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Posted: Thu Jan 22, 2015 2:15 pm
MHF2, MHFU, MHP3rd (kinda...).
There was one way of playing endgame and that was Hammer, Lance and Bow.
Anything else wasn't Meta.
MH4U has returned to favour these weapons. Lance has piercing, and is so highly mobile now, that is ridiculous. Even guard lancing is as devastating as evade lancing.
Hammer is your go to raw damage, high KO weapon, and if used properly, outclasses GS (my favourite weapon ;< ).
Bow is amazeballs. Lv 3 charge is 150% base damage, after a charge shot, you can do a follow up shot by pressing A which does the same damage the last shot did. There are critical distances now, indicating exactly what distance you should be at, the screen will shake. Critical distance is 1.5x the damage. Slap on power coating, that's another 1.5x damage.
The trifecta has returned.
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Posted: Thu Jan 22, 2015 3:54 pm
As soon as I had heard that hammers were considered to be one of the main multiplayer weapons, I was like, woot! Hammer is my main weapon of choice (it was forced upon me when I first started XD) so, so excited.
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Posted: Thu Jan 22, 2015 4:53 pm
MetoFukuChan As soon as I had heard that hammers were considered to be one of the main multiplayer weapons, I was like, woot! Hammer is my main weapon of choice (it was forced upon me when I first started XD) so, so excited. Check out Hammer video, it entails most of the basics but a few changes, and damage percentages and what not.
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Posted: Thu Jan 22, 2015 8:29 pm
Even if they are favored, I'll still end up maining Dual Blades. I am too attached to them now to switch them out. Fits my playstyle too well.
Though, I may start messing around with Charge Blade more after trying it out in the demo.
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Posted: Mon Jan 26, 2015 11:24 am
XBalmung Even if they are favored, I'll still end up maining Dual Blades. I am too attached to them now to switch them out. Fits my playstyle too well. Though, I may start messing around with Charge Blade more after trying it out in the demo. Yeah I hear you. I'll probably stick with GS, it's just that the way things were on MH are returning it seems. The problem with DS is that it relies heavily on elemental damage, and from what I've read, frenzy monsters/extreme monsters gain immunity to elemental and status afflicting attacks. Which would mean you'd be raw dealing DS, which doesn't have the output. It seems the developers are forcing players to move towards raw damage, or splitting it, as not all monsters will be frenzied/extreme, so you'll most likely be having multiple weapons types. I love DS, they haven't changed too much compared to P3rd, 3U, and can inflict some heavy hitting damage, but without that elemental attack, it's just wasteful.
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Posted: Mon Jan 26, 2015 11:29 am
MetoFukuChan As soon as I had heard that hammers were considered to be one of the main multiplayer weapons, I was like, woot! Hammer is my main weapon of choice (it was forced upon me when I first started XD) so, so excited. Try HH too! It might not have as much stun damage as hammer, but the hit boxes are intense, and with a good group, you'd have claims to the head. Plus you get pretty significant buffs AND can buff the rest of your group with things like, Wind Res Negate, or Def up (S). How HH has changed compared to the PSP is major, but if you've played 3U then it's the same. Prior to 3U, it was, you press R, play said coloured notes and then the buff would appear. This caused you to stay stationary, took you out of combat and made you more susceptible to attacks. In 3U/4U, when you attack you gain the note, then you just press R and you get the buff, allowing you to continue the fight, and when you want that buff, at the whim of your choosing, press R. Plus the reach of HH is bigger than H, and for those taller monsters, you might want to swap between the two.
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Posted: Mon Jan 26, 2015 2:30 pm
QQueue XBalmung Even if they are favored, I'll still end up maining Dual Blades. I am too attached to them now to switch them out. Fits my playstyle too well. Though, I may start messing around with Charge Blade more after trying it out in the demo. Yeah I hear you. I'll probably stick with GS, it's just that the way things were on MH are returning it seems. The problem with DS is that it relies heavily on elemental damage, and from what I've read, frenzy monsters/extreme monsters gain immunity to elemental and status afflicting attacks. Which would mean you'd be raw dealing DS, which doesn't have the output. It seems the developers are forcing players to move towards raw damage, or splitting it, as not all monsters will be frenzied/extreme, so you'll most likely be having multiple weapons types. I love DS, they haven't changed too much compared to P3rd, 3U, and can inflict some heavy hitting damage, but without that elemental attack, it's just wasteful. Well, extreme monsters have their own mechanics that cause you to deal with them differently via Pure Stones or Anti-Virus stones? One of the two that you apparently unlock during the story. The status/elements are still useful, especially for the period of time that the virus is down and you can wail on the monster. As for just regular monsters with the virus, I haven't seen anything about their elemental resistance going up. Only for the extreme infected ones. I don't think the devs would totally unbalance the game or force that upon the players. Would be stupid on their part if you can't use the weapon you want to use because it's useless against important fights. Kind of like DS in the first game. emotion_awesome
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Posted: Mon Jan 26, 2015 2:46 pm
XBalmung QQueue XBalmung Even if they are favored, I'll still end up maining Dual Blades. I am too attached to them now to switch them out. Fits my playstyle too well. Though, I may start messing around with Charge Blade more after trying it out in the demo. Yeah I hear you. I'll probably stick with GS, it's just that the way things were on MH are returning it seems. The problem with DS is that it relies heavily on elemental damage, and from what I've read, frenzy monsters/extreme monsters gain immunity to elemental and status afflicting attacks. Which would mean you'd be raw dealing DS, which doesn't have the output. It seems the developers are forcing players to move towards raw damage, or splitting it, as not all monsters will be frenzied/extreme, so you'll most likely be having multiple weapons types. I love DS, they haven't changed too much compared to P3rd, 3U, and can inflict some heavy hitting damage, but without that elemental attack, it's just wasteful. Well, extreme monsters have their own mechanics that cause you to deal with them differently via Pure Stones or Anti-Virus stones? One of the two that you apparently unlock during the story. The status/elements are still useful, especially for the period of time that the virus is down and you can wail on the monster. As for just regular monsters with the virus, I haven't seen anything about their elemental resistance going up. Only for the extreme infected ones. I don't think the devs would totally unbalance the game or force that upon the players. Would be stupid on their part if you can't use the weapon you want to use because it's useless against important fights. Kind of like DS in the first game. emotion_awesome Yeah but monsters that are infected/extreme happen after a significant amount of damage. Reliance on a means of "temporarily" knocking away the infection might cost a lot more than you might think. Quote ; "Its effect wears off too damn soon...often before you can knock the monster out of extreme mode (I'm talking solo) leaving you with two options: Fight an extreme monster with it's weak points turned metal hard, Mind's eye skill or not. That means a good chance of bouncing, and the risk of getting comboed to death (extreme monsters hit real hard) Or flee the area, and wait for the purification stone to become available again, quite a long time!!! It depends on the monster and your weapon of course, but I find it rather annoying. I managed to finish the final Village quest three times already, but every time I had to use a farcaster and wait for my stones to refresh..." ; quote sourceAs for regular monsters, the demo only showcased Magala with infection. Neither Jaggi or Tetsu had infection. But apparently any monster that has it gets boosts. I wouldn't hold it against devs to unbalance, the game is more "multiplayer" based, and has been made much easier to access multiplayer with integrated 3ds servers.
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Posted: Mon Jan 26, 2015 4:55 pm
QQueue XBalmung QQueue XBalmung Even if they are favored, I'll still end up maining Dual Blades. I am too attached to them now to switch them out. Fits my playstyle too well. Though, I may start messing around with Charge Blade more after trying it out in the demo. Yeah I hear you. I'll probably stick with GS, it's just that the way things were on MH are returning it seems. The problem with DS is that it relies heavily on elemental damage, and from what I've read, frenzy monsters/extreme monsters gain immunity to elemental and status afflicting attacks. Which would mean you'd be raw dealing DS, which doesn't have the output. It seems the developers are forcing players to move towards raw damage, or splitting it, as not all monsters will be frenzied/extreme, so you'll most likely be having multiple weapons types. I love DS, they haven't changed too much compared to P3rd, 3U, and can inflict some heavy hitting damage, but without that elemental attack, it's just wasteful. Well, extreme monsters have their own mechanics that cause you to deal with them differently via Pure Stones or Anti-Virus stones? One of the two that you apparently unlock during the story. The status/elements are still useful, especially for the period of time that the virus is down and you can wail on the monster. As for just regular monsters with the virus, I haven't seen anything about their elemental resistance going up. Only for the extreme infected ones. I don't think the devs would totally unbalance the game or force that upon the players. Would be stupid on their part if you can't use the weapon you want to use because it's useless against important fights. Kind of like DS in the first game. emotion_awesome Yeah but monsters that are infected/extreme happen after a significant amount of damage. Reliance on a means of "temporarily" knocking away the infection might cost a lot more than you might think. Quote ; "Its effect wears off too damn soon...often before you can knock the monster out of extreme mode (I'm talking solo) leaving you with two options: Fight an extreme monster with it's weak points turned metal hard, Mind's eye skill or not. That means a good chance of bouncing, and the risk of getting comboed to death (extreme monsters hit real hard) Or flee the area, and wait for the purification stone to become available again, quite a long time!!! It depends on the monster and your weapon of course, but I find it rather annoying. I managed to finish the final Village quest three times already, but every time I had to use a farcaster and wait for my stones to refresh..." ; quote sourceAs for regular monsters, the demo only showcased Magala with infection. Neither Jaggi or Tetsu had infection. But apparently any monster that has it gets boosts. I wouldn't hold it against devs to unbalance, the game is more "multiplayer" based, and has been made much easier to access multiplayer with integrated 3ds servers. Well I mean, you'd have to just manage with both. Meaning using the stones and then holding your own until it coolsdown. In one sense you're relying on it, but you don't stop fighting when it's not active. But ultimately it will just come down to us just playing the game and experiencing for ourselves how this all works and coming up with our own strategies to conquer all of the monsters. cool
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Posted: Tue Jan 27, 2015 7:03 pm
XBalmung QQueue XBalmung QQueue XBalmung Even if they are favored, I'll still end up maining Dual Blades. I am too attached to them now to switch them out. Fits my playstyle too well. Though, I may start messing around with Charge Blade more after trying it out in the demo. Yeah I hear you. I'll probably stick with GS, it's just that the way things were on MH are returning it seems. The problem with DS is that it relies heavily on elemental damage, and from what I've read, frenzy monsters/extreme monsters gain immunity to elemental and status afflicting attacks. Which would mean you'd be raw dealing DS, which doesn't have the output. It seems the developers are forcing players to move towards raw damage, or splitting it, as not all monsters will be frenzied/extreme, so you'll most likely be having multiple weapons types. I love DS, they haven't changed too much compared to P3rd, 3U, and can inflict some heavy hitting damage, but without that elemental attack, it's just wasteful. Well, extreme monsters have their own mechanics that cause you to deal with them differently via Pure Stones or Anti-Virus stones? One of the two that you apparently unlock during the story. The status/elements are still useful, especially for the period of time that the virus is down and you can wail on the monster. As for just regular monsters with the virus, I haven't seen anything about their elemental resistance going up. Only for the extreme infected ones. I don't think the devs would totally unbalance the game or force that upon the players. Would be stupid on their part if you can't use the weapon you want to use because it's useless against important fights. Kind of like DS in the first game. emotion_awesome Yeah but monsters that are infected/extreme happen after a significant amount of damage. Reliance on a means of "temporarily" knocking away the infection might cost a lot more than you might think. Quote ; "Its effect wears off too damn soon...often before you can knock the monster out of extreme mode (I'm talking solo) leaving you with two options: Fight an extreme monster with it's weak points turned metal hard, Mind's eye skill or not. That means a good chance of bouncing, and the risk of getting comboed to death (extreme monsters hit real hard) Or flee the area, and wait for the purification stone to become available again, quite a long time!!! It depends on the monster and your weapon of course, but I find it rather annoying. I managed to finish the final Village quest three times already, but every time I had to use a farcaster and wait for my stones to refresh..." ; quote sourceAs for regular monsters, the demo only showcased Magala with infection. Neither Jaggi or Tetsu had infection. But apparently any monster that has it gets boosts. I wouldn't hold it against devs to unbalance, the game is more "multiplayer" based, and has been made much easier to access multiplayer with integrated 3ds servers. Well I mean, you'd have to just manage with both. Meaning using the stones and then holding your own until it coolsdown. In one sense you're relying on it, but you don't stop fighting when it's not active. But ultimately it will just come down to us just playing the game and experiencing for ourselves how this all works and coming up with our own strategies to conquer all of the monsters. cool Apparently from what I've read you're literally of no use when you don't have the Wyvernstone activated, and most people either move to another area or farcaster to base until the stone cools down. It appears that there are signature soft spots on Apex monsters where precision determines if you get through or not. So smaller weapons might have a harder time reaching, and larger weapons might have a harder time hitting precisely. And with Apex monsters being immune to traps and stuns, they're labelled as "walls." From what I also understand, there are purification wyvernstones and buff wyvernstones. Purification does as the name suggests, purifies. But only for like 2 minutes or something. When the monster is purified, it becomes susceptible to ailments and elemental damage, and can be KO'd/Exhausted, as well as trapped. The buff stones might be what changes the battle even more, from what I've gathered, (RES) stones boost defence so you're not smashed completely by the monster, and (ELEM) boosts elemental attacks in some way, possibly allowing to to penetrate? There's one more that's (STAM) and it could potentially boost stamina/ mimic stamina drinks. But then it could also reduce monster stamina/exhaust monsters, as the symbol is that of the other (ELEM) and purification, where you rub the weapon you're using with the stones to afflict the monster.
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Posted: Tue Jan 27, 2015 7:28 pm
QQueue Apparently from what I've read you're literally of no use when you don't have the Wyvernstone activated, and most people either move to another area or farcaster to base until the stone cools down. It appears that there are signature soft spots on Apex monsters where precision determines if you get through or not. So smaller weapons might have a harder time reaching, and larger weapons might have a harder time hitting precisely. And with Apex monsters being immune to traps and stuns, they're labelled as "walls." From what I also understand, there are purification wyvernstones and buff wyvernstones. Purification does as the name suggests, purifies. But only for like 2 minutes or something. When the monster is purified, it becomes susceptible to ailments and elemental damage, and can be KO'd/Exhausted, as well as trapped. The buff stones might be what changes the battle even more, from what I've gathered, (RES) stones boost defence so you're not smashed completely by the monster, and (ELEM) boosts elemental attacks in some way, possibly allowing to to penetrate? There's one more that's (STAM) and it could potentially boost stamina/ mimic stamina drinks. But then it could also reduce monster stamina/exhaust monsters, as the symbol is that of the other (ELEM) and purification, where you rub the weapon you're using with the stones to afflict the monster. Yeah. I read about the signature soft spots. That would be the biggest pain to deal with. Especially since some are in dangerous areas like front legs or heads. But between the purification stone and knocking them out of extreme mode with wyvern stones, it's doable. From my understanding, there are 4 stones which are for attack, defense, element, and mind's eye. Each of which have their own duration and cooldown. Mind's eye is pretty much a must, so then your choice becomes one of the other 3 since you can only carry two at a time. Attack raises your attack, defense raises your defense, and element allows the element on your weapon to hit the monster.
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Posted: Tue Jan 27, 2015 9:02 pm
QQueue MetoFukuChan As soon as I had heard that hammers were considered to be one of the main multiplayer weapons, I was like, woot! Hammer is my main weapon of choice (it was forced upon me when I first started XD) so, so excited. Try HH too! It might not have as much stun damage as hammer, but the hit boxes are intense, and with a good group, you'd have claims to the head. Plus you get pretty significant buffs AND can buff the rest of your group with things like, Wind Res Negate, or Def up (S). How HH has changed compared to the PSP is major, but if you've played 3U then it's the same. Prior to 3U, it was, you press R, play said coloured notes and then the buff would appear. This caused you to stay stationary, took you out of combat and made you more susceptible to attacks. In 3U/4U, when you attack you gain the note, then you just press R and you get the buff, allowing you to continue the fight, and when you want that buff, at the whim of your choosing, press R. Plus the reach of HH is bigger than H, and for those taller monsters, you might want to swap between the two. HH is fun, and I've tried using it for solo combat but I get quite impatient because I'm sooo used to hammers x.x but man, a HH support buff can go a long way against a tough monster.
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Posted: Tue Jan 27, 2015 9:12 pm
XBalmung QQueue Apparently from what I've read you're literally of no use when you don't have the Wyvernstone activated, and most people either move to another area or farcaster to base until the stone cools down. It appears that there are signature soft spots on Apex monsters where precision determines if you get through or not. So smaller weapons might have a harder time reaching, and larger weapons might have a harder time hitting precisely. And with Apex monsters being immune to traps and stuns, they're labelled as "walls." From what I also understand, there are purification wyvernstones and buff wyvernstones. Purification does as the name suggests, purifies. But only for like 2 minutes or something. When the monster is purified, it becomes susceptible to ailments and elemental damage, and can be KO'd/Exhausted, as well as trapped. The buff stones might be what changes the battle even more, from what I've gathered, (RES) stones boost defence so you're not smashed completely by the monster, and (ELEM) boosts elemental attacks in some way, possibly allowing to to penetrate? There's one more that's (STAM) and it could potentially boost stamina/ mimic stamina drinks. But then it could also reduce monster stamina/exhaust monsters, as the symbol is that of the other (ELEM) and purification, where you rub the weapon you're using with the stones to afflict the monster. Yeah. I read about the signature soft spots. That would be the biggest pain to deal with. Especially since some are in dangerous areas like front legs or heads. But between the purification stone and knocking them out of extreme mode with wyvern stones, it's doable. From my understanding, there are 4 stones which are for attack, defense, element, and mind's eye. Each of which have their own duration and cooldown. Mind's eye is pretty much a must, so then your choice becomes one of the other 3 since you can only carry two at a time. Attack raises your attack, defense raises your defense, and element allows the element on your weapon to hit the monster. You're right there's 4 stones. Ones to purify, basically mind's eye since when the monster isn't purified you bounce. Another boosts your elemental damage I believe. Another reduces monster energy, and the last increases your defence. There's some posts online, but from the wikia and what people are saying there's really only one buff and that's the defensive one. The others just increase overall weapon damage or ailments. But that's what I've taken from people's statements.
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Posted: Tue Jan 27, 2015 9:14 pm
MetoFukuChan QQueue MetoFukuChan As soon as I had heard that hammers were considered to be one of the main multiplayer weapons, I was like, woot! Hammer is my main weapon of choice (it was forced upon me when I first started XD) so, so excited. Try HH too! It might not have as much stun damage as hammer, but the hit boxes are intense, and with a good group, you'd have claims to the head. Plus you get pretty significant buffs AND can buff the rest of your group with things like, Wind Res Negate, or Def up (S). How HH has changed compared to the PSP is major, but if you've played 3U then it's the same. Prior to 3U, it was, you press R, play said coloured notes and then the buff would appear. This caused you to stay stationary, took you out of combat and made you more susceptible to attacks. In 3U/4U, when you attack you gain the note, then you just press R and you get the buff, allowing you to continue the fight, and when you want that buff, at the whim of your choosing, press R. Plus the reach of HH is bigger than H, and for those taller monsters, you might want to swap between the two. HH is fun, and I've tried using it for solo combat but I get quite impatient because I'm sooo used to hammers x.x but man, a HH support buff can go a long way against a tough monster. It's hard to find a good HH player, but IMO it's an upgrade. Plus in terms of power, it falls under the same ratio as 5.2 with Hammer. The main differences are KO power and maybe overall raw dps. But when you're buffing your whole group, it's not and individual gain but an overall group gain, making fights quicker and more efficient.
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Posted: Tue Jan 27, 2015 9:19 pm
QQueue MetoFukuChan QQueue MetoFukuChan As soon as I had heard that hammers were considered to be one of the main multiplayer weapons, I was like, woot! Hammer is my main weapon of choice (it was forced upon me when I first started XD) so, so excited. Try HH too! It might not have as much stun damage as hammer, but the hit boxes are intense, and with a good group, you'd have claims to the head. Plus you get pretty significant buffs AND can buff the rest of your group with things like, Wind Res Negate, or Def up (S). How HH has changed compared to the PSP is major, but if you've played 3U then it's the same. Prior to 3U, it was, you press R, play said coloured notes and then the buff would appear. This caused you to stay stationary, took you out of combat and made you more susceptible to attacks. In 3U/4U, when you attack you gain the note, then you just press R and you get the buff, allowing you to continue the fight, and when you want that buff, at the whim of your choosing, press R. Plus the reach of HH is bigger than H, and for those taller monsters, you might want to swap between the two. HH is fun, and I've tried using it for solo combat but I get quite impatient because I'm sooo used to hammers x.x but man, a HH support buff can go a long way against a tough monster. It's hard to find a good HH player, but IMO it's an upgrade. Plus in terms of power, it falls under the same ratio as 5.2 with Hammer. The main differences are KO power and maybe overall raw dps. But when you're buffing your whole group, it's not and individual gain but an overall group gain, making fights quicker and more efficient. I completely agree with that. I know it's happened that one of my team mates was having an "off day" (or even myself) and Divine Protection made a huge difference xDD
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