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KnightsRoyal

Desirable Hunter

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PostPosted: Sat Jan 03, 2015 1:30 pm


In this guild, we're accepting of all ideas from big and small. We're planning on trying to get the codex of creatures more involved in this than just normal. As such, if you have a monster idea you want to invoke, post it here and we'll get it on here.

[b][url=]Creature Name[/b][/url] [i]Rank[/i]
[i]- Stats[/i]
Decsription

• Skill Name
Description


You can give your monsters some skills, but our special Summoner HAS to make them more noticeable, so it's gonna cost ya a small expenses fee for your beast. And by that, I mean that you're the special summoner, so we're PAYING YOU to make some monsters for the codex!!! Boss creatures are a different story however, I can't look over them. I can bring it up to someone bigger than me though so.... there ya go. XD
PostPosted: Sat Jan 03, 2015 9:08 pm


Never Stopping Warrior A
- 8/6
The Never Stopping Warrior is an undead Warrior that feels no pain, and does not care for it's body in the least. Due to this it stores it's weapons within it's body, as they are typically seen sticking out of it's body in one way or another.

• Can use Longsword, Dagger, and Jian Style up to C-Rank.

Group [Jeksiuns]
(Note: Unless stated otherwise, All Jeksiun are the size of humans.)
Jeksiun Quins C
- 7/4
Jeksiun Quins are large Penquin shaped beings that were created by higher up Jeksiuns. They are essentially the pawns of the Jeksiuns. Their bodies are large making them rather slow, but they are powerful. Their body is made up of a combination of human and animal flesh. Their heads are made up of the typical bone like Skin the Jeksiun have, which allows them to utilize the Jeksiun energy from their skulls.

• Jeksiun Beam [C Rank]
Jeksiun Beam is a lazor that is fired from the Quin's face. The lazor is made up of what is known as "Jeksiun Energy" which is an energy only available to those with Jeksiun skin. Jeksiun Energy is always black with a red tint to it, and is causes not only actual physical damage, but causes a burning, shocking, and cold feel to it, causing a person hit by it to typically get physically ill from the mixture of feeling.

Jeksiun Brawler B
9/9 Stats
Jeksiun Brawler is a full fledged Jeksiun fighter. Jeksiun Brawlers are a type of soldier in the Jeksiun Army that utilize near completely physical fighting. They utilize a special style of fighting that uses Jeksiun Energy [See Jeksiun Guin's Jeksiun Beam for Jeksiun Energy Description.] to augment their physical skills.

• Jeksiun Combat B
Jeksiun Brawler will apply Jeksiun energy to their body in order to augment their fighting style of punching and kicking, and using their body. The Jeksiun Energy is B-Rank.

Jeksiun Warrior B
- 7/8
Jeksiun Warriors are a soldier in the Jeksiun army that use a physical form of energy to fight. Due to this they are quite powerful, and quite fast, however not as powerful or as fast as the Jeksiun Brawler. The Jeksiun Warriors have no legs, or lower body for that matter making them quite flexible in what they need to dodge. They create weapons of Jeksiun Energy in order to fight with them, as they are masters of using weapons. You will rarely, if ever, see a Jeksiun Warrior without a Jeksiun Mage by his side.

• Upon "Spawning" the person controlling the Jeksiun may choose two melee weapon fighting styles. The Jeksiun Warrior is able to use up to B-Rank techniques of those two melee weapon fighting styles.

• Jeksiun Energy Weapon B
Jeksiun Warriors will create any weapon they so please made out of Jeksiun Energy. The weapon takes the form they want, the shape they want, and the size they want, however the weapon will only be considered B-Rank no matter what.

Jeksiun Mage B
- 2/10
The Jeksiun Mage is a quick and highly adept mage of the Jeksiun Race. They are extremely weak, and not truly physically durable at all except they have Jeksiun skin. They are quick to move, with no legs therefore levitating at high paces. They can cast spells utilizing Jeksiun Energy, making their spells just that much stronger, as well as normally cast spells as well.

• The Jeksiun Mage knows all Elemental Techniques up to C-Rank

• Jeksiun Energy infusion B
Jeksiun Energy infusion is a unique technique that allows the Jeksiun mage to cast elemental techniques with an extra kick by tracing and infusing the technique with the Jeksiun Energy. This boosts the rank of the technique by one rank as well as gives the technique all effects that come with utilization of Jeksiun Energy.

Jeksiun Raiser - Commander A
- 3/8
The Jeksiun Raiser is one of the many types of commanders in the Jeksiun Army. The Jeksiun Raisers are unique, and rarely seen outside of Raid Groups of at least five other Jeksiun Soldiers, as well as 10 Jeksiun Quins at least. The Raiser utilizes the most unique form of Jeksiun Energy, and that is a Necromantic effect of Jeksiun Energy. The Jeksiun Raiser does not involve itself directly in combat at all. They will raise undead that are covered in Jeksiun Energy as opposed normal undead, that are also suicide bombers...They can also raise their fellow Jeksiun Soldiers that have fallen in combat. They are not below fleeing from a battle if they feel like they will definitely lose.

• Jeksiun Undead Creation B
This technique raises five undead beings from the ground below the Jeksiun Raiser using Jeksiun energy. The undead beings are covered in Jeksiun energy, and run towards the enemies. When they reach the enemies they explode, releasing the Jeksiun Energy shrouding them into an explosion radius of ten feet, causing heavy damage and the effects of Jeksiun Energy to those hit directly.

• Allied Raising A
The Jeksiun Raiser is capable of temporarily raising a fallen comrade of the Jeksiun Army. The comrade must have fallen during the battle that he intends to raise the comrade for. The arisen comrade will only be able to fight for five posts before the Jeksiun Necromantic Energy wears off.

Jeksiun Obliterator - Commander A
15/2 Stats
The Jeksiun Obliterator is the largest Jeksiun in the Jeksiun Army Arsenal. It is considered a Commander of the Jeksiun Army due to it's raw power. It is often the head of the charge leading groups of 5 non-commander Jeksiuns with it. It's basically mindless. It only knows Ally from Foe, and that is how it is suppose to be. It will destroy whatever is in the path that is in it's way. It is even unable to use Jeksai Energy, relying on sheer size, and power. In terms of size it is approximately 50 feet tall.

Jeksiun Flyer - Commander A
- 8/8
Jeksiun Flyers are Commanders of the Jeksiun Army. Despite this, unlike most commanders they are not seen with a squad backing them. Jeksiun Flyers are usually commanders that do recon in the skies of Axiom. As such they can sometimes be seen flying around, usually being mistaken for large birds. They will not attack unless they are provoked first.

• Jeksiun Wave A
Jeksiun Flyers are capable of generating Jeksiun Energy and then firing it in the shape of cresent waves. The waves in terms of size they are twenty foot long waves that are extremely thin, and extremely sharp.

Jeksiun Destroyer - Warlord A
- 10/10
Jeksiun Destroyers are the only Warlords in the Jeksiun Army. Rarely seen if they are seen they are typically riding on the back of a Jeksiun Obliterator. They are extremely strong, and fast, and much larger than normal Jeksiuns, standing at approximately 15 feet tall. They do not care for their allies or their foes, they will do what is neccessary to get their mission done. If you are beneath them then that is that. They can also fire Jeksiun Energy from their mouths.

• Jeksiun Energy Blast A
The Jeksiun Destroyers are capable of firing blasts of Jeksiun energy from their mouths. They are 5 foot spherical radius blasts of energy that explode in a 10 foot explosion radius when they make physical contact with a person or some other object. Unlike normal Jeksiun Energy, these blasts are capable of causing actual burns.

Jeksiun Royal Guards A
- 12/12
The Jeksiun Royal Guards are a group of specially trained Jeksiun Soldiers that protect the King and Queen of the Jeksiun. They can only be found in the Jeksiun Dimension, as they must not stray far from the king and the queen, nor the two Princesses. They are much like Jeksiun Brawlers, however do not limit themselves only to physical fighting. Due to their unique form they have multiple blades on their bodies as well giving their fighting quite an extra bit of power to it.

• Jeksiun Guard Fighting A
Jeksiun Royal Guards have their Jeksiun energy trapped inside their bodies for the most part. Due to this the Jeksiun energy is highly compressed and highly potent. When a Jeksiun Royal Guard's attack collides with anything, it releases a wave of Jeksiun Energy that is a circular radius of 10 feet, and spreads outwards from impact point for 10 feet. This, unlike most Jeksiun energy is capable of causing paralysis in a person who is hit by it directly. Paralysis is limited to 2 posts, and a single body part.

Jekka, The Jeksiun Princess S Boss
13/15 Stats
Jekka is the youngest princess of the Jeksiun King and Queen. While she looked human, she is one hundred percent Jeksiun. She is small however extremely strong. She is never seen alone. If she is fought in the Jeksiun Palace there will be Two Jeksiun Royal Guards as well as Two Jeksiun Flyers accompanying her. However, she often ventures away from the palace and into the world of Axiom atop Jeksiun Flyers, taking four Jeksiun Flyers with her. If there are four Jeksiun Flyers in one area, then it typically means she is there as well. She is capable of using magic to high degrees, able to use up to S Rank Elemental Techniques.

• Unique Jeksiun - Temperate Gambit
Jekka is capable of using the Jeksiun Energy stored in her body to cause the temperature of the body to rise and drop at high rates. When her Jeksiun Energy makes contact with a person's body for the next post she is able to freely control that person's body temperature. Making it rise or drop as she pleases. This essentially causes a high sense of fever, and an almost heart attack like feeling to the person, debiliating them for three posts easily, causing their movements to slow, and their physical power to weaken. [-1/-1]

Jesinia, The Jeksiun Heiress S Boss
15/13 Stats
Jesinia is the Heiress to the Jeksiun Throne. Despite her human like looks...or rather demonic look. She usually is seen with a weapon akin to a gunblade. She is also always accompanied by Three Jeksiun Royal Guard as well as at least one Jeksiun Destroyer. She is small, however not smaller than her younger sister and is extremely powerful and extremely fast.

• Unique Jeksiun - War of Beyond S
In addition to being able to project weapons from her gunblade made up ot Jeksiun energy, the Jeksiun energy she produces acts almost as though it were flames except hotter. It is capable of producing a high burning effect, equivalent to that of lava in terms of how hot it is, and the degree of burns you would receive from being touched by it.

King Jeksiu and Queen Jezzabelli SS
- 15/15 Boss
The King and the Queen of the Jeksiun Empire are always together. The king is ten feet tall. They do not fight alone at all, and in fact they fight with an extra Five Royal Guards as well as one of each commander type, and one general making their fight among the hardest. Due to the King and Queen's Natural Affinity for Jeksiun Energy they are each capable of using all of the abilities of the Jeksiun Soldiers below them, as well as the "Uniques" of the Jeksiun Princesses, except one rank stronger versions of the initial rank.

• All Prior Jeksiun Skills.

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PostPosted: Mon Jan 05, 2015 4:59 pm


Avedis Angelus


• Never Stopping Warrior
- Bump what he can use to B rank at least.

• Jeksiun Brawler
- Bump to A rank, this nugget is strong.

• Jeksiun Mage
Lower speed, way too high for a mage oriented creature.

• Jeksiun Raiser
- Allied Raising: change to three posts, no one wants to constantly be flooded in the same mobs that many times. That's just r00d

• Jeksiun Obliterator
Bruhhhh he's huge, lower that down to like 30 feet.

• Jeksiun Warlord
Lower stats please

• Jeksiun Destroyer
This should have a bit more description to it. Is the energy blats all they can do? If so they don't need stats like that to back up the explosive power. Pick one stat for them to be stronger in, these are intense.

• Jeksiun Royal Guards
Statsssssssssssssssssss lower dem statsssssss. This is higher than most characters in the guild lol.

• Jekka
Stats are too high for a mage, way lower pls.

• Jesinia
Stats too high for a shooty person. Can keep speed relatively high but strength should take a plunge.

• King and Queen
For all the s**t they can do I'd be fine with them having 1/1 stats. Pick and choose or cripple them in some way please!.

On another note, where are all these pictures from?
PostPosted: Mon Jan 05, 2015 9:35 pm


Avedis Angelus
Never Stopping Warrior A
- 8/6
The Never Stopping Warrior is an undead Warrior that feels no pain, and does not care for it's body in the least. Due to this it stores it's weapons within it's body, as they are typically seen sticking out of it's body in one way or another.

• Can use Longsword, Dagger, and Jian Style up to B-Rank.

Group [Jeksiuns]
(Note: Unless stated otherwise, All Jeksiun are the size of humans.)
Jeksiun Quins C
- 7/4
Jeksiun Quins are large Penquin shaped beings that were created by higher up Jeksiuns. They are essentially the pawns of the Jeksiuns. Their bodies are large making them rather slow, but they are powerful. Their body is made up of a combination of human and animal flesh. Their heads are made up of the typical bone like Skin the Jeksiun have, which allows them to utilize the Jeksiun energy from their skulls.

• Jeksiun Beam [C Rank]
Jeksiun Beam is a lazor that is fired from the Quin's face. The lazor is made up of what is known as "Jeksiun Energy" which is an energy only available to those with Jeksiun skin. Jeksiun Energy is always black with a red tint to it, and is causes not only actual physical damage, but causes a burning, shocking, and cold feel to it, causing a person hit by it to typically get physically ill from the mixture of feeling.

Jeksiun Brawler A
9/9 Stats
Jeksiun Brawler is a full fledged Jeksiun fighter. Jeksiun Brawlers are a type of soldier in the Jeksiun Army that utilize near completely physical fighting. They utilize a special style of fighting that uses Jeksiun Energy [See Jeksiun Guin's Jeksiun Beam for Jeksiun Energy Description.] to augment their physical skills.

• Jeksiun Combat B
Jeksiun Brawler will apply Jeksiun energy to their body in order to augment their fighting style of punching and kicking, and using their body. The Jeksiun Energy is B-Rank.

Jeksiun Warrior B
- 7/8
Jeksiun Warriors are a soldier in the Jeksiun army that use a physical form of energy to fight. Due to this they are quite powerful, and quite fast, however not as powerful or as fast as the Jeksiun Brawler. The Jeksiun Warriors have no legs, or lower body for that matter making them quite flexible in what they need to dodge. They create weapons of Jeksiun Energy in order to fight with them, as they are masters of using weapons. You will rarely, if ever, see a Jeksiun Warrior without a Jeksiun Mage by his side.

• Upon "Spawning" the person controlling the Jeksiun may choose two melee weapon fighting styles. The Jeksiun Warrior is able to use up to B-Rank techniques of those two melee weapon fighting styles.

• Jeksiun Energy Weapon B
Jeksiun Warriors will create any weapon they so please made out of Jeksiun Energy. The weapon takes the form they want, the shape they want, and the size they want, however the weapon will only be considered B-Rank no matter what.

Jeksiun Mage B
- 2/8
The Jeksiun Mage is a quick and highly adept mage of the Jeksiun Race. They are extremely weak, and not truly physically durable at all except they have Jeksiun skin. They are quick to move, with no legs therefore levitating at high paces. They can cast spells utilizing Jeksiun Energy, making their spells just that much stronger, as well as normally cast spells as well.

• The Jeksiun Mage knows all Elemental Techniques up to C-Rank

• Jeksiun Energy infusion B
Jeksiun Energy infusion is a unique technique that allows the Jeksiun mage to cast elemental techniques with an extra kick by tracing and infusing the technique with the Jeksiun Energy. This boosts the rank of the technique by one rank as well as gives the technique all effects that come with utilization of Jeksiun Energy.

Jeksiun Raiser - Commander A
- 3/8
The Jeksiun Raiser is one of the many types of commanders in the Jeksiun Army. The Jeksiun Raisers are unique, and rarely seen outside of Raid Groups of at least five other Jeksiun Soldiers, as well as 10 Jeksiun Quins at least. The Raiser utilizes the most unique form of Jeksiun Energy, and that is a Necromantic effect of Jeksiun Energy. The Jeksiun Raiser does not involve itself directly in combat at all. They will raise undead that are covered in Jeksiun Energy as opposed normal undead, that are also suicide bombers...They can also raise their fellow Jeksiun Soldiers that have fallen in combat. They are not below fleeing from a battle if they feel like they will definitely lose.

• Jeksiun Undead Creation B
This technique raises five undead beings from the ground below the Jeksiun Raiser using Jeksiun energy. The undead beings are covered in Jeksiun energy, and run towards the enemies. When they reach the enemies they explode, releasing the Jeksiun Energy shrouding them into an explosion radius of ten feet, causing heavy damage and the effects of Jeksiun Energy to those hit directly.

• Allied Raising A
The Jeksiun Raiser is capable of temporarily raising a fallen comrade of the Jeksiun Army. The comrade must have fallen during the battle that he intends to raise the comrade for. The arisen comrade will only be able to fight for three posts before the Jeksiun Necromantic Energy wears off.

Jeksiun Obliterator - Commander A
15/2 Stats
The Jeksiun Obliterator is the largest Jeksiun in the Jeksiun Army Arsenal. It is considered a Commander of the Jeksiun Army due to it's raw power. It is often the head of the charge leading groups of 5 non-commander Jeksiuns with it. It's basically mindless. It only knows Ally from Foe, and that is how it is suppose to be. It will destroy whatever is in the path that is in it's way. It is even unable to use Jeksai Energy, relying on sheer size, and power. In terms of size it is approximately 30 feet tall.

Jeksiun Flyer - Commander A
- 8/8
Jeksiun Flyers are Commanders of the Jeksiun Army. Despite this, unlike most commanders they are not seen with a squad backing them. Jeksiun Flyers are usually commanders that do recon in the skies of Axiom. As such they can sometimes be seen flying around, usually being mistaken for large birds. They will not attack unless they are provoked first.

• Jeksiun Wave A
Jeksiun Flyers are capable of generating Jeksiun Energy and then firing it in the shape of cresent waves. The waves in terms of size they are twenty foot long waves that are extremely thin, and extremely sharp.

Jeksiun Destroyer - Warlord A
- 9/9
Jeksiun Destroyers are the only Warlords in the Jeksiun Army. Rarely seen if they are seen they are typically riding on the back of a Jeksiun Obliterator. They are extremely strong, and fast, and much larger than normal Jeksiuns, standing at approximately 15 feet tall. They do not care for their allies or their foes, they will do what is neccessary to get their mission done. If you are beneath them then that is that. They can also fire Jeksiun Energy from their mouths.

• Jeksiun Energy Blast A
The Jeksiun Destroyers are capable of firing blasts of Jeksiun energy from their mouths. They are 5 foot spherical radius blasts of energy that explode in a 10 foot explosion radius when they make physical contact with a person or some other object. Unlike normal Jeksiun Energy, these blasts are capable of causing actual burns.

Jeksiun Royal Guards A
- 10/10
The Jeksiun Royal Guards are a group of specially trained Jeksiun Soldiers that protect the King and Queen of the Jeksiun. They can only be found in the Jeksiun Dimension, as they must not stray far from the king and the queen, nor the two Princesses. They are much like Jeksiun Brawlers, however do not limit themselves only to physical fighting. Due to their unique form they have multiple blades on their bodies as well giving their fighting quite an extra bit of power to it.

• Jeksiun Guard Fighting A
Jeksiun Royal Guards have their Jeksiun energy trapped inside their bodies for the most part. Due to this the Jeksiun energy is highly compressed and highly potent. When a Jeksiun Royal Guard's attack collides with anything, it releases a wave of Jeksiun Energy that is a circular radius of 10 feet, and spreads outwards from impact point for 10 feet. This, unlike most Jeksiun energy is capable of causing paralysis in a person who is hit by it directly. Paralysis is limited to 2 posts, and a single body part.

Jekka, The Jeksiun Princess S Boss
5/9 Stats
Jekka is the youngest princess of the Jeksiun King and Queen. While she looked human, she is one hundred percent Jeksiun. She is small however extremely strong. She is never seen alone. If she is fought in the Jeksiun Palace there will be Two Jeksiun Royal Guards as well as Two Jeksiun Flyers accompanying her. However, she often ventures away from the palace and into the world of Axiom atop Jeksiun Flyers, taking four Jeksiun Flyers with her. If there are four Jeksiun Flyers in one area, then it typically means she is there as well. She is capable of using magic to high degrees, able to use up to S Rank Elemental Techniques.

• Unique Jeksiun - Temperate Gambit
Jekka is capable of using the Jeksiun Energy stored in her body to cause the temperature of the body to rise and drop at high rates. When her Jeksiun Energy makes contact with a person's body for the next post she is able to freely control that person's body temperature. Making it rise or drop as she pleases. This essentially causes a high sense of fever, and an almost heart attack like feeling to the person, debiliating them for three posts easily, causing their movements to slow, and their physical power to weaken. [-1/-1]

Jesinia, The Jeksiun Heiress S Boss
13/13 Stats
Jesinia is the Heiress to the Jeksiun Throne. Despite her human like looks...or rather demonic look. She usually is seen with a weapon akin to a gunblade, however it is not actually a gunblade, it is more like a sword. She is also always accompanied by Three Jeksiun Royal Guard as well as at least one Jeksiun Destroyer. She is small, however not smaller than her younger sister and is extremely powerful and extremely fast.

• Unique Jeksiun - War of Beyond S
In addition to being able to project weapons from her gunblade-esque weapon made up of Jeksiun energy, the Jeksiun energy she produces acts almost as though it were flames except hotter. It is capable of producing a high burning effect, equivalent to that of lava in terms of how hot it is, and the degree of burns you would receive from being touched by it.

King Jeksiu and Queen Jezzabelli SS
- 15/15 Boss
The King and the Queen of the Jeksiun Empire are always together. The king is ten feet tall. They do not fight alone at all, and in fact they fight with an extra Five Royal Guards as well as one of each commander type, and one general making their fight among the hardest. Due to the King and Queen's Natural Affinity for Jeksiun Energy they are each capable of using all of the abilities of the Jeksiun Soldiers below them, as well as the "Uniques" of the Jeksiun Princesses, except one rank stronger versions of the initial rank.

• Unique Jeksiun - Together We Stand SS
While the King and the Queen are within 5 feet of each other. [Which is extremely close.] They are capable of using all prior Jeksiun Abilities, one rank stronger than initial rank.
When they are more more than 5 feet apart, they are only able to create weapons of Jeksiun Energy.
When they are more than 10 feet apart, their stats become 9/11 for the queen, and 11/9 for the king.
If one of them is defeated and the other is still standing the one left's stats will become 10/10, and only be able to make weapons of Jeksiun Energy.


[Notes:]
Bumpped up Warrior

Bumpped up Brawler

Lowered speed of Mage to 8

Changed to Raiser's ability to only last three posts.

Lowered Obliterator's height, initially didn't think much of it, considering there were creatures currently in the codex as big as mountains, and at the same time stronger and faster than obliterator. My bad.

Destroyer/Warlord, same creature, it was kind of suppose to be like that, the energy blasts IMO, and it made up for that by having nice stats. None the less, lowered both by one, they're now akin to the Brawlers. [9/9]

Lowered Guards by 2 to each stat, though the point of the guards were to be stronger than a lot of things.

Jekka, lowered stats. She's now [5/9] instead of what she was before. :/

Jesinia, I fixed what her description says. The weapon isn't actually a gun, or shooty, It just looks like a gunblade, it's not actually the gun part. Lowered her strength to match her speed none-the-less, so she is [13/13]

King and Queen, gave them an ability that added a lot of stipulations to their power.

[• Unique Jeksiun - Together We Stand SS
While the King and the Queen are within 5 feet of each other. [Which is extremely close.] They are capable of using all prior Jeksiun Abilities, one rank stronger than initial rank.
When they are more more than 5 feet apart, they are only able to create weapons of Jeksiun Energy.
When they are more than 10 feet apart, their stats become 9/11 for the queen, and 11/9 for the king.
If one of them is defeated and the other is still standing the one left's stats will become 10/10, and only be able to make weapons of Jeksiun Energy.]

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http://www.pixiv.net/member_illust.php?id=193757

The Artist's name is Shirogane Usagi.

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Dedicated Friend

PostPosted: Mon Jan 05, 2015 10:42 pm


Avedis Angelus


Yeah I get these are supposed to be strong, but mobs stronger than most of the guild are a no go. Using the codex as a bargaining chip is bad because the codex is cancerous lol. A lot of bad things slipped in there because of you know, reasons unbeknownst to mankind and all. But anyway, approvaled. I'll have someone move these into the right spots in the codex. 13k is awarded to you for a single character yayyyyy!
PostPosted: Thu Jan 08, 2015 12:46 pm


Seraph S
- 11/8 Boss
Seraphic beings that are known for being commanders, as such they are respected among human and nephilim kind. They are beneath Archangels, but are still not beings to mess around with. They have six wings total on their body, usually with four hiding and protecting the body while two keep it afloat. Wings are their main focus of attack, and as such, the wings can be used to actually guard attacks.

• Knowledge of the Holy Passive
The Seraphs have access to Paladin, Clerics, and Nephilim skills all up to B rank. They do not gain any bonuses from the classes or the bloodline, but can use any attack possible.

• Wings of the Mighty A
The Seraph's wings can generate massive amounts of energy for a variety of things. Due to them having six, they can use that energy in six different ways for helping themselves.
1. The Seraph recovers their damaged body with A rank energy, restoring broken bones and 'fatal' gashes.
2. The Seraph blasts at enemies with a concentrated beam of elemental energy with all six wings. (Fire, Earth, Wind, Water, Light, and Spirit)
3. The Seraph provides a temporary barrier with their wings, protecting them from A rank attacks and below.
4. The Seraph can control nearby monsters from the codex to do their bidding so long as they are below A rank.
5. The Seraph focuses the energy into one wing, slashing at their foes for S rank power.
6. The Seraph weakens their foes' attacks by a full rank for 3 posts.

KnightsRoyal

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KnightsRoyal

Desirable Hunter

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PostPosted: Thu Dec 10, 2015 12:13 am


Cinder, the First Flame SS
11/10 Boss
A member of the clan of Knights of Absolute, the being of flame is known for her skilled use of pure fire power. Her techniques are usually unmatched due to the years of training he has. Her techniques are all different so long as he and another knight are existing. Other than that, she has access to all the fire elemental skills, Beast Master/Berzerker Skills, and Phoenix Skills

• Dark Flame A
So long as there is a Knight of Absolute Darkness alive, she gains access to the power of the dark flame. The flames she summons from her hand have the power of light and life draining properties, reaching out a total of 10 feet away from her hand. Those hit are knocked out of any form of unflinching state, and it even burns ranged attacks weaker than the skill to ashes or liquid.

• Meteor SSS
So long as there is a Knight of Absolute Earth alive, Cinder gains access to her strongest technique. She calls upon the earth out in the atmosphere to pull them down. As the earth falls, she creates a spell around the stone, making it unable to burn into nothingness as a large stone of burning earth comes flying down onto the foe or town before them. Knights of Absolute are unable to be damaged by this skill.

• Steam Wave B
So long as there is a Knight of Absolute Water alive, Cinder can use her left hand and intense heat to mix with the liquid humidity. With this, she sprays her foes with scalding hot steam that bypasses all armor types due to being an insanely hot gas.

• Flame Tempest S
So long as there is a Knight of Absolute Wind alive, Cinder can set ablaze to the air before her in a raging spiral. The hot flames can quickly surround anyone located within a radius of 10 feet within a post before depriving them of oxygen. The flames are maintained at the core temperature of 80,000 degrees celsius.

• Orb of Flame E-SSS
A symbol of the Knight of Absolute Flame, she produces a flame that can be adjusted on the fly. The flame’s size limit reaches to that of a small house, but the difference between this and the Sphere of Darkness the Knight of Absolute Darkness uses, was that this sphere completely incinerates and explodes upon impact only with the ground. It’s explosive range however, is disguised by the size, blasting an entire thread into smithereens. Unfortunately, for the full powered version it takes a single post to charge up the attack.

• Flash Flame Claws SS
So long as there is a Knight of Absolute Light alive, Cinder gains access to her signature Knight weapon. These create a set of large claws around her hands, the claws are obviously coated in flames, but are surprisingly mixed with electrical surges. These last indefinitely until the battle is over, and each strike of this attack can cause large amounts of damage, even to the point of breaking many barriers.
PostPosted: Thu Jun 02, 2016 9:49 am


Wendigo, The Cold Hearted SS
9/12 Boss
A member of the clan of Knights of Absolute, Wendigo is known as the truest lord over the waters and ice. He is known to be cold, hateful of mankind, and when awakened, will only wish to seek their destruction. His is the more intelligent of the Knights, knowing how to predict his opponent’s moveset by merely gaining insight as to what they are. He sees through any form of disguise, even though the fog that surrounds the area. The being can full set of water & ice skills, Muay Thai, and all Weapon Master techniques.

• Black Sludge S
So long as there is a Knight of Absolute Darkness, Wendigo can call upon the sins of the world to create a pungent smelling splash of black water that sticks to their foes. This slowly drains the foes of their energy for the following 10 posts and can only be burned away. The energy drained from their foe is 25 points per post and unfortunately it stings and damages the foe.

• True Cold Fire SS
So long as there is a Knight of Absolute Fire, Wendigo breathes out light blue flames that are insanely cold to the touch, yet surprisingly hot. The flame reaches the length of 20 feet away from the wendigo’s mouth and as it hits anything and everything, it freezes the object for 3 posts. If the object is weaker than Wendigo by 4 ranks or more(Adept rank or below), it will freeze the object solid, and a single hit will kill it.

• Frozen Fist E-SSS
A symbol of the Knight of Absolute Water, they produce an ice sphere around their hand that radiates with absolute zero. Should he touch a body part of an enemy, it will be frozen for the time depending on the energy spent. E-SS = 1-7. However, at full power, should he touch anything on the enemy’s body, they will be frozen solid and are unfortunately killed. He can only use the full power of this move once and it is a point-blank single shot technique.

• Large Waterspout A
So long as there is a Knight of Absolute Wind in existance, Wendigo can create a large waterspout around himself, swaying away everything weaker than the rank of the attack. Those who’s strength and speed are weaker than 10 each, will be flung out of the thread into another area.

• Mud Tendrils B
So long as there is a Knight of Absolute Earth, Wendigo can use his own water to break the earth around him down to create mud. This mud then surrounds Wendigo in a way that makes a ring circle. The circle can then be used to draw out tendrils of water and Earth, capable of breaking through stone and other waters with complete ease.

• Shimmering Glacier Rapier SS
So long as there is a Knight of Absolute Light, Wendigo can summon up a rapier from nowhere, utilizing the oxygen around him and applying hydrogen molecules to it, caused the rapier to appear in his hand. The Rapier is rather strong, completely capable of breaking through tempered steel with perfect ease. The blade can even resist bullet fire, deflecting or cutting through such power weaker than it with a simple swing.

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PostPosted: Fri Jul 08, 2016 11:40 pm


Sylphis, the Swift Blade SS
- 8/14 Boss
A member of the clan of Knights of Absolute, Sylphis is known as the youngest member for her age is more or less a huge variety depending on when she wants to be serious. She doesn’t take things too seriously over half the time and mostly hangs out with Herald as he is her ‘big brother’ compared to the rest of her clan. She knows every single wind technique and how to use all hand-to-hand styles, including personal styles.

• Black Hurricane B
So long as there is a Knight of Absolute Darkness, Sylphis can cast a power hurricane that can even throw off S rank skills from their course. NPCS or characters caught in the wind will be thrown away, even supremely large beasts, into another area in the subforum. This will only deal D rank damage, enough to kill any normal civilian.


• Flame Tornado A
So long as there is a Knight of Absolute Fire, Sylphis can cast a powerful swirling vortex, slowly forming it into a large tornado. The tornado stands a total of 150 feet tall but spins at a total of 90 miles per hour. The tornado ignites into a large flame, burning anything it touches weaker than it’s flame.


• Profaned Gust S
A symbol of the Knight of Absolute Wind, with a simple swing of her left arm, she can condense a wind onto a single spot where the enemy is. Those who can notice the shifts in the air will be able to predict the attack and avoid it. Those unlucky enough to not know when to avoid will be slashed by 1,000 blades of wind, cutting through any armor.


• Water Barrier E-SS
So long as there is a Knight of Absolute Water, Sylphis can summon up an instant barrier before herself. This can pull any form of liquid, except for blood, before herself to create a shield of liquid. This can intercept any attack in the post before it was used so long as it’s strong enough to prevent the damage.


• Dust Wall B-S
So long as there is a Knight of Absolute Earth, Sylphis can bring up a large dust cloud, standing 50 feet tall before thrusting her hands forward. This wall of dust can knock down most any creatures weaker than the rank of the skill. This can only be countered by producing enough energy stronger than the skill itself.


• Ibuki - The Scarred Wind SSS
So long as there is a Knight of Absolute Light, Sylphis can summon her strongest of all weapons, a scimitar. This weapon can be used for any weapon style as it produces a strong gust of wind to resemble the weapon of the weapon style. It can even construct a powerful shield of wind, as strong as the weapon itself while protecting only the user. A single cut from this can remove the air in the vicinity or from the lungs of the enemy.
PostPosted: Sun Jul 17, 2016 11:13 pm


KnightsRoyal


Approved! Please add them to the Codex.

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PostPosted: Sun Jul 17, 2016 11:23 pm


A Stray Sheep
KnightsRoyal


Approved! Please add them to the Codex.

Will do, and tomorrow. I'm still in the process of making the other two. Thanks. x3
PostPosted: Wed Dec 07, 2016 7:09 pm


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AURUCH-NEAUS


Threat Level: S
Stats: 12/16 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS
WIP


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PostPosted: Wed Dec 07, 2016 7:10 pm


User Image

THE JEWELED BASILISK


Threat Level: A
Stats: 13/14 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS
WIP

PostPosted: Wed Dec 07, 2016 7:12 pm


User Image - Blocked by "Display Image" Settings. Click to show.

THE SKYCROWNED


Threat Level: SS Boss
Stats: 16/18 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY


▰ ▰ ▰ SKILLS
WIP


The Wild Hunt

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