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Posted: Tue Jan 13, 2015 2:08 am
Death Hunter - DEATHSWEEPER General Information The large stone cavern with the tiled floor and large yellow smiley face is likely familiar to at least several trainees, and may even feature in a few nightmares from time to time. Welcome to Deathsweeper, the training course that may only be attempted via c-type golem, and often acts as a testing ground for the Life Division's more painful creations. Stealth and detecting imminent danger are vital for Death Hunters and anyone who has to spend extended amounts of time near Caelius. The Deathsweeper chamber is full of hidden traps that only the finest of survival instincts can survive unscathed.
If you fail: you get to once again relive the sensation of dying. Painfully and sometimes quite strangely.
If you win: you have survived stepping 5 tiles into the room. Anything further is purely for peen and bragging rights.
Mechanics roll 1 d10 check for hp loss and death decide whether or not to use your bonuses if you survive, repeat. roll list: the traps are ICly constantly changing, so feel free to get creative as to what exactly those traps are! -50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd
01. horrible death 02. - 50% HP 03. live 04. live 05. - 50% HP 06. - 50% HP 07. horrible death 08. - 50% HP 09. live 10. horrible death
Bonus Mechanics This bonus is consumable. All participants get a flag, this flag will allow your character to notice something about the area they're stepping into. OOCly this means you can adjust your rolled number, up or down, by one point. Instinctive moves are used in the same manner as flags. These are stackable, so if you have 1 flag + 1 instinctive move, you can use them up in order to adjust your roll by two.
(If you roll a 1, you may not move your number down to 0, -1, or 10. And 10 cannot be adjusted to 1 or 11.)
Death Trainees: 1 flag + 1 instinctive move
[quote="Status"] [size=14][color=#00BFFF][b]Step: (current step number)[/b][/color][/size]
[b]HP:[/b] [b]Flags:[/b] [b]Instinctive moves:[/b] [/quote]
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its me debz rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Tue Jan 13, 2015 10:55 am
He'd transferred into Death months ago, with the promotion. There had been, for a time, more important things for Kostya to attend to. The trivialities of the house, missions from something powerful wearing someone else's skin, the various antarctic outposts he'd been stationed at, trying (and, sometimes, failing) to repair the state of his various friendships. Training had taken a backseat, but no more. Kostya desired-- for its usefulness, for its necessity-- a trapping gun. Obadiah had shown him how vitally important they could be, forcing him to re-asses his priorities on the matter. And so, he was here, standing amongst the pods, readying for entering the Deathsweeper arena. Soon, his body would be safely at rest while his mind worked in a pod. The last time Kostya had been in such a golem, Lucky had shot and drowned him. Kostya supposed that, at the very least, this time it would be a less personal simulated death. He spent a long time just surveying the board. Kostya's patience had always been a boon to have, and being on the island for so long had only exacerbated the importance of it. Not that he was incapable of acting swiftly and decisively, but to Kostya, they were two entirely different games to play. This wasn't a matter of being reactive, or listening to instincts. The deathsweeper board was to be analyzed and disassembled, to be reviewed with a cold and calculating eye to determine the most efficient path across, without sacrifice safety for speed. There was no one else on the board, today, which was unfortunate. It would have been ideal to learn from the mistakes of others, but instead, Kostya supposed he'd have to go in blind. Taking his first step, Kostya did not do something as inane as holding his breath in anticipation. Instead, he simply reveled in the small joy that was his survival. One down, four to go. Status Step: 1 HP: 50 Flags: 1 Instinctive moves: 1
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its me debz rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue Jan 13, 2015 10:56 am
Once he stepped onto the board, it was no longer possible to sit idly and pontificate on the best possible movement. A flamethrower now spat jets of fire at various intervals, combing the board with its bursts. Arrows whizzed by his ears: one tile over, and Kostya would have born a great deal of damage, especially considering how that particular projectile exploded upon contact with the far wall. Kostya wasted no time in surveying the tiles immediately surrounding him, taking a step towards the top-right of the board. Again, safety was his reward. There was no smugness in him, not for how he'd heard others talk about the arena. Two down, three to go. Status Step: 2 HP: 50 Flags: 1 Instinctive moves: 1
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its me debz rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue Jan 13, 2015 10:57 am
A series of mines began sliding around the board, edged with spikes. They seemed to move at random without any rhyme or reason. They had the trademark smiley-face painted on them in yellow and black, and Kostya had to wonder who was manning the booth today. Was it someone he knew? Did they sympathize with Jane, before she'd gone? Was it Tavish? Kostya moved forward, his steps sure-footed, and promptly ducked low to avoid the crossfire of raining bullets, hot shells sliding against the nape of his neck. The difficulty level was rapidly escalating. Three down, two to go. Status Step: 3 HP: 50 Flags: 1 Instinctive moves: 1
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its me debz rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue Jan 13, 2015 10:58 am
A bead of sweat trickled down Kostya's temple. Statistically, it was becoming more and more likely for him to hit a trap. The Deathsweeper arena grew more cacophonous as additional traps and obstacles activated, and his window for situational analysis continued to shrink. Tick, tock. Tick, tock. Kostya stepped on the next tile but it sounded off, the click not quite right, and he immediately pivoted to a different one. Experimentally, he dropped a pen from his pocket onto the tile-- it was too sensitive, and dissolved immediately into a pit of quicksand. churning and dangerous. That had been close. Four down, one to go. Status Step: 4 HP: 50 Flags: 1 Instinctive moves: 0, adjusting 2->3
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its me debz rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue Jan 13, 2015 11:03 am
Only one tile left, before Kostya was cleared for a trapping gun. The tech had instructed him that he could go further, but there were no extra rewards associated with it, just "d**k wagging", which was the furthest thing from Kostya's mind. There were no leaderboards, and he had no company. There was no point in exercising additional effort when most of his encounters didn't rely specifically on this sort of reflex. Kostya stayed crouched on his tile, keeping his breathing steady. Which one would let him go free? Tick, tock. The world passed by in slow motion, Syntax beeping wildly in his head. That was not unusual: Kostya's weapon was a constant, low-grade annoyance in his day to day life, constantly thrumming with sound and shallow opinions. He made his last leap of faith, the heavy toe of his steel-capped boot touching down against stone, and Kostya soon realized the error of his ways. A red sniper dot-- or two, or three, or nine-- trained to his chest. Reluctantly, he raised his singular flag, calling them off. At least that was the end of it. Status Step: 5 HP: 50 Flags: 0, adjusting to 3 Instinctive moves: 0
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