
An area of sand has been sectioned off for the high-intensity events. The Capture the Flag, Cook-Off, Fashion Show & Tell and Ger-Bowling events will all take place here.


Quote:
=>IC GAME RULES
=>OOC GAME RULES
=>CLOTHING AND REACTION TABLES
(select from first d6) Descriptor Word:
(select from second d6) Shoes:
1 - No Heels (Daring + 2)
2 - Slippers (Practical + 1, Whimsical + 1)
3 - Clown Shoes (Whimsical + 2)
4 - Platforms (Daring + 1, Whimsical +1)
5 - Moon Boots (Vintage + 2)
6 - Sandals with Socks (Vintage + 1, Practical + 1)
(select from second d6) Tops:
1 - Tassel Pasties (Daring + 2)
2 - Christmas Sweater (Whimsical + 1, Vintage + 1)
3 - Hawaiian T-Shirt (Whimsical + 2)
4 - Three-Woofbeasts Howling Shirt (Whimsical +1, Practical + 1)
5 - Ruffled Shirt (Vintage + 2)
6 - Smock (Practical + 2)
(select from second d6) Bottoms:
1 - Assless Chaps (Daring + 2)
2 - Sweatpants (Practical + 2)
3 - Tutu (Whimsical + 1, Daring +1)
4 - Zubaz (Vintage + 1, Practical + 1)
5 - Phat pants (Whimsical + 1, Practical + 1)
6 - Hoop Skirt (Vintage + 2)
(select from second d6) Accessories:
1 - Feather Scarf (Daring + 2)
2 - Suspenders (Practical + 1, Vintage + 1)
3 - Fanny Pouch (Practical + 2)
4 - Bow Tie (Vintage + 2)
5 - Finger-less Gloves (Whimsical + 1, Practical + 1)
6 - Five Hats (Daring + 1, Whimsical + 1)
Runway Reactions:
=>SUBMISSION CODE
This only needs to be posted in your troll's final walk down the runway with the required 250 words. Scavanging in the bin does not require a form.
A tall, proud looking drone herds you and the rest of the competitors back stage, batting obviously false eyelashes. Then leaves you in the hands of a balding, sweaty, angry looking drone who glares at you from one side of a large cylindrical smoking device. After a long uncomfortable pause, you ask him where your outfits that you'll be modelling are. He shrugs and says the equivalent of 'not my problem', slouching off to sit pointedly at the exit. Looking around, all you can spot is a large overflowing bin of miscellaneous pieces of clothing. Surely you aren't expected to just dig out any old outfit? But no, pinned over the 'Lost and Found' sign is a newer one saying 'For Contestants'. It looks as though you've found your wardrobe.
There's no time for tears or looks of bleak dismay, you can hear the noise of the crowd from the other side of the outdoor stage, people are allready arriving. Nothing to do but begin grabbing whatever you can find and doing your best with it. As you hurry towards the bin, the squat drone barks an instruction to return the bits you're not wearing. It seems he's more interested in protecting the clothing fro being stolen than anything related to haute couture.
There's no time for tears or looks of bleak dismay, you can hear the noise of the crowd from the other side of the outdoor stage, people are allready arriving. Nothing to do but begin grabbing whatever you can find and doing your best with it. As you hurry towards the bin, the squat drone barks an instruction to return the bits you're not wearing. It seems he's more interested in protecting the clothing fro being stolen than anything related to haute couture.
=>OOC GAME RULES
Fashion Show
You have signed up to walk the fashion runway, as one of the models. Where are your clothes? When asked, you're pointed to the festival's lost and found bin. Uh oh.
Digging in the Bin:
Players have to make impromptu outfits from searching the lost-and-found bin. To dig an item out of the bin, they must roll 2d6 and use the charts in the spoiler below to see what they have found. In their first post, players must roll 8d6 (2d6 for each clothing type) and using the numbers rolled, figure out what their initial outfit is. This is done by using the first set of 2d6 for the shoes, the second for the top, the third for the bottom, and the fourth for the accessory.
Once they have done so, they have five extra rolls/chances to dig through the bin. Trolls must return the piece they are holding for another chance to dig in the bin, so if you choose to replace your accessory and dislike the new one, you cannot re-use the old accessory, as it has been returned to the bin. Instead, you must re-roll in attempt to get a new one. Trolls can stop whenever they like during the extra chances and do not have to use them all.
Vibes:
There are four outfit themes, or vibes, that the judges will be scoring on. Whimsical, Daring, Vintage, and Practical. For each vibe your outfit presents, you will need to deal with the judges derision at the end of the runway, so make sure to try and minimize the amount of strong vibes your outfit has, save for the intended one. Whenever two vibes are tied as highest and you get an object that reduces the highest vibe, you may pick which vibe is reduced.
Planning an Outfit:
Each troll must go on stage wearing a pair of shoes, a top, a bottom, and an accessory. The items found in the bin will fall under one of these categories. To dig for each category, players must roll 2d6 per item, and check the appropriate table for what kind of object they are looking for. The first d6 will be the descriptor word, taken from the one descriptor list, and flavor the item. The second d6 will be the item itself, and should be taken from the specific item's list. The stats attached to the piece of clothing found, show what kind of a 'vibe' the clothing gives. To make the highest scoring outfit possible, you must have a very strong vibe in one particular category, and little to no vibe in the other categories. Your outfit's score will be calculated using the formula of ((Highest Vibe x 2) - Second Highest Vibe). If you have two or more vibes tying for second, all are subtracted.
Walking the Runway:
When you have finished preparing your outfit, you may walk down the runway. For each vibe their outfit has going on, they must roll 1d4. So 3 vibes would be 3d4. Check the runway Reaction table below to see what each dice roll has given in terms of an audience reaction, and roleplay your troll reacting to them as they walk down the runway, pose, and walk back up. They will then walk down the runway again to listen to the judge's critique. Runway posts must be a minimum of 250 words.
This example is rather long so has been put in a spoiler.
You have signed up to walk the fashion runway, as one of the models. Where are your clothes? When asked, you're pointed to the festival's lost and found bin. Uh oh.
Digging in the Bin:
Players have to make impromptu outfits from searching the lost-and-found bin. To dig an item out of the bin, they must roll 2d6 and use the charts in the spoiler below to see what they have found. In their first post, players must roll 8d6 (2d6 for each clothing type) and using the numbers rolled, figure out what their initial outfit is. This is done by using the first set of 2d6 for the shoes, the second for the top, the third for the bottom, and the fourth for the accessory.
Once they have done so, they have five extra rolls/chances to dig through the bin. Trolls must return the piece they are holding for another chance to dig in the bin, so if you choose to replace your accessory and dislike the new one, you cannot re-use the old accessory, as it has been returned to the bin. Instead, you must re-roll in attempt to get a new one. Trolls can stop whenever they like during the extra chances and do not have to use them all.
Vibes:
There are four outfit themes, or vibes, that the judges will be scoring on. Whimsical, Daring, Vintage, and Practical. For each vibe your outfit presents, you will need to deal with the judges derision at the end of the runway, so make sure to try and minimize the amount of strong vibes your outfit has, save for the intended one. Whenever two vibes are tied as highest and you get an object that reduces the highest vibe, you may pick which vibe is reduced.
Planning an Outfit:
Each troll must go on stage wearing a pair of shoes, a top, a bottom, and an accessory. The items found in the bin will fall under one of these categories. To dig for each category, players must roll 2d6 per item, and check the appropriate table for what kind of object they are looking for. The first d6 will be the descriptor word, taken from the one descriptor list, and flavor the item. The second d6 will be the item itself, and should be taken from the specific item's list. The stats attached to the piece of clothing found, show what kind of a 'vibe' the clothing gives. To make the highest scoring outfit possible, you must have a very strong vibe in one particular category, and little to no vibe in the other categories. Your outfit's score will be calculated using the formula of ((Highest Vibe x 2) - Second Highest Vibe). If you have two or more vibes tying for second, all are subtracted.
Walking the Runway:
When you have finished preparing your outfit, you may walk down the runway. For each vibe their outfit has going on, they must roll 1d4. So 3 vibes would be 3d4. Check the runway Reaction table below to see what each dice roll has given in terms of an audience reaction, and roleplay your troll reacting to them as they walk down the runway, pose, and walk back up. They will then walk down the runway again to listen to the judge's critique. Runway posts must be a minimum of 250 words.
This example is rather long so has been put in a spoiler.
Orange troll needs to put together an outfit. They post their initial dig, (8d6) and are given the following numbers; (6, 6,) (4, 5,) (3, 3,) (4, 5). Using the clothing tables, they see that they have found a pair of plain sandals with socks, a faded ruffled shirt, a spiked tutu, and a pair of faded finger-less gloves. The plain prefix on their socks means that their highest vibe on that item is reduced by one. As their socks and sandals have two +1 vibes, they pick to remove the practical vibe, making their shoes bonus simply a +1 vintage. This is a good thing, as they have to worry less about their total practical vibe becoming too strong. Their highest vibe is Vintage, with the items combining to give +4. However their second highest vibe is Daring with +3, giving them a total score of ((4x2)-3) 5.
They look through their clothing and see that their tutu is giving a very strong daring vibe of +2 and no vintage vibe at all, so decide that it is the item that needs to be replaced first and foremost. In their next post they roll 2d6 and get (1,1) netting them a pair of sleek assless chaps. While they are quite stylish, their vibe is all wrong for the current outfit, with an equally strong Daring vibe. Orange troll cannot go back to their tutu as they have returned it to the lost-and-found when they picked up the chaps, but they can try again on their second search. In their next post they roll 2d6 and with (2,6) find a fuzzy hoop skirt. This is exactly the kind of item they are looking for, as it gives a very strong +2 Vintage vibe. It also has a +1 Whimsical vibe, and lowers Daring to +1, while pushing Whimsical to +2, and the strongest secondary vibe. Their Vintage vibe is now +6, making their score an impressive ((6x2)-2) 10!
However, they still have three more chances to dig through the lost-and-found, and want to try replacing their accessory, the faded finger-less gloves, with something either more Vintage or contributing less strongly to other vibes (they give a +1 Whimsical and +1 Daring vibe). Rolling to replace the gloves, their first 2d6 result is a fuzzy fanny pouch. This accessory is seriously bad for their outfit's total vibe, amplifying and tying the Whimsical and Practical vibes to +2 each. As they are both tied, they are both subtracted from the score. In addition, they have lost the one Vintage vibe point from the gloves, and their new score is a disastrous drop, all the way down to (5x2)-4) 6. Without question, they need to continue the search for a new accessory.
In their fourth out of five search attempts, their 2d6 roll gives them (1,4) and produces a sleek bow tie, exactly the kind of item they were hoping for. Their Vintage vibe goes up by +2, while Practical and Whimsical lower to +1. As they only have one roll left and don't want to risk loosing the +1 Vintage vibe on their shoes (the only item not giving a minimum +2 Vintage vibe) they decided that this is their final outfit for the stage. A plain pair of sandals with socks, a faded ruffled shirt, a fuzzy hoop skirt, and a sleek bow tie. Their final Vintage vibe is +7, and the second highest is Practical and Whimsical, tying with +1 each. Their total outfit score therefore is ((7x2)-2) a whooping 12!
They look through their clothing and see that their tutu is giving a very strong daring vibe of +2 and no vintage vibe at all, so decide that it is the item that needs to be replaced first and foremost. In their next post they roll 2d6 and get (1,1) netting them a pair of sleek assless chaps. While they are quite stylish, their vibe is all wrong for the current outfit, with an equally strong Daring vibe. Orange troll cannot go back to their tutu as they have returned it to the lost-and-found when they picked up the chaps, but they can try again on their second search. In their next post they roll 2d6 and with (2,6) find a fuzzy hoop skirt. This is exactly the kind of item they are looking for, as it gives a very strong +2 Vintage vibe. It also has a +1 Whimsical vibe, and lowers Daring to +1, while pushing Whimsical to +2, and the strongest secondary vibe. Their Vintage vibe is now +6, making their score an impressive ((6x2)-2) 10!
However, they still have three more chances to dig through the lost-and-found, and want to try replacing their accessory, the faded finger-less gloves, with something either more Vintage or contributing less strongly to other vibes (they give a +1 Whimsical and +1 Daring vibe). Rolling to replace the gloves, their first 2d6 result is a fuzzy fanny pouch. This accessory is seriously bad for their outfit's total vibe, amplifying and tying the Whimsical and Practical vibes to +2 each. As they are both tied, they are both subtracted from the score. In addition, they have lost the one Vintage vibe point from the gloves, and their new score is a disastrous drop, all the way down to (5x2)-4) 6. Without question, they need to continue the search for a new accessory.
In their fourth out of five search attempts, their 2d6 roll gives them (1,4) and produces a sleek bow tie, exactly the kind of item they were hoping for. Their Vintage vibe goes up by +2, while Practical and Whimsical lower to +1. As they only have one roll left and don't want to risk loosing the +1 Vintage vibe on their shoes (the only item not giving a minimum +2 Vintage vibe) they decided that this is their final outfit for the stage. A plain pair of sandals with socks, a faded ruffled shirt, a fuzzy hoop skirt, and a sleek bow tie. Their final Vintage vibe is +7, and the second highest is Practical and Whimsical, tying with +1 each. Their total outfit score therefore is ((7x2)-2) a whooping 12!
=>CLOTHING AND REACTION TABLES
(select from first d6) Descriptor Word:
Quote:
1 - Sleek (Practical + 1)
2 - Fuzzy (Whimsical + 1)
3 - Spiked (Daring + 1)
4 - Faded (Vintage + 1)
5 - Garish (Highest stat - 1)
6 - Plain (Highest stat - 1)
2 - Fuzzy (Whimsical + 1)
3 - Spiked (Daring + 1)
4 - Faded (Vintage + 1)
5 - Garish (Highest stat - 1)
6 - Plain (Highest stat - 1)
(select from second d6) Shoes:
Quote:
1 - No Heels (Daring + 2)
2 - Slippers (Practical + 1, Whimsical + 1)
3 - Clown Shoes (Whimsical + 2)
4 - Platforms (Daring + 1, Whimsical +1)
5 - Moon Boots (Vintage + 2)
6 - Sandals with Socks (Vintage + 1, Practical + 1)
(select from second d6) Tops:
Quote:
1 - Tassel Pasties (Daring + 2)
2 - Christmas Sweater (Whimsical + 1, Vintage + 1)
3 - Hawaiian T-Shirt (Whimsical + 2)
4 - Three-Woofbeasts Howling Shirt (Whimsical +1, Practical + 1)
5 - Ruffled Shirt (Vintage + 2)
6 - Smock (Practical + 2)
(select from second d6) Bottoms:
Quote:
1 - Assless Chaps (Daring + 2)
2 - Sweatpants (Practical + 2)
3 - Tutu (Whimsical + 1, Daring +1)
4 - Zubaz (Vintage + 1, Practical + 1)
5 - Phat pants (Whimsical + 1, Practical + 1)
6 - Hoop Skirt (Vintage + 2)
(select from second d6) Accessories:
Quote:
1 - Feather Scarf (Daring + 2)
2 - Suspenders (Practical + 1, Vintage + 1)
3 - Fanny Pouch (Practical + 2)
4 - Bow Tie (Vintage + 2)
5 - Finger-less Gloves (Whimsical + 1, Practical + 1)
6 - Five Hats (Daring + 1, Whimsical + 1)
Runway Reactions:
Quote:
1st dice rolled a 1 - The audience is dead silent. You can hear a pin drop. Is it a good silence? Is it a bad silence? You have no idea.
1st dice rolled a 2 - It looks like they have been letting large heaps of garbage into the audience today. The whistles and whooping noises will just not stop.
1st dice rolled a 3 - Out of the corner of your eye you spot that the entire front row of the audience is doing the wave, in perfect unison.
1st dice rolled a 4 - As you turn, you realize that everyone in the audience is dressed in the exact same outfit that you are. How??? Why??? What are the odds????
2nd dice rolled a 1 - As you turn at the end of the runway, the cameras slide off you for a second to capture an audience member waving their naked nook in the air.
2nd dice rolled a 2 - One of the audience members is being so unruly that two drones climb into the stands and drag them out by the horns. Well then.
2nd dice rolled a 3 - As you walk up and down, you try to not hear the one audience member making noises like they are about to be sick.
2nd dice rolled a 4 - Whenever a turn or pose brings your eyes past the audience, you cannot help but notice that all their faces are wet with tears.
3rd dice rolled a 1 - You are barely halfway down the stage when a painted and devout looking audience member rises in their seat to bless the Mirthful Messiahs, loudly.
3rd dice rolled a 2 - As you turn back towards the entrance, you realize the audience has started to sing a tragic ballad. All of them, at once. This is a marketing stunt, right?
3rd dice rolled a 3 - You try and ignore the fact that the audience is struggling with repressed laughter for your entire runway walk.
3rd dice rolled a 4 - As you strike a pose, one of the audience members dissolves into cries of rapturous lust, flinging their undergarments squarely at your face.
4th dice rolled a 1 - The moment you first turn to look at the audience, it rises as one troll and runs, screaming in terror, from the stands. They creep back later.
4th dice rolled a 2 - At the end of the walk, you notice that the reason why the audience is so quiet is that they have all fallen asleep. Talk about rude.
4th dice rolled a 3 - You realize that a fight has broken out in the audience, the moment one troll stands up, tears their shirt off, and leaps, screaming, at the troll sitting in front.
4th dice rolled a 4 - As you finish your walk, you hear a rumbling noise that makes you look back. Every audience member has leaped from their chairs and are now running towards you.
1st dice rolled a 2 - It looks like they have been letting large heaps of garbage into the audience today. The whistles and whooping noises will just not stop.
1st dice rolled a 3 - Out of the corner of your eye you spot that the entire front row of the audience is doing the wave, in perfect unison.
1st dice rolled a 4 - As you turn, you realize that everyone in the audience is dressed in the exact same outfit that you are. How??? Why??? What are the odds????
2nd dice rolled a 1 - As you turn at the end of the runway, the cameras slide off you for a second to capture an audience member waving their naked nook in the air.
2nd dice rolled a 2 - One of the audience members is being so unruly that two drones climb into the stands and drag them out by the horns. Well then.
2nd dice rolled a 3 - As you walk up and down, you try to not hear the one audience member making noises like they are about to be sick.
2nd dice rolled a 4 - Whenever a turn or pose brings your eyes past the audience, you cannot help but notice that all their faces are wet with tears.
3rd dice rolled a 1 - You are barely halfway down the stage when a painted and devout looking audience member rises in their seat to bless the Mirthful Messiahs, loudly.
3rd dice rolled a 2 - As you turn back towards the entrance, you realize the audience has started to sing a tragic ballad. All of them, at once. This is a marketing stunt, right?
3rd dice rolled a 3 - You try and ignore the fact that the audience is struggling with repressed laughter for your entire runway walk.
3rd dice rolled a 4 - As you strike a pose, one of the audience members dissolves into cries of rapturous lust, flinging their undergarments squarely at your face.
4th dice rolled a 1 - The moment you first turn to look at the audience, it rises as one troll and runs, screaming in terror, from the stands. They creep back later.
4th dice rolled a 2 - At the end of the walk, you notice that the reason why the audience is so quiet is that they have all fallen asleep. Talk about rude.
4th dice rolled a 3 - You realize that a fight has broken out in the audience, the moment one troll stands up, tears their shirt off, and leaps, screaming, at the troll sitting in front.
4th dice rolled a 4 - As you finish your walk, you hear a rumbling noise that makes you look back. Every audience member has leaped from their chairs and are now running towards you.
=>SUBMISSION CODE
This only needs to be posted in your troll's final walk down the runway with the required 250 words. Scavanging in the bin does not require a form.
[quote="Hivestuck"][align=center][img]http://bit.ly/1ARxKyk[/img][/align]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[b]My strongest vibe is:[/b] Highest vibe here WITH THE NUMBER
[b]My second vibe is:[/b] Second highest vibe here WITH THE NUMBER
[b]My outfit's score is:[/b] ((Highest Vibe x 2) - Second Highest Vibe) [/quote]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[b]My strongest vibe is:[/b] Highest vibe here WITH THE NUMBER
[b]My second vibe is:[/b] Second highest vibe here WITH THE NUMBER
[b]My outfit's score is:[/b] ((Highest Vibe x 2) - Second Highest Vibe) [/quote]

Quote:
=>IC GAME RULES
=>OOC GAME RULES
=>CRITIQUE TONE
Audience's Interpretations:
=>SUBMISSION CODE
Please keep track of your attention points in your post somewhere!
As you're ushered in to take a seat at the cushy judging pannel, you smile at the polite drones hovering, offering to get you drinks, food, or extra pillows. A cameradrone and reporter come over and chat with you a bit, getting to know you and your quirks. Another polite drone comes by and offers you a little bit of stage makeup, artfully touching up your most attractive features. Everyone talks comfortably in murmurs, waiting for the models to come out. This event is so well organized and upscale, you can't even begin to imagine what creations they will come out wearing. Today is truly a great step forward for troll fashion and those who are interested in it.
=>OOC GAME RULES
Fashion Tell
Your troll has applied for and been accepted onto the judging panel for the fashion contest.
Mechanics:
Your job is outwardly to provide critique for the models outfits, but your actual job is to keep the audience amused and interested with your comments. Your troll will be paid at the end of this event depending on how interest they encouraged in the audience, and how much 'camera time' they garnered with their comments. This will be marked as how much attention they have gained through 'attention points'.
Creating Your Persona:
Your troll must prepare for the judges panel by deciding what overall persona they want to be portrayed as towards the camera and audience. You must also choose which vibe, 'whimsical', 'daring', 'vintage' or 'practical', you prefer to see on trolls walking the runway. Your persona must be one of the following categories; 'perky', 'naive', 'critical', or 'funny'. In your first post post, please state which vibe you prefer, and which personality your troll will project.
Judging Trolls:
For each troll that posts a walking down the runway post, you can reply with a min 250 word reaction to/commentary on their outfit, attaching the code below. At the same time as submitting the post, roll 1d4. The resulting roll is the tone that the audience interprets your remarks. If it matches your persona category, you get more camera time, the audience enjoys your remarks more, and you get 5 attention points. If you do not, the audience is less interested in your remarks, and you only get 1 attention point. If the strongest vibe present in the outfit (if there is a tie you can count both) is the one that your troll prefers, they can become even more talkative and write an additional 250 words (the choice is theirs), forcing the camera to stay on them and gaining them 3 more attention points. You can do multiple reaction/commentaries in one post, but each one must have 250 words, and each must roll 1d4. So if you are replying to two, roll 2d4. Please keep track of your attention points in your post somewhere!
Your troll has applied for and been accepted onto the judging panel for the fashion contest.
Mechanics:
Your job is outwardly to provide critique for the models outfits, but your actual job is to keep the audience amused and interested with your comments. Your troll will be paid at the end of this event depending on how interest they encouraged in the audience, and how much 'camera time' they garnered with their comments. This will be marked as how much attention they have gained through 'attention points'.
Creating Your Persona:
Your troll must prepare for the judges panel by deciding what overall persona they want to be portrayed as towards the camera and audience. You must also choose which vibe, 'whimsical', 'daring', 'vintage' or 'practical', you prefer to see on trolls walking the runway. Your persona must be one of the following categories; 'perky', 'naive', 'critical', or 'funny'. In your first post post, please state which vibe you prefer, and which personality your troll will project.
Judging Trolls:
For each troll that posts a walking down the runway post, you can reply with a min 250 word reaction to/commentary on their outfit, attaching the code below. At the same time as submitting the post, roll 1d4. The resulting roll is the tone that the audience interprets your remarks. If it matches your persona category, you get more camera time, the audience enjoys your remarks more, and you get 5 attention points. If you do not, the audience is less interested in your remarks, and you only get 1 attention point. If the strongest vibe present in the outfit (if there is a tie you can count both) is the one that your troll prefers, they can become even more talkative and write an additional 250 words (the choice is theirs), forcing the camera to stay on them and gaining them 3 more attention points. You can do multiple reaction/commentaries in one post, but each one must have 250 words, and each must roll 1d4. So if you are replying to two, roll 2d4. Please keep track of your attention points in your post somewhere!
=>CRITIQUE TONE
Audience's Interpretations:
Quote:
1 - The audience can't help but see your comments as being annoyingly perky. They all roll their eyes and grimace, but enjoy it nevertheless.
2 - You do your best, but your remarks are seen as hopelessly misunderstanding and missing the point of the outfit. So naive!
3 - Even if you're trying your best to be kind, your critical remarks cut right into the pump biscuit of the model standing on stage.
4 - Were you being serious, or intending for your comments to be taken lightly? Either way your funny remarks have the audience in stitches.
2 - You do your best, but your remarks are seen as hopelessly misunderstanding and missing the point of the outfit. So naive!
3 - Even if you're trying your best to be kind, your critical remarks cut right into the pump biscuit of the model standing on stage.
4 - Were you being serious, or intending for your comments to be taken lightly? Either way your funny remarks have the audience in stitches.
=>SUBMISSION CODE
Please keep track of your attention points in your post somewhere!
[quote="Hivestuck"][align=center][img]http://bit.ly/1ARxKyk[/img][/align]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[b]I'm totally:[/b] yourpersonalityhere [Perky/Naive/Critical/Funny]
[b]I'm digging:[/b] yourpreferedvibehere [Whimsical/Daring/Vintage/Practical]
[b]I am critiquing:[/b] nameoftrollhere
[quote="usernameoftrollhere"]Here's what I think about that outfit![/quote][/quote]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[b]I'm totally:[/b] yourpersonalityhere [Perky/Naive/Critical/Funny]
[b]I'm digging:[/b] yourpreferedvibehere [Whimsical/Daring/Vintage/Practical]
[b]I am critiquing:[/b] nameoftrollhere
[quote="usernameoftrollhere"]Here's what I think about that outfit![/quote][/quote]

THE FIRST ROUND WILL FINISH AT 5PM EST. PLEASE GET YOUR ROLLS (Flavor text/rp can come after) IN BY THEN!
Quote:
=>IC GAME RULES
=>OOC GAME RULES
=>SUBMISSION CODE
Code for each post
This was quoted to you in the mule post at the beginning of the game. Please check there!
Code for final post (This should just be appended to your last roll post, underneath the previous code)
You prepared your gerbil teams earlier, and now you are back to check in on them. Each team sits in a separate pen, with little ribbons marking out the blood colour of the owning troll, and with little vests on to mark their position in the team. How thinkpan-meltingly adorable. The gerbil-faced troll is back tonight as well, snuffling into a portable touch-sensitive grubtop. He spends a few minutes fiddling, then hands you a scrap of paper with the team you are supposed to be rolling against. Your ball gerbil is deposited into your waiting hands, and you are directed to take the ball gerbils of the team specified. You can then go find a clear patch of sand and bowl away!
=>OOC GAME RULES
Ger-Bowling
Each team is 10 gerbils large, with 9 gerbils being pin gerbils who will stand at the end of the bowling alley, and 1 gerbil that will be the ball gerbil, rolled into a ball and gently tossed down the alley to knock the pin gerbils over. Trolls must build their team of pins and ball, using the selection available from their owned gerbils and company stock. They will then have their pin team lent to other trolls who will bowl against them, trying to knock them over. Make the most solid team of pin gerbils to make winning difficult for your opponents, and the most powerful bowl gerbil to get the most wins against their pin teams.
Actually Starting:
Once the game has begun, contestants will be given the pins of a random troll not in their blood color/team to try and knock over. For all posts during the bowling game, each post should have the special quote given to them by the mule in the bottom of their posts, modified as specified below. Trolls have three tries to knock over as many pins as possible with their ball gerbil.
Bowling: To roll, make a post rolling (((gerbil ball + # of pins left standing) x2)d4) The resulting numbers should be separated into groups of 2, and added to the gerbil's stats as following: First set of 2, add to the strong and energetic GerbStats of the ball gerbil. Second set of 2 all the way to tenth set of 2, add to the solid and docile GerbStats of the pin gerbils from 1 to 9 in that same order.
Scoring:
Once you have added the rolled numbers to the base scores of each gerbil, writing them as modified totals (+ number) in your mule-given quote, you can now begin to compare. If your ball gerbil's first GerbStat, strong, is higher than a pin gerbil's first GerbStat, solid, or their second GerbStat, energetic, is higher than the pin's GerbStat, docile, then you have collided with the pin, but the pin remains standing. Add +1 to your score. If both the ball's GerbStats are higher than the pin's GerbStats then they have collided with the pin and knocked it over. Strike through the pin on the quote given and add +2 to your score.
On subsequent tries, roll 2d4 less for each stricken out pin gerbil as they have been removed from the bowling lane. If your troll is able to knock down all pins in the first round, add +10 to your score. If they are able to knock down all pins in the second round, add +7, and if they are able to do it in the third round, add +3. When you are done your three rolls, attach the following quote underneath your final post.
Each team is 10 gerbils large, with 9 gerbils being pin gerbils who will stand at the end of the bowling alley, and 1 gerbil that will be the ball gerbil, rolled into a ball and gently tossed down the alley to knock the pin gerbils over. Trolls must build their team of pins and ball, using the selection available from their owned gerbils and company stock. They will then have their pin team lent to other trolls who will bowl against them, trying to knock them over. Make the most solid team of pin gerbils to make winning difficult for your opponents, and the most powerful bowl gerbil to get the most wins against their pin teams.
Actually Starting:
Once the game has begun, contestants will be given the pins of a random troll not in their blood color/team to try and knock over. For all posts during the bowling game, each post should have the special quote given to them by the mule in the bottom of their posts, modified as specified below. Trolls have three tries to knock over as many pins as possible with their ball gerbil.
Bowling: To roll, make a post rolling (((gerbil ball + # of pins left standing) x2)d4) The resulting numbers should be separated into groups of 2, and added to the gerbil's stats as following: First set of 2, add to the strong and energetic GerbStats of the ball gerbil. Second set of 2 all the way to tenth set of 2, add to the solid and docile GerbStats of the pin gerbils from 1 to 9 in that same order.
Scoring:
Once you have added the rolled numbers to the base scores of each gerbil, writing them as modified totals (+ number) in your mule-given quote, you can now begin to compare. If your ball gerbil's first GerbStat, strong, is higher than a pin gerbil's first GerbStat, solid, or their second GerbStat, energetic, is higher than the pin's GerbStat, docile, then you have collided with the pin, but the pin remains standing. Add +1 to your score. If both the ball's GerbStats are higher than the pin's GerbStats then they have collided with the pin and knocked it over. Strike through the pin on the quote given and add +2 to your score.
On subsequent tries, roll 2d4 less for each stricken out pin gerbil as they have been removed from the bowling lane. If your troll is able to knock down all pins in the first round, add +10 to your score. If they are able to knock down all pins in the second round, add +7, and if they are able to do it in the third round, add +3. When you are done your three rolls, attach the following quote underneath your final post.
=>SUBMISSION CODE
Code for each post
This was quoted to you in the mule post at the beginning of the game. Please check there!
Code for final post (This should just be appended to your last roll post, underneath the previous code)
[quote="Hivestuck"][align=center][img]http://bit.ly/1BUJ6ai[/img][/align]
[align=center][b][size=18]I've finished! I knocked over [number] pins and my total score is [number].[/size][/b][/align][/quote]
[align=center][b][size=18]I've finished! I knocked over [number] pins and my total score is [number].[/size][/b][/align][/quote]
Finished Events

Quote:
=>IC Game Rules
>OOC Game Rules
Please post all this in a quote at the bottom of your post.
In each post:
If you have just stolen a flag from a team/troll: (also post the code below)
If you are holding a flag:
If you have returned a flag to a base:
A huge sand field laid in front of the participating trolls. Large patches of colored sand denoted team zones, and hemotyped flags stood proudly in their corresponding zone. A huge drone loomed up front, gesturing snappily to each zone as he explained the game rules.
“The game is Capture the Flag! The idea is simple: Steal other teams’ flags to try and eliminate them!” He gestured to one of the zones.
“First, you start in your own home base.” His meaty hand zipped over to gesture to the huge, central area of un-colored sand. “Then, you run across this area to get to another team’s flag! Once you grab their flag, run back through here and try to capture it as fast as you can. If the round ends and you don’t have a flag in your base, you’re out! That means…”
He smacked a balled fist into his palm and looked up at the trolls viciously. “The last surviving team wins.”
The drone gave each troll a pointed glance before waving them off. “The game will begin soon! Get to your places!”
“The game is Capture the Flag! The idea is simple: Steal other teams’ flags to try and eliminate them!” He gestured to one of the zones.
“First, you start in your own home base.” His meaty hand zipped over to gesture to the huge, central area of un-colored sand. “Then, you run across this area to get to another team’s flag! Once you grab their flag, run back through here and try to capture it as fast as you can. If the round ends and you don’t have a flag in your base, you’re out! That means…”
He smacked a balled fist into his palm and looked up at the trolls viciously. “The last surviving team wins.”
The drone gave each troll a pointed glance before waving them off. “The game will begin soon! Get to your places!”
>OOC Game Rules
Capture the Flag
Teams are divided based on blood colour, and trolls from each must compete with the others to protect their team's flag while snatching the flag from other teams.
Posting limit:
Once the first round begins, players can post as many times as they like, provided their previous post has been properly filled out, using the codes given below, with min 50 words of roleplay. Players are not allowed to skip filling out posts till the end, and any player seen posting multiple times without filling each post out will be asked to leave the game.
Zones:
Each troll begins in their team's 'zone', aka the area of the sand that has been sprayed their blood colour, where their fort and flag are. Between each zone is a large stretch of 'un-zoned' non-sprayed sand. Every time a troll wishes to move to a different zone, they must do one post where they are passing through this area, and mentioned as such in the code below. Therefore, to move from one team's zone to another, trolls must always post twice. One to move into the un-zoned area, the other to move into the targeted zone.
Numbers & Rolling:
Players must roll 2d4 each time they want to try and capture a flag from a player or a zone. The first number is always the one compared to the target success number. The second one will be used, if they succeed, as their own 'target success' number (referred to as their defence) for other trolls attempting to take the flag in return.
Capturing Flags
Trolls may only attempt to capture the flag of the zone they are in at the moment, or if a flag is being held by a troll, of a troll who is in the same zone they are in.
Trolls are allowed to move into a zone and roll to capture a flag in that zone in the same post. If a troll has captured a flag, they must then return it to their zone (arrive in their zone) to have officially captured it. The flag is then removed from play, and marked as a score point towards their team.
Trolls can attempt to capture flags being carried by other trolls as long as they have not arrived back in their zone. Players must use their target's defence as their target of their 2d4 roll. If they are successful, they must carry the flag back to their own base. If a troll returns the flag of their own blood colour to their own base, the flag is not removed from play, but they are given a score point for their team. If a team still has their own flag at the end of the game, they gain 2 bonus score points.
Elimination:
If a team does not have any flag in their base at the end of a round, either their own, or one from another team, their current score is tallied and they are removed from play. At the end of a round, if no team is automatically eliminated due to the lack of a flag, the lowest scoring team is removed from play.
Example!
Blue troll wants to capture green flag. He posts one stating he has moved out from blue zone and is in the un-zoned area. He posts a second time stating he is in green zone, and in the same post, rolls to capture the flag. He succeeds! Lucky boy. Now he edits his post stating he has the flag, and uses the second number for his defence number.
Now he quickly posts that he is moving into the un-zoned area, so he can get the flag back to his base as quickly as possible. Green troll sees that their flag has been stolen. They quickly post stating they are leaving the zone they are in and entering the un-zoned area, rolling immediately in the same post to try and grab the flag back (as they are both in the un-zoned area). They manage to do two posts while blue is typing his up, as they are faster writers, but neither of the first numbers of their two rolls matches the defence number.
Blue troll posts again stating they have moved into blue zone and gotten the flag into their base. Green troll cannot chase them as once an enemy flag is brought to a base it is out of play. Green must now work extra hard to try and return an enemy flag to their base, as now they are in danger of being eliminated at the end of the round, seeing as they have no flag in their base.
Teams are divided based on blood colour, and trolls from each must compete with the others to protect their team's flag while snatching the flag from other teams.
Posting limit:
Once the first round begins, players can post as many times as they like, provided their previous post has been properly filled out, using the codes given below, with min 50 words of roleplay. Players are not allowed to skip filling out posts till the end, and any player seen posting multiple times without filling each post out will be asked to leave the game.
Zones:
Each troll begins in their team's 'zone', aka the area of the sand that has been sprayed their blood colour, where their fort and flag are. Between each zone is a large stretch of 'un-zoned' non-sprayed sand. Every time a troll wishes to move to a different zone, they must do one post where they are passing through this area, and mentioned as such in the code below. Therefore, to move from one team's zone to another, trolls must always post twice. One to move into the un-zoned area, the other to move into the targeted zone.
Numbers & Rolling:
Players must roll 2d4 each time they want to try and capture a flag from a player or a zone. The first number is always the one compared to the target success number. The second one will be used, if they succeed, as their own 'target success' number (referred to as their defence) for other trolls attempting to take the flag in return.
Capturing Flags
Trolls may only attempt to capture the flag of the zone they are in at the moment, or if a flag is being held by a troll, of a troll who is in the same zone they are in.
Trolls are allowed to move into a zone and roll to capture a flag in that zone in the same post. If a troll has captured a flag, they must then return it to their zone (arrive in their zone) to have officially captured it. The flag is then removed from play, and marked as a score point towards their team.
Trolls can attempt to capture flags being carried by other trolls as long as they have not arrived back in their zone. Players must use their target's defence as their target of their 2d4 roll. If they are successful, they must carry the flag back to their own base. If a troll returns the flag of their own blood colour to their own base, the flag is not removed from play, but they are given a score point for their team. If a team still has their own flag at the end of the game, they gain 2 bonus score points.
Elimination:
If a team does not have any flag in their base at the end of a round, either their own, or one from another team, their current score is tallied and they are removed from play. At the end of a round, if no team is automatically eliminated due to the lack of a flag, the lowest scoring team is removed from play.
Example!
Blue troll wants to capture green flag. He posts one stating he has moved out from blue zone and is in the un-zoned area. He posts a second time stating he is in green zone, and in the same post, rolls to capture the flag. He succeeds! Lucky boy. Now he edits his post stating he has the flag, and uses the second number for his defence number.
Now he quickly posts that he is moving into the un-zoned area, so he can get the flag back to his base as quickly as possible. Green troll sees that their flag has been stolen. They quickly post stating they are leaving the zone they are in and entering the un-zoned area, rolling immediately in the same post to try and grab the flag back (as they are both in the un-zoned area). They manage to do two posts while blue is typing his up, as they are faster writers, but neither of the first numbers of their two rolls matches the defence number.
Blue troll posts again stating they have moved into blue zone and gotten the flag into their base. Green troll cannot chase them as once an enemy flag is brought to a base it is out of play. Green must now work extra hard to try and return an enemy flag to their base, as now they are in danger of being eliminated at the end of the round, seeing as they have no flag in their base.
Please post all this in a quote at the bottom of your post.
In each post:
[align=center][img]http://bit.ly/1GtRn7D[/img][/align]
[b]My name is:[/b] your troll's name
[b]My team is:[/b] your troll's blood color
[b]My zone is:[/b] which zone you are in, or if you are in the un-zoned sand area
[b]My name is:[/b] your troll's name
[b]My team is:[/b] your troll's blood color
[b]My zone is:[/b] which zone you are in, or if you are in the un-zoned sand area
If you have just stolen a flag from a team/troll: (also post the code below)
[align=center][img]http://bit.ly/1aTrbX3[/img][/align]
[align=center][b]I got the flag![/b][/align]
[align=center][b]I got the flag![/b][/align]
If you are holding a flag:
[b]I have the flag of team:[/b] blood colour
[b]My defence is:[/b] the second # of the 2d4 that you rolled to capture the flag
[b]My defence is:[/b] the second # of the 2d4 that you rolled to capture the flag
If you have returned a flag to a base:
[align=center][img]http://bit.ly/1GtRwYR[/img]
[size=18][b]I returned the [color here] flag to the [color here] base![/b][/size][/align]
[size=18][b]I returned the [color here] flag to the [color here] base![/b][/size][/align]

Quote:
=> IC Game Rules
=>OOC Game Rules
=>SUBMISSION CODE
Please put your total current score somewhere in each post, then when you are finished rolling, 50 words of roleplay in each. In your final post, please include this!
Foodstuffs were everywhere. The last Bloodfest feast was quite the feat, but this time the rules of the game were different. Tables upon tables of food ready for preparation were placed in anticipation for the Cook-Off. Boxed materials, fresh produce and ample amounts of pans and utensils were stacked neatly for contestants and the ravenous recipients of their boon. The Cook-Off would begin soon, and the culinary hopefuls lined up amongst the crowd at the main stage, where the event would be taking place.
A petite drone began her speech by banging on a pot with a wooden spoon. “Attention! Attention! Welcome, contestants, to the Cook-Off!” She waited for applause, but didn’t seem phased by the silence that followed her welcome.
“This event will focus on the quantity of food you are able to produce. You will have unlimited supplies for the duration that you will be cooking at the miniature nutrition block prepared for you on stage! However, you will only have ten minutes to produce as many meals as possible. Note that the Bloodfest staff is particularly concerned with safety this year, and those who are unable to control their kitchens or cause harm to themselves, the property of Bloodfest organizers, or staff, will be asked to leave the stage early. That is all! Get to your stations to choose your ingredients and supplies, please! The Cook-Off will be beginning shortly.”
A petite drone began her speech by banging on a pot with a wooden spoon. “Attention! Attention! Welcome, contestants, to the Cook-Off!” She waited for applause, but didn’t seem phased by the silence that followed her welcome.
“This event will focus on the quantity of food you are able to produce. You will have unlimited supplies for the duration that you will be cooking at the miniature nutrition block prepared for you on stage! However, you will only have ten minutes to produce as many meals as possible. Note that the Bloodfest staff is particularly concerned with safety this year, and those who are unable to control their kitchens or cause harm to themselves, the property of Bloodfest organizers, or staff, will be asked to leave the stage early. That is all! Get to your stations to choose your ingredients and supplies, please! The Cook-Off will be beginning shortly.”
=>OOC Game Rules
Cook-Off
Trolls will get ten minutes on stage in a miniature kitchen to cook as many meals as they are physically capable of. These meals will be given to ravenous festival-goers who are so hungry they'll eat pretty much anything in front of them, but want lots of it. The troll who can put out the highest sheer volume of food without destroying their kitchen and nerves in the process, is the winner.
Mechanics:
This is a race against time! When this event starts, users will have ten minutes from their own first post, to post as many dice rolls as possible. (As there is a maximum of 10 posts you can make during the time, please make sure that your rolls are all using the correct dice!) Players can roll as many d20s as they like (1-20) in each post. Each d20 represents one dish that their troll is cooking at the same time as the rest. So 10d20 means your troll is attempting to cook 10 meals at once. Once you are finished with all your rolls, please put minimum 50 words of roleplay into each post and the following code at the end.
Elimination:
If your total roll number for one post (the result of all the numbers rolled) is 100 or greater, your troll has officially lost control of their kitchen! They have set their stove on fire, dropped all their plates on the ground, grievously injured themselves cooking, or done something else so catastrophic that they are asked to leave the stage. Their total amount of dice rolled (not counting the failed round) is added up and used as their final score.
Scoring:
Quality (the numbers given as a result of rolling) is unimportant in the competition, the only thing you are being judged on is quantity (the number of dice you roll in total, throughout the 10 minutes). So someone who managed to get 10 posts in, rolling 4d20 each time, has a total score of 40 at the end. As rolling 4d20 eliminates the chance of being eliminated entirely, the minimum score that must be earned by a troll to win any kind of prize or medal from this competition must be 45.
Example!
Blue troll cooks 3 batches of 4 meals to start, to feel safe. As 4d20 cannot equal higher than 80, he has no fear of hitting 100 with his roll total. His total score after those three batches is 12. Next, he cooks a batch of 6 meals, which's roll total is 53. His current score is 18. He feels confident enough to cook 8 meals next time!
His roll total is 98 - that's close to 100. However, his score is bumped up to 26! He's been posting every minute for 5 minutes, that means he only has 5 more posts to bring him up to 45, the minimum scoring threshold. However, blue wants to bring home the gold. He tries to cook 7 meals in his next post, as the 98 spooked him.
Success, his score is now 32 and his roll total was 58, totally safe. He has three more rolls now. If he rolls 7 dice, cooking 7 meals, in all of them he can bump his score into the 50's. But if he tries 8 again, he could get even higher. He tries 8 dishes again , going for the highest score he dares for. His total roll count is 82! Still kind of high, but his score is now 40! He has two more rolls, and two more minutes before his turn in the kitchen is over. His nerve breaks at the last minute and he cooks 7 dishes, bringing his score to 47, with his roll total again a safe 66.
Now he cooks his final dish, taking 8 plates on again. Unfortunately, he rolls a 108. His last dishes are all burned black and completely inedible, even by the standard of this competition. His final score is 47, only two points higher than the minimum to get any sort of trophy. Better try getting gold in another competition.
Trolls will get ten minutes on stage in a miniature kitchen to cook as many meals as they are physically capable of. These meals will be given to ravenous festival-goers who are so hungry they'll eat pretty much anything in front of them, but want lots of it. The troll who can put out the highest sheer volume of food without destroying their kitchen and nerves in the process, is the winner.
Mechanics:
This is a race against time! When this event starts, users will have ten minutes from their own first post, to post as many dice rolls as possible. (As there is a maximum of 10 posts you can make during the time, please make sure that your rolls are all using the correct dice!) Players can roll as many d20s as they like (1-20) in each post. Each d20 represents one dish that their troll is cooking at the same time as the rest. So 10d20 means your troll is attempting to cook 10 meals at once. Once you are finished with all your rolls, please put minimum 50 words of roleplay into each post and the following code at the end.
Elimination:
If your total roll number for one post (the result of all the numbers rolled) is 100 or greater, your troll has officially lost control of their kitchen! They have set their stove on fire, dropped all their plates on the ground, grievously injured themselves cooking, or done something else so catastrophic that they are asked to leave the stage. Their total amount of dice rolled (not counting the failed round) is added up and used as their final score.
Scoring:
Quality (the numbers given as a result of rolling) is unimportant in the competition, the only thing you are being judged on is quantity (the number of dice you roll in total, throughout the 10 minutes). So someone who managed to get 10 posts in, rolling 4d20 each time, has a total score of 40 at the end. As rolling 4d20 eliminates the chance of being eliminated entirely, the minimum score that must be earned by a troll to win any kind of prize or medal from this competition must be 45.
Example!
Blue troll cooks 3 batches of 4 meals to start, to feel safe. As 4d20 cannot equal higher than 80, he has no fear of hitting 100 with his roll total. His total score after those three batches is 12. Next, he cooks a batch of 6 meals, which's roll total is 53. His current score is 18. He feels confident enough to cook 8 meals next time!
His roll total is 98 - that's close to 100. However, his score is bumped up to 26! He's been posting every minute for 5 minutes, that means he only has 5 more posts to bring him up to 45, the minimum scoring threshold. However, blue wants to bring home the gold. He tries to cook 7 meals in his next post, as the 98 spooked him.
Success, his score is now 32 and his roll total was 58, totally safe. He has three more rolls now. If he rolls 7 dice, cooking 7 meals, in all of them he can bump his score into the 50's. But if he tries 8 again, he could get even higher. He tries 8 dishes again , going for the highest score he dares for. His total roll count is 82! Still kind of high, but his score is now 40! He has two more rolls, and two more minutes before his turn in the kitchen is over. His nerve breaks at the last minute and he cooks 7 dishes, bringing his score to 47, with his roll total again a safe 66.
Now he cooks his final dish, taking 8 plates on again. Unfortunately, he rolls a 108. His last dishes are all burned black and completely inedible, even by the standard of this competition. His final score is 47, only two points higher than the minimum to get any sort of trophy. Better try getting gold in another competition.
=>SUBMISSION CODE
Please put your total current score somewhere in each post, then when you are finished rolling, 50 words of roleplay in each. In your final post, please include this!
[quote="Hivestuck"][img]http://bit.ly/18pYCi5[/img]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[b]My final score was:[/b] yerfinalscorehere (total number of dice rolled)
[/quote]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[b]My final score was:[/b] yerfinalscorehere (total number of dice rolled)
[/quote]