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A semi-lit and up Bleach Role-Play Guild with an alternate Story and Original Characters. 

Tags: Fullbringer, Shinigami, Arrancar, Story, Quincy 

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Captain | squad 11| Kisho Maemi

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Syminator

Timid Gaian

PostPosted: Sun Feb 15, 2015 5:52 pm


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Basic Information


Name: Kisho Maemi
Gender: Male
Age: 208 looks 24
Race:Shinigami
Affiliation: Goeti 13
Position/Rank: Captain of squad eleven
Fears: He may find an oppent that he is not worthy of fighting leaving him to be stunned and fight much unlike the postion he has obtained and the squad he leads.
Personality: Underneath his rough outside Kisho can be a very sweet kins hearted man. Of course he doesnt show this to anyone in his squad and espically not on battle. He is man dedicated on training and loyal to the Goeti 13 since they supply him with fights.
>>Password (FG): (( Fear the might of Sharkeisha))
History: Kisho made it into the soul society and what better luck than being born into the 80th district of the Rukon. Since growing up in the 80th district he grew up and bathe in battle and the blood of his enemies. One challenger he showed mercy to a soul reaper who pointed him to the soul reaper academy, however was this possibly mistake. While in the soul society academy he learned many new things and exhibited amazing spiritual pressure that of course exceeds captains. Once in the soul society he sometimes questioned the motives of the soul society but never did anything since they always kept him entertained.

Combat Information


>>Password (S&Q): (( There was a pickle in a pickle becuse it was caught on a sickle))
Specialization: He excels in zangutsu seeing as he is the captain of squad eleven. However he does know how to use kido hakdo and hido but he rarely uses them opting to use hoho.
Qualification: Constant combat and training his hoho, kido and the works. More focus on zangutsu and hoho.
>>Password (T): (( Lies are as real as Santa ))
Taijutsu-master

      Hakuda - Tier 4
    • Known Techniques: Killing intent

>>Password (B):(( If orange is the new black people of African descent have become edible ))
Bukijutsu - Master

      Style: Zangutsu
    • Known Techniques: Hitotsume Nadegiri
      Onibi
      hoipu
      Kaiten Kenbu Rokuren

High-Speed Movement

    • Known Techniques - Shunpo- expert
      Senka- master
      Utsusemi- master

Kido

      None
    • Hado
      -Doesn't use them
    • Bakudo
      -Doesn't use them
    • Kaido
      -Doesn''t use them either
    • Hido
      -Doesn't use them either


- High speed movements and deadly zangutsu. As well as high spiritual pressure that can par with espada.


Zanpakuto Information

Name: Kagehime
Sealed Appearance: Looks like a regular zanpakuto but with a full black hilt and black guard.
Release Command: Kurai Kagehime
Shikai Appearance: Turns into a gaint black sythe
Shikai Power-Ups: Increased durability and speed
Shikai Techniques/Abilities
- Can manipulate his own shadow to either help him in combat or to use to stun and hold the enemy
- When slashing the air Kisho can cause a controlable beam of his spiritual pressure if it does not hit its target after a short while it disapates
- If the enemy is cut then the sense can be dulled not removed just dulled meaning it is not as sharp as it was before beng slashed allowing Kisho to mess around with the enemy


Bankai Status: Achieved
Bankai Name: Kuraihime arashi akuma
Bankai Appearance: Asame as the shikai form but with the end of the sythe around sythe blade pointing in the opposite direction of the first blade
Bankai Power-Ups: Increased endurance and durability
Bankai Techniques/Abilities
- If the enemy is slashed not only is the senses dulled the indivdual is not sent a seperate world with Kisho. It looks like they are both just standing there not moving from the intial attack. Outside forces do not affect them while they are in the world once out of it however any damaged is magnified.
- When thrown Kagehime acts like a boomrang. Once thrown and in the process of returning instead of returning where thrown it will come back to wherever Kisho is allowing him to possibly hit the enemy with the comebacl if the intial throw doesnt connect.
- If the thrown Kagehime hits the traget it will cause the enemy to see, live out and manifest their biggest fears depending on how Kisho decides its intent to be used. Most of the time however it will be used manifest the enemies fear. If hit twice they will surcumb to manic causing them to lose sight of friend or foe.

Other Information

(Optional. This is where misc. things are put.)
PostPosted: Sun Feb 15, 2015 10:06 pm


Hello Yaroki here I shall be reviewing your profile below will be a quote holding information on corrections needed


KazumaYano

History: you need to add a lot more if you wish to be a captain and please look over the guild story as the 11th has gone through two captains quickly and thus needs to be mentioned

Combat Info:
He can't be a master in Taijutsu, Bakijutsu, and Hoho; I'd say drop Taijutsu to second tier

Zanpakutō before I go into detail on this please add three things to each technique;
1. A Name
2. A Range
3. A Post Limit/Cool Down

Once this is done quote me






Yaroki
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