of each. And they had had enough. The third evolutions started crashing through things. Breaking everything and setting things ablaze in electronic breakages. The Second evolutions secured all of the eggs, and with the help of the first evolutions, snatched the items and eggs to a safe area. Luckily for them? There was only a few items, and three eggs.
After the lab had been destroyed, Team Rocket gave up. And the pokemon went as far away as they could, doing their best to get to a remote area of the world. And the tufts in their fur would keep them warm. In the journey, they lost the items. But with no lab or experiments anymore, they needn't worry. When they finally settled, they became a family. Two elders, two food scavengers and scouts, and two to raise the babies. It became a life they came to enjoy. And at least it was a life.
[b]Dark Splicer[/b] An item of ill intent. Used to breed a pokemon.
[imgleft]http://i710.photobucket.com/albums/ww101/shabatha/new pokemon_zpso2h4a9z6.png[/imgleft][size=11][b]Name:[/b] Phacksa (Fox-sa) [b]Type:[/b] Dark/Fairy [b]Weight:[/b] Approximately 9-15 lbs [b]Height:[/b] Two feet High, Three feet Long (1.25 is body length, 1.75 is tail length) [b]Habitat:[/b] Autumn-Winter Biome on a remote portion of the world. It is a forested plains area that is almost always covered in snow. [b]Diet:[/b] Omnivorous, berries and nuts are a favorite but does enjoy meat. Will hunt, but nothing bigger than it. [b]Behaviour:[/b] Passive Aggressive. Won't instigate attack but won't back down either. Is very loyal and family oriented. [b]Appearance:[/b] Phacksa are a dark grey color, with blue eyes and a pink bushy tail. Their ears are pink on the inside and surrounded by a lavender tuft of fur for warmth. There is a single light blue stripe around each leg, with a lavender tuft of fur around the joints of each leg as well. This is also for warmth. They also have four lavender tufts, and two light blue tuft on it's back. [b]Evolution/breeding:[/b] The only way to get this pokemon is to breed a male Zorua/Zoruark with a female Sylveon. The Sylveon must be holding a Dark Splicer. It is not 100% chance to breed Phacksa. Once Phacksa has been bred, the Dark Splicer will break. You can also breed Phacksa with Zorua/Zoruark or Sylveon to recieve a Phacksa, but it is also determined by the breeding rules. Phacksa evolves at level 36 into Phacksen, and again with a Dusk Stone into Phackselle.
[b]Pokedex Entry[/b] "It is said that the Phacksa guide the lost souls of children to their final resting place." [b]Ability:[/b]Runaway - Allows this pokemon to switch out in spite of attacks or abilities that would prevent it otherwise. Cursed Body - Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon [i]Hidden: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power is doubled[/i]
[b]Attack List[/b] [i]Level 1[/i] Bite - 60, 4/10 Chance of Flinch [i]Level 1[/i] Leer - Lowers target's defense by one stage [i]Level 5[/i] Quick Attack - 40, Priority +1 [i]Level 11[/i] Attract - Opposing gender opponents become infatuated [i]Level 15[/i] Draining Kiss - Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt [i]Level 18[/i] Feint Attack - 60, Ignores Accuracy and Evasiveness [i]Level 22[/i] Dark Matter * [i]Level 28[/i] Beat Up - 20, +10 For Every Party Pokemon That Isn't Fainted, or Has a Status Ailment [i]Level 33[/i] Double Team - Raise evasiveness by one stage [i]Level 40[/i] MoonLight - Restores ½ of max HP, fully restores HP at night [i]Level 52[/i] Moon Blast - 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage [i]Level 75[/i] Night Daze - 85, Lower's Opponent's Accuracy One Stage
[b]*[/b] Signature Move- Dark Matter: 95, 3/10 chance of lowering Special Attack and/or Special Defense by one stage. [i]Dark/Special, Does not make contact, hits adjacent foes and/or allies, Appeal 1♥, Jamming 4♥♥♥♥, Badly startles the last pokemon to act before user. ~ A dark power coming from inside the pokemon, the user launches a ball of darkness at the opponents feet which spreads in a 1 mete diameter around the target. May lower Special attack and Special Defense.[/i]
[imgleft]http://i710.photobucket.com/albums/ww101/shabatha/new pokemon 2_zps8vjc1rtd.png[/imgleft][size=11][b]Name:[/b] Phacksen (Fox-sen) [b]Type:[/b] Dark/Fairy [b]Weight:[/b] Approximately 25-40 lbs [b]Height:[/b] Four feet High, six feet Long (3.25 is body length, 2.75 is tail length) [b]Habitat:[/b] Autumn-Winter Biome on a remote portion of the world. It is a forested plains area that is almost always covered in snow. [b]Diet:[/b] Omnivorous, berries and nuts are a favorite but does enjoy meat. Will hunt, but nothing bigger than it. [b]Behaviour:[/b] Passive Aggressive. Won't instigate attack but won't back down either. Is very loyal and family oriented. Is also rather wise and seen as the Alpha. [b]Appearance:[/b] Phacksen are a darker grey color than their previous evolution, with blue eyes and a pink bushy tail. Their ears are pink on the inside and surrounded by a lavender tuft of fur for warmth. There is a single light blue stripe and a yellow stripe around each leg, with a lavender tuft of fur around the joints of each leg as well. This is also for warmth. They also have four lavender tufts and two light blue tuft on it's back. These are raised up higher than with a Phacksa. [b]Evolution/breeding:[/b] You can breed Phacksen with Zorua/Zoruark or Sylveon to recieve a Phacksa, but it is also determined by the breeding rules. Phacksa evolves at level 36 into Phacksen, and again with a Dusk Stone into Phackselle.
[b]Pokedex Entry[/b] "It is said that the Phacksen go out of their way to lure out the souls of young children." [b]Ability:[/b]Pixilate - Normal-type moves become Fairy-type when used by a pokemon with this ability Cursed Body - Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon [i]Hidden: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power is doubled[/i]
[b]Attack List[/b] [i]Level 1[/i] Bite - 60, 4/10 Chance of Flinch [i]Level 1[/i] Leer - Lowers target's defense by one stage [i]Level 8[/i] Quick Attack - 40, Priority +1 [i]Level 16[/i] Attract - Opposing gender opponents become infatuated [i]Level 24[/i] Draining Kiss - Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt [i]Level 33[/i] Feint Attack - 60, Ignores Accuracy and Evasiveness [i]Level 36[/i] Dark Matter * [i]Level 42[/i] Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage [i]Level 54[/i] Moon Blast - 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage [i]Level 65[/i] MoonLight - Restores ½ of max HP, fully restores HP at night [i]Level 78[/i] Night Daze - 85, Lower's Opponent's Accuracy One Stage [i]Level 92[/i] Misty Terrain - Protects grounded Pokemon from status afflictions and halves damage from Dragon-type moves for five turns.
[b]*[/b] Signature Move- Dark Matter: 95, 3/10 chance of lowering Special Attack and/or Special Defense by one stage. [i]Dark/Special, Does not make contact, hits adjacent foes and/or allies, Appeal 1♥, Jamming 4♥♥♥♥, Badly startles the last pokemon to act before user. ~ A dark power coming from inside the pokemon, the user launches a ball of darkness at the opponents feet which spreads in a 1 mete diameter around the target. May lower Special attack and Special Defense.[/i]
[imgleft]http://i710.photobucket.com/albums/ww101/shabatha/new pokemon 3_zpsgogyzof6.png[/imgleft][size=11][b]Name:[/b] Phackselle (Fox-selle) [b]Type:[/b] Dark/Fairy [b]Weight:[/b] Approximately 65-85 lbs [b]Height:[/b] Five feet High, Seven feet Long (5.25 is body length, 1.75 is tail length) [b]Habitat:[/b] Autumn-Winter Biome on a remote portion of the world. It is a forested plains area that is almost always covered in snow. [b]Diet:[/b] Omnivorous, berries and nuts are a favorite but does enjoy meat. Will hunt, but nothing bigger than it. [b]Behaviour:[/b] Passive Aggressive. Won't instigate attack but won't back down either. Is very loyal and family oriented. Is also rather wise and seen as the Alpha. Will use it's wings to get away if need be. [b]Appearance:[/b] Phackselle are a darker grey color than their previous evolutions, with blue eyes and a pink bushy tail. Their ears are pink on the inside and surrounded by a lavender tuft of fur for warmth. There is a single light blue stripe, a yellow stripe and a light green stripe around each leg, with a lavender tuft of fur around the joints of each leg as well. This is also for warmth. The tufts of fur on the back have lengthened and combined into wings. Light green inside, dark green outside. Light blue and lavender connectors. With white and dark purple spots on each wing. [b]Evolution/breeding:[/b] You can breed Phackselle with Zorua/Zoruark or Sylveon to recieve a Phacksa, but it is also determined by the breeding rules. Phacksa evolves at level 36 into Phacksen, and again with a Dusk Stone into Phackselle.
[b]Pokedex Entry[/b] "It is said that the Phackselle rid the spirits of children of their evil, this is done by eating the entire soul. It is said they are split into one of the spots on it's wings. The evil into the purple. The pure into the white." [b]Ability:[/b]Pixilate - Normal-type moves become Fairy-type when used by a pokemon with this ability Cursed Body - Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon [i]Hidden: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power is doubled[/i]
[b]Attack List[/b] [i]Level 1[/i] Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage [i]Level 1[/i] Leer - Lowers target's defense by one stage [i]Level 11[/i] Quick Attack - 40, Priority +1 [i]Level 21[/i] Attract - Opposing gender opponents become infatuated [i]Level 29[/i] Draining Kiss - Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt [i]Level 35[/i] Feint Attack - 60, Ignores Accuracy and Evasiveness [i]Level 43[/i] Moon Blast - 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage [i]Level 56[/i] MoonLight - Restores ½ of max HP, fully restores HP at night [i]Level 70[/i] Dark Matter * [i]Level 81[/i] Night Daze - 85, Lower's Opponent's Accuracy One Stage [i]Level 92[/i] Misty Terrain - Protects grounded Pokemon from status afflictions and halves damage from Dragon-type moves for five turns. [i]Level 100[/i] Foul Play - 95, Uses the opponent's Attack Stat
[b]*[/b] Signature Move- Dark Matter: 95, 3/10 chance of lowering Special Attack and/or Special Defense by one stage. [i]Dark/Special, Does not make contact, hits adjacent foes and/or allies, Appeal 1♥, Jamming 4♥♥♥♥, Badly startles the last pokemon to act before user. ~ A dark power coming from inside the pokemon, the user launches a ball of darkness at the opponents feet which spreads in a 1 mete diameter around the target. May lower Special attack and Special Defense.[/i]
The Entry Round has officially ended! Members of Pokemon Eternal Revolution, you may now begin casting your votes! Please read over ALL details written for the voting process before voting, and feel free to take your time, because the voting round of the contest will take Two Weeks, meaning it will end on the night of April 17th. For anonymity's sake, all the artwork and image references in these entries have been put into my personal Photobucket Album and linked from there temporarily until this contest has closed. Good luck to all the entries!
______COMMENTS AND CRITIQUES Originality got a 4 out of 5 rating due to the appearance being burrowed from existing media and not the work of the creator him/herself. Creativity got a 4 out of 5 rating because of the lack of lore. I hope the creator simply didn't have time to work out all the details, and I get to see some interesting lore behind this Pokemon. Cohesiveness got a 5 out of 5 rating, but I will note that I did consider a 3 out of 5 until I saw how small it is when it firsts hatches, making the default moves more sensible. Overall Rating was rated 5 out of 5. I really enjoyed this entry despite it's lack of lore and the burrowed image.
______COMMENTS AND CRITIQUES Detail got a 4 out of 5. Everything about it was great in this department, but I personally had a tough time following along with the written description of the three species. Overall Rating was rated 4 out of 5. I love this entry, but....It's kind of horrifying and I can't really see it ever being part of the actual PokeVerse because of it. Of course, a horrifying Pokemon is a great change!
______COMMENTS AND CRITIQUES Detail got a 4 out of 5 rating because the creator was kind of average on the details regarding behavior, but there's nothing actually wrong with that. Creativity got a 4 out of 5 due to the fact that there are already so many Electric mouse-like Pokemon already. Adding Ice to the mix was a great boost, though, and the fact it practically has Dragon as a third typing is awesome. Overall Rating was rated 4 out of 5 because, again, Electric rodents are kind of a big thing in the PokeVerse already.
______COMMENTS AND CRITIQUES Originality is rated 4 out of 5 for the same reason as Draginal. The image reference is burrowed from existing media and not the work of the creator. Creativity is ranked 4 out of 5 because there is a substantial lack of lore behind the species. Cohesiveness got a 4 out of 5 rank because the ability to use Fly isn't actually explained. How does Nyxtor fly exactly?
______COMMENTS AND CRITIQUES Originality was rated 3 out of 5 because there's something familiar about this Pokemon. Quite possibly the behavior of the two species were burrowed from certain media characters, though I could be wrong. Creativity was rated 4 out of 5 because, though the information is great, there doesn't seem to be a lot of background lore on the species.
______COMMENTS AND CRITIQUES Originality was rated 4 out of 5 due to burrowing images from other artists. Nothing wrong with that, of course, but the appearance of the species isn't as original as it could be. Creativity scored 4 out of 5 because there's something cliche about the lore of Magikit and Grimarcane. Overall Rating got a 2 out of 5 because I sort of feel Magikit and Grimarcane would be so much better as a Psychic/Ghost type rather than a Psychic/Dark type. The way the story is set up, not being at least part Ghost-type just seems a bit insulting to it.
______COMMENTS AND CRITIQUES Creativity scored 4 out of 5 because the lore strikes me as a twist on the lore of Entei, Suicune, and Raikou. It may be just my imagination, of course, so I didn't rate lower than a 4 to avoid being unfair to the creator's work.
______COMMENTS AND CRITIQUES Originality is ranked 4 out of 5 because it's a manmade Pokemon, which has been done before with Porygon and Mewtwo. Overall Rating ranks 3 out of 5 due to the whole manmade concept. Also, the item breaks when a Phacksa is successfully bred? How, and why, does it break? And, where can you get a Dark Splicer?
Comments and Critiques: I very much enjoy when different members of the same species have differing traits, such as each Draginal changing to inherit a physical trait from their owner. Draginal's story is also quite interesting and well-thought out. Unfortunately, like Draginal, I'm not a big fan of Dragon-types, though I did my best to remain bias-free. Fire Storm, while it is learned at a very late level, seems a tad too powerful with no form of drawback. It'd be able to 2-shot a max-level Pokemon if super effective, doing 500 damage each hit. I did enjoy the trivia and details to their mythology and habitat, however.
Comments and Critiques: I like the way Spiriake looks a lot! While I really enjoy the forms, design, and story of this entry, I just have one problem with the fact that Enigrake weighs like 7 literal tons. That's more than a bit too much, along with the fact that that's around 7 times what Groudon, Steelix, and Mega Metagross weigh. Enigrake is a big freakin Pokemon, and while I adore hugeness, I just can't seriously see anyone throwing out a 7 ton creature to combat, say, a Raichu or something. I have this problem with Wailord and Rayquaza and their ridiculous size, too, however... Sheesh, the Pokemon world is full of weird measurements, so the weight is a minute detail I suppose. Great job in every other department!
Comments and Critiques: Ach, it's so cute! While I enjoy its connection with Dragon-types, I'm not sure how I feel about having another rodent- and I mean no offense by that, I mean a literal rodent creature- added in. We've already got Pikachu, Dedenne, Emolga, Pachirisu... While this entry is very creative and I love how good the pictures match the art style, I had to take off points for the rodent aspect of it.
Comments and Critiques: A very straightforward entry, which isn't a bad thing. I enjoy what there is to read about Nyxup and Nyxtor, however it would've been nice if each section was fleshed out a little more. I like their movesets! Fortune's Fool is quite neat, however I feel like it penalizes the user a little too much. That heal/buff for the opponent seems like more trouble than it's worth. I also feel like Nyxup and Nyxtor could stand to be able to learn a few more TMs than what's listed, though that's minor as well.
Comments and Critiques: Waaagh, I like this one a lot! No real gripes with this one, although I feel bad giving perfect scores, so I took a point off because the idea of a snow cat is, in my opinion, an easy connection. I'm actually surprised there isn't already some form of a sabertooth tiger, or something-- EDIT: Raikou! I forgot about Raikou! XD
Comments and Critiques: Agreeing with Lucifer on this one, the hat and coat combo of Cicademy and also Academantis reminds me of Raidou Kuzunoha and Jotaro Kujo, respectively. I'm assuming this was an intended homage and not just an outright copypaste, though. I like their story and behavior, but there is a clear lack of any sort of origin, which would have been nice to have. I also like that their appearance changes based on which area they live in.
Comments and Critiques: Aw geez, what a little cutie! I dunno why, but I really like their names. Their story is also very interesting. I'm not a fan of their typing, though, considering Dark and Psychic's weaknesses. Putting them together doesn't give them very good resistances at all. Agreeing with Lucifer again here, but a Psychic/Ghost type would not only net better resistance, but it'd also go along with Magikit's story of being a reincarnated Pokemon.
Comments and Critiques: I do like almost everything else about this Pokemon. Its lore is very well thought-out and interesting, and its design is appealing. I'm especially a fan of its whiskers, hehe. HOWEVER, I'm not sure if I'm totally fine with this one's typing and resistances. That's A LOT of armor against most attacks, in my opinion. Seven resistances paired with immunity to Dragon is a bit overpowered. I get that it's Fairy/Dragon due to its story, but that combo is innately broken, considering the two types are partly meant to counter each other.
Comments and Critiques: I like this one's origin! Not a fan of this one's design though, as it's a bit too colorful in my opinion. I also note that there's a lack of any seriously drastic changes from one evolution to the next. While this isn't a huge problem, I feel like each evolution's form could've been a little more creative. With this one's typing, it'd also technically be unaffected by Psychic and Dragon-type attacks, but I noticed you changed this.
Comments and Critiques: There's a lack of lore behind this Pokemon. It's a great entry even without it, but I hope to eventually read any legends associated with Draginal.
Comments and Critiques: This entry ranked a 4/5 in the Overall Rating department because, as great as it is, there's something disturbingly creepy about the Ghoizard evolutionary line that just makes me want to avoid it.
Comments and Critiques: Voolt's line ranked 3/5 in the Originality department because something about Electric rodents just doesn't seem very exciting anymore. Creativity earned a 4/5 because there's not a lot of lore behind the entry's subjects. Overall Score is a 2/5 because, like mentioned before, Electric rodents aren't that big a deal anymore.
Comments and Critiques: I like everything about this entry. It's a cat that gathers and purifies souls. And, did I mention it's a cat? There's nothing to dislike about this entry.
Comments and Critiques: There's very little in regards to lore behind this entry. How did it come to chose leaders based on how flashy their uniforms are?
Comments and Critiques: There's something similar to this entry and a Fakemon I've seen before. I'm not saying the idea of either were taken by either creator, but it just makes me uncomfortable to give a better rating as far as Originality and Overall go.
Comments and Critiques: The entry is great, but it left out information about the Dark Splicer item. How do you get it? Why does it break after successful use? What does it look like? If the item's important for the breeding of this species, there should be more detail to it.