Collect all the things! There are ALL sorts of items and new ones are being discovered all the time. We'll do our best to keep you updated. If you have a great idea for an item but don't see it, or one similar, listed here you may post it in the [ SUGGESTIONS ] forum! If we like the sound of it it could be accepted and made into an official shop item~
Table of Contents CTRL + F the topic you're interested in to go to that post!
Post 1 :: Welcome + TOC Post 2 :: Introduction to Items Post 3 :: Healing & Defense Items Post 4 :: Damaging Items (Weapons) Post 5 :: Temporary Stat Boosting Items Post 6 :: Permanent Stat Boosting Items Post 7 :: Breeding Items Post 8 :: Custom Items
Posted: Wed May 13, 2015 10:14 pm
AN INTRODUCTION TO ITEMS Items in the shop are somewhat rare things that can be used for battle, enhancing your Monsters abilities, or during Breedings. A few can even be applied to Customs. Most items can only be found while Battling but it is possible to find some during Exploration as well!
Item Rarity All items have a rarity indicator which determines how likely it is to appear in the shop. Items can be discovered via : sales in shop, Games, Flash Battles, Boss Battles, and Exploration.
After winning a Game, or Battle, for instance, a player would roll 1d100 to determine the category of item they will win. Items available for each Game or Battle are pre-determined.
For Exploration the exact method has not yet been determined.
The breakdown is beneath the spoiler.
Shop Sales Seasonal, Common, Uncommon, Rare, and Very Rare
Games Common :: 80% Uncommon :: 17% Rare :: 3%
Flash Battle Drops Common :: 70% Uncommon :: 20% Rare :: 8% Very Rare :: 2%
Boss Battle Drops Common :: 55% Uncommon :: 20% Rare :: 15% Very Rare :: 7% Legendary :: 3%
Exploration Common :: 70% Uncommon :: 20% Rare :: 8% Very Rare :: 1% Legendary :: Roll 1d100 if you get a Very Rare item, if you roll 91 or higher, it's Legendary.
Seasonal Drops Drops by all means. Typically will take the place of a Common item and tend to be a bit better than a Common item.
Exclusive Drops Found only during special events
Trading Items It is possible to trade items between players. This is a simple process.
1. Ask about trading an item. The trade MUST take place in the plotting thread where both parties agree by written consent. 2. If the trade is accepted please have ONE of you post the appropriate form in the ITEM CLAIM thread. 3. You may trade however you like, whichever items you like. This is completely up to players! 4. Note that you do not officially own an item until the request is completed and the items are added to your inventory. This goes for all items, not just trades.
Items in Battle For information and rules about using items in Battle please see the relevant post in the [ Complete Guide to Battling ] thread.
- A "Cooldown" is the time it takes before an item can be used again in a battle or in the shop in general. - A "Consumable" is an item that will disappear after it is used. Most items are consumable but a few are not. - "Non-Consumable" means this is an item that either does not disappear and can be used again. May have a Cooldown. - A "Collectible" is an item that serves no real function other than as a prize in and of itself. - Some items may apply "Status Effects" on a Monster. Read more in the "Complete Guide to Battling" thread for how these work in battle.
HeebieJeebie Monsters Captain
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HeebieJeebie Monsters Captain
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Posted: Thu May 14, 2015 8:12 pm
HEALING ITEMS Healing items specifically restore HP to, or ease Status Effects for, your own Monsters or to allies.
COMMON
Small Serum Bottle :: Restores 5 HP to Self Cracked Serum Bottle :: Restores 1d4 HP to Self
UNCOMMON
Med. Serum Bottle :: Restores 8 HP to Self Small Restore Field :: Restores 3 HP to two allies Jelly Shield :: Absorb 2 damage next turn
RARE
Large Serum Bottle :: Restores 30% HP to self Med. Restore Field :: Restores 6 HP to two allies Heal Ring (blue) :: Restores 4 HP to Self and two allies
VERY RARE
Glowing Serum Bottle :: Restores 50% HP to Self Large Restore Field :: Restores 20% HP each to two allies Heal Ring (gold) :: Restores 8 HP to Self and three allies
LEGENDARY
Infinity Stone :: Revive self with 50% max HP if fallen
Defense items block damage directly, or increase a monster's AC temporarily (or while worn).
Most worn items (Armor) will have its own durability stat and can take a set amount of damage before it breaks.
UNCOMMON
Thick Fur :: Increases AC by 1 until it breaks (durability 12)
RARE
Boiled Leather :: Increases AC by 1 until it breaks (durability 25) Hard Shell :: Increases AC by 2 until it breaks (durability 15)
VERY RARE
Metal Helm :: Increases AC by 2 until it breaks (durability 25)
LEGENDARY
Adamantine Armor :: Increases AC by 3 until it breaks (durability 20)
Posted: Thu May 14, 2015 8:13 pm
DAMAGING ITEMS (Weapons) Weapons are items which are used to deal damage to, or induce Status Effects on, the opponent. Damage is applied AFTER base damage and Crit Bonus (if any) are applied. Status Effects last two rounds unless stated otherwise.
Normal attacks may still be used, in addition to the item, unless stated otherwise.
COMMON
Extendo-Claw :: Deal +1 damage Spike Helm :: Deal +1 damage Neon Bomb :: Bright smoke explodes outward. 20% chance of Confusing the target. (roll 1d20, 1-4 is a hit) Bottled Scream :: The bottle emits a jarring scream when broken, shocking 1 opponent into Silence if successful. (Roll 1d20, 1-8 is a hit).
UNCOMMON
Ground Spikes :: Deals +1 damage to up to three opponents Toxic Blob :: 20% chance to Poison an opponent for 2 damage for 2 rounds (roll 1d20, 1-4 is a hit)
RARE
Sonic Screecher :: 30% chance to Stun an opponent (roll 1d20, 1-6 is a hit) Acid Spray :: Weakens an opponents armor, making them 20% more Vulnerable to damage.
VERY RARE
Mirror :: Return 50% of damage from last round onto your opponent this round. Elemental Shard :: 20% chance to Freeze, Burn, Stun, or Poison an opponent - your choice. (Roll 1d20, 1-4 is a hit)
LEGENDARY
Vial of Pure Stardust :: Clears all Status Effects on a field, beneficial and harmful. Radioactive Plasma :: Burns a target for 20% of total HP, and Poisons them for 2 damage per round for 1d4 rounds.
SEASONAL
HeebieJeebie Monsters Captain
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HeebieJeebie Monsters Captain
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Posted: Thu May 14, 2015 8:13 pm
TEMPORARY STAT BOOSTING ITEMS These items will boost a stat up by a certain amount for a limited time. Once the effect wears off the Monster's stats go back to normal. Effects are applied before the Crit Bonus (if applicable).
UNCOMMON
Small Critical Booster :: Add +1 to Critical Chance on your next turn. Small STR Booster :: Your next attack does +1 damage if it lands Small DEX Booster :: Increases your AC by 1 for 2 turns. Small HP Booster :: Have a temporary pool of 4 HP, lasts until it runs out.
RARE
Med Critical Booster :: Add +2 to Critical Chance on your next turn. Med Strength Booser :: Your next attack does +2 damage if it lands Med Dexterity Booster :: Increases your AC by 2 for 2 turns. Med HP Booster :: Have a temporary pool of 8 HP, lasts until it runs out.
VERY RARE
Large Critical Booster :: Add +3 to Critical Chance on your next turn. Large Strength Booster :: Your next attack does +4 damage if it lands Large Dexterity Booster :: Increases your AC by 2 for 4 turns. Small HP Booster :: Have a temporary pool of 15 HP, lasts until it runs out.
LEGENDARY
Large Critical Booster :: Add +3 to Critical Chance, and Critical hits deal 2x damage. Large Strength Booster :: Your next two attacks deal +3 damage if they land. Large Dexterity Booster :: Increases your AC by 3 for 4 turns. Small HP Booster :: Have a temporary pool of 20 HP, lasts until it runs out.
SEASONAL
Posted: Thu May 14, 2015 8:13 pm
PERMANENT STAT BOOSTER ITEMS These items will PERMANENTLY increase a stat, generally by 1 point. Some items will also grant BP or SP points.
COMMON
Sweet Fruit :: This refreshing fruit boosts your Monster's energy! Gain 1 BP.
UNCOMMON
Terrifying Plushie :: Your Monster attacks it and gains +3 BP.
RARE
Rainbow Root :: It has a wonderful flavor, like life itself. Total HP increases by 1 point Animated Doll :: It attacks, but doesn't do much damage. Your Monster gains +5 BP. Nice!
VERY RARE
Stone of Strength :: Permanently increase STR stat by 1 point Liquid Life :: Permanently increase your total HP by 3 points Quicksilver :: Permanently increase your DEX stat by 1 point
LEGENDARY
Radioactive Cherry :: Puts a pep in your step! Roll 1d4 (1 nothing happens, 2-4 you gain 1 SP!) Woop! Mystical Meteorite :: Add 1 stat point to your SPECIAL stat.
SEASONAL
HeebieJeebie Monsters Captain
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HeebieJeebie Monsters Captain
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Posted: Thu May 14, 2015 8:13 pm
BREEDING ITEMS These items may be used to increase the chance for a larger clutch, or for hybrids. Some items may have strange effects on offspring.
RARE
Weird Bottle :: Some guy gave it to you... (randomly adds a color or trait to a breeding)
VERY RARE
Fertility Token :: Automatically add 1 egg to a clutch Radioactive Water :: Increases the chance of 1 egg being a hybrid by 2%
LEGENDARY
Dark Plasma :: Increases the chance of each egg in a clutch to yield a hybrid by 5%
Posted: Thu May 14, 2015 8:14 pm
CUSTOM These items must be used at the time the Custom is ordered, not after.
VERY RARE
Discount Coin :: 25% off your next Custom Order (participating vendors only).
LEGENDARY
Legendary Token :: Makes an Original Species a Legendary Ranked Monster