The fun house is old, three stories high and tricky to navigate. It houses a spinning cylinder at the front which one must walk though to enter, a two story slide, several spinning disks in brightly colored padded sections in portion of funhouse meant to throw a person off careening into the walls, a very large ball pit, compressed air jets that shoot air from the floor, and several distorted mirrors, though at the moment with the funhouse being closed they are covered. Watch your step as well, the power to the funhouse is on and sections of the floor drop, rock, and slide back and forth.
- *Captives may be held in any part of the funhouse, but they are to be kept separated, and all agents have access to them. They are however being guarded by a member of SpecOps at all times and any attempt to release them will not be tolerated. General Apatites has given the order to use all methods necessary to extract the needed information from the senshi. For now they are to be kept alive.
*The captives are to be kept at least moderately drained and should have their hand bound behind their back so they are cannot call for help or attack. Make sure to keep them tied down or chained to something, to prevent escape via teleportation to a home planet or wonder.
From this point on you may commence with roleplays for part two of our new years event. All rps should be done in the mini events forum. Senshi will receive clues to the whereabouts of the senshi throughout the week and the rescue rp will commence in a week. Have fun everyone!