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Reply [D&D 4e] Glimmers in the Dark
Arc 1 Adventure Info and Character Sheets

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Kowsauni
Crew

PostPosted: Fri Feb 06, 2015 5:51 pm
Hey everyone, this is a one-shot I've run before but never on here. It's pretty short but it actually ties into another, much larger, story, so I figured I'd take a shot at running it on here. If everyone likes it, I might run more campaigns from the story afterward.

I would prefer 4 players, but will accept up to 5 and will start it running as soon as I have 3. I expect players who join this game to be active. I would like to see at least one post per day with a minimum of at least a post from each person every couple days. For combat, you have 24 hours to take your turn, otherwise it will be skipped or your character will be controlled by me for that turn. If you have stuff going on IRL that prevents you from meeting these requirements, please let me know.

[ Character Sheets ]

1] Revenge
2] Kuori
3] Gloom
4] Adrik Ducan
5] Hakka

[ Setting Information/Background ]
Lupa is a small farming community located between the coast and a large dense forest known as the Tapana Woods. The town's chief exports are fruits from their numerous orchards and livestock from the surrounding ranches. The people here live simple, laid back lives in tune to the seasons of the year. They are also very superstitious and distrust the forest and the ocean. The townsfolk chiefly worship Pelor and have a church erected to him in the town square. The population is mostly human with the second largest group being dwarves. There is also a sizable community of halflings and a smattering of other races living throughout the town. People here are generally friendly to outsiders but tend to regard the more monstrous races of the world with suspicion.


[ Game Introduction/Plot ]
Ranchers in the farming town of Lupa have begun to complain about cattle disappearing into the night. Strange happenings have also been reported at the outskirts of town. Townsfolk complain of strange noises in the night, similar to dozens of little knives being stabbed into the outsides of their homes. Those brave enough to venture out into darkness have found nothing, but in the following mornings small puncture marks have been found in the sides of these houses. Whispers have spread of a strange monster haunting the town. The fearful townsfolk have begun to dub it “The Beast of a Thousand Knives” and have offered up a bounty to anyone who can solve this mystery and put an end to the strange happenings in the town.


[ Character Creation ]

Available Sources: Anything official; if I can build it in the character builder it goes.
Banned Resources: Nothing homebrew.

ECL: Characters begin at level 4.
Wealth: One Lvl 5 item, one Lvl 4 item, one 1vl 3 item, 680gp
Races: No Changelings, no Pixies—all other races are okay.
Ability Scores: 20 point buy OR roll 4d6 and drop the lowest. If you choose to roll, you can attempt one re-roll if you don't like your first roll. At this point, you can't go back to using your first roll. If you're unhappy with your second roll result, you may use point buy instead.
Alignments: No evil of any kind.
Pantheon: Any non-evil.
Backgrounds: Any.
Themes: Any.  
PostPosted: Fri Feb 06, 2015 5:52 pm
====== Created Using Wizards of the Coast D&D Character Builder ======
Kuori, level 4
Goliath, Ranger
Build: Hunter Ranger
Fighting Style Option: Hunter Fighting Style
Ranger Option: Prime Shot
Goliath - Lightlost (+2 to Dungeoneering)
Theme: Deep Delver

FINAL ABILITY SCORES
STR 16, CON 11, DEX 17, INT 10, WIS 18, CHA 12

STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 15, CHA 12


AC: 19 Fort: 17 Ref: 17 Will: 18
HP: 38 Surges: 6 Surge Value: 9

TRAINED SKILLS
Athletics +12, Dungeoneering +15, Nature +13, Perception +11, Stealth +11

UNTRAINED SKILLS
Acrobatics +4, Arcana +2, Bluff +3, Diplomacy +3, Endurance +1, Heal +6, History +2, Insight +6, Intimidate +3, Religion +2, Streetwise +3, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deep Delver Utility: Subterranean Survival
Goliath Racial Power: Stone's Endurance
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack: Rapid Shot
Ranger Attack 1: Twin Strike
Ranger Attack 1: Rapid Volley
Ranger Attack 1: Split the Tree
Ranger Utility 2: Oak Skin
Ranger Attack 3: Thwarting Shot

FEATS
Quick Draw
Level 1: Markings of the Victor
Level 2: Archery Mastery
Level 4: Weapon Proficiency (Greatbow)

ITEMS
Greatbow of Speed +1 x1
Sylvan Hide Armor +1 x1
Cloak of Distortion +1 x1
Boots of Stealth (heroic tier) x1 (Bought with gold)
====== End ======

Personality:
Competitive, proud, immature and unforgiving.

Background:
Kuori hails from a clan of Lightlost Goliaths, or subterranean Goliaths. Since age 13 she has been a hunter within the clan and takes great pride in the speed and precision with which she handles her greatbow. She also takes great pride in outperforming veterans and men her age.
When not hunting Kuori can be found observing her future prey or reading about creatures others have encountered.
When she turned 17 she left for the surface to see and fight these creatures herself.  

Kowsauni
Crew


Kowsauni
Crew

PostPosted: Fri Feb 06, 2015 5:59 pm
-----------------
Thava, level 4
Kapak Draconian, Ardent
Build: Euphoric Ardent
Ardent Mantle Option: Mantle of Clarity
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Lightning
Student of the Ninefold Path (+2 to Arcana)
Theme: Sensate

FINAL ABILITY SCORES
STR 14, CON 16, DEX 12, INT 9, WIS 16, CHA 18

STARTING ABILITY SCORES
STR 13, CON 13, DEX 12, INT 9, WIS 16, CHA 16


AC: 19 Fort: 16 Ref: 13 Will: 17
HP: 43 Surges: 10 Surge Value: 10

TRAINED SKILLS
Arcana +8, Bluff +11, Diplomacy +11, Insight +10, Intimidate +13

UNTRAINED SKILLS
Acrobatics +2, Athletics +3, Dungeoneering +5, Endurance +4, Heal +5, History +3, Nature +5, Perception +6, Religion +1, Stealth +2, Streetwise +6, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Ardent Feature: Ardent Alacrity
Ardent Feature: Ardent Surge
Feat Attack: Bahamut's Shield
Ardent Attack 1: Focusing Strike
Ardent Attack 1: Impetuous Ruin
Ardent Attack 1: Implanted Suggestion
Ardent Utility 2: Dull Pain
Ardent Attack 3: Unnerving Shove

FEATS
Level 1: Dragonborn Senses
Level 2: Platinum Revelation
Level 4: Beguiling Torment

ITEMS
Adventurer's Kit
Blood Obsidian Greatsword +1 x1
Time Link Chainmail +1 x1
Feyleaf Sandals x1

Personality: Courageous
Background:
Raised by a village that gave patronage to a bronze dragon, Thava set out to experience the world in order to one day return to her village and tell the stories to her village's patron.  
PostPosted: Mon Feb 09, 2015 5:04 pm
Gloom, level 4
Shade, Warlock (Hexblade)
Pact: Gloom Pact (Hexblade)
Merchant Prince (Merchant Prince Benefit)
Theme: Guttersnipe
Alignment: Unaligned
Deity: Sehanine
Languages: Common, Deep Speech, Dwarven

FINAL ABILITY SCORES
STR 11, CON 14, DEX 18, INT 10, WIS 10, CHA 18

STARTING ABILITY SCORES
STR 11, CON 14, DEX 15, INT 10, WIS 10, CHA 15


AC: 19 Fort: 16 Ref: 17 Will: 18
HP: 41 Surges: 7 Surge Value: 10

TRAINED SKILLS
Bluff +11, History +7, Stealth +12, Streetwise +11, Thievery +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +4, Athletics +2, Diplomacy +6, Dungeoneering +2, Endurance +3, Heal +2, Insight +4, Intimidate +6, Nature +2, Perception +2, Religion +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guttersnipe Attack: Running Slash
Shade Utility: One with Shadow
Warlock Utility: Convocation of Shadows
Warlock Attack: Flesh Rend
Warlock Attack: Spirit Flay
Warlock Attack 1: Eldritch Bolt
Warlock Attack 1: Hellfire Blast
Warlock Utility 2: Spectral Fade
Guttersnipe Utility 4: Infuriating Taunt

FEATS
Level 1: Weapon Focus (Flail)
Level 2: Flail Expertise
Level 4: Improved Defenses

ITEMS
Scourge of Exquisite Agony x1
Curseforged Chainmail +1 x1
Mrtok, Ogre Chief (Gauntlets of Ogre Power) x1
Bloodthirst Bracers (heroic tier) x1
Rod Impliment

Personality: Curious, Debonair
Background: Gloom is a fence. That isn't to say he is a thief though, he leaves that to others, and he doesn't deal with the people that do it professionally either. He mostly deals with the people that have to steal to get by. He has a soft spot for those folks. And the money that doesn't go towards feeding himself or keeping his merchant business going goes back into his home town. Be it the orphanage, the soup kitchen, or the homeless community. He has devoted his life to his origins and his flail to the downtrodden.  

I Drink Blue Moon

Tricky Treater

10,875 Points
  • Partygoer 500
  • Invisibility 100
  • Millionaire 200
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[D&D 4e] Glimmers in the Dark

 
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