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The Wild Hunt

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PostPosted: Thu Jan 01, 2015 3:44 pm


          And so we shall be introducing God Raids.

          Pros of going on a God Raid:

          1. Rank-ups (Expert > Master = 2 God Raids, Master > Sage = 3)

          2. Money (Your Word Count + 25,000 + God's remaining energy pool)

          3. Most powerful custom weapon materials in the guild

          4. Prestige, such as in the form of titles, legitimacy. I.e., haven't you ever wanted to be called "The Godslayer"?

          5. All Gods will now find themselves more than cordial to you. Getting a Mark will become a billion times easier.

          6. Direct impact on the guild's plot; you help decide the fate of the guild. For example, Kerron, Juli and Kageko literally completely shifted the fate of Axiom by deciding to open the gate of hell

          7. Pure badassery

          8. Opportunities for new customs, perhaps even talents

          9. A rank beyond Sage: "Godly", may come to exist. More details in finality.

          Cons of going on a God Raid:

          1. Chance of death. No stop-pulling. No riddles to save your a**. Don't go unless you're at least Master, or a realllllly OP Expert.

          2. Limited to 6 players. This means you'll need to seriously think s**t out, or your meager chance of death will raise to the ******** heavens.

          3. Only hosted occasionally. Gods will rarely put themselves in danger. They only do this because of their agenda requiring the protection of X strategically valuable Y.

          4. Gods that favor the God you slayed will hate your a**. No more marks from them, ever.

          5. Did I mention chance of death?


XXXXXXXXXXXUser Image - Blocked by "Display Image" Settings. Click to show.
XXXXXXXXXXXXXXXXXXXXXXXX"The survival of the fittest."
XXXKALI, Power

        Kali is a very strange entity. While she has not greatly intervened in the world as Narathos has done, she has directly influenced the distribution of power throughout history. Very subtly, she has provided children and monsters various talents and abilities, she's created strong warriors out of weak and fragile men and women. How she chooses is unknown; even she does not know, there is simply a pull that beckons her intervention. With this in mind, it is safe to say that almost all of the strongest fighters in Axiom have been directly given capabilities by her. She helps Kings and Queens rise and fall, she helps revolutionaries rise from the slums.

        As for her motive, she doesn't have any but one: she just wants to see. She wants to watch everything unfold, to see civilizations grow under leaders and warriors. Her greatest elation comes from the fantastic result of a carefully nurtured subject, one who siphoned her power.

        XPOWER

        Energy: 25,000
        Stats: 16/27 (STR/SPD)

        Class: The Ultimate Mage (ALL mage specializations)
        Bloodline: The Siphons

        Weapon: The Siphon
PostPosted: Sun Jun 21, 2015 10:23 am


PARTICIPANTS:
1. LILITH ODAM
2. RED
3. KAL SHAR
4. KUMORI HELL
5. ALISTAIR MARIC
6. AMIAS NICHT
7. BRYDENT DE VALOIS


XXXXXXXXXXXUser Image - Blocked by "Display Image" Settings. Click to show.
XXXXXXXXXXXXXXXXXXXXXXXX"Good and evil are just two sides of the coin."
XXXZACHARIAH, War and Fate RULER OF VAET NOCTURNUM

        Zachariah was the second angel created by Michael, right after Selaphiel. He was, without a doubt, the third strongest of them at the time. Many were inferior to him, as he presided over all strife and the outcome of all strife. He could manipulate the outcome of battles between he and any lesser foe, instantaneously proving himself the victor. Because of this power, he often and gleefully battled weaker angels and they began to glorify him as a true champion; a fearless gladiator. His battle prowess was only matched by his loyalty to Michael, who he adored and considered his brother, his leader, and his best friend. However, he was the first to learn of the dangers with interfering with the mortal world. In order to fully manifest his power, Zachariah had to actually be present. There was a war started between Nocturne and Fraxen, hundreds of years past. This was a war that, ultimately, decided whether Vaet Nocturnum or Vangelism would dominate the mortal world. He could not afford to let the battle be lost.

        So he manifested, and changed the tide of the battle in Fraxen's favor, ultimately securing their victory. However, the cost for this was great. It turned out that the battle was a scheme by Makath to lure out the angel, who was then ripped away from Axiom by Kala, and thrown into hell. For years he was tormented, tortured and abused. For years he begged for death, and begged for Michael to come save him. And then for years he began to hate the angels for abandoning him, and the weak stomach of his maker. He was twisted into a fallen angel, like Ezekiel, and made to revere Kala rather than despise her. Everything he ever was had been twisted and shaped in a wholly contradicting way, and yet he could not see the difference. He felt as righteous as he had ever been, and imagined that he would be righteous forevermore.

        XPOWER

        Energy: 18,000
        Stats: 28/22 (STR/SPD)

        Class: The Knight of Hell (Knight/Gunslinger (No Energy Reduction)/Necromancer/Shadowknight)
        Bloodline: Hell's Angel (Vaet Diabolos/Valkyrie)

        Weapon: Agregon and Brionac

        WEAKNESSES: Being a holy and unholy creature, Zachariah has no weaknesses to either. He does not suffer any unusual penalties to attack types.

        Arms - His arms are the vanguard of his body. They can create energy walls in front of and behind him, which will block spells for a rank less in energy, and nothing more. They can also use energy offensively, creating massive black torrents of flame that can either directly be unleashed from his arms, or be channeled through his gun. These flames are a rank more powerful than their cost. For D rank energy, the arms can unleash energy jets from the elbow that will push you forward very quickly, and can also help to create an impactful landing. These can follow the leg jets to increase the jump, or simply get to the destined location more quickly.

        Legs - They're not as useful as the arms. They sort of just dig into the ground, helping him change directions and control his extremely quick speed. If you get kicked by these, it's gonna hurt like mad. The sturdiest part of Zachariah's body is his legs, which are heavily armored and deadly. They can also shoot jets out, from the other side of the knee, which can help them jump very high for D rank energy. They can also jump very high on their own, and are perfect invokers for the Fire Jets, reducing the cost by a rank, as well as increasing the sustenance of the Jet. His legs are almost invincible.

        Now, the actual abilities of the talent:

        World of Darkness - C-SS
        World of Darkness is a power that can activate very quickly, and acts as an offensive defense. A massive amount of black flames will unleash from all over his body, sending a wave outward. The base area of the wave is 15 feet, increasing by 5 feet per rank (20 B, 25 A) until A, at which point it increases by 15 feet a rank (40S, 55SS). The flames are extremely lethal, and can, like all flames, cause for breathing to be extremely difficult, for the landscape to set ablaze, etc. This ability is quick to unleash, but you are always the epicenter, so it doesn't really work well with targets that are very far away. It's mostly used as a counter-attack.

        A Demon's Soul - SS
        This skill is an alternative to the Mark of the Beast, replacing that ability in favor of this one; the reasons are obvious, since Zachariah has no human blood, he cannot use his human blood to his advantage. He reveals the blackness of his soul, a black heart appearing on his chest, bleeding out uncontrollably. But he is in no danger. The demon's soul is extremely powerful, and visibly shows it. His form is changed; his skin will grow into black armor, all of his aspects of the demon glowing a red shade of energy. His black wings will greatly expand outward, signifying that he is a true fallen angel. The perks are exactly the same as Mark of the Beast, but with the added effect of the wings. The wings themselves are what make this ability worth so much energy; they can defend to their rank, as well as slash and smash, launching feathers at will. These feathers are powerful and extremely sharp, capable of smashing through hard metals and destroying weak abilities. Over-using them will make you lose the wing, though, as it will have no substance to it. The wings are very long. However, they cannot fly, unless Devil's Advocate is active at the same time.

        Temptation - C
        An ability that only pure demons know. Temptation is a powerful spell; it allows for you to form a contract with someone. Each contract will take place in the form of a quest, with the first unlocking at novice, the next at adept, then expert, then master, then sage. You may only have five temptation contracts.These are permanent bonuses/skills given to the character, in exchange for a commission of sorts. These are similar to demonic traits.

        Novice - The seance. This ability allows him to commune with other demons, speak to them. Not only does it allow for telepathy with other Diabolus, but he can speak to pure-demons from hell. They can give him their wisdom on bloodlines, codex monsters, and help him learn to control his nature, as well as remain incognito.

        Adept - The back of the demon. This turns his back, up to his neck, into a demonic trait. The back looks regular, if you can count out the obligatory red hues and spikes, although sometimes it doesn't seem that way. First of all, the back can sprout out wings, similar in size and appearance to a siren's, though they cannot fly. They are good for defense, being capable of taking B-rank blows without wavering. Unlike the rest of his body, they can regenerate, but slowly. It takes a lot of time, weeks. The back itself has its own power. It is very sturdy, like his arms and legs. The back also has the ability to unleash energy into it and the wings; touching the back, or the wings, will leave an enemy stunned for a while. This can easily become their death.

        Expert - Allows the Demon to very slowly regenerate. A lost limb can take up to two weeks. This regeneration must be done outside of battle. Furthermore, it allows him to enter hell. Entering hell can only be done through an extremely complex ritual, requiring a few posts of concentration (this doesn't require response from anyone nearby). You can take one person with you, but most people will die there or become tormented, tarnished beyond recognition. 'Hell' is simply one thread owned by Zachariah, where he can live and recuperate his strength.

        Master - The chest of the demon. The chest of the demon is sturdy, as usual. It also has seduction like qualities. Glancing at the chest of the demon has a similar effect as Incubi/Succubi seduction. However, since it is not an aura, and requires direct contact of the eye to the chest, it is drastically weaker. This prevents him from wearing armor on his upper body, although his skin is somewhat like natural armor. This ability is basically just an improved version of Devilish Temptation.

        Sage - The face of the demon. This signals the complete metamorphosis from diabolus to demon; he will become a true creature of hell, a demon walking on earth. The demon becomes capable of controlling fire with his mind, and using his inner rage to amplify flames. All fire techniques are increased in size and spread, as well as power. He also gains the ability to breathe flames, although it's weak unless energy is added.

        Black Volley - D-S
        The Black Volley is an ability used by the arms, which implies that they gain the bonus to fire magic that the arms provide. Black Volley is an ability that applies to gun shots, infusing the round with an explosive charge of black flames, that spread outwards. The size of the explosion depends on the rank, a size of 30 feet at SS, and 10 feet at C. The bullets infused with Black Volley will increase in speed, and will kite around projectiles seeking to shoot them down.

        Brionac - C-SSS
        Brionac is the god-like spear that Zachariah wields into combat, and this spear may easily kill an opponent. If it slices you, you die instantly. This ability throws the spear at a designated area, and then proceeds to ignite it into a massive explosion of holy light. The explosion scales from 40 feet at C rank to 300 at SSS, and the area is filled instantly with the destructive blast. Unholy creatures even near the radius will suffer huge penalties to their health and their mental wellbeing.

The Wild Hunt

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The Wild Hunt

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PostPosted: Tue Aug 25, 2015 11:40 am


Zachariah's Loot

1. Zachariah's Heart, Harbinger: Alistair Maric

2. Zachariah's Spear, Brionac: Kal Shar

3. Zachariah's Gun, Agregon: Brydent de Valois

4. Zachariah's Crown, Terra: Lilith Odam

5. Zachariah's Gauntlet, Solaris: Red

6. Zachariah's Wings, Kain: Amias Nicht

7. Zachariah's Bones, Kaldar: Kumori Hell
PostPosted: Wed Jul 06, 2016 4:53 pm


PARTICIPANTS:
1. AURELIA
2. CASSANDRA
3. DAMIAN
4. AUREIL
5. HADRIAN
6. ALEXANDRIA
7. TIRANUS
8.


XXXXXXXXXXXUser Image
XXXXXXXXXXXXXXXXXXXXXXXX"Even the fires of hell can't compare to what I have in store for you."
XXXELESSIA, Justice and Punishment RULER OF VANGELISM

        Destroy them all. When the humans grew unruly, and would seek to destroy themselves and others, she was the first to speak against them. It was her influence that ultimately led to the flood, where all mortal life was washed away. Elessia is one of the younger angels, created not long before Michael stopped creating period. However, her overwhelmingly radical sense of justice quickly drew the attention of other angels to her. She presented herself as an exceptionally wise and decisive member of their hierarchy, and within some time drew the support of her peers. However, she was more loyal to Michael than anyone. She would never dare try to influence his actions through anything but diplomacy, as her strict sense of justice dictates that she never strike or grow unruly. That is also her ethic with literally anyone. She will never lay the first punch, but when crossed, she won't turn the cheek. She will rip you into a scab on the earth and leave you until you rot.

        That is her philosophy. Justice means everything to her, even if it is found excessive. However, she only applies her sense of justice to physical violence. Simply hurting someone's feelings, even through intense bullying, means nothing to her. What matters is the ability to control your temper and think rationally. When someone cannot do that, they must be punished, and in whichever way necessary so that they do not do it again. Excessive punishment is alright, but to a point. She would not condone killing someone simply for a slap or a punch. Otherwise, you are then the murderer who cannot control themselves, and you must be put down. She is a very difficult Goddess to appease.

        Her followers are met with duty. She does not try and make bonds of friendship or trust. She does not trust anyone or grow too faithful in anyone, because all are capable of corruption. And when they do become corrupt, regardless of her prior disposition towards them, they will receive justice as well.

        XPOWER

        Energy: 25,000
        Stats: 16/25 (STR/SPD)

        Class: The Herald of Vangelism (Siege Master, Sorcerer.)
        Bloodline: The Seraph of Annihilation (Valkyrie/Elder Blood)

        Weapon: Olympus - Olympus are her holy chains that extend from numerous voids in reality and are made from a material completely unknown to the third plane.

        WEAKNESSES: As an Angel, she suffers a bonus rank in damage from Holy, but even this weakness is offset by her incredible magical prowess.


        TECHNIQUES
        All Valkyrie, SiegeMaster, and Sorcerer skills. Mastered the Spear.

        Elder Leap D-C
        This can be seen as a superior variant to Daywalk to some, though its mechanics are different. Elder Leap allows the user to quantify a pathway in any direction or angle (horizontally, vertically, etc) within 35 feet and by quantifying the space between you and that target, you may appear there within instants in a flash of green light; super-speed, of a caliber which few can compare to. This is a glance at the primary benefit of space-time manipulation, transportation.

        For C rank energy, Elder Leap can jump up to 85 feet instead of 35.

        Condense Matter D-SS
        Appearance: Nearly invisible force-field
        Condense Matter is an ability that, well, condenses matter. While using space-time for transportation can be seen as eliminating the physical properties of a pathway for an instant, this can be seen as forcing a chosen area to become completely indestructible, save by energy. The condensed matter is often deployed as a force-field around the user, and its size cannot much exceed that. It lasts until dispelled, but can be destroyed by techniques of a higher rank. The user may pass through or move condensed matter, but all others may not. It cannot be deployed very far away from the users' body at all.

        Even the regulation of gas through this condensed matter is highly limited. Enough air will come in to enable breathing, but for example if you were to use it next to someone smoking a cigarette, you would not notice or smell the fumes whatsoever.

        Variants
        Condense Matter, Parry Deflects (or slightly reflects) attacks with physical properties, at the cost of decreasing in size to merely armor for the wielder.

        Condense Matter, Attack Changes the structure of the shield to turn it into an array of weapons, with the same durability. These can controlled telepathically, though with some difficulty, especially for early users.

        Worlds Apart A
        Appearance: A green portal, glowing energy
        This opens a portal, in which anyone allowed by the user may leap through the space-time field. It is a tear in the Third Plane, and allows transportation to the end goal, which is but another tear. This tear may be anywhere in the world, as long as the user has been there before, and thus knows the planar coordinates.

        The tear may be small or relatively large, from the size of a mere human torso (contact will teleport regardless) or the size of a great gate standing before a crowd.

        Variants
        Worlds Divided SS
        This is an enhanced augmentation of Worlds Apart, in which the user may travel to another Plane, such as Heaven or Hell. One must quest by VC+ approval to obtain this ability. This is the ability used by Elessia to invite Narathos into the other planes. However, a mortal using this ability is so risky that it could kill them instantly unless under the perfect conditions. Requires mod permission to use.

        Charged Space D-SS
        Appearance: A vicious blast of green energy, with the user's eyes glowing brightly, and the entire body glowing in a bright green aura.
        A charged release of energy, using the caster as the focal point, with the energy expanding outward depending on the rank.

        D = 3 meters
        C = 6 meters
        B = 9 meters
        A = 12 meters
        S = 20 meters
        SS = 50 meters. Moves 1/2 radius every second
        SSS = 100 meters. Moves 1/3rd radius every second

        Depending on the rank, different effects will occur as a result of being hit by this charged spatial energy. From D to A, it will result in blunt damage (depending on the rank), with A ranked blunt force possibly resulting in being knocked unconscious or seriously wounded with bones fractured or broken entirely. This is a result of condensed matter bashing against your body, almost as if the air itself mutates into the density of a hammer.

        S+ ranked spatial blasts will quite literally jumble matter caught within them, shredding organics within to decimals of their original form, killing anyone caught in the blow. This attack will destroy but be destroyed by shields of the same rank. However, shields that do not cover the intended target at least partially from all angles may not spare them the brunt of damage.

        Variants
        Focal Space D-SS
        The same thing, except it spawns this blast on a distant location. There are indicators as to where it will appear, such as hazy green energy appearing before the blast unleashes. There is at least a few seconds to move from the location after the green haze appears.

        Elder Blood S-SS
        Appearance: A portal appears, similar to 'Worlds Apart'. Through it, a bright titanic force of green energy harasses the target.
        Using the fundamentals of space-time disassemblement, Kian opens a portal around the size of a large human male and unleashes a blast of green energy that follows the target. This discharges spatial energy through the focal lens, meaning it is literally leaking this energy from beyond the atmosphere, and sometimes beyond the plane. Enemies caught in the beam of energy will be completely disassembled, their matter being torn apart and scattered through space. This beam can be halted by barriers of equal rank or higher, but the portal itself must be destroyed in order to stop the beam.

___youwillknownihilism
Captain


___youwillknownihilism
Captain

PostPosted: Tue Jul 19, 2016 2:48 pm


Elessia's Loot

1. Elessia's Heart, Aldias: Cassandra

2. Elessia's Spear, Rieas: Tiranus

3. Elessia's Halo, Galdeon: Alexandria

4. Elessia's Armor, Herrios: Auriel

5. Elessia's Chains, Veos: Damian

6. Elessia's Wings, Ariiott: Aurelia

7. Elessia's Bones, Tisani: Ruah
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