ROLEPLAYING RULES

I may be a leader, but I am also a strategist too! I remember when I was younger and fought wild youkai outside my laboratory-- oh I shouldn't ramble. But there is always a specific way to go about things, whether you are trying to slay youkai in order to survive or you are locked inside a magic-sealed room, there is always a right way to go about any situation!

Be mindful of your character’s power, and refrain from any overpowered actions and / or "god moderating." There is zero tolerance for this. This extends to “failing to die when killed” - if a sufficiently powerful character does something that would reasonably be expected to kill you, then do everyone a favor and die. Not only does it enhance the role playing experience, but it also means we get to put the Touhou setting’s many after lives to good use. As a corollary to this - there will be some people you can’t hope to outfight. Either avoid conflict or try to get them to agree to a nonlethal duel.

Try to be sensible with conflict. Yes, it’s fun to stalk and kill weaklings, but having all role playing areas degenerate into fights will get old, quickly. Remember that when role playing, everyone should be trying to make it fun for everyone else. Not everything revolves around death matches and trying to see who is more powerful.

Always use open ended attacks. This allows other role players to react fairly in their post. Not every attack is going to hit and not every attack is going to miss. Two examples:
o Good Example: "Cirno shot a line of ice danmaku toward the enemy, wondering what they would do to counter."
o Bad Example: "Cirno shot a line of ice danmaku and froze her enemy."

Absolutely no meta-gaming for any reason. You do not know anything beyond what your character can reasonably know in the role play you are a part of. Meta-gaming ruins the role playing experience for everyone other than the meta-gamer and will not be tolerated under any circumstances. Certain characters’ abilities may give them knowledge they might not have otherwise and this is even a bit rocky still. If you are writing for such a character, or intend to, talk this over with me, personally.

If you intend to take a canon character, then please make an effort to be available at least 3 days a week for role playing, if involved in any. If you are going to be gone for any length of time, please let me know. You will lose your character if that character is not played for two weeks or up to a month without notification.

Relationships are at the discretion of the writers, provided the relationship makes sense. This means relationships should develop in a natural way, and be in accordance with both characters’ personalities. Don’t ship characters just because you, the writer, likes them - it’s bad form and will probably get your toes stomped on by my heel!


COMBAT RULES

You must react to every attack. Unless there is a great difference in power between opponents, nobody is going to be ignoring attacks or injuries, and even then, it's only polite to respond to the other person's actions.

Doing "nothing but dodging" is cowardice and not okay. Again, unless there is a great difference in skill between the two combatants, attacks are going to find their mark. Expect a lot of near-misses and grazes. Brief moments of intense dodging are understandable, but nobody can maintain that level of focus indefinitely. Be sensible.

Danmaku is not something you simply shrug off. While they can be tuned to less damaging levels, at full power they are fast, powerful magical attacks, that will have effects comparable to that of firearms, at the very least, and often being more powerful than that. Simply taking a direct hit from fully powered danmaku will be lethal in almost all cases. By lethal, it does mean in a deathly fashion, it more so implies you will feel the effects of such an attack.

Read this specific rule very carefully if you play by "Spell Card Rules": Spell Card rules allow for formal, less-than-lethal duels between participants, but it assumes enough respect between the involved parties to have them agree to limit their attacks in certain ways. You cannot force your opponent to use spell card rules - talk it over with them before the fight starts. If you plan to use spell card rules, post the link to the rules so everyone reading can understand how it works.

Injuries have a significant, detrimental effect on one’s ability to fight properly, if at all. Being injured is going to make you slower, weaker, and less able to both defend yourself and attack your opponent. Also, the pain is likely to disrupt your concentration. Try to take this into consideration when fighting.