"Hoenn League"
Connecting Land Routes:
Victory Road

Welcome to the Pokemon League! Here you can challenge the Elite Four and the Champion for the title Champion of Hoenn!
Connecting Land Routes:
Victory Road

Welcome to the Pokemon League! Here you can challenge the Elite Four and the Champion for the title Champion of Hoenn!
Challenging the E4
Please note that the Elite Four, and the Champion do have items. Their levels have been adjusted and items given to their pokemon to balance out with all the options that the rpers have, as well as to make them more uniform with the other regions leagues, which will be getting put up as they're finished.
When you challenge the Elite Four, you can choose the order in which you challenge them, but you must quote a mod and they must be rped by a mod. This is a long and arduous task, so to cut down on time and energy, these battles do not need to be literate. You can simply state the basic battle information, such as the pokemon sent out, the move used, and the damage calculations. You will need time and patience, so be prepared, but know that the reward is great-- you'll be the champion of an entire region!
When challenging a member of the elite four or the Champion, your character must send out their pokemon first. You already have the advantage of knowing the Elite Four and Champion's teams, so sending out your first pokemon out evens the odds a bit.
Please also note that, while you cannot heal your pokemon at a center between matches, just like the games, you are allowed to use items between the consecutive matches. However, you cannot use more than two regular (50HP) potions on a pokemon, and if the mods feel that the item privilege is being abused, restrictions may be made, since items are typically more difficult and restricted in the games, anyway, and victory over the Elite Four and Champion should be due to training and strategizing, not heal-item hoarding.
Additionally, you may only have ONE Mega pokemon on your team when battling the E4.
Please remain active if you are challenging the E4. If you are challenging the E4, but you don't post for a week, you will automatically forfeit the challenge. This is to prevent people from being held up, especially when it comes to challenging a champion who is another member's character.
Becoming Champion
Be aware that in challenging the E4, the team you become champion with is the team you must use to battle future challengers. If you successfully become champion, your active party at the time will be saved as a "snapshot" to the Champion's position and the Hall of Fame to be noted and used in future battles. Should this team change after becoming champion, their E4 saved data will remain unaltered. You must use the E4 saved data team to battle any challengers, including the moves, held items, forms, and abilities your active party had at the time.
The only exception is in level. While it is recommended that you face the E4 with a fully leveled team, if you happen to become champion with a team of pokemon that have levels lower than 100, upon being challenged, you may adjust the snapshot pokemon's levels to match their current level. Their moves and abilities will still remain unaltered, however.
In order to fully change the snapshot of your team, you must either be defeated or temporarily resign from your position as champion and battle the E4 again and defeat the champion with your new team of choice.
Responsibilities As Champion
Being the Champion of a region is a lot of hard work! As such, characters may only be the champion of one region at any given time. You are free to challenge the E4 of other regions as champion, but if your character is challenging the Hoenn E4 and they are already champion of another region, this battle will not qualify your character for the Hoenn champion title.
As Champion, your character is free to come and go as they wish, however they must be present when challengers arrive. You will be PMed by a mod when a character is challenging the E4, and alerted again if that character has made it to the champion's room or not. If they have made it to the champion's room, you have one week to get your character to the E4, otherwise your character forfeits the match and their title as champion, and the challenger will face Steven as the Champion instead.
Similarly, if your character makes it to the battle on time, but then in the middle of the battle, no responses are made for a week, you will forfeit the match and a mod will take over your character until the match is finished, but even if the challenger loses, your character will lose their title as champion and be replaced with Steven.

The Elite Four:
Each member of the Elite Four gets: 1 max revive, two full heals, and three full restores.
Note that this does not mean they will use them, but if the challenger is using several healing items to continue battling, the playing field will be leveled out a bit, and the Elite Four may start using their items as consequence. This is to encourage people to focus on tactics and training, rather than stocking up on items, and thus will not guarantee them using all, or some, of their items if the healing is only an occasional thing.
Sidney

█ Hold Item: Liechi Berry Effect: Raises Attack by one stage when HP falls below 25%
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█ ◆ █►▐ Swagger- Confuses target, but also raises their attack by two stages
█ ◆ █►▐ ç•Take Down- 90 damage, user takes recoil damage equal to 1/4 of the damage dealt.
█ ◆ █►▐ ç•Sucker Punch - 80 damage (Priority +1)
█ ◆ █►▐ ç•Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ ç•Fake Out- 40 damage, causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
█ ◆ █►▐ ç•Faint Attack - 60, Ignores Accuracy and Evasiveness
█ ◆ █►▐ Extrasensory - 80 damage, 3/10 Chance of Flinching
█ ◆ █►▐ ç•Leaf Blade- 90 damage, has a 1/10 chance to critically hit
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Leech Seed- Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
█ ◆ █►▐ ç•Payback - 50, Damage Doubles if User was Attacked First
█ ◆ █►▐ ç•Needle Arm- 60 damage, 4/10 chance of making target flinch
█ ◆ █►▐ Spiky Shield- Protects the user, if hit with a physical attack, attacker takes damage equal to 1/10 of their max HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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█ Hold Item: Liechi Berry Effect: Raises Attack by one stage when HP falls below 25%
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█ ◆ █►▐ ç•Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage
█ ◆ █►▐ ç•Poison Fang - 50, 1/2 Chance of Badly Poisoning Opponent
█ ◆ █►▐ •Aqua Jet - 40 Damage (Priority +1)
█ ◆ █►▐ ç•Slash- 70 damage, 1/10 chance to critically hit
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ ç• Aerial Ace: 60; never misses
█ ◆ █►▐ ç•Night Slash - 70, 1/10 Chance to critically hit
█ ◆ █►▐ Psycho Cut - 70 damage, 1/10 chance to critically hit
█ ◆ █►▐ ç•Slash- 70 damage, 1/10 chance to critically hit
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Phoebe

█ Hold Item: Sitrus Berry
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█ ◆ █►▐ ç•Shadow Punch - 60, Ignored Accuracy and Evasivness
█ ◆ █►▐ Confuse Ray - Confuses Opponent
█ ◆ █►▐ Curse - Ghosts Lose 50% of Max HP and Curses Opponent; Non-Ghosts Raise Attack and Defense One Stage, then Lower Speed One Stage. Cursed Pokemon Lose 1/16 Max HP per Turn
█ ◆ █►▐ Future Sight - 120 damage, Damage Occurs 2 Turns after use
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Shadow Ball - 80 Damage, 8/10 chance to Lower Opponent's Special Defense One Stage
█ ◆ █►▐ Spite - The target's Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon.
█ ◆ █►▐ Will-O-Wisp - Burns Opponent
█ ◆ █►▐ ç•Faint Attack - 60, Ignores Accuracy and Evasiveness
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█ Hold Item: Liechi Berry Effect: Raises Attack by one stage when HP falls below 25%
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█ ◆ █►▐ ç•Shadow Claw - 70, 1/10 Chance to critically hit
█ ◆ █►▐ ç•Foul Play - 95, Uses the opponent's Attack Stat
█ ◆ █►▐ Power Gem - 80
█ ◆ █►▐ ç•Fake Out- 40 damage, causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Shadow Ball - 80 Damage, 8/10 chance to Lower Opponent's Special Defense One Stage
█ ◆ █►▐ Grudge - If the User Faints After Using This Move, the attack that is used to knock the user out can no longer be used for the rest of the battle.
█ ◆ █►▐ Toxic - Badly Poisons Opponent
█ ◆ █►▐ Psychic - 90 damage, 1/2 chance of lowering opponent's Special Defense by one stage
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█ Hold Item: Liechi Berry Effect: Raises Attack by one stage when HP falls below 25%
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█ ◆ █►▐ Hex - 65, Double Damage if Target has a Status Affliction
█ ◆ █►▐ ç•Ice Punch- 75 damage, 3/10 chance of freezing target
█ ◆ █►▐ ç•Fire Punch - 75, 4/10 Chance of Burn
█ ◆ █►▐ ç• Thunder Punch: 75; 4/10 chance of paralysis
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Glacia

█ Hold Item: Icy Rock
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█ ◆ █►▐ ~Light Screen - Reduces damage from special attacks by 1/2 for 5 Turns
█ ◆ █►▐ •Ice Shard- 40 damage (Priority +1)
█ ◆ █►▐ ç•Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage
█ ◆ █►▐ ~Hail- Changes the weather to Hail for 5 turns
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Confuse Ray - Confuses Opponent
█ ◆ █►▐ ~Blizzard- 110, 3/10 chance of freezing
█ ◆ █►▐ Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage
█ ◆ █►▐ ~Hail- Changes the weather to Hail for 5 turns
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Protect- The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
█ ◆ █►▐ •Ice Shard- 40 damage (Priority +1)
█ ◆ █►▐ Freeze-Dry- 70 damage, 3/10 chance of freezing target, super effective against water types
█ ◆ █►▐ ~Hail- Changes the weather to Hail for 5 turns
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█ Hold Item: Petaya Berry Effect: Raises Special Attack by one stage when HP falls below 25%
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█ ◆ █►▐ Draining Kiss- 50 damage, heals user’s HP by ¾ of the damage dealt
█ ◆ █►▐ ~Blizzard- 110, 3/10 chance of freezing
█ ◆ █►▐ Shadow Ball - 80 Damage, 8/10 chance to Lower Opponent's Special Defense One Stage
█ ◆ █►▐ ~Hail- Changes the weather to Hail for 5 turns
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ ~Surf - 90, Hits All Adjacent Pokemon
█ ◆ █►▐ ç•Body Slam- 85 may cause paralysis (7/10 chance), If a pokemon has used minimize, the base power is doubled to 170.
█ ◆ █►▐ ~Blizzard- 110, 3/10 chance of freezing
█ ◆ █►▐ Sheer Cold- Instant KO 1/3 chance
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Drake

█ Hold Item: Petaya Berry Effect: Raises Special Attack by one stage when HP falls below 25%
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█ ◆ █►▐ ç• Aerial Ace: 60; never misses
█ ◆ █►▐ Cotton Guard- Raises the users defense by three stages
█ ◆ █►▐ Dragon Pulse- 85 damage
█ ◆ █►▐ Moonblast- 95 damage, 8/10 chance of Lowering opponent’s Sp. Atk by one stage
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ • ~Earthquake: 100; Deals double damage on digging opponents, deals only half damage if Grassy Terrain is in effect
█ ◆ █►▐ ç•Dragon Claw- 80 damage
█ ◆ █►▐ •~Rock Slide - 75, 4/10 Chance of Flinch
█ ◆ █►▐ Supersonic- Inflicts confusion on the opponent
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Dragon Pulse- 85 damage
█ ◆ █►▐ ~Surf - 90, Hits All Adjacent Pokemon
█ ◆ █►▐ Yawn- The user yawns, making the target drowsy, and at the end of the next round, then foe is put to sleep. This move will fail if used on a sleeping target.
█ ◆ █►▐ Ice Beam- 90 damage, 3/10 chance of freezing target
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Flamethrower - 90, 4/10 Chance of Burn
█ ◆ █►▐ ~Boomburst- 140
█ ◆ █►▐ Dragon Pulse- 85 damage
█ ◆ █►▐ Screech- Lowers target's defense by two stages
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█ Hold Item: Liechi Berry Effect: Raises Attack by one stage when HP falls below 25%
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█ ◆ █►▐ ç•Dragon Rush- 100 damage; 3/10 chance to flinch
█ ◆ █►▐ ç•Zen Headbutt - 80, 3/10 Chance of causing the target to flinch.
█ ◆ █►▐ ç•Crunch - 80, 7/10 chance to Lower's Opponent's Defense One Stage
█ ◆ █►▐ ç•Thunder Fang: 65; 3/10 chance to flinch, 4/10 chance of paralysis
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The Champion:
The Champion has 1 max revive, two full heals, and two full restores.
Steven

█ Hold Item: Sitrus Berry
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█ ◆ █►▐ Toxic: Badly Poisons Opponent
█ ◆ █►▐ ç•Aerial Ace: 60: Ignores accuracy & evasiveness
█ ◆ █►▐ ç•Steel Wing: 70: 1/2 chance to raise physical defense one stage
█ ◆ █►▐ ~Spikes: Damages Pokémon switched into battle; deals damage based on layers set up, up to 3 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate:
1 Layer- 1/16 of targets maximum HP dealt in damage
2 Layers- 1/10 of targets maximum HP dealt in damage
3 Layers- 1/6 of targets maximum HP dealt in damage
100-71% HP: 20 damage
70-36% HP: 40 damage
35-21% HP: 80 damage
20-11% HP: 100 damage
10-5% HP: 150 damage
4%-1HP: 200 damage
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ ~Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
█ ◆ █►▐ ~Light Screen: Reduces damage from special attacks by 1/2 for 5 Turns
█ ◆ █►▐ Extrasensory: 80: 3/10 Chance of Flinching
█ ◆ █►▐ Earth Power: 90: 1/2 chance to lower targets special defense
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█ Hold Item: Sitrus Berry
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█ ◆ █►▐ •Stone Edge: 100: 1/10 chance for critical hit
█ ◆ █►▐ • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
█ ◆ █►▐ ç•Iron Tail: 100: 7/10 Chance of lowering targets physical defense one stage
█ ◆ █►▐ ç•Dragon Claw: 80
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█ Hold Item: Petaya Berry Effect: Raises Special Attack by one stage when HP falls below 25%
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█ ◆ █►▐ Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
█ ◆ █►▐ Ancient Power: 60: 3/10 Chance of raising all of user's stats one stage
█ ◆ █►▐ Sludge Bomb: 90: 7/10 Chance to Poison
█ ◆ █►▐ Confuse Ray: Confuses target pokemon
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█ Hold Item: Liechi Berry Effect: Raises Attack by one stage when HP falls below 25%
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█ ◆ █►▐ ç•X-Scissor: 80
█ ◆ █►▐ •Rock Blast: 25: hits 2-5 times
█ ◆ █►▐ ç•Metal Claw: 50: 1/2 chance of raising user's physical attack one stage
█ ◆ █►▐ ç•Crush Claw: 75: 9/10 Chance to lowering targets physical defense one stage
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█ Held Item: Metagrossite
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█ ◆ █►▐ ç•Bullet Punch: 40: (Priority +1)
█ ◆ █►▐ ç•Zen Headbutt: 80: 3/10 Chance to Flinch target.
█ ◆ █►▐ ç•Meteor Mash: 90: 7/10 chance of raising physical attack One Stage
█ ◆ █►▐ ç•Giga Impact: 150: user must recharge next turn unless the attack misses
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