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[BRYDENT'S WINDMANCING]
Developed by Brydent for superior wind-walking capabilities.

All ranks are flowing; they can go from D to S to increase effectiveness.

▰ ▰ ▰ STAGE ONE

• Leaf in the Wind

    This particular style is named after one of the most important aspects it contains: movement. Employing the school of thought for Adaption, Brydent will seek the simplest and most efficient way around an attack. They will pivot, twirl, dive, jump, roll, spin and utilize any other method of evasion to best avoid an attack. While using Leaf in the Wind the bender isn't focused on countering or attacking, merely warding off any attack that comes to them. From afar this would be the bender simply dodging a launched attack, but even from very close range it is possible. When an opponent punches they would mimic the motions almost exactly, shadowing their assailant so they are never hit.


• Vice

    An ability that allows Brydent to manipulate the wind around his blade to move at his behest. This ability is limitless. It is passive that the wind surrounds the blade and increases cutting ability. By adding energy up to SS, he may create wind slashes, wind walls, and even massive tornadoes at the swing of a sword.


• Air Cushion

    Brydents can make a cushion out of air if they fall from any height that could otherwise be dangerous to them. It completely stops them from smashing into the ground and slows their descent. This cushion can be used to save other people or even objects.


• Air Shield

    The most common defensive tactic, though less powerful than the air barrier, it involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Brydent can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).


• Enhanced Movement

    Air movements can also be used as a levitation aid. Brydents jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes Brydents naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. Brydents enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. When used by a skilled Brydent, this technique can enable the Brydent using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Brydent can use this technique to briefly run across water. There are drawbacks to the great speed an Brydent can achieve, namely lack of control. It can only be done in a straight line and after a moment of build up. Stopping is very difficult and turning is nigh on impossible.


• Hypersensitivity

    Brydents possess a high level of sensory sensitivity which enables them to detect threats and perceive their surroundings through feeling air currents and the vibrations in the air, similar to how earthbenders use seismic sense to sense their environment using earth. This is considered an 'active' ability until the Brydent is master, upon which it becomes passive.


• Gliding

    Utilzing some sort of tool at their disposal (ie. glider staff, wing suit, etc) the Brydent is able to glide through the air by manipulating the currents around them. This is not flying. If their method of gliding is destroyed or damaged their ability to glide greatly suffers and ultimately fails.


• Air Scooter

    The air scooter is a form of transportation; a spherical "ball" of air that can be ridden balancing on it like a top. It is generally used to provide a quick burst of speed over a surface and is capable of providing a platform upon which the Brydent can levitate.

▰ ▰ ▰ STAGE TWO

• Current Control

    This ability is the next stage of Leaf in the Wind, moving from purely utility based to providing a means of attack. By using circular, evasive movements, Brydents build up massive momentum; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust, and Brydents increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. For each post that is spent 'controlling a current', the bender can release a more and more powerful blast of wind.


• Air Ball

    An Brydent can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or trapping opponents. At lower stages the bender would be capable of manipulating objects, where a more adept Brydent could create bigger air balls to surround larger targets.


• Air Funnel

    It could be used to shoot small objects, like marbles or stones, at high speeds, similar to bullets. Similar to an air vortex but on a smaller scale, it is capable of being directed in one of two ways. The bender could use the funnel to rapidly suck something towards them or redirect the flow to launch out projectiles/sources at high speeds.


• Air Barrier

    A more potent version of the Air Shield. The bender will create a constantly moving barrier around their body. Rather than redirecting attacks it instead meets them head on with a strong force of wind and deflects them from the bender. This can also be used as a way to breathe underwater or in other situations where oxygen is not easily obtained.


• Air Vortex

    A spinning funnel of air of varying size, the air vortex can be used to trap or disorient opponents as well as to deflect any objects thrown at it.


▰ ▰ ▰ STAGE THREE

• Air Punch/Kicks

    A more offensive move than is typical of airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an Brydent. This is similar to many firebending abilities and the air blast, in the sense that it involves the firing of compressed or solidified air at an enemy in a disjunct fashion i.e. the bender does not create a single great stream of air.


• Air Blast

    A more offensive maneuver involving a direct pulse or jet of strong wind from the hands, feet, or mouth. The force of the attack is generated more from the bender's own power, rather than assisted by momentum. The blast can reach further distances with greater accuracy and is used to inflict greater damage; a master would be able to destroy something with a powerful air blast whereas a beginner may at best use this to knockback opponents.


• Air Bomb

    A technique which creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this airbending form has great concussive force, and the capacity to completely blow away anything within its radius.


• Air Swipe

    The air swipe is both a defensive and offensive technique in which an Brydent conjures a crescent-shaped structure of compressed air capable of deflecting colossal projectiles. Beginners would be capable of conjuring smaller blades relatively the size of a person, whereas a master could create a large crescent of compressed air.


• Air Wheel

    This is a modified version of the air scooter. Air is rapidly spun around the Brydent and carries the person as inside a wheel. It is able to cut through solid objects.


• Breath of Wind

    Similar to the standard air blast, but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, from narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock.


• Air Blades

    A more offensive move than its typical of airbending principle, this involves a focus; slicing air current that can cut through stone or timber with relative ease. This move could prove fatal if used on an individual.


• Suction

    A technique used to bring people or objects toward the Brydent. This is not as strong as a vacuum, though at high levels it can be very powerful. It is a singular, powerful, pull that the air bender creates by forcing the air to move towards them at a sudden and rapid speed.


• Air Wake

    By running in a circle and instantly building massive momentum, a master Brydent can shoot a blast of highly compressed air shaped like the user's body at a target. This move has extremely high concussive force.

▰ ▰ ▰ STAGE FOUR

• Air Coccoon

    A master Brydent can rotate while jumping/gliding/flying to wrap themselves in a cocoon of wind. This is a very compressed form of a barrier and is capable of stopping attacks flat out or protecting the bender from an intense impact.


• Tornado

    This is a smaller scaled version of the air vortex which airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops. Multiple masters working together to create a tornado would be able to generate a much more powerful and larger version of it which they, together, can control.


• Strong Winds

    This is an extremely powerful and continuous blast of air from the master bender. The attack is a constant stream of blunt force slamming into the target, over and over again as long as the Brydent is motioning for it. On stone it is capable of causing it to crumble away over time, and on a living being this would be devastating to their body.


• Flight

    Being able to fly without an aid, such as a glider, grants the practitioner more stability and freedom in the sky, while also permitting the use of bending mid-flight. Although a powerful technique, the ability to fly is hindered by additional weight and the currents of the wind. This means any sort of great disturbance in the air (storms, suctions, currents, etc) can and will blow the bender off course and make it very dangerous for them to fly.


Made by Juli